by Andre Norton
Kartr straightened. That—that seemed right! Men choosing between the stars and the earth! Yes, it could have happened just like that. Maybe because he, himself, was a barbarian born on a frontier world where man had not long taken to space, he could see the truth in that. And perhaps because Fylh's people had made just such a choice long ago and sometimes regretted it, the Trystian had been the first to sense the answer to the riddle here.
"Decadence—degeneracy—" broke in Smitt.
But Zacita shook her head. "If one lives by machines, by the quest for power, for movement, yes. But perhaps to these it was only a moving on to what they thought a better way of life."
A moving on! Kartr's mind fastened on that eagerly. Maybe the time had come for his own people to make a choice which would either guide them utterly away from old paths—or would set them falling back—
Time continued to drag for the watchers until the last of the natives departed. They even waited another five hours after the last small clan left, making sure that there would be no chance of being sighted by lingerers. And then, in the middle of an afternoon, they came down the slope at last, picking their way through the debris of the campsite and around still smoldering fires.
At the foot of the stairs which led to the portico of the building they left their packs and bundles. There were twelve broad steps, scored and pitted by winds of time, with the tracks of hide sandals outlined in dried mud where the natives had wandered in and out. Up these steps they climbed and passed through lines of towering pillars into the interior.
It would have been dark inside but the builders had roofed the center section with a transparent material so that they could almost believe they still stood in the open.
Slowly, still in a compact group, they came down an aisle into the very middle of the huge hall. Around them on three sides were sections of seats, divided by narrow aisles, each ending at the floor level in one massive chair on the back of which was carved, in such high relief that time had not worn it away, a symbol. On the fourth side of the chamber was a dais supporting three more of the high-backed chairs of state, the center one raised another step above the other two.
"Some type of legislative building, do you think?" asked Zicti. "The presiding officer would sit there." He pointed to the dais.
But Kartr's torch beam fastened on the sign carved on the nearest of the side chairs. As he read it he stood incredulous. Then he flashed the light to illuminate the marking on the next seat and the next. He began to run, reading the symbols he knew—knew so well!"
"Deneb, Sirius, Rigel, Capella, Procyon." He did not realize it, but his voice was rising to a shout as if he were calling a roll—calling such a roll as had not sounded in that chamber for four thousand years or more. "Betelgeuse, Aldebaran, Pollux—"
"Regulus." Smitt was answering him from the other side of the hall, the same wild excitement in his voice. "Spica, Vega, Arcturus, Altair, Antares—"
Now Rolth and Dalgre began to understand in turn.
"Fomalhaut, Alphard, Castor, Algol—"
They added star to star, system to system, in that roll call. In the end they met before the dais. And they fell silent while Kartr, with a reverence and awe he had never known before, raised his torch to give more light to the last of those symbols. That bright one which should gleam in this place was there!
"Terra of Sol." He read it aloud and the three words seemed to echo more loudly down the hall than any of the shouted names of the kindred stars. "Terra of Sol—man's beginning!"
16 — TERRA CALLING
"I don't believe it." Smitt's voice sounded thin; his attention was fixed on that high seat and the incredible sign it bore. "This can't be the Hall of Leave-Taking. That was just a legend—"
"Was it?" asked Kartr. "But legends are not always fables."
"And out there"—Dalgre pointed toward the doorway without turning his head from the dais—"is the Field of Flight!"
"How long—?" Rolth's question dwindled off into silence, but his words continued to echo down the hall.
Kartr wheeled to face those rows of chairs and the section of seats each one headed. There—why, right there had sat the commanders, and behind them crews and colonists! And so they must have gathered, shipful after shipful for years—maybe centuries. Gathered, spoke together for the last time, received their last orders and instructions—then went out to the field and the waiting ships and blasted off into the unknown—never to return. Some—a few—had won through to their goals. They, Smitt, Dalgre, Rolth and he, were living proof of that. Others—others had reached an end in the cold of outer space or on planets which could not support human life. How long had it gone on, that gathering, that leave-taking? With no return. Long enough to drain Terra's veins of life—until only those were left who were temperamentally unfitted to try for the stars? Was that the answer to the riddle of this half-and-half world?
