The World of Ice & Fire: The Untold History of Westeros and the Game of Thrones (A Song of Ice and Fire)
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Braavos was founded by fugitives from a large convoy of slave ships on its way from Valyria to a newly established colony in Sothoryos, who rose in a bloody rebellion, seized control of the ships on which they were being transported, and fled to “the far ends of the earth” to escape their erstwhile masters. Knowing they would be hunted, the slaves turned away from their intended destination and sailed north instead of south, seeking a refuge as far from Valyria and her vengeance as could be found. Braavosi histories claim that a group of slave women from the distant lands of the Jogos Nhai prophesied where they would find shelter: in a distant lagoon behind a wall of pine-clad hills and sea stones, where the frequent fogs would help to hide the refugees from the eyes of dragonriders passing overhead. And so it proved. These women were priestesses, called moonsingers, and to this day the Temple of the Moonsingers is the greatest in Braavos.
Since the escaped slaves came from many lands and held many faiths, the founders of Braavos created a place where all gods were given their due and decreed that none would ever be made paramount over another. They were a diverse people, whose numbers included Andals, Summer Islanders, Ghiscari, Naathi, Rhoynar, Ibbenese, Sarnori, even debtors and criminals of pure Valyrian blood. Some had been trained in arms to serve as guardsmen and slave soldiers; others were bedslaves, whose art was the giving of pleasure. There were many sorts of household slaves amongst them: tutors, nursemaids, cooks, grooms, and stewards. Others were skilled craftsmen: carpenters, armorers, masons, and weavers. Some were fishermen, some field hands, some galley slaves, many common laborers. The new freedmen spoke many tongues, so the tongue of their late masters—Valyrian—became their common language.
And because they had risked their lives in the name of freedom, the mothers and fathers of the new city vowed that no man, woman, or child in Braavos should ever be a slave, a thrall, or a bondsman. This is the First Law of Braavos, engraved in stone on the arch that spans the Long Canal. From that day to this, the Sealords of Braavos have opposed slavery in all its forms and have fought many a war against slavers and their allies.
The lagoon where the fugitives found refuge seemed a drear and uninviting place of mudflats, tidal shallows, and salt marshes at first glance, but it was well hidden behind outlying islands and sea stacks, and oft cloaked even from above by fog. Moreover, its brackish waters were rich with fish and shellfish of all sorts, the sheltering islands were thickly forested, and iron, tin, lead, slate, and other useful materials could be found nearby on mainland Essos. More crucially, the lagoon was remote and little visited; though the escaped slaves were weary of flight, most of all they feared recapture.
Undiscovered, Braavos grew and prospered. Farms, homes, and temples sprouted across the low-lying islands, whilst fishermen harvested the bounty of the great lagoon and the seas beyond. Amongst the other shellfish the Braavosi discovered was a certain sea snail, akin to those that had made Tyrosh and its dyes rich and famous. The snail yielded a dark purple dye. To change the look of their stolen ships, Braavosi captains dyed their sails this color whenever they sailed beyond the lagoon. Taking care to avoid Valyrian ships and cities wherever possible, the Braavosi began to trade with Ib, and later with the Seven Kingdoms. For a long while, however, Braavosi merchant ships carried false charts and practiced an artful deceit when questioned about their home port. Thus, for more than a century, Braavos was known as the Secret City.
Sealord Uthero Zalyne put an end to that secrecy, sending forth his ships to every corner of the world to proclaim the existence and location of Braavos, and invite men of all nations to celebrate the 111th festival of the city’s founding. By that time all of the original escaped slaves were dead, along with all of their former masters. Even so, Uthero had sent envoys from the Iron Bank to Valyria several years prior, to clear the way for what became known as the Uncloaking or the Unmasking of Uthero. The dragonlords proved to have little interest in the descendants of slaves who had escaped a century before, and the Iron Bank paid handsome settlements to the grandchildren of the men whose ships the founders had seized and sailed away (whilst refusing to pay for the value of the slaves themselves).
