Kender, Gully Dwarves And Gnomes t1-2

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Kender, Gully Dwarves And Gnomes t1-2 Page 5

by Margaret Weis


  "I reckon not more than two or three minutes after he stopped reading," said the hermit. "Soon as it was gone, he stands up and heads for the door. He steps outside and looks around the cave, like he's checking the ground for footprints or something. 'What are you doing?' I asks him. 'What was that bright light in there?'

  " 'They're not here yet,' he says.

  " 'Who's not here?' I asks him, but he just comes back inside and sits by the fire again. That's when I looked at the scroll he was reading."

  "Well? What did it look like?" Martin prompted.

  "Nothing," the dwarf answered. "There was nothing on it at all. Dalamar wrote that list on it this mom-ing!"

  The startled shopkeeper dropped the parchment onto the counter as if it were a hot coal. Then he retrieved it and studied the writing more carefully. He even held it near a candle to see if the heat would reveal hidden characters of any kind. Regardless of the events at the hermit's cave, the "magic scroll" was now nothing more than a grocery list.

  "See what I told you?" said Lodston. "The spellwords are gone. All I know is that whatever he saw last night scared him."

  "Why do you say that?"

  "Because he didn't go right to sleep. He made a sign with some ashes on the inside of the door and then bolted it like he thought somebody was going to try to break in. In the morning, he gave me that list and told me to get the stuff in a hurry. He handed me his staff and said I needed to take it with me; that's when he whispered the secret word in my ear to make it work."

  "What secret word?" demanded Martin, his eyes riveted to the enchanted weapon.

  "None of your business," replied the dwarf, "and I can't give you this staff. It's the elf's, not mine. Now give me those goods, and let me get back to the cave before dark. I don't know why he wanted all this stuff, but he told me to hurry."

  "You promised me…"

  "I never promised you anything, Milo Martin!" countered the hermit. "But if you want me to tell Dala-mar that you wouldn't loan him the things on that list…"

  "All right, all right!" growled the cautious merchant. Martin was angry with himself for letting Nugold Lodston trick him into another extension of his credit, but he was also hoping to find a way to acquire much more than just the staff.

  "Tell this Dalamar that I want to meet him," the shopkeeper said in a calmer voice. "I have a few business ideas that may interest him. Knowledge like this can be a valuable piece of merchandise. I know of several people who would pay fortunes to get a single glimpse of the future."

  "Like you?" Lodston snorted sarcastically. He collected the provisions in a bulky sack and headed for the door.

  "Don't forget to tell him what I said!" Martin called as the hermit stumbled into the empty street without looking back.

  Lodston's "cave" was actually an abandoned dwarven gold mine. For centuries before he was born, the hermit's people had tunneled into the mountainside near the Meltstone River, enriching both themselves and the local human merchants with great amounts of the yellow metal. When iron ingots replaced gold and silver as the most precious substance on Krynn — to make weapons of steel — the rich Hylar dwarves near Digfel became paupers. Only a handful of the sturdy miners remained in human towns in the foothills of the dwarven highlands, becoming blacksmiths and armorers. Human prospectors took their place as miners, but of iron ore rather than softer metals such as gold and silver.

  Nugold Lodston chose to remain in the Hylar hills, making cheap golden toys and baubles for local children. He cherished the gleaming metal more than he had ever loved anyone, dwarf or human. He also could not bear the tedium of toiling over a blistering iron forge to produce weapons and tools of burnished steel. Humans craving such products of the dwarven metallurgists regarded Lodston as a traitor, one who had critical skills but refused to use them. Even the few of his own race left in Digfel spat on the ground whenever he passed, a sign of ultimate rejection among the Hylar dwarves.

  "Dalamar! Come help me!" the hermit called from the trail by the river. "I've carried these things far enough already!"

  Lodston waited, staring up the riverbank toward the entrance to the mine shaft, but there was no sign of movement. Then he noticed that the door was ajar. The worried elf had slammed and barred the thick portal behind him seconds after Lodston had left for Digfel. Why would Dalamar be leaving the door open now?

