by Tim Pratt
One of the guards started down the right branch, apparently taking Alaeron's musing as an order. A clattering noise came from the ceiling, and the man fell, shrieking, as something the size of a large housecat dropped onto his head. Blood spurted, probably from the man's neck, but it was only seconds before his entire head and shoulders were reduced to a ruin. The thing attacking him looked like a blur of needles spinning around a metallic sphere covered in blinking lights.
"Automaton! Kill it!" Alaeron shouted, and the startled guards lifted their weapons and began muttering spells. But it was Lodger who struck first, aiming the Earth-Mover and pressing the button that activated it.
The device was a blunt instrument. It operated something like a wizard's spell of telekinesis, but its effects were limited only to rock and metal, and it had absolutely no finesse. If you needed to punch a man-sized hole in the side of a mountain, the Earth-Mover would do it, crushing even bedrock to sand and compressing the shattered particles so intensely they sometimes literally caught fire. The force wave—which looked a bit like a heat shimmer radiating from the crystal at the end of the Earth-Mover—struck the automaton like a giant's fist, without moving the guard's ravaged corpse an inch. The automaton smashed against the curving wall of the corridor and slid down the wall, sparking tiny lightnings and emitting a high-pitched whine that trailed off to silence...
The Pathfinder Tales Library
Novels
Prince of Wolves by Dave Gross
Winter Witch by Elaine Cunningham
Plague of Shadows by Howard Andrew Jones
The Worldwound Gambit by Robin D. Laws
Master of Devils by Dave Gross
Death's Heretic by James L. Sutter
Song of the Serpent by Hugh Mattews
City of the Fallen Sky by Tim Pratt
Nightglass by Liane Merciel
Blood of the City by Robin D. Laws
Queen of Thorns by Dave Gross
Called to Darkness by Richard Lee Byers
Liar's Blade by Tim Pratt
King of Chaos by Dave Gross
Stalking the Beast by Howard Andrew Jones
The Dagger of Trust by Chris Willrich
Skinwalkers by Wendy N. Wagner
The Redemption Engine by James L. Sutter
The Crusader Road by Michael A. Stackpole
Reign of Stars by Tim Pratt
Nightblade by Liane Merciel
Pirate's Promise by Chris A. Jackson
Journals
The Compass Stone: The Collected Journals of Eando Kline edited by James L. Sutter
Hell's Pawns by Dave Gross
Dark Tapestry by Elaine Cunnningham
Prodigal Sons edited by James L. Sutter
Plague of Light by Robin D. Laws
Guilty Blood by F. Wesley Schneider
Husks by Dave Gross
The Treasure of Far Thallai by Robin D. Laws
Light of a Distant Star by Bill Ward
Short Stories
"The Lost Pathfinder" by Dave Gross
"Certainty" by Liane Merciel
"The Swamp Warden" by Amber E. Scott
"Noble Sacrifice" by Richard Ford
"Blood Crimes" by J. C. Hay
"The Secret of the Rose and Glove by Kevin Andrew Murphy
"Lord of Penance" by Richard Lee Byers
"Guns of Alkenstar" by Ed Greenwod
"The Ghosts of Broken Blades" by Monte Cook
"The Walkers from the Crypt" by Howard Andrew Jones
"A Lesson in Taxonomy" by Dave Gross
"The Illusionist" by Elaine Cunningham
"Two Pieces of Tarnished Silver by Erik Mona
"The Ironroot Deception" by Robin D. Laws
"Plow and Sword" by Robert E. Vardeman
"A Passage to Absalom" by Dave Gross
"The Seventh Execution" by Amber E. Scott
"The Box" by Bill Ward
"Blood and Money by Steven Savile
"Faithful Servants" by James L. Sutter
"Fingers of Death—No, Doom!" by Lucien Soulban
"The Perfumer's Apprentice" by Kevin Andrew Murphy
"Krunzle the Quick" by Hugh Matthews
"Mother Bears" by Wendy N. Wagner
"Hell or High Water" by Ari Marmell
"A Tomb of Winter's Plunder" by Tim Pratt
"Misery's Mirror" by Liane Merciel
"The Twelve-Hour Statue" by Michael Kortes
"In the Event of My Untimely Demise" by Robin D. Laws
"Shattered Steel" by F. Wesley Schneider
"Proper Villains" by Erik Scott de Bie
"Killing Time" by Dave Gross
"Thieves Vinegar" by Kevin Andrew Murphy
"In Red Rune Canyon" by Richard Lee Byers
"The Fate of Falling Stars" by Andrew Penn Romine
"Bastard, Sword" by Tim Pratt
"The Irregulars" by Neal F. Litherland
Reign of Stars © 2014 Paizo Inc. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means digital, electronic, mechanical, photocopying, recording, or otherwise, or conveyed via the Internet or a website without prior written permission of the publisher, except in the case of brief quotations embedded in critical articles and reviews.
