The Merman activated his console tone again and the proper systems check light winked on with it. His finger snapped the scanner screen.
"They were just there," the man blurted. "This is crazy. I'm going code red." He unlocked the one button on the console that Flattery knew no outpost wanted to press: Code Red. That would notify Current Control in the Orbiter overhead and Communications Central at the nearest Merman base that the entire compound was in imminent danger.
"You see?" Flattery said. "He's getting the idea."
"I'm going out there," the man announced to his wife, "you stay put. Do you understand?"
No answer. She sat, still dreamy-eyed, watching the fifty-meter-long fronds of blue kelp that reached her way from the perimeter.
The Merman scooped an airfish out of the locker beside the hatch and buckled on a toolbelt. He grabbed up a long-handled laser pruner and a set of charges. As if on second thought, he picked up the whole basket of airfish, the Mermen's symbiotic gills that filtered oxygen from the sea directly into the bloodstream.
Ghastly things, Flattery thought with a shudder. Unconsciously, he rubbed his neck where they were customarily attached.
Once outside, the Merman's handlight barely illuminated the stand of kelp at the compound's edge. This holo had been made at the onset of evening, and the waning light above the scene coupled with the depth darkened the holo and made it difficult to see detail of the man's face -- a small disappointment for such a good chronicle of the test itself.
As the Merman reached the compound's perimeter within range of the kelp's longest fronds, he whirled at the click-hiss of an opening hatch. His wife swam lazily out of it directly into deep kelp. The atmosphere from their station bubbled toward the surface in a rush. He must have realized then that everything was lost as he watched the sea rush into their quarters through the un-dogged hatch. All sensors went blank.
Flattery switched off the holo and turned up the lights. Nevi sat unmoved with the same unreadable expression on his horrible face.
"So the kelp lured them and ate them?" Nevi asked.
"Exactly."
"On command?"
"On command -- my command."
Flattery was pleased at the trace of a smile that flickered across Spider Nevi's lips. It must have been a luxury that he allowed himself for the moment.
"We both know what will come of the hue and cry," the Director said, and puffed himself a little before continuing. "There will be a demand for vengeance. My men will be forced, by popular demand, to prune this stand back. You see how it's done?"
"Very neat. I always thought . . ."
"Yes," Flattery gloated, "so has everyone else. The kelp has been a very sensitive subject, as you know. Religious overtones and whatnot." Another dismissive wave of the hand. Flattery couldn't stop bragging.
"I had to accomplish two things: I had to get control of Current Control, and I had to find the point at which the kelp became sentient. Not necessarily smart, just sentient. By the time it sends off those damned gasbags it's too late -- the only solution there is to stump the lot. We lost a lot of good kelpways for a lot of years that way."
"So, what's the key?"
"The lights," Flattery said. He pointed out his huge plaz port at the bed just off the tideline. "When the kelp starts to flicker, it's waking up. It's like an infant, then, and only knows what it's told. The language it speaks is chemical, electrical."
"And you do the telling?"
"Of course. First, keep it out of contact with any other kelp. That's a must. They educate each other by touch. Make sure the kelpways are always very wide between stands -- a kilometer or more. The damned stuff can learn from leaves torn off other stands. The effect dies out very quickly. A kilometer usually does it."
"But how do you . . . teach it what you want?"
"I don't teach. I manipulate. It's very old-fashioned, Mr. Nevi. Quite simply, beings gravitate toward pleasure, flee pain."
"How does it respond to this kind of . . . betrayal?"
Flattery smiled. "Ah, yes. Betrayal is your department, is it not? Well, once pruned and kept at the light-formation stage, it doesn't remember much. Studies show that it can remember if allowed to develop to the spore-casting stage. You have just seen what the answer is to that -- don't let it get that far. Also, studies show that this spore-dust can educate an ignorant stand."
"I thought it was just a nuisance," Nevi said. "I didn't realize that you believed it could think."
"Oh, very much so. You forget, Mr. Nevi, I'm a Chaplain/Psychiatrist. That I don't pray doesn't mean . . . well, any mind interests me. Anything that stands in my way interests me. This kelp does both."
