Zelazny, Roger - (With Robert Sheckley) Bring Me the Head of Prince Charming (v1.0)

Home > Other > Zelazny, Roger - (With Robert Sheckley) Bring Me the Head of Prince Charming (v1.0) > Page 3
Zelazny, Roger - (With Robert Sheckley) Bring Me the Head of Prince Charming (v1.0) Page 3

by Bring Me the Head of Prince Charming [lit]


  "You could say so," Azzie said. "And what about you?"

  "Just passing through these parts," the dwarf said. "On my way to a reunion in Antibes."

  "Is that a fact?" Azzie asked.

  "Yes, it is."

  "Then why were you standing here digging?"

  "Me? Digging? Not really."

  "Then what were you doing with that pick in your hand? "

  The dwarf looked down and seemed surprised to find the pick there. "I was just tidying up." He tried to rake a few rocks together with the pick, but of course, since it was never intended for that purpose, it didn't do a good job.

  "Tidying up the earth?" Azzie said. "What'dye take me for, a moron? Who are you, anyhow?"

  "I am Rognir, a member of the Rolfing Dwarveria from Uppsala. Tidying up the earth may seem absurd to you, but it comes naturally to dwarves, who like everything to remain the same."

  "Frankly," Azzie said, "what you are saying makes no sense to me at all."

  "That's because I'm nervous," Rognir said. "As a rule I talk quite sensibly."

  "Then do so now," Azzie said. "Relax, I mean you no mischief."

  The dwarf nodded but looked unconvinced. He didn't trust demons, and you couldn't really blame him. There are many rivalries in the spirit kingdom which are unknown to man, since a Homer or a Virgil wasn't around when something was going on. The dwarves and the demons had been having quite a tense time of it recently, due to territorial disputes. Demons have always had a claim on the underground, despite their distant birth as fallen creatures of the Light. They love the underground ways of Earth, the deep caverns, bogs, and sinkholes, caves and declivities, the passageways that present vistas of beautiful strangeness to their poetic but gloomy imaginations. The dwarves had their own claim on the underworld, considered themselves children of it, born spontaneously out of the chaotic fiery writhings of the deepermost regions of primal flame. They were romanticizing, of course; the true origin of the dwarves is interesting, but there is no time to go into it here. What is important is the power of imagination, to take an idea and cling to it stubbornly. Thus the dwarves, and their insistence on being free to wander the underground ways as they pleased, without stint or restraint. This wasn't to the demons' way of thinking, however. They preferred territories. Demons like to stomp along alone, and other creatures tend to get out of their way. Not so the dwarves, who trooped along in their bands, white whiskers flowing, pickax and spade always ready, pounding and chanting (for they are great chanters), often passing directly through a demon convocation: for demons are always holding meetings on crucial points of doctrine, though their discussions are rarely noted by those who really dispose the power. Be this as it may, they hate being disturbed, and the dwarves had an uncanny power of choosing just the wrong place and time to dig to disturb a demon sitting deep in thought, motionless on a block of basalt, hands to his ears, as we see in some of the family portraits done in stone on the turrets of Notre Dame. The demons feel the dwarves are crowding them. Wars have been started on lesser issues.

  "I believe," Azzie said, "our tribes are currently at a state of peace. In any event, I have come only for something which will not even interest you, since it is not a precious gem."

  "What exactly are you looking for?" Rognir asked.

  "Felixite," Azzie said.

  In those days, charms and talismans still had great power in the world. And there were many of them about, though the dwarves hid them in secret places, to keep them from the dragons, without much luck, since dragons knew that where you find dwarves, you find gold. Dwarves and dragons go together like lox and bagels, herring and sour cream, good and bad, memory and regret. The dwarves worked hard to extract felixite luck stones from the depths of the earth. Felixite is found only in small quantities, in beds of Neptunic basalt, the very oldest and hardest kind.

  This stone of good omen, felixite, was much in use back when everything was happier, better, dearer, truer, the Golden Age, which ended just before true humans came on the scene. Some say that the deposits were laid down by the ancient gods who ruled the earth in the distant long-ago time before things had names. Even then felixite was the rarest mineral in the world. A tiny amount of it could transmit its own inherent joyous and buoyant karma to the holder thereof, thus predis­posing a favorable outcome to whatever enterprise he was en­gaged in. That was why men killed for it.

