The World of Ice & Fire: The Untold History of Westeros and the Game of Thrones

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The World of Ice & Fire: The Untold History of Westeros and the Game of Thrones Page 38

by George R. R. Martin


  It was not their royal blood that made Aegon Targaryen choose to name the Tyrells as Lords of Highgarden, Wardens of the South, and Lords Paramount of the Reach after King Mern IX, the last of the Gardener kings, died, along with all his sons, upon the Field of Fire. Those honors were won by the prudence of Harlan Tyrell, who opened the gates of Highgarden at Aegon’s approach and pledged himself and his family to House Targaryen.

  Afterward, a number of the other great houses of the Reach complained bitterly about being made vassals of an “upjumped steward” and insisted that their own blood was far nobler than that of the Tyrells. It cannot be denied that the Oakhearts of Old Oak, the Florents of Brightwater Keep, the Rowans of Goldengrove, the Peakes of Starpike, and the Redwynes of the Arbor all had older and more distinguished lineages than the Tyrells, and closer blood ties to House Gardener as well. Their protests were of no avail, however … mayhaps in part because all these houses had taken up arms against Aegon and his sisters on the Field of Fire, whereas the Tyrells had not.

  Aegon Targaryen’s judgment in this proved sound. Lord Harlan proved a capable steward for the Reach, though he only ruled until 5 AC, when he disappeared with his army in the deserts of Dorne during Aegon’s First Dornish War.

  His son, Theo Tyrell, was understandably reluctant to become involved in any further attempts to conquer Dorne, but eventually became embroiled when the conflict spilled out beyond the Red Mountains. When the Targaryens at last made peace with Dorne, Lord Theo turned his attention to consolidating Tyrell power by arranging a council of septons and maesters to examine and finally dismiss some of the more persistent of the claims to Highgarden by those who insisted that the seat was theirs.

  As Lords of Highgarden and Wardens of the South, the descendants of these “upjumped stewards” rank amongst the most powerful lords of the realm, and they have been called on to fight beneath the Targaryen banner on many occasions. For most of those occasions, they have come as called—though, wisely, they played no part in the Dance of the Dragons, as the young Lord Tyrell was at the time a babe in swaddling clothes, and his mother and castellan chose to keep Highgarden out of that dreadful, fratricidal bloodbath.

  Later, when King Daeron I Targaryen (the Young Dragon) marched on Dorne, the Tyrells proved their valor by leading the main thrust over the Prince’s Pass. Having served faithfully, if perhaps too boldly, Lord Lyonel Tyrell was given charge of Dorne after the Young Dragon returned in triumph to King’s Landing. His lordship succeeded in keeping the Dornishmen pacified for a time, only to suffer a gruesome death in the infamous bed of scorpions. His murder ignited the rising that swept Dorne, eventually bringing about the death of the Young Dragon at the age of eight-and-ten.

  Of the Tyrells who succeeded the ill-fated Lord Lyonel at Highgarden in the years since, the most notable is Lord Leo Tyrell, a tourney champion remembered to this day as Leo Longthorn. Many consider him the finest jouster ever to couch a lance. Lord Leo also won distinction during the First Blackfyre Rebellion, winning notable victories against Daemon Blackfyre’s adherents in the Reach, though his forces were unable to gather quickly enough to arrive in time for the Battle of the Redgrass Field.

  The present Lord of Highgarden, Mace Tyrell, fought loyally for House Targaryen during Robert’s Rebellion, defeating Robert Baratheon himself at the Battle of Ashford and later besieging his brother Stannis in Storm’s End for the better part of a year. With the death of the Mad King Aerys II and his son Prince Rhaegar, however, Lord Mace laid down his sword, and is today once again Warden of the South and a leal servant of King Robert and the Iron Throne.

  HIGHGARDEN

  The great castle of Highgarden, the ancient seat of the Tyrell lords and the Gardener kings before them, sits atop a verdant hill overlooking the broad and tranquil waters of the Mander. Seen from afar, the castle “looks so much a part of the land one could think that it had grown there, rather than being built.” Many consider Highgarden to be the most beautiful castle in all the Seven Kingdoms, a claim that only the men of the Vale see fit to dispute. (They prefer their own Eyrie).