"Do you consider it a 'worthy adversary'?" Nevi smiled.
"Not at all," Flattery barked a laugh, "not worthy, no. It'll have to show me more than I've seen before I consider this plant a 'worthy adversary.' It's merely an interesting problem, requiring interesting solutions."
Nevi stood, and the crispness of his gray suit accentuated the fluidity of the muscles within it.
"This is your business," Nevi told him. "Mine is Ozette and the girl."
Flattery resisted the reflex to stand and waved a limp hand, affecting a nonchalance that he did not at all feel.
"Of course, of course." He avoided Nevi's gaze by switching the holo back on. He keyed it to the Tatoosh woman's upcoming Newsbreak. She would accompany the next shuttle flight to the Orbiter, a shuttle that contained the Organic Mental Core for hookup to the Voidship. Already the OMC was an "it" in his mind, rather than the "she" who used to be Alyssa Marsh.
Flattery seethed inside. He'd wanted something more from Nevi, something that now smelled distinctly of approval. He didn't like detecting weakness in himself, but he liked even less the notion of letting it pass unbridled.
"Whatever you need . . ." Flattery left the obvious unsaid.
Nevi left everything unsaid, nodded, and then left the suite. Flattery felt a profound sense of relief, then checked it. Relief meant that he'd begun to rely on Spider Nevi, when he knew full well that reliance on anyone meant a blade at the throat sooner or later. He did not intend for the throat to be his own.
And out of the ground made to grow every tree that is pleasant to the sight, and good for food; the tree of life also in the midst of the garden, and the tree of knowledge of good and evil.
-- Christian Book of the Dead
A trail left the beach about a kilometer beyond the limits of the Preserve. It was a Zavatan trail, used by the faithful to transport their gleanings of the kelp from the beach to their warrens in the high reaches. Because it was a Zavatan trail it was well-kept and reasonably safe. Its rest spots were ample and afforded a sweeping vista of Flattery's huge Preserve. The jumbled, jerry-rigged tenements of Kalaloch sprawled from the downcoast side of the Preserve, covered today by a cloak of black smoke. Mazelike channels of aquafarms and jetties branched both up- and down-coast into the horizon. Distant screams and explosions echoed from the panorama below up the winding trail.
Two Zavatan monks stopped to study the clamor rising from the settlement a few klicks away. One man was tall, lanky, with very long arms. The other was small even for a Pandoran, and moved in a scuttle that kept him tucked inside the larger man's shadow. Both were dressed in the loose, pajamalike gi of the Hylighter Lodge: durable cotton, dusky orange that represented the color of hylighters, their spirit guides.
A gith of hylighters lazed overhead, drawn to the scene by their attraction for fire, lightning and the arc of lasguns from building to building. The hylighters dragged their ballast rocks from long tentacles and circled widely, audibly valving off hydrogen and snapping their great sails in the wind. Should they contact fire or spark, the hylighters would explode, scattering their fine blue spore-dust, which the monks gathered for their most private rituals. Many of the monks had not left the high reaches, except to walk this trail, for ten years.
"It's a shame they don't understand," the younger monk
mused. "If we could only teach them the letting go . . ."
"Judgement, too, is an anchor," the elder warned. "It is Nothing that they need to know -- the No-thing that frees the mind from noise and perfects the senses."
He lifted his mutant arms in a long skyward reach, then turned slowly, rejoicing in the morning glow of both suns.
This elder monk, Twisp, loved the press of sunlight on his skin. He had been a fisherman and adventurer in his youth, and what drew him to the Zavatans was not so much their contemplative life as other possibilities that he saw in them. Like most of the monks, Twisp had been wooed by the romance of the new quiet earth that rose from the sea. They summarily rejected the petty squabblings of politics and money that raged across Pandora to establish an underground network of illegal farms and hideaways.
Twisp, however, had remained entrenched in Pandora's civil struggles, something he troubled few of his fellow Zavatans about. Now, once again, all was changing, he was changing. He had more to offer Pandora than contemplation, though he refrained from telling the younger monk so. He was not religious, merely thoughtful, and he had made a good life among the Zavatans. It would pain him greatly to leave.