  One thing is sure. If you want a magic good-luck charm, you must either steal one (which is difficult, since a real good-luck charm preserves itself for its owner, and thus tends to be more than a little theft-resistant), or you must find a lode of felixite in the bowels of the earth and fashion one for yourself. You might think that all the natural felixite would be gone by now, since dwarves have been looking for it (among other things) under the earth for as long as mankind has been on the face of it; but you would be wrong; felixite is so lucky that even the earth feels blessed by it and tends to produce more of the stuff from time to time, ecstatically, as it were, but always in small amounts.

  "Felixite!" Rognir gave a small, unconvincing laugh. "What makes you think there's any around here?"

  "A little mouse told me," Azzie said, making a clever al­lusion to Hermes' former occupation as Mouse god, before he was abolished or transformed along with the rest of the Olym­pians. This was completely lost on Rognir.

  "There's no felixite around here," Rognir said. "The place was mined out long ago."

  "That hardly explains what you are doing here."

  "Me? I was just taking a shortcut," Rognir said. "This place happens to be on the underground great circle route from Baghdad to London."

  "If that's the way it is," Azzie said, "you won't mind if I look around?"

  "Why should I mind? Dirt's free for everybody."

  "Well put," Azzie said, and started nosing around. His keen fox's nose soon picked up the faintest strand of a smell that once, not long ago, might have been associated with some­thing else, itself associated, perhaps only fleetingly, with felixite. (Demons have great powers of smell in order to render their time of service in the Pit all the more onerous.)

  Sniffing like a fox, Azzie followed this elusive scent around the cavern and directly to the lemur-skin bag that rested at Rognir's feet.

  "You don't mind if I take a look in this, do you?" Azzie asked.

  Rognir minded very much, but since dwarves are no match for demons in equal contest, he decided to let discretion reign and to hell with valor.

  "Help yourself."

  Azzie emptied out the bag. He kicked aside the rubies which Rognir had garnered in Burma, ignored the Colombian emeralds, pushed aside the southern African diamonds with their sinister future connotations, and picked up a small piece of pink-colored stone, shaped in a cylinder.

  "Looks like felixite to me," he said. "Would you mind if I borrowed this for a while?"

  Rognir shrugged since there was nothing he could do about it. "Just be sure to give it back."

  "Don't worry," Azzie said, and turned to leave. Then he looked again at the precious stones scattered underfoot. He said, "Look here, Rognir, you seem a good sort for a dwarf. How about if you and I strike a bargain?"

  "What did you have in mind?"

  "I have a certain enterprise afoot. I can't say much about it now, but it has to do with the upcoming Millennial celebra­tions. I need the felixite and your jewels, because without money a demon can do nothing. If I get the backing I expect from the High Evil Powers, I will be able to repay you tenfold."

  "But I was planning to take these home and add them to my heap," Rognir said. He stooped down and began to pick up his jewels.

  "You probably have a pretty big heap already, haven't you?"

  "Oh, it's nothing to be ashamed of," Rognir said, with the complacency of a dwarf whose heap could bear comparison with the best.

  "Then why not leave these stones with me? Your heap at home is plenty big already."

  "That doesn't stop me from wanting it to be
bigger!"

  "Of course not. But if you add them to your heap, your money won't be working for you. Whereas if you invest this with me, it will."

  "Money working for me? What a curious concept! I hadn't known money was supposed to work."

  "It is a concept from the future, and it makes very good sense. Why shouldn't money work? Everything else has to."

  "That's a good point," Rognir said. "But what assurance do I have that you will keep your word? All I'll have is your word that your word's good if I take this offer, whereas if I don't take the offer, I'll still have all my gems."

  "I can make this offer irresistibly attractive to you," Azzie said. "Instead of following normal banking procedure, I am going to pay you your profit in advance."

  "My profit? But I haven't even invested with you."