"No return—" Rolth had picked that out of his thoughts somehow. "No return. So the cities died and even the memory of why this exists is gone. Terra!"
"But we remember," Kartr answered softly. "For we have made the full circle. The green—that is the green of Terra's hills. It has been a legend, an ancient song, a dim folk memory, but it has always been ours, going with us from world to world across the galaxy. For we are the sons of Terra—inner system, outer system, barbarian and civilized—we are all the sons of Terra!"
"And now," Smitt observed with wistful simplicity, "we have come home."
It was a home which bore no resemblance to the dark mountains and chill valleys of Rolth's half-frozen Falthar, to his own tall forests and stone cities now forever dust, to the highly civilized planets which had been the birthplaces of Smitt and Dalgre. It was a planet of wilderness and dead cities, of primitive natives and forgotten powers. But it was Terra and, as different as their races might be today, they were all originally of the stock which had walked this earth.
Once more he surveyed that assembly of empty seats. Almost he could people it. But those he summoned to sit there could not be the ones who had once done so. The men of Terra had been gone too long—were scattered too far—
He walked slowly down the center of the hall. The Zacathans and Fylh had drawn apart. They must have watched with amazement the actions of the humans. Now Kartr tried to explain.
"This is Terra—"
But Zicti knew what that meant. "The ancient home of your species! But what an amazing discovery!"
What else he might have added was drowned out in a shout which drew all their attention to the dais again. Dalgre stood at the left of it beckoning to them. Rolth and Smitt had disappeared. In a body they hurried to join Dalgre.
The new discovery was behind the dais, hidden by a tall partition—and it covered most of the wall. A giant screen of some dark glass on which pin points of light made patterns.
Below it was a table top of which was inlaid with a paneling of switches and buttons. Smitt crouched on the bench before it, his face intent.
"A communication device?" asked Kartr.
"Either that or some kind of a course plotter," Dalgre answered. Smitt merely grunted impatiently.
"Could it still be in working order?" Zacita marveled.
Dalgre shook his head. "We can't tell yet. The city functioned again after they pulled the right switches. But this"—he indicated the giant star map and the intricate controls on the table—"will have to be studied before we can push the right levers. Why, we don't understand any of their wiring methods—"
The techneer, any techneer, might possibly put the machine into working order again. But, Kartr knew, such a feat was totally beyond the rangers. He studied the star map slowly, identifying the points he could recognize. Yes, here was the galaxy as it appeared from this ancient planet close to its rim. He noted the brilliance of Sarmak, moved on to Altair and the others. Had this board once plotted the course on which man went out to those far-off suns and the worlds they nourished?
It was growing darke
r as the evening closed down. But even as the light faded from overhead, a soft glow outlined the star map and illumined the table—although the rest of the hall remained shrouded with shadows.
Kartr moved. "Shall we camp outside or return to the hills?" he asked Zicti.
"I see no reason for returning," the Zacathan replied. "If all the natives have withdrawn, as they apparently have, surely there can be no objection to our staying—"
Behind him Zinga laughed and pointed a talon at Smitt. "If you think that you can drag him away from here even by force, you are sadly in error, Sergeant."
Which, of course, was true. The com-techneer, confronted by a mysterious device in his own field, refused to leave even for food, preferring to gulp down a cup of water and chew on a piece of tough meat absently while his eyes were busy with the marvels before him.
They chose to drag their bedrolls into the hall when the full night fell, putting out their cooking fire and lying closely together below the empty seats of the vanished colonists.
"There are"—Zicti's voice boomed through the emptiness—"no ghosts in this place. Those who gathered here once were already voyaging on in spirit, even as they sat here, eager to be gone. They have left nothing of themselves behind."