  Dropping the heavy cloth sack on the sandy trail, the old hermit broke into a doddering run up the hill to his cave. He sensed that some terrible event had befallen the elven sorcerer even before he saw the footprints in the dirt outside the shaft entrance. There were scores of boot marks with low heelprints in the soft earth, as well as the tracks of several large hounds. The dwarf dropped closer to the ground to focus his failing sight on the muddy threshold where the searchers had entered his home. Four large symbols had been drawn in black soot on the timber over the gaping door, but the illiterate hermit could not understand the inscriptions.

  "Dalamar!" he called softly, hesitant to push the door. In his nightmares, unseen evils always lurked within silent doorways like this one. "Are you in there?"

  Only the constant sound of the river below the shaft broke the ominous silence. Lodston finally mustered the courage to squelch his imagination and kicked the door open wide enough to peer into the antechamber of the ancient mine shaft.

  It was empty. The fire was still warm, and a lamp had been lit beside the small table. There were no remnants of death and dismemberment, as he had expected to see — not even a sign of a struggle. The door leading into the abandoned network of shafts was bolted securely on the antechamber side. Dalamar and his box of scrolls had vanished, perhaps taken without a struggle by the strangers with the dogs. The enchanted staff in Lodston's gnarled hands seemed to be all that remained of his strange guest.

  The hermit scrambled down the steep bank in the failing light of dusk and retrieved the sack of provisions. When he returned to the mine shaft, he slammed the door and slid the heavy wooden bar into place to guard it from whomever had come for the elven sorcerer. Then he threw another log on the fire and fumbled among the large ingots of gold in a basket beside the table for one to melt into a toy figure. He saw the end of a parchment case as soon as he moved the first bar of gold. It was one of the elf's scrolls!

  "Ah! They left one behind!" he exclaimed aloud. The familiar echoes of his own voice inside the mine's entry chamber was a friendly, reassuring sound. Lod ston's tension melted, giving way to excitement. The old hermit fumbled clumsily with the scroll case, finally managing to dump the neatly rolled white parchment into his filthy hand.

  Trembling with anticipation, he pressed an end of the scroll to the table and unrolled it beneath the light of the lamp. There was a hasty line drawing at the top of the page, just above some undecipherable characters in Dalamar's flourishing script.

  "Hey, that's me!" Lodston croaked, peering at the drawing. Sure enough, Dalamar had drawn a crude caricature of the hermit's profile. The bulbous nose and bushy eyebrows were unmistakable. Beside the face, the wizard had drawn his own spectacles, equally obvious because of their curious hexagonal lenses and wire rims. A dotted arrow led from the glasses to Lodston's profile, and a solid arrow from his eyes to the text below the drawing. Even a child could understand the simple diagram.

  "He wants me to put on his glasses, but where are they?" muttered the hermit.

  He began rummaging through the room, his excited imagination blossoming into full-blown frenzy. After searching inside, under and on top of everything in the sparsely furnished chamber, the only thing he discovered was the absence of his oldest cloak, a tattered, floor-length garment of crudely woven wool. He sat down heavily in the chair and stared once more at the elf's drawing.

  Suddenly he knew where the glasses had to be. He whirled around toward the basket of gold ore and began tossing the heavy nuggets on the floor. The wire-rimmed spectacles were at the bottom of the pile, wrapped in thick goatskin and wedged into a crevice betwe
en two huge nuggets to protect them from the weight of the ore. Lodston thrust the wire rims around his hairy ears and peered again at the parchment.

  The black characters beneath the drawing began to swim and wriggle before his eyes. The motion was so distracting at first that Lodston felt a little lightheaded and dizzy. Soon, though, the characters settled into firmer images, more in the dwarf's mind than on the scroll.

  "I can't read," he muttered in amazement, "yet I know exactly what this says!" The elf's message in wizard-scrawl was brief but clear:

  THE QUALINESTI MAGE HAS FOUND ME. GUARD MY SCROLLS AND BOOKS WITH YOUR LIFE. IF I FAIL TO RETURN WITHIN A MONTH, YOU MUST TAKE THEM TO LADONNA, MISTRESS OF BLACK ARTS IN THE TOWER OF HIGH SORCERY AT WAYRETH. YOU WILL FIND THEM BEHIND THE OLD DOOR. GO INTO THE TUNNEL AND TURN LEFT AT THE FOURTH PASSAGE. WALK TWELVE PACES AND LOOK UP. MY STAFF AND THESE DWARVEN GLASSES OF TRUE SEEING WILL REPAY YOU FOR YOUR PAST AND FUTURE KINDNESSES. DO NOT TRY TO READ THE OTHER PARCHMENTS! THEIR POWER WOULD DESTROY YOU AND ATTRACT MY ENEMIES.