The Titan of Braavos. (illustration credit 171)
Thus was accord achieved. The anniversary of the Uncloaking is celebrated every year in Braavos with ten days of feasting and masked revelry—a festival like none other in all the known world, culminating at midnight on the tenth day, when the Titan roars and tens of thousands of revelers and celebrants remove their masks as one.
Despite its humble origins, Braavos has not only become the wealthiest of the Free Cities, but also one of the most impregnable. Volantis may have its Black Walls, but Braavos has a wall of ships such as no other city in the world possesses. Lomas Longstrider marveled at the Titan of Braavos—the great fortress of stone and bronze in the shape of a warrior that bestrides the main entrance into the lagoon—but the true wonder is the Arsenal. There, one of the purple-hulled war galleys of Braavos can be built in a day. All the vessels are constructed following the same design, so that all the many parts can be prepared in advance, and skilled shipbuilders work upon different sections of the vessel simultaneously to hasten the labor. To organize such a feat of engineering is unprecedented; one need only look at the raucous, confused construction in the shipyards of Oldtown to see the truth of this.
It would be folly, however, not to give the Titan its due. With his proud head and fiery eyes looming close to four hundred feet above the sea, the Titan is a fortress of a type never seen before or since, cast in the form of a huge giant straddling two seamounts. The Titan’s legs and lower torso are black granite, originally a natural stone archway, carved and shaped by three generations of sculptors and stonemasons and wrapped in a pleated bronze skirt; above the waist, the colossus is bronze, with green-dyed hemp for hair. When seen from the sea for the first time, the Titan is a sight terrifying to behold. His eyes are huge beacon fires, lighting the way for returning ships back inside the lagoon. Within his bronze body are halls and chambers, murder holes and arrow slits, such that any vessel that dared to force the passage would surely be destroyed. Enemy ships can easily be steered onto the rocks by the watchmen inside the Titan, and stones and pots of burning pitch can be dropped onto the decks of any that attempt to pass between the Titan’s legs without leave. This has seldom been necessary, however; not since the Century of Blood has any enemy been so rash as to attempt to provoke the Titan’s wrath.
The Iron Bank of Braavos (illustration credit 172)
Today Braavos is one of the world’s greatest ports and welcomes trading ships of all nations (save for slavers). Within the vast lagoon, Braavosi ships dock at the splendid Purple Harbor, located near the Sealord’s Palace. Other vessels must use the port called the Ragman’s Harbor, a poorer and rougher port by all accounts. Still, there is so much wealth to be had in Braavos that ships come from as far as Qarth and the Summer Isles to trade there.
Braavos is also home to one of the most powerful banks in the world, whose roots stretch back to the beginnings of the city, when a few of the fugitives took to hiding such valuables as they had in an abandoned iron mine to keep them safe from thieves and pirates. As the city grew and prospered, the shafts and chambers of the mine began to fill. Rather than let their treasure sit idle in the earth, the wealthier Braavosi began to make loans to their less fortunate brethren.
Thus was born the Iron Bank of Braavos, whose renown (or infamy, to hear some tell it) now extends to every corner of the known world. Kings, princes, archons, triarchs, and merchants beyond count travel from the ends of the earth to seek loans from the heavily guarded vaults of the Iron Bank.
The Iron Bank will have its due, it is said. Those who borrow from the Braavosi and fail to repay their debts oft have cause to rue such folly, for the Bank has been known to topple lords and princes and has also been rumored to send assassins against those it cannot remove (though this has never been conclusively proved).
Braavos is a
city built on mud and sand, where a man is never more than a few feet from the water. Some say the city has more canals than streets. This is an exaggeration, yet it cannot be denied that the swiftest way to move about the city is over water, in one of the myriad serpent boats that ply the canals, rather than by foot through the maze of streets, alleyways, and arched bridges. Pools and fountains are seen everywhere in Braavos, celebrating the city’s ties to the sea and the “wooden walls” that defend her. The brackish waters of the lagoon that surrounds the “hundred isles” were the source of much of the city’s early wealth, yielding up oysters, eels, crabs, crawfish, clams, rays, and many sorts of fish.