"In a way," Rolth agreed, "that was also true of the city. It was—"
"Discarded." Kartr produced the right word as the Faltharian hesitated. "Discarded as might be a garment grown too small for its wearer. But you are right, sir, we shall meet no ghosts here. Unless Smitt can awaken some with his tinkering. Is he going to stay there all night?"
"Naturally," Zinga replied. "And let us hope that he will not raise any voices out of the past—even out of your human past, friend. I have an odd desire to spend this night in slumber."
Kartr awakened twice during the night. And by the faint glow which crept around the edges of the partition he saw that Smitt's bedroll was still unoccupied. The com-techneer must be hypnotized by his discovery. But there was a limit to everything. So, at his second awakening, Kartr pulled himself out of the warmth of his bed with an impatient sigh, shivered in the chill, and padded on bare feet across the cold stone. Either Smitt would come willingly or he would be dragged to bed now.
The com-techneer was still on the seat, his head thrown back, his gaze fixed on the star map. In the reflection of the light his eyes appeared sunken and there were dark shadows like bruises along his cheek bones.
Kartr followed the direction of the other's set stare. He saw what held Smitt fascinated, blinked, and gave a gasp.
There was a red dot on the black glass surface, a dot which moved in a steady curve.
"What is it—"
Smitt replied without taking his eyes from the traveling dot.
"I'm not sure—I'm not sure!" He passed his hands across his face. "You do see it, too?"
"I see a red dot moving. But what is it?"
"Well, I've guessed—"
And Kartr knew the nature of that guess. A ship—moving through space—headed in their general direction!
"Coming here?"
"It's on a course—but—how can we tell? Look!"
Another dot had sprung into being on the screen. But this moved with a purpose. It was on the track of the first, a hunter on the trail. Kartr pushed down beside Smitt on the bench. His heart was thumping so that he could feel the sullen beat of blood in his temples. It was very important—that flight and pursuit—somewhere within him he knew that—so important he feared to watch.
The first dot was moving in a series of zigzags now.
"Evasive action." Smitt mouthed the words. He had served on a battle cruiser, Kartr knew.
"What kind of ships are they?"
"If I understood this"—Smitt swept his hand over the controls before him—"maybe I could answer that. Wait—!"
The first dot engaged in a complicated maneuver which had no meaning as far as the sergeant could see but which flipped it back on a level with its pursuer.
"That's a Patrol ship! It's offered battle—but why—"
They were even, those two dots. And then—a third appeared on the board! It was slightly larger and moved more slowly, avoiding the two which would shortly be locked in combat. And, in making the arc to avoid the fight, it headed straight toward Sol's system.
"Covering action," Smitt translated. "The Patrol is covering for this other ship! A suicide mission, I think. Look—their battle screens are up now!"
A faint, very faint orange haze encircled the two dots near the outer verge of Sol's system. Kartr had never been in space action, but he had heard enough tales, seen enough visigraphs, to be able to create in his mind a picture of the struggle now beginning. The larger dot had no part in the struggle. Instead it crept at its snail's pace on and on, away from the dead-locked fighters.
Pressure—pressure of screen against screen. And when one of those screens failed—flaming and instant death! That was a Patrol ship out there holding the enemy at bay while a defenseless prey escaped.
"If I could only read this!" Smitt smashed his fists against the edge of the table.
On the board a tiny bubble of light blazed suddenly to light.
"Set off by the ship coming this way?"
Smitt nodded. "Could be." He leaned forward with quick decision and pressed his finger on the button set under that pinprick of light. There followed sound—a vast roar as of rushing winds. They stared at the map almost deafened. And then through the roar came the chatter of something else, a sharp clicking which formed a pattern. Smitt jumped to his feet.
"Patrol summons, Patrol summons—TARZ—TARZ—"
Kartr's hand reached for a blaster he was not wearing. The old call to action for the Service! He heard amazed cries behind him. The others were up, crowding around the partition to see and hear what was happening.