Paizo, Inc., LLC, the Paizo golem logo, Pathfinder, the Pathfinder logo, and Pathfinder Society are registered trademarks of Paizo Inc.; Pathfinder Accessories, Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder Flip-Mat, Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder Roleplaying Game, Pathfinder Tales, and Rise of the Runelords are trademarks of Paizo Inc.
Cover art by Roberto Pitturu.
Cover design by Emily Crowell.
Map by Crystal Frasier.
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ISBN 978-1-60125-660-7 (mass market paperback)
ISBN 978-1-60125-661-4 (ebook)
Publisher's Cataloging-In-Publication Data
(Prepared by The Donohue Group, Inc.)
Pratt, Tim, 1976-
Reign of stars / Tim Pratt.
p. ; cm. — (Pathfinder tales)
Set in the world of the role-playing game, Pathfinder and Pathfinder Online.
Issued also as an ebook.
ISBN: 978-1-60125-660-7 (mass market paperback)
1. Alchemists--Fiction. 2. Thieves--Fiction. 3. Imaginary places--Fiction. 4. Good and evil--Fiction. 5. Pathfinder (Game)--Fiction. 6. Fantasy fiction. 7. Adventure stories. I. Title. II. Series: Pathfinder tales library.
PS3616.R385 R45 2014
813/.6
First printing August 2014.
Printed in the United States of America.
For my nephew Aleister,
a fellow devotee of killer robots.
Chapter One
Intangible Assassin
The perimeter alarms howled, and Alaeron—master of the alchemical arts, student of the arcane, and hater of unexpected visitors—carefully capped the lead flask hissing and bubbling on his worktable and wondered which trap would kill the intruder.
The simple spike-and-pit traps in the back yard were haphazardly covered with dead leaves and unconvincing bits of sod, and were meant to be noticed—burglars who attempted to avoid those would almost inevitably step on an ingeniously hidden catapult that would fling them back over the wall. In theory, anyway. When Alaeron had tested the trap with pigs and goats, about ten percent of the subjects had been thrown at an awkward angle and splattered into the wall instead. But anyone who chose to ignore the spikes and quite realistic-lookin
g skulls and climbed over the wall anyway deserved whatever fate befell him.
If unwelcome visitors managed to avoid the catapult, their approach to the back entrance would take them through a field of reactive caltrops of Alaeron's own invention. His friend and patron, Skiver, said they were basically just bear traps with unnecessary barbs, but bear traps merely snapped shut; these would bite down, and then start chewing, sinking in the barbs and pulling them out again. They were a fine area denial weapon and he had high hopes of selling them to the Andoren military if the generals ever got over their aversion to what they termed "gruesome violations of the honor of the battlefield." There were less scrupulous governments who would be delighted with the weapons, but Alaeron was enough of a patriot to refuse to sell anything that might be used against his own people. Andoran was the greatest nation in the world, forward-thinking and idealistic, even if its generals did make poor ordnance-purchasing decisions.
