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The reign of Istar t2-1

Page 3

by Margaret Weis


  "This is preposterous!" Tremaine retorted. "They were beating an unarmed man senseless! When I called to them to stop, they did not identify themselves. They attacked me! I defended myself!"

  "Where is this third man?" asked the same cleric.

  "I…" Tremaine had no answer. His only witness had vanished during the struggle. "How could I know these men were guardsmen? I am innocent! This is madness!"

  "None of us are truly without sin," the center cleric intoned. The third inquisitor, who had not spoken yet, nodded agreement. The spokesman added, "And you of all people, Knight of Solamnia, should know that ignorance of the law is no excuse. Think of the chaos if we allowed that."

  For Arryl Tremaine, the world ceased to be. All that existed for him were the three men and their incredible accusations. What was HAPPENING here?

  They took him then, realizing he was weakest at this moment. Two guards caught hold of his arms and pinned them, while two more clamped manacles around his wrists, ankles, and throat. Arryl was too proud to resist; against so many, his struggles would have been useless. In less than a minute, the knight was shackled.

  "Arryl Tremaine," said the inquisitor, "you have been found guilty of crimes against the laws set down by the Kingpriest of Istar and Paladine himself. To argue against those laws is to argue against your very faith."

  Arryl said nothing, his mind dazed as he tried to understand what was happening.

  "You are hereby sentenced to the Games, there to train and fight for your eventual freedom… if Paladine deems you worthy of salvation."

  The Games? As with everything else, even Arryl's sentence bordered on the absurd, the unbelievable. The Games were death itself, senseless, bloody conflicts that were against the laws of Paladine, as set forth in the Oath and the Measure.

  "Place him in a cell for the night and see to it that he is sent to the arena first thing in the morning," the inquisitor ordered. Brother Efram bowed. To Arryl, the inquisitor said, "May the Kingpriest watch over your soul, Sir Knight"

  The three hooded clerics rose. Arryl shook free his guards' hands and marched out, glaring balefully at the inquisitors. His mind noted and locked on one feature concerning the third inquisitor, the silent one. Arryl tried to hold back to get a better look, but the guards shoved him toward the doors.

  Nonetheless, Tremaine was certain that the third inquisitor — and ONLY the third inquisitor — had worn a thin, elegant pair of gloves.

  Arryl Tremaine stood outside the tall walls of the arena, staring at it with disgust and loathing. Until his misguided pilgrimage to Istar, he had considered the Games the one aberration, the one pit of darkness he had been willing to admit existed in the holy center.

  Certainly he had not thought to ever find himself inside, sentenced to fight for a crime he had not committed. Now he was just one among a group of dour men, standing in a wagon that had drawn up just outside of the stonework leviathan. The arena looked massive enough to seat every citizen of Istar. From where he stood, he could see a portion of the field where men killed one another for the amusement of the masses.

  In Istar, holiest of holy places.

  "Step down, step down!" ordered an ugly, scarred dwarf, who apparently was in charge of the arena. "My name is Arack. This here is Raag." Raag was an ogre. Yellowish of skin, he was taller than even the tall Tremaine and had a warty face that Arryl doubted even the proverbial mother could love. The ogre was the most monstrous thing the Solamnic warrior had ever come across.

  The knight, with his proud air and stiff, upright stature, stood out in comparison to the slouchy, slovenly half-dozen others. Most had the hang-dog expression of long-time felons. Arryl took an interest in only two — a boy dressed in motley, who obviously had no idea what was going to happen to him, and a half-elf, whose face was that of a man who knows he is doomed. Having studied the rest during the short, bleak trip from his cell to this place, Arryl guessed that most would not survive long enough to win their freedom.

  Arryl Tremaine glanced about and grimaced at the ex terior of the arena, adorned with the benevolent visage of the Kingpriest. Brother Gurim came immediately to mind.

  Brother Gurim. The rat-faced cleric was responsible for his being sentenced to this place, of that Arryl was certain. A night in a dank prison cell had been long enough for the Solamnic warrior to question the law and authority by which he had been judged. Something was amiss. It was too coincidental that the same man who had spoken to the young knight only a day prior, and who had overheard what Arryl was forced to admit may have been injudicious remarks about Istar, should be one of the inquisitors at his sudden, mad trial.