Yet the waters that nourish and protect Braavos also imperil her, for during the past two centuries it has become apparent that some of the city’s islands are sinking under the weight of the buildings that now cover them. The oldest part of the city, just north of the Ragman’s Habor, has in fact already sunk, and is now known as the Drowned Town. Even so, there are still some Braavosi, of the poorest sort, who dwell in the towers and upper floors of its half-submerged buildings.
Archmaester Matthar’s The Origins of the Iron Bank and Braavos provides one of the more detailed accounts of the bank’s history and dealings, so far as they can be discovered; the bank is famous for its discretion and its secrecy. Matthar recounts that the founders of the Iron Bank numbered three-and-twenty; sixteen men and seven women, each of whom possessed a key to bank’s great subterranean vaults. Their descendants, whose numbers now exceed one thousand, are known as keyholders to this day, though the keys they display proudly on formal occasions are now entirely ceremonial. Certain of the founding families of Braavos have declined over the centuries, and a few have lost their wealth entirely, yet even the meanest still cling to their keys and the honors that go with them.
The Iron Bank is not ruled by the keyholders alone, however. Some of the wealthiest and most powerful families in Braavos today are of more recent vintage, yet the heads of these houses own shares in the bank, sit on its secret councils, and have a voice in selecting the men who lead it. In Braavos, as many an outsider has observed, golden coins count for more than iron keys. The bank’s envoys cross the world, oft upon the bank’s own ships, and merchants, lords, and even kings treat with them almost as equals.
The temple district of Braavos. (illustration credit 173)
Braavos is a city renowned for its architecture: the sprawling Sealord’s Palace, with its magnificent menagerie of queer beasts and birds from all around the world; the imposing Palace of Justice; the huge Temple of the Moonsingers; the aqueduct that the Braavosi named the sweetwater river, carrying much-needed freshwater from the mainland of Essos (for the water in the canals is brackish, muddy, and too foul to drink because of the refuse thrown into it by the city’s inhabitants); the towers of the keyholders and noble families; and the House of Red Hands, a great hospice and center of healing. In and amongst these noble structures are countless shops, brothels, inns, alehouses, guildhalls, and merchants’ exchanges. Along the streets and bridges stand statues of past Sealords, lawgivers, sailors, warriors, even poets, singers, and courtesans.
The temples of Braavos are far famed as well, and some are truly wonders to behold. The Temple of the Moonsingers is the foremost of these, for the Braavosi have a particular reverence for that deity, as previously recounted. The Father of Waters is almost as venerated; his watery temple is built anew each year for his feast days. The Lord of Light, red R’hllor, has a great temple on Braavos as well, for his worshippers have grown ever more numerous in the past hundred years.
Descended from a hundred different peoples, the Braavosi honor a hundred different gods. The greatest of these have temples, but deep in the heart of the city can be found the Isle of the Gods, where even the least of the gods have temples. The Sept-Beyond-the-Sea and its septons and septas offer worship to the Seven every day for sailors off the ships from the Seven Kingdoms that come to Braavos to trade.
In Braavos men and women from far-flung corners of the world may sit together, as they have done for hundreds of years, eating and drinking and telling tales. All are welcome in the Secret City, it is said.
Many of the courtesans of Braavos are celebrated in song and story, and a few have even been immortalized in bronze or marble. In the Seven Kingdoms, the most storied and infamous of these are the Black Pearls. The first woman to bear that name was the captain and pirate queen Bellegere Otherys, who reigned briefly as one of the nine paramours of King Aegon IV Targaryen, and bore him a bastard daughter, Bellenora, the second Black Pearl, a famous courtesan acclaimed by the singers of her day as the most beautiful woman in all the world. Her descendants became courtesans as well, each in turn known as the Black Pearl, and each having in her veins some measure of the blood of the dragon to this very day.