Any intruders who made it past that threat—presumably by levitating—would trigger a cloud of acid when they got within ten feet of the laboratory proper, a spray deployed from nozzles hidden in the rather garish topless female statues Skiver had installed on either side of the door in a misguided attempt at a housewarming present. The acid was a new formula Alaeron was working on, a short-acting compound that should serve to dissolve clothing and flesh and muscle and organs, but leave the bones intact. Alaeron could always sell skeletons. He wasn't particularly interested in anatomy or necromancy, but he corresponded with other researchers who were. Intruders in heavy armor would probably just have their armor and skin stripped away, leaving the organs exposed, which would be terribly messy, but it was hard to imagine someone in full plate climbing over the wall and making it through the other traps unscathed anyway.
Anyone making it past that—some kind of acid-resistant golem, perhaps—would have to stand on the steps, or touch the door, and needless to say, no visitor who wasn't expected could possibly survive that. True, if someone made it that far Alaeron would have to install a new exploding door, but he had heaps of those in storage, as they'd proven strangely unpopular among the wealthy and security-conscious Andorens he'd expected to buy them. Those would-be customers had insisted that not all unexpected visitors deserved to be killed automatically, which made no sense to Alaeron at all—how could you get any work done if you just let anyone show up on your doorstep at any time with no consequences? Alaeron supposed his measures were overkill if you were simply worried about door-to-door salesmen, religious zealots, and those seeking alms for the poor, but surely he wasn't the only person in the city of Almas who was regularly menaced by unannounced and heavily armed would-be assassins?
Alaeron watched the softly glowing crystal globes on the wall, which indicated the smooth operation of his various defense mechanisms. They would turn red if they were triggered...but they remained steadfastly green. Perhaps he should have installed some sort of mystic eye or magic mirror to give him a view of what was going on out there—but watching thieves, spies, and Technic League assassins die didn't particularly interest him.
When he heard the knocking sound, he initially assumed it was one of his more lively experiments trying to escape from a box. It was only when a voice called, "I bring a message from the north," that Alaeron realized it was the sound of someone knocking at the inner door of his laboratory, which should have been utterly unreachable. The knock itself was peculiar, though: more of a rattling rat-a-tat than the usual thump of a fist.
Alaeron considered the various bottles within arm's reach. There were extracts that, when consumed, would give him superhuman, feral strength, and if he wanted a more direct approach, there were bombs, and even acids—the latter mere reagents for other concoctions, but they'd prove quite effective if flung at any exposed skin or mucous membranes.
But if the visitor had made it through his outer defenses unscathed, none of those were likely to do any good. Clearly something more formidable was in order. Alaeron called, "Just a moment!" He lifted the weapon concealed beneath the worktable, took aim, and twisted the knob.
This particular weapon—he called it the Wave-Maker, because it transformed solid matter into an equivalent volume of water, which always tended to make a splash—was looted from the last Technic League assassin who'd tried to kill Alaeron. The would-be murderer had reduced a portion of Alaeron's outer wall to liquefied mud with the weapon before blundering right into a trap that released a tiny spurt of a compound made from the glands of a blue dragon that instantly turned all the liquid in his body into sand. The manner of his death, given the weapon he came armed with, was almost ironic.
A shimmering beam shot from the rounded end of the Wave-Maker, and the whole delicately curved and articulated weapon hummed with the usual minor seventh chord. The inner door and a portion of the wall turned to water, showering down into a messy puddle, and revealing the lean, tall, long-haired form of a Kellid beyond. The northern barbarian's cold and watchful eyes looked at Alaeron levelly, and despite walking directly through the path of the beam, the man was not even remotely liquefied.
Alaeron winced and put the weapon away. "Incorporeal?"
The Kellid nodded.
"I remember Gannix of the Technic League was experimenting with an artifact from Silver Mount that rendered things incorporeal," Alaeron said. "But his test subjects kept falling straight down into the bowels of the earth. I suppose someone else took up his researches after his death and managed to solve the practical problems. Hmm. Clearly the effect is aura-based, since your clothing is also incorporeal. Combined with a levitation effect to keep you on a level plane, I assume? That's how I would have approached it."