  The hill from which Highgarden rises is neither steep nor stony but broad in extent, with gentle slopes and a pleasing symmetry. From the castle’s walls and towers, a man can see for leagues in all directions, across orchards and meadows and fields of flowers, including the golden roses of the Reach that have long been the sigil of House Tyrell.

  Highgarden is girded by three concentric rings of crenellated curtain walls, made of finely dressed white stone and protected by towers as slender and graceful as maidens. Each wall is higher and thicker than the one below it. Between the outermost wall that girdles the foot of the hill and the middle wall above it can be found Highgarden’s famed briar maze, a vast and complicated labyrinth of thorns and hedges maintained for centuries for the pleasure and delight of the castle’s occupants and guests … and for defensive purposes, for intruders unfamiliar with the maze cannot easily find their way through its traps and dead ends to the castle gates.

  Within the castle walls, greenery abounds, and the keeps are surrounded by gardens, arbors, pools, fountains, courtyards, and man-made waterfalls. Ivy covers the older buildings, and grapes and climbing roses snake up the sides of statuary, walls, and towers. Flowers bloom everywhere. The keep is a palace like few others, filled with statues, colonnades, and fountains. Highgarden’s tallest towers, round and slender, look down upon neighbors far more ancient, square and grim in appearance, the oldest of them dating from the Age of Heroes. The rest of the castle is of more recent construction, much of it built by King Mern VI after the destruction of the original structures by the Dornish during the reign of Garth Greybeard.

  The gods, both old and new, are well served in Highgarden. The splendor of the castle sept, with its rows of stained-glass windows celebrating the Seven and the ubiquitous Garth Greenhand, is rivaled only by that of the Great Sept of Baelor in King’s Landing and the Starry Sept of Oldtown. And Highgarden’s lush green godswood is almost as renowned, for in the place of a single heart tree it boasts three towering, graceful, ancient weirwoods whose limbs have grown so entangled over the centuries that they appear to be almost a single tree with three trunks, reaching for each other above a tranquil pool. Legend has it these trees, known in the Reach as the Three Singers, were planted by Garth Greenhand himself.

  No seat in the Seven Kingdoms has been more celebrated in song than Highgarden, and small wonder, for the Tyrells and the Gardeners before them have made their court a place of culture and music and high art. In the days before the Conquest, the Kings of the Reach and their queens presided over tourneys of love and beauty, where the greatest knights of the Reach competed for the love of the fairest maids not only with feats of arms, but with song, poetry, and demonstrations of virtue, piety, and chaste devotion. The greatest champions, men as pure and honorable and virtuous as they were skilled at arms, were honored with invitations to join the Order of the Green Hand.

  Though the last members of that noble order perished beside their king on the Field of Fire (save in White Harbor, where the knights of House Manderly still profess membership), their traditions are still remembered in the Reach, where the Tyrells continue to uphold all that is best in knighthood and chivalry. Their Tourney of the Field of Roses in the reign of Jaehaerys I, the Old King, was famed far and wide as the greatest tourney in a generation, and many other great tourneys have been held in the Reach in more recent days.

  Highgarden. (illustration credit 139)

  illustration credit 140

  THE S TORMLANDS

  THE STORMS THAT blow up the narrow sea are infamous throughout the Seven Kingdoms, and in the Nine Free Cities as well. Though they may arise in any season, seafarers say that the worst of them come each autumn, forming in the warm waters of the Summer Sea south of the Stepstones, then roaring north across those bleak and stony islands. More than half continue north by northwest, according to the archives at the Citadel, sweeping over Cape Wr
ath and the rainwood, gathering strength (and moisture) as they cross the waters of Shipbreaker Bay before slamming into Storm’s End on Durran’s Point.

  It is from these great gales that the stormlands take their name.

  The heart of this ancient kingdom was Storm’s End, the last and greatest of the castles raised by the hero king Durran Godsgrief in the Age of Heroes, which stands immense and immovable atop the towering cliffs of Durran’s Point. South, beyond Shipbreaker Bay with its wild waters and treacherous rocks, lies Cape Wrath. The moist green tangle of the rainwood dominates the northern two-thirds of the cape. Farther south a broad plain opens up, rolling gently down to the Sea of Dorne, where numerous small fishing villages dot the shoreline. A thriving port and market, the Weeping Town (as it came to be known because it was where the body of the slain hero King Daeron I Targaryen returned to his kingdom after his murder in Dorne), stands here, and much of the region’s trade passes through its harbor.