  Marble masks lined the arena walls, each visage gazing down in sculpted tenderness upon the monarch's spiritual children when they entered on the days of the Games. Through the open gateway Arryl could see the faces that adorned the inside of the arena. Probably the countenance of each succeeding monarch replaced that of his predecessor. Not at all to Arryl's surprise, he saw very little tribute to Paladine.

  Once again, Tremaine wondered whether Istar, stronghold of Paladine, had forgotten exactly who it was its citizens were supposed to worship.

  "You there!" The dwarf walked up to him. For one of the hill folk, Arack was surprisingly lean, like a small cat. Knowing the strength of Arack's kind, Arryl wondered if he could take the dwarf in combat. One did not gain authority in an arena without some prowess. "Which are you?"

  "I am Arryl Tremaine."

  "The knight." The dwarf looked him over, pausing at one point to eye Tremaine's flowing, well-groomed Solamnic moustache. "Yer in good shape. Last o' yer kind I saw looked more like a merchant man than a fighter. Round as a tub."

  Raag laughed. Arryl kept silent, figuring the dwarf was only trying to provoke him into a fight.

  "I understand you took on two of the city guard," Arack pursued.

  "I did what I thought was right. I did not know they were guardsmen," Arryl replied sternly.

  The dwarf snorted. "Yeah, that's what they all say!" Arack pointed the knight out to the other prisoners. "Ya see this man? Fought the city guard. Beat 'em. both… and bare-handed, yet!"

  There was a subtle movement away from the Solamnian, as if anyone who had crossed the guard was unclean.

  "What's yer best weapon?" the dwarf asked, all business again. His eyes sparkled with some scheme.

  Arryl had the uncomfortable feeling the scheme involved him. "Sword."

  "Just that? 'Sword,' he says. Any particular type of sword?"

  "Broadsword. Short sword." Tremaine decided not to tell him more.

  Scratching his chin, Arack considered. "You'll be going to Nelk's bunch, then."

  "I will not fight. I will not become a part of this barbaric ritual! This place, these Games, are an affr — "

  "You'll go to Nelk's group, whatever you end up doin'!" That was the end of the discussion, as far as Arack was concerned. He stepped away from the knight and moved on to the half-elf, who was surreptitiously observing the Solamnian.

  Arryl Tremaine knew that arguing would be a waste for now. He kept quiet, turned his mind to other matters. He wondered what Master Brek would think when he did not return. It occurred to him that maybe the innkeeper knew exactly what had happened to the knight, perhaps had had a hand in it.

  The fight… outside the inn… No, Arryl couldn't believe something so monstrous, not even of Brother Gurim. The knight wondered about his belongings…

  MY ARMOR! Arryl was horrified that he could have gone so long without thinking of the armor passed down from his grandfather. "Master Arack!" he called.

  The dwarf glanced over his shoulder. "What do you want, Sir Knight?" he asked with a sneer.

  "My armor! What has become of it?"

  "The guard'll return it to ya, if it's decided ya should wear it in the arena! Now keep yer place!"

  The city guard did have his belongings, then. Arryl was most concerned with the armor. Those who had seen him ride into Istar in full armor mig
ht have thought him an elegant, rich knight, but the truth was that, while the House of Tremaine was not poor, like so many of its cousins, it had learned to be frugal. He had been fortunate in that his grandfather's suit had fit him with very little alteration and had also borne the symbol of the order to which the young Tremaine had always aspired to join. Among many Houses of Solamnia, armor, when still serviceable, was a treasure to be handed down until the day when someone else might be able to don it.

  Of course, if such a suit did not fit, then a new one had to be put together. Some knights preferred new armor. Arryl considered it an honor to wear the armor of a noble ancestor.

  There was nothing he could do about his armor, save hope that someone in the city guard did not take a fancy to it.

  Raag's leering visage loomed before him. The ogre's rancid breath struck Arryl like one slap after another. "Knight!" Raag grinned, revealing sharp, yellowed teeth. "You come."