  "I realize that. Therefore, as an inducement, I am going to give you the interest you will make in a year's time investing with me."

  "And what do I have to do?"

  "Just open your hands."

  "Well, all right," said Rognir, who, like most dwarves, couldn't resist a profit.

  "Here you are," Azzie said. He gave Rognir two of the smaller diamonds, one ruby with the tiniest flaw, and three perfect emeralds.

  Rognir accepted them and looked at them uncertainly. But aren't these mine?"

  "Of course! They are your profit!"

  "But they were mine to begin with!"

  "I know. But you loaned them to me."

  "I did? I don't remember."

  "You remember accepting the profit, don't you, when I offered it?"

  "Of course. Who turns down a profit?"

  "You did quite right. But your profit was based on loaning me the stones so I could make your profit from them. Now you have several of them back. But I still owe you those that I returned as well as the rest. They are principal. In a year you will get them all back. And you have already gotten the profit."

  "I'm not so sure of this," Rognir mused.

  "Trust me," Azzie said. "You've made a wise investment. It has been a pleasure to do business with you."

  "Wait a minute!"

  Azzie scooped up the rest of the stones and, not forgetting the piece of felixite, vanished into the upper world. Demons are able to vanish, of course, and this generally gives them a working sense of theater.

  Chapter 6

  It was long since Azzie had visited Rome. This city was an especial favorite of demons, and they had long been ac­customed to travel there for sight-seeing, sometimes indi­vidually, often in groups of hundreds, complete with women and children demons, and accompanied by guide demons who lectured on what had gone on in this place or that. There was no lack of good things to see. Above all, the cemeteries were high on the list of attractions. Reading the tombstone inscrip­tions afforded much amusement and cemeteries were good mel­ancholy places for reflection, what with their tall dark cypresses and ancient moss-covered monuments. And, too, Rome was an exciting place to be in those days, what with the continual electing of this Pope and excommunicating of that Pope, as well as the opportunity to help things go a little worse.

  And it was especially exciting because this was the Mil­lennium, the year A.D. 1000. Otto III was Holy Roman Em­peror, and there was much contesting between his German followers and the Italians who supported the local candidates. The Roman nobles were regularly up in arms against Otto, and there was continual attack and rout. It wasn't safe for a human to walk the streets after dark, and there were perils even by day. Bands of lawless mercenaries roamed the streets, and woe to man or maid who fell into their hands.

  Azzie flew in just at dusk, when the sun was setting over the Adriatic, illuminating the domes and towers of Rome with brightness while the terra-cotta rooftops were already darkened with evening gloom. He flew low over the twisted streets, dip­ping down to take an appreciative look at the Forum and the Colosseum. Then he gained altitude again and soared to the Palatine. Here there was a very special cemetery, the Narbozzi, and this was the place where the demons, since time out of mind, had been holding their annual poker games. With luck, the game would be held here again this year.

  The Narbozzi cemetery, stretching for many hectares along the undulating northern limit of the Palatine, was covered with marble sarcophagi, stone crosses, and family tombs. Azzie wan­dered among the Narbozzi's overgrown grassy ways, which became clearer to him as the sun went down, for demons see better at night, it being their natural medium. The cemetery was large and he feared he might miss the location of the game altogether. He hoped not. He had his good-luck amulet, Rog­nir's felixite, securely wrapped in parchment with a sign of King Solomon on it. Also in his pouch were the gemstones of Rognir's heap, his stake for the coming game.

  He hurried along, and soon the twilight had given way to full night. A horned moon appeared overhead, and Sirius the Dog Star glowed red in the heavens, a fine omen for evil. There was a sound of locusts and a throbbing of frogs from the nearby swamps. Azzie began to wonder if he had come to the wrong cemetery - Rome at this time held the world record for ceme­teries of high antiquarian interest. It would take him too long to check them all out, and he didn't even have a complete list.

  He was just starting to curse himself for his lack of pre­paredness- he should have gotten in touch with the Super­natural Convention Committee to find the exact location of the game-when he heard a sound, reassuringly unhuman. He moved toward it, and it distinguished itself as laughter. It was coming from the east side of the Narbozzi, the side known in antiquity as "the Accursed." As he came closer he heard oaths being sworn, and then he made out the tremendous kettledrum laughter of Newzejoth, one of the great lords among demons, the sound of whose voice was unforgettable. Swiftly he flew to the source of the sound.