Two hylighters tacked toward them and Mose, the younger monk, set down his bag and began his Chant of Fulfillment. With this chant he hoped to be swept skyward by the mass of tentacles and transported to a higher level of being. Twisp had experienced the hylighter enlightenment at the first awakening of the kelp a quarter century past. That was before Flattery's iron fist came down, and before the people he loved were killed.
Hylighters, though born from the kelp, remained indifferent to humans, treating them as a wonderful curiosity. Mose's chant became more vigorous as the hylighters drew near, their magnificent sail membranes golden in the sunlight.
"These two want their death today," Twisp said. "Do you really want to go with them?"
It was the fire that attracted them, and Mose should know that. The younger monk had eaten too much kelp, too much hylighter spore-dust over the years. Two humans in the open near the Preserve usually meant armed security. Hylighters wanting the-death-that-meant-life learned how to draw their fire.
Now the musty smell of their undersides filled the air. The musical flutings of their vents lilted on the breeze as they valved off hydrogen to drop closer. Mose's chant became more tremulous.
Each hylighter carried ten tentacles in the underbelly, two of them longer than the rest. Usually these two carried rocks for ballast. Hylighters that felt the death need coming on sought out lightning, often gathering in giths to ride the afternoon thunderstorms. Sparks or fire attracted them as well, setting them off in a concussive blaze of flame and blue spore-dust. Some dragged their ballast rocks to spark a grand suicide, an ultimate orgasm.
Twisp breathed easier when the two great hulks tacked back toward the Preserve. He interrupted Mose, whose eyes were closed and whose stubbled face was pale and sweaty.
"This tack will take them into range of the Preserve's perimeter cannon," he said. "There will be dust to take back for the others."
Mose silenced himself and followed Twisp's long pointing arm. The two hylighters tacked in tight formation, using all that they could capture of the slight breeze blowing up from the shore.
"Flattery's security will wait to fire until the hylighters are over the settlement," Twisp whispered. "That way, the hylighters become a weapon. Watch."
It was almost as he said. Either the cannoneer was a fool or one of the Islanders got in a clear shot, but the hylighters exploded over the Preserve in a double blast that took Twisp's breath away and stung his eyes with light. Much of the main compound aboveground was incinerated in the fireball and the great wall of the Preserve was breached for a hundred meters in either direction.
A lull in the fighting brought his ears the cacophonous screams of the charred and the dying. It was a sound that Twisp remembered all too well.
The young Mose came down this trail seldom and had been only twelve when he went to live in the high reaches. He did not have much of a life in the outside world, and knew little of the ways of human hatred and greed.
"All we can do is stay out of it," Twisp muttered. "They will have at themselves and leave us in peace."
The wet patter of hylighter shreds fell among the brush and rocks below them.
There will be the refugees, too, he thought. Always the homeless and the hungry. Where will we put them this time?
The Zavatans supported refugee camps all along the coastline, turning some into gardens, hydroponics ranches and fish farms. Twisp calculated that there were already more refugees both up- and downcoast than Flattery housed in Kalaloch. Though it was true everyone was hungry, only those in Kalaloch starved. This was the story he hoped Shadowbox would tell.
In time, the Director will be the hungry one.
Twisp remembered Guemes Island and the refugees of twenty-five years ago, hacked and burned and stacked like dead maki in a Merman rescue station down under. Twisp and a few friends hunted down the terrorists responsible, and a hylighter executed the leader. A Chaplain/Psychiatrist had been at the bottom of the trouble that time, too.
Flattery had burrowed as much of his compound below the rock as above it, and Twisp knew of bolt-holes that led to escape routes along the shore. Flattery wouldn't need them this time. The older monk had seen fighting before, and knew Flattery's strategy: lure as many of the rebels inside as possible, then kill them all. Let them think, for a time, that they might win. Blame it on the Shadows. The rest, who lost everything but their lives, would not rise so easily to anger again.