  "Take these two as well," Arack called, jabbing a thumb at the half-elf and the confused-looking boy, dressed in the sort of loose, colorful clothing worn by peasants in the villages far to the southwest of Istar. Arryl recalled hearing that those places were very relaxed in their worship of the gods. They were even said to worship the gods of neutrality, despite the Kingpriest's efforts to alter their thinking. Arryl wondered what sort of crime brought a mere boy, who couldn't be more than fourteen, to the arena and how the gawking boy was expected to take part in the Games.

  The Games at this time consisted of both live combat and tournament battle, with more of the former than the latter. The difference between the two was that "live" combat usually meant "live" death as well. Tournament battles were fought between gladiators of exceptional skill, who were too valuable to let themselves get killed, and generally ended when one of the men was disarmed. None of the prisoners were to be a part of those tournaments. The Games Arryl and his fellows had been chosen to play would be very, very real.

  Raag led them into the arena and out onto the field. The sound of two weapons ringing against one another was almost deafening. A group of fighters — obviously veteran gladiators — stood in a circle, cheering on two combatants. The battle sounds stirred something inside Arryl. He craned his head to see. It was evident from the frequency of the strikes that here were two opponents who not only fought with speed, but with skill.

  Despite the noise, someone noticed Raag's approach. It paid to notice the ogre before one became a temporary obstacle in his path. The gladiators gave way for the oncoming ogre. Arryl made a quick study of the men. Hardened fighters all, but lacking in the grace and elegance of a knight. If not for the arena, many of them would have ended up mercenaries or highwaymen. More than a few had probably worked as one or both during the course of their lives.

  Raag, gruff as ever, turned to Arryl and pointed at the duelist to the left.

  "Nelk. Arack say, you fight with Nelk."

  Arryl stared, amazed.

  Nelk was an elf.

  A maimed elf. Arryl wondered about the sort of elf who would deal in death, decided he must be a dark elf, one of the outcasts of elven society.

  Tremaine studied Nelk. He seemed no different from the few elves the knight had met, except that the arrogant, delicate features were marred by a sardonic twist of the mouth, as if Nelk — that could not be his true name — had seen too much of the world and not found it to his liking. But he handled a mace with a skill becoming that of a Solamnic master, a necessary skill, since the elf lacked the lower half of his right arm and could not, therefore, have used a shield to any real purpose. His natural grace and agility also served to compensate for his physical handicap.

  Nelk's opponent was a human, a thin, brown-haired man who both looked and moved like a snake. He fought with a sword and Arryl, who took an instant dislike to the serpentine man, grudgingly had to admit he was skilled.

  It was a strange duel, mace against sword. Both men were caught up in their practice and it was evident that here were two masters. Arryl forgot his troubles, watching the two skilled fighters at work. Although Nelk had only one arm, his mace was nearly three feet long. He moved with a speed that few humans could match. His heavier adversary compensated for a lack of elven speed by utilizing both sword and shield as few men in the knighthood could have managed.

  The weapons clanged together again and again, never remaining motionless. Each time one duelist seemed about to break through the defenses of the other, a counterassault brought them back to their standoff.

  Then, Arryl saw the human make a blunder. An overextension of his arm left his side vulnerable. It was a very slight mistake, but a master such as Nelk should have been able to capitalize on it easily.

  Nelk ignored it. The gap in the human's defenses vanished instantly. Once again the two were on even footing.

  "Hold, Sylverlin!" The elf stepped back, still guarding himself. His serpentine counterpart did the same. Both men saluted each other, then smiled grimly. Nelk was not breathing hard at all; his human adversary seemed only slightly put out by the strenuous activity. Arryl silently applauded their abilities.

  Turning, the elf eyed the newcomers. The rest of the gladiators melted away as he walked over to inspect the small group Raag had brought him. "What is this?"

  "Arack said," was all the ogre commented.

  "Mine, then." The elf surveyed the trio of prisoners. He seemed amused by the boy, and sneered at the half-elf. Most elves — even dark ones — looked down upon halfbreeds as being less than either of the two races from which they had sprung.

  Nelk paused when he came to Arryl. "You are a fighter, I see."

  "Solamnian," Raag offered.

  "Ah. The knight," said Sylverlin, coming up behind.