  The great island of Tarth, with its waterfalls and lakes and soaring mountains, is considered part of the stormlands as well, as are Estermont and the myriad lesser isles found off Cape Wrath and the Weeping Town.

  To the west the hills rise hard and wild, pushing against the sky until they give way to the Red Mountains, the border between the stormlands and Dorne. Deep dry valleys and great sandstone cliffs dominate the landscape here, and it is true that sometimes at sunset the peaks gleam scarlet and crimson against the clouds … yet there are those who say these mountains were named not for the color of their stone but for all the blood that has soaked into the ground.

  Farther inland, beyond the foothills, lie the marches—a vast expanse of grasslands, moors, and windswept plains stretching westward and northward for hundreds of leagues. There in the sight of the Red Mountains, the great castles of the Marcher lords stand, built to guard the borders of the stormlands against Dornish incursions from the south and the steel-clad minions of the Kings of the Reach from the west. The greatest of the Marcher lords are the Swanns of Stonehelm, the Dondarrions of Blackhaven, the Selmys of Harvest Hall, and the Carons of Nightsong, whose Singing Towers marked the westernmost extent of the realm of the Storm Kings. All these remain sworn to Storm’s End to this day, as they have been from time immemorial.

  North of Storm’s End, however, the borders of the kingdom have fluctuated greatly over the centuries, as Storm Kings strong and weak gained and lost lands in a succession of wars both great and small. Today, the writ of House Baratheon runs to the south bank of the Wendwater and lower reaches of the kingswood, and along the stony shores of the narrow sea up to the base of Massey’s Hook … but before Aegon’s Conquest, before even the coming of the Andals, the warrior kings of House Durrandon pushed their borders considerably farther.

  Massey’s Hook was part of their realm then, and all the kingswood as far as the Blackwater Rush. In certain epochs, the Storm Kings even ruled beyond the Blackwater. Towns as far-flung as Duskendale and Maidenpool once paid homage to Storm’s End, and under the redoubtable warrior king Arlan III Durrandon, the stormlanders took dominion over the entire riverlands. They held them for more than three centuries.

  Yet even at their greatest extent, the realms of the Durrandons and their successors have always been thinly peopled when compared to the Reach, the riverlands, and the west, and thus the might of the lords of Storm’s End was diminished. Those who do choose to make their homes in the stormlands—whether along the stony shores of the narrow sea, amidst the dripping green forests of the rainwood, or on the windswept marches—are a special breed, however. The people of the stormlands are like unto their weather, it has oft been said: tumultuous, violent, implacable, unpredictable.

  THE COMING OF THE FIRST MEN

  The history of the stormlands stretches back to the Dawn Age. Long before the coming of the First Men, all Westeros belonged to the elder races—the children of the forest and the giants (and, some say, the Others, the terrifying “white walkers” of the Long Night).

  The children made their homes in the vast primeval forest that once stretched from Cape Wrath to Cape Kraken, north of the Iron Islands (today all that remains of this great wood are the kingswood and the rainwood), and the giants in the foothills of the Red Mountains and along the rugged stony spine of Massey’s Hook. Unlike the later Andals, who came to Westeros by sea, the First Men made their way from Essos across the great land bridge we now call the Broken Arm of Dorne, so Dorne itself and the stormlands to the north were the first parts of Westeros to know the steps of man.

  The wet wild of the rainwood was a favored haunt of the children of the forest, the tales tell us, and there were giants in the hills that rose wild in the shadow of the Red Mountains, and amongst the defiles and ridges of the stony peninsula that came to be called Massey’s Hook. Although the giants were a shy folk, and ever hostile to man, it is written that in the beginning, the children of the forest welcomed the newcomers to Westeros, in the belief that there was land enough for all.