  The demons were camped in a little hollow between the great marble sarcophagus of Romulus and the more recent tomb of Pompey. They were in a small grove surrounded by a circle of ilex trees. Although they had been there no more than a few hours, the area already showed the signs of chaos and squalor which characterize demon gatherings. Huge vats of ichor had been brought in for refreshment. There were fires here and there, and kitchen familiars roasted people-parts of many dif­ferent nations over hot charcoal.

  Azzie was soon made welcome by the other demons. "Light meat or dark?" a succubus asked him. But Azzie had no time to eat, delicious though the young humans appeared to be, all golden brown from the spit.

  "Where's the game?" he asked.

  "Right over there," the succubus told him. She was an Indian demon, as Azzie could tell by the ring in her nose and the fact that her feet were turned backward. She smiled at him seductively. She was indeed beautiful, but Azzie had no time for dalliance right now, nor the appetite, because gambling fever was raging in his veins, and he hastened toward the circle.

  The card-playing demons were gathered in a circle lit by balefires and tallow candles made of unsavory waxy substances. There was also an outer circle of demons, gathered to watch and comment on the action. As Azzie came to the circle a big hand was in progress. In the pot were a scattering of gold coins, some silver denarii, and a human torso, worth plenty since blood was still dripping from the stumps of its arms and legs. The final bet was made, and a small, potbellied demon with skinny arms and legs and a great long nose (a Laplander, to judge from his reindeer sweater) won it and raked it all in.

  "New player!" someone called out, and they slid over and made room for Azzie.

  Azzie sat down, laid out his jewels in front of him, and was given cards. He was cautious at first. It had been quite a while since he had sat in on a game. This time, even with the lucky amulet of felixite, he was determined to be cautious, bet only good hands, fold when he was in doubt, and do all the other things that poker players, human or demonic, are forever telling themselves to do. He converted some of his gems into body parts and began to play. There in the darkness, lit by the uncanny green-tinged flames of the balefires, the game went on, wit
h demons laughing and swearing as fortune shifted from one to the other.

  Demons playing poker are jolly companions as long as things are going well for them. They start out a game in fine high fettle, betting entire human heads and raising limbs with gay abandon. All this is accompanied by the sorts of jokes demons consider hilarious but other beings consider in poor taste. "Anyone for a hero sandwich?" one of the serving demons asked as a tray of human parts was passed around.

  Azzie's caution soon left him. He began to plunge, betting more and more wildly. He was thinking of the Millennial Evil Deeds banquet and how much he would like to participate. If only he could be a winner! He really wanted to represent evil in the great Millennial contest between Light and Dark.

  But unfortunately, his pile of parts kept dwindling. He knew he was betting wildly, stupidly, demoniacally, but there was nothing he could do about it. Caught up in the pace of the game, he scarcely noticed how the bigger demons seemed to be getting all the big pots. What was going wrong with his felixite? Why wasn't he winning any big hands?

  Then it occurred to him that all demons carry good-luck charms, and the more important the demon, the better the charm he could afford. It stood to reason that the charms of the others were nullifying his own charm. He was being wiped out again! It was unthinkable, and very unfair.

  The night passed rapidly, and it wasn't long before Azzie noticed a faint lightening in the eastern sky. Soon it would be dawn, when the game would have to break up, unless someone had the keys to a private tomb. At this point Azzie had lost most of what he had started with.

  Feelings of rage and chagrin flooded his foxy head. The hand he was holding was another bust, a pair of deuces and three middle cards. He was about to fold it and give up when a feeling came over him. No, not exactly a feeling, more a sensation. It was a warm glow that came from the vicinity of his pouch. Was his good-luck amulet trying to tell him some­thing? Yes, it had to be! And it occurred to him that if the felixite really wanted to help him, it would wait for a single hand, then put all its capacity into winning that one for him.

 

‹ Prev