  Both instructors studied Tremaine with interest.

  Tremaine straightened. "I will not fight in your Games."

  "Won't you?" Nelk shrugged. "We'll see. Arack gave you to me and that is all that matters."

  "Too good for us?" Sylverlin hissed. He even sounded like a serpent.

  "Arack waits," Raag grunted.

  Satisfied that Nelk was now in charge of the three, the ogre turned and departed without another word. Nelk watched him go, seeming to appraise the ogre's every movement.

  "He'd still beat you, my good friend," the reptilian man commented offhandedly. "Raag's quick in the head when he needs to be, not to mention having a skin as tough as a breastplate."

  "I am well aware of both my limitations and his, Sylverlin. Best to worry about your own. If we had been dueling to the death, I would have crushed your rib cage after that last ploy of yours."

  "You mean the opening I left? Wasn't a mistake, my good friend." Sylverlin bowed in mockery to Arryl, then slid off in the opposite direction Raag had gone.

  "I knew it was not," the elf commented with a wry smile, his voice loud enough for the knight to hear. "Why else would I have avoided it?" The elf's slanted eyes returned to Arryl. "As for you, you will fight, human. You will fight for the simple reason that you will die if you do not. You… and others because of you." His glance went, as if by accident to the half-elf and the boy. "For now, you should get something to eat, I think. You will need your strength today. That is a promise. Go with them."

  He pointed to several gladiators who leered at the newcomers and made crude comments about "last meals" Arryl stiffened and reached for a sword that wasn't at his side. Nelk laughed and sauntered away.

  The half-elf leaned toward Arryl and whispered, "They will kill us on the spot if you choose to give them trouble now! Best to live and find a better moment, human!"

  Tremaine reluctantly gave in and started walking. The half-elf's words made sense to him, but he wondered exactly when that better moment might come. Escape seemed impossible. The arena was well protected; archers and sentries were everywhere.

  An indrawn breath from the half-elf made Tremaine shift his gaze. "What is it?"

  "The senior inquisitor is up in the stands with the arena masters!"
his companion muttered. "Pray he is not here concerning us! If so, we go from having

  little chance to none!"

  Following the direction of the other prisoner's eyes, the knight focused on a man who had been watching the duel between Nelk and Sylverlin from the stands.

  Brother Gurim!

  Arryl Tremaine tripped and nearly fell. He stared and stared at the rat-eyed priest. Arryl was certain now. He had stepped into a nightmare whose master was the gloved cleric.

  Was this truly what Istar had become?

  Sylverlin marched Arryl out into the arena after the meal and handed the knight a sword. Arryl dropped it at the man's feet. Sylverlin told him to pick it up. Arryl told him the same thing he had told the elf earlier: "I will not fight." The knight fully expected to be beaten or tortured. Sylverlin clenched his fist, seeming to enjoy the idea.

  "Leave him be," ordered Nelk. He made Tremaine stand aside while the elf took the half-elf and the boy and added them to another group of mixed unfortunates. Sylverlin glowered, obviously disappointed. He obeyed Nelk, however, though he flashed the elf a vicious glance that Nelk saw but ignored. The abandoned sword remained at the knight's feet, as if a challenge of some sort. Arryl folded his arms and stood unmoving the rest of the afternoon.

  At the end of the day, he again expected to be punished. Nelk ordered Arryl into the line with the others. That was all. No mention of punishment. Sylverlin joined Nelk; the two seemed as attached as two branches of the same tree. They walked off together, now apparently the best of friends.

  During the evening meal, the half-elf chose to join Arryl. No one else sat near them. The other men, both veteran gladiators and newcomers, were unwilling to sit next to either a Solamnic warrior who had fought the city guard or a half-elf whose crime was the fact that he existed. The only one who seemed to want to join them was the peasant boy, who also sat alone. He gave the two of them a shy, nervous smile, obviously hoping to be invited. Tremaine started to signal him over, but his companion shook his head.

  "I would like to talk to you alone. My name is Fen Sunbrother," the half-elf said in a low voice. He had a swarthy complexion and his mixed background gave him exotic features. A thin beard attested to the fact that his human half had at least some dominance. "What are you called?"

 

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