"I have not come to discuss my—"
"Hmm. Did you make yourself solid again to knock on the door? Seems like a dangerous gamble, since if you gave up incorporeality I could have killed you in any number of ways through the door. But there was something funny about that knock..." Alaeron snapped his fingers. "Wait, I know that sound—you threw pebbles at the door, didn't you, like a suitor flinging stones at a lover's window? So you can pick up stones, and they become incorporeal, and when they leave your aura, they become solid again. How interesting. Not very sophisticated, but elegant in its simplicity, I suppose."
"You like to talk," the assassin—for what else could he be?—said. "You would do better to listen."
"And so I will, the moment I hear something interesting. I assume you've come to kill the thief, the apostate, the runaway apprentice? Er, those are all me, I mean. All three." Alaeron was sitting on a stool, and the stool was on top of a trapdoor. With the right shift in pressure, he could trigger a lever, drop through the trapdoor, and slide down a greased chute into a heavily fortified safe room, which would be worthless against a person who could walk through walls. Alaeron wondered how the Kellid would strike, given his incorporeality. Throwing knives, perhaps, becoming solid when they left his aura? Perhaps a sling or a slingshot? Even a crossbow. The possibilities were, if not endless, at least numerous.
Alaeron had killed four League assassins in the past year and a half—none as formidable as Kormak, the first of them, who'd pursued Alaeron to far continents in his zeal. It would be a shame to die now, at the hands of yet another servant of the League, even though, statistically, Alaeron had always known his luck would run out and his planning prove insufficient someday.
But, apparently, not today. "I am not here to kill you," the Kellid said. "I am here to deliver a message, and a gift."
Alaeron grunted. He had, briefly, served as an apprentice to the Technic League, a group of vile arcanists who plundered the riches and relics of Numeria, where long ago a ship—or a city, or something stranger—had fallen from the sky and crashed into the earth, scattering its bizarre and powerful mysteries across the breadth of the land. Alaeron, always fascinated by forbidden knowledge, had been unable to resist the appeal of such a place, though the members of the League revolted him, as they were slavers and tyrants who were
only interested in power, not the deep secrets of the universe. After certain misadventures in Numeria he'd escaped with a sack full of relics...and ever since, the League had been trying to get its stolen property back, and take revenge on him, too. In the process, the League had allowed Alaeron to steal even more property from its failed assassins, which only made its leaders want to kill him more. It was a vicious circle, though it also served to enrich Alaeron, so it could have been worse.
"Is this message mostly in the form of curses and inventive profanity?" Alaeron said. "And is the gift poisonous, or explosive, or both?"
"The nature of the message has not been disclosed to me," the Kellid said. He reached into his pack and then tossed a wooden box slightly larger than a human head toward the lab table. When the box left his field of incorporeality, it became solid and landed with a thunk. Alaeron sucked air through his teeth in dismay—there were substances on the table that did not react well to being jostled—but nothing blew up or bubbled over, so no harm done—this time.
"I am staying at the Succulent Eel, near the docks," the Kellid said.
Alaeron blinked. The Eel was rather exclusive, in a very particular way. "Really?"
The Kellid continued in a bored tone. "I will be there for the next two days, if you wish to send back a message." With that, he departed, passing through a wall and out of sight.
Alaeron carefully examined the box from all angles. It was made from an unfamiliar pale wood, with unsettling patterns in the grain that made him think it had come from a tree twisted by magical forces. The nails holding it together were shiny and uniform, the sort of precision work he'd grown accustomed to seeing during his time with the Technic League. He didn't see any indication that the box was trapped, but he wished briefly that he'd hired an assistant at some point anyway—someone disposable to pry open the box while Alaeron himself stood some discreet distance away, perhaps behind a wall of stones and steel.
He swabbed the edges of the box with certain substances that reacted to the presence of alchemical explosives, and they turned up no sign of such dangers. After a moment's thought he went to another worktable in the long, high-ceilinged laboratory and returned with an augur. He drilled a coin-sized hole in one side of the box, then activated an alchemical light-stick and peered inside by its illumination. How embarrassing it would be to open the box and be attacked by some venomous mutated Numerian serpent.