  The forest shaped the First Men, who made their homes beneath the ancient oaks, towering redwoods, sentinels, and soldier pines. By the banks of small streams rose rude villages where folk hunted and trapped as their lords permitted. The furs from the stormlands were well regarded, but the true riches of the rainwood were found in its timber and rare hardwoods. The harvesting of the trees soon brought the First Men into conflict with the children of the forest, however, and for hundreds and thousands of years they made war upon one another, until the First Men took the old gods of the children for their own and divided up the lands in the Pact sealed on the Isle of Faces amidst the great lake called the Gods Eye.

  Storm’s End. (illustration credit 141)

  The Pact came late in the history of man in Westeros, however; by the time it was signed, the giants (who were no part of it) were almost gone from the stormlands, and even the children were much diminished.

  HOUSE DURRANDON

  Much of the early history of Westeros is lost in the mists of time, where it becomes ever more difficult to separate fact from legend the further back one goes. This is particularly true of the stormlands, where the First Men were comparatively few and the elder races strong. Elsewhere in the Seven Kingdoms, the runes that tell their stories survive to this day, chiseled into cave walls and standing stones and the ruins of fallen strongholds, but in the stormlands oft as not the First Men carved the tales of their victories and defeats into the trunks of trees, long since rotted away.

  Moreover, a tradition developed amongst the Storm Kings of old for naming the king’s firstborn son and heir after Durran Godsgrief, founder of their line, further compounding the difficulties of the historian. The bewildering number of King Durrans has inevitably caused much confusion. The maesters of the Citadel of Oldtown have given numbers to many of these monarchs, in order to distinguish one from the other, but that was not the practice of the singers (unreliable at the best of times) who are our chief source for these times.

  The legends surrounding the founder of House Durrandon, Durran Godsgrief, all come to us through the singers. The songs tell us that Durran won the heart of Elenei, daughter of the sea god and the goddess of the wind. By yielding to a mortal’s love, Elenei doomed herself to a mortal’s death, and for this the gods who had given her birth hated the man she had taken for her lord husband. In their wroth, they sent howling winds and lashing rains to knock down every castle Durran dared to build, until a young boy helped him erect one so strong and cunningly made that it could defy their gales. The boy grew to be Brandon the Builder; Durran became the first Storm King. With Elenei at his side, he lived and reigned at Storm’s End for a thousand years, or so the stories claim.

  (Such a life span seems most unlikely, even for a hero married to the daughter of two gods. Archmaester Glaive, himself a stormlander by birth, once suggested that this King of a Thousand Years was in truth a succession of monarchs all bearing the same name, which seems plausible but must forever remain unproved.)
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  Whether he was one man or fifty, we know that in this time the kingdom extended its writ far beyond Storm’s End and its hinterlands, absorbing neighboring kingdoms one by one over the centuries. Some were won by treaty, some by marriage, more by conquest—a process that was continued by Durran’s descendants.

  The Godsgrief himself was first to claim the rainwood, that wet wilderness that had hitherto belonged only to the children of the forest. His son Durran the Devout returned to the children most of what his father had seized, but a century later Durran Bronze-Axe took it back again, this time for good and all. The songs tell us that Durran the Dour slew Lun the Last, King of the Giants, at the Battle of Crookwater, but scholars still debate whether he was Durran V or Durran VI.

  Maldon Massey built the castle Stonedance and established his lordship over Massey’s Hook under another King Durran, called the Ravenfriend, but his dates and number remain in dispute as well. It was Durran the Young, also known as the Butcher Boy, who dammed the river Slayne with Dornish corpses, after turning back Yoren Yronwood and the warrior maid Wylla of Wyl in the Battle by the Bloody Pool … but was he the same king who became besotted with his own niece in later life and died at the hands of his brother Erich Kin-Killer? These, and many similar questions, will most likely never be resolved.

  Somewhat better sources exist for later centuries, however. We can say with fair certainty that the great island kingdom of Tarth fell under the sway of House Durrandon when Durran the Fair took to wife the daughter of its king, Edwyn Evenstar. Their grandson, Erich the Sailmaker (most likely Erich III), was the first to claim Estermont and the lesser isles farther south. It was another Durran (Durran X, most scholars agree) who extended the kingdom northward to the Blackwater Rush, and his son Monfryd I (the Mighty) who first crossed that great river, defeating the petty kings of House Darklyn and House Mooton in a series of wars, and seizing the prosperous port towns of Duskendale and Maidenpool.

 

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