It must also be said that the courtesans of Braavos are renowned throughout the world, yet are all free women, unlike the more famous beauties of the pleasure gardens of Lys or the brothels of Volantis. Their art is not only for the bedchamber; their wit and their bearing make them much sought after by the richest merchants, the boldest captains, the most distinguished visitors. Keyholders, lords, and princes seek their favors. The most famous courtesans take poetic names that add to their allure and mystery. Singers vie for their patronage, whilst the bravos with their slender swords oft duel to the death in the name of a courtesan.
Pilman of Lannisport, a ship’s captain, provided an account of a water-dancer duel to the Citadel. The water dancers, he tells us, do seem to barely skim upon the surface, but it is an illusion caused by the darkness, for they always duel at night. The captain insisted he never saw anything like it for grace or skill, however.
The coins of the Faceless Men of Braavos (front and back). (illustration credit 174)
The swordsmanship of the bravos of the Secret City is as famed as the beauty of her courtesans. Largely unarmored, and wielding slender pointed blades far lighter than the longswords of the Seven Kingdoms, these warriors of the streets practice a swift, deadly style of fighting. The greatest bravos call themselves water dancers, given the custom of dueling upon the Moon Pool near the Sealord’s Palace; it is claimed that true water dancers can fight and kill upon the pool’s surface without disturbing the water itself.
Though many a deadly swordsman can be found amongst the bravos and water dancers, by tradition the greatest of them all is the First Sword, who commands the personal guard of the Sealord and protects his person at all public events. Once chosen, Sealords serve for life. Inevitably, there are always those who wish to cut that life short to effect some change in policy. Through the centuries, the First Swords have fought many famous duels, taken part in a dozen wars, and saved the lives of scores of Sealords, for good and ill.
No discussion of Braavos would be complete without a mention of the Faceless Men. Shrouded in mystery and rumor, this secretive society of assassins is said to be older than Braavos itself, with roots that go back to Valyria at the height of its glory. Little is known for certain about these killers, however.
B EYOND THE F REE C ITIES
DO WE KNOW all of the lands and peoples who exist in the world? Surely we do not. Our maps have their limits, and even the finest of them raise as many questions as they answer about the far lands to the east, featuring all-too-frequent blank spaces where we have no knowledge. Yet it may profit us much to discuss something of those places we do know, even if their commerce with the Seven Kingdoms is small at best compared to that of the Free Cities.
THE SUMMER ISLES
South of Westeros, cradled in the deep blue waters of the Summer Sea, the Summer Isles bask in the warm southern sun. More than fifty islands make up this verdant archipelago. Many are so small a man could walk across them in an hour, but Jhala, largest of the isles, stretches two hundred leagues from tip to tip. Beneath its towering green mountains are vast forests, steaming jungles, beaches of green and black sand, mighty rivers teeming with monstrous
crocodiles, and fertile vales. Walano and Omboru, though less than half the size of Jhala, are each larger than all the Stepstones combined. These three islands are home to more than nine-tenths of the peoples of the isles.
Flowers of a thousand different sorts bloom in profusion on the Summer Isles, filling the air with their perfume. The trees are heavy with exotic fruits, and a myriad of brightly colored birds flitter through the skies. From their plumage the Summer Islanders make their fabulous feathered cloaks. Beneath the green canopies of the rain forests prowl spotted panthers larger than any lion and packs of lean red wolves. Tribes of monkeys swing through the branches of the trees above. Apes abound as well: the “old red men” of Omboru, silver pelts in the mountains of Jhala, night stalkers on Walano.
The Summer Isles (illustration credit 175)
The Summer Islanders are a dark people, black of hair and eye, with skins as brown as teak or as black as polished jet. For much of their recorded history, they lived in isolation from the rest of mankind. Their earliest maps, as carved into the famous Talking Trees of Tall Trees Town, show no lands but the isles themselves, surrounded by a vast world-spanning ocean. As islanders, they took to the seas in the dawn of days, first in oared coracles, then in larger, swifter ships with sails of woven hemp, yet few ever ventured beyond the sight of their own shores … and those who sailed beyond the horizons did not always return.