The beat of the summons echoed hollowly through the building. It might go on until the end of that battle or until there was some answer. But no answer came. The haze about the dots thickened until they were completely hidden in it and each spot was a stationary fire.
"Top pitch—!" that was Dalgre breathing the words down Kartr's back. "Reaching overload fast. They can't take that much longer—they can't!"
"Tar—"
One spot swept from orange to yellow—to incandescent white. It was an instant of splendor and then it was gone. They blinked blinded eyes and looked again. But there was nothing—nothing at all of the two fiery spots. The dark glass of the screen where they had been was as bare and cold as the wastes of outer space it represented.
"Both—out!" Dalgre was the first to speak. "Overload and it blasted them both. One ship took the other with it."
"But the third—it is still intact—" Zicti pointed out.
That was true. The battle had wiped out two ships, but the third dot still moved—the one which the Patrol ship had died to save. It was on course—toward Sol and Terra!
The clicking sound changed, made another series of coded calls. Smitt listened and read them aloud for his companions.
"Patrol—auxiliary—personnel ship—2210—calling nearest Patrol ship or station. Come in, please—come in. Survivors of Patrol Base CC4—calling nearest Patrol ship or station—off known courses—need guide call—come in please—"
"Survivors of Patrol Base CC4," Rolth repeated. "But that was a Ranger Station! What in the name of Space—!"
"Pirate raid, maybe—" suggested Zinga.
"Pirates don't tangle with the Patrol—" began Dalgre.
"You mean—pirates didn't! We've been out of circulation and off the maps for some time. A coalition of pirate forces can do a lot of damage," Zinga observed.
"Note also," Zicti added to that, "this ship now flies from the more populated sections of the galaxy. It heads out toward the unknown which it would not do if there were not some barrier between it and more familiar routes."
"Personnel survivor ship—families of Patrolmen." Dalgre was visibly shaken. "Why, the base must be u
tterly gone!"
The clicking of the code still filled the musty air of the hall. And on the map the dot moved, on the board before Smitt the tiny bulb still blazed. Then, as suddenly, it snapped off and a second went on in turn in the block next to it. Kartr glanced from that new light to the screen. Yes, the dot was appreciably closer to the system of Sol.
Smitt's fingers hovered over the board. He licked his lips as if his mouth was dry.
"Is there any chance of guiding her in here?" Kartr asked the question he knew was tormenting the other.
"I don't know—" Smitt snarled like a tortured animal.
His finger went down and pressed the button below the second light. And then he jumped back, as did Kartr, for out of the edge of the table sprang a thin black stalk ending in a round bulb. The com-techneer laughed almost wildly and clutched at the thing.
Then he began to speak into it, not in code but in the common tongue of Central Control.
"Terra calling! Terra calling! Terra calling!"
They were frozen, silent, listening to the chatter of the code filling the air. Kartr sagged. It hadn't worked after all. And then came a break in the ship's broadcast. He had forgotten about the time lag.
"Terra calling." Smitt was cool, calm again. To that statement he began to add a series of code words and clicks. Three times he repeated the message and then leaned back to await reply.
Again the wait seemed too long—tearing at their ragged nerves. But at last an answer came. Smitt translated it for them all.
"Do not entirely understand. But think can ride in on message beam—keep talking if you have no signal. What—where is Terra?"
So they talked. First Smitt, until his voice was but a husky whisper issuing from a raw throat, and then Kartr, using ordinary speech and the old formula, Terra calling—then Dalgre and Rolth—
There was sunshine lighting the space around them and then it grew dark again and still they crouched in turn on the bench before the sky map and talked. And the red dot crept on, now on a straight course for Terra. It was when it had drawn almost even with the outermost planet of Sol's system that Zor pointed out to the half-dazed Kartr on duty, the newcomer. Another dot—already past the point where the battle had been fought—and on a line after the personnel ship! Enemy or friend?