Mose pulled at his garment, straightening the folds. He faced away from the horror below. His eyes did not meet Twisp's, but focused in the middle distance beyond the trail. His were eyes sunken deeply for one so young, for one dwelling among the untroubled. He was attempting inner peace at breakneck speed. He shaved his head daily, customary these days with younger Zavatan monks and many nuns. Many ragged scars crisscrossed his scalp from his reconstruction surgery.
Twisp was one of a handful of exceptions. His full head of long, graying hair was tied into a single braid at the back, mimicking the family style of an old friend, long dead. His friend, Shadow Panille, was said to have been of the blood lines that led to Crista Galli.
"We should get the others," Mose said. "We'll need lasguns if we're going dust-gathering in the valley."
Twisp shaded his eyes and surveyed the scene below. A blur that must be villagers spilled into the Preserve's compound. Running the other way, like fish fighting their way upcurrent, Flattery's precious cattle from the Preserve stampeded out the breached wall and into the unprotected valley.
Security had kept the demon population at a minimum near the Preserve, but with the scent of blood thick on the air and cattle milling about loose dashers were sure to follow. Things were going to get nasty enough without a new hunt of hooded dashers slinking about. He grunted himself out of reverie.
"Spore-dust goes bad," Twisp said. "If we're going to bring any back, we'll have to do it now."
He and Mose stored the kelp fronds they'd collected in the shade of a white rock. Mose still did not look Twisp in the eye.
"Are you afraid?" Twisp asked.
"Of course!" Mose snapped back, "aren't you? We could be killed down there. Dashers will smell the . . . the . . ."
"Just moments ago you wanted to die in the arms of that hylighter," Twisp said. "What's the difference? There are demons up here, too. You feel safe on the trail because we say the trail is safe. You know that some have died here in the past, others will die in the future. You stick to the trail, with no cover except these scrub bushes and the rock, no weapon but your body."
Twisp pointed past the flames below them and out to sea.
"Weather will kill you as dead as any demon, on or off the trail. It is a danger now, as dangerous as a dasher. It always stays alive, to kill another day. If dashers come, they will go to the blood, not to us.
If anything, we are safest now. This is the present, and you are alive. Stay in the present, and you stay alive."
With that he shouldered his empty bag and set out in long strides for the valley and the spore-dust below. Mose stumbled along behind him, his nervous eyes too busy hunting fears to watch the trail.
To think of a power means not only to use it, but above all to abuse it.
-- Gaston Bachelard, The Psychoanalysis of Fire
Two old vendors hunched in a hatchway, protecting themselves and their wares from the jostlings of a mob that muscled its way toward the Preserve. One munched a smashed cake, the other nursed a bleeding nose against his sleeve.
"Animals!" Torvin spat, and a fine spray of blood came with it. "Is there anyone left who is not an animal? Except you, my friend. You are a human being."
His free hand patted the other's shoulder and found a large rip in the fabric of the older man's coat.
"Look, David, your coat . . ."
David brushed crumbs from his chin and pulled the shoulder of his coat across his chest, closer to his good eye.
"It will mend," he said. "And the mob is passing. If there are dead, my friend, we should get their cards for the poor."
"I'm not going out there."
Torvin's voice was muffled by his sleeve, but David knew he was firm on that point. It was just as well. His eyes were bad, and his feet not quick enough to outrun the security. It was a shame when the security got the cards. They sold them, or traded them. Every day Torvin and David risked their lives to give a bit of stale cake or a rind of dried fruit to a hungry one without a card. David shook his head.
What foolishness!
He worked beside Torvin, they were friends, yet he could not trade him a cake for a dried fruit. He had to have a marker on his card for the fruit, and Torvin would have to punch it out, and then he could have it. If Torvin didn't have a pastry marker on his card, David could not give him a cake. For Torvin to possess a cake without a proper punched card would mean losing his next turn in The Line. Under the best of conditions, he would not have expected a turn for at least a week. Under the worst conditions, he could starve with a fistful of coupons.
DV 4 - The Ascension Factor Page 9