  DALAMAR

  Lodston removed the enchanted glasses, only to see the magical writing encode itself again in his mind. He experimented with them a few more times, feeling the message swim in and out of his awareness each time he donned and removed the spectacles. He also noticed that he could see his surroundings perfectly whenever he was wearing the magical lenses.

  " 'Glasses of True Seeing,' huh? Now that's some piece of sorcery!" he exclaimed aloud. "Healing an old dwarf's eyesight and teaching him to read secret spells all at the same time!" Lodston could not have known that the "healing" effects were accidental. The lenses, which some unknown dwarven wizard had used to fashion the enchanted spectacles, just happened to have the right angle of refraction to improve Lodston's failing vision.

  The jubilant hermit unbolted the inner door and ran into the tunnels, following Dalamar's directions to the letter. At the twelfth step in the fourth passageway, he looked upward, using the lamplight and his wondrous new glasses to study the shadows of the ceiling. The small chest was wedged between the tunnel roof and a loose timber, just as the parchment had promised. He quickly pried it loose and scurried back to the antechamber to study his newfound treasure.

  Lodston opened the unlocked lid of the chest and dumped its contents on the table in the lamplight. Dalamar's voluminous robe tumbled onto the rough wooden surface, forming a black cushion for dozens of small parchment cases and several slender books covered in purple silk and bound with leather straps.

  "So he traded me his fine black robe for my old cloak, huh? Sorcerers might be brainy, but they're short on common sense," Lodston muttered to himself. The hermit picked up each scroll separately, weighing it in his hands and examining it with his powerful new spectacles. Still he saw nothing unusual about any of them.

  "Why didn't he put labels on them?" mumbled the curious dwarf. "What good are enchanted glasses if there's nothing to read with them? At least they should have titles so I'd know what I'm guarding 'with my life.' "

  For several minutes of agonizing temptation, Lodston stared first at the scrolls, then at the note from Dalamar. Finally, he snorted and started returning the cases, one-byone, to the chest. He held the last one in his hand a moment too long, letting curiosity win the battle with judgment. With a muffled growl of surrender, he squinted behind the tiny glasses perched upon his huge nose and opened the scroll case.

  Once again, the magical glyphs on the parchment writhed into a meaningful form, the words of an incantation in some unknown language forcing themselves from the dwarf's throat.

  "Drish Fetts, Drish Fetts, Lorgon Trits," he heard his own voice pronouncing, but he could not understand what he was saying.

  Lodston found it difficult to recall which of several things happened first at the instant he uttered the last syllable of the strange incantation. The scroll itself flared with a yellow light, then disintegrated into fine ashes in his hands. At the same time (it seemed) a huge sphere of orange flames formed itself from the yellow glow of the scroll and shot forward, away from the hermit. In a blinding, deafening explosion, the fireball struck the pantry wall with such stunning force that Lodston was slammed to the rock floor of the antechamber.

  "Great Reorx!" he swore when he was able to stagger to his feet. The pantry, with its dirty dishes and utensils, plus some sacks of food, had been completely destroyed! The nearest comer of the ancient mine chamber was charred and bare of everything. The wooden shelves had disintegrated into smoking embers on the floor. Lodston looked at the pile of seemingly harmless scroll-cases in the chest and slammed its lid shut with a fearful cry.

  "I won't touch another one of the damnable things!" he vowed in a ringing shout, as if he were promising the absent Dalamar that he would never disobey him again. "You and this 'Ladonna' can have these evil things to yourselves!"

  The old dwarf's dreams that first night were filled with images of black-robed sorcerers who were fighting him with deadly magic. He had no way of imagining Dalamar's enemy, this "Qualinesti mage," but his mind constructed a spectral figure in a hooded white robe, the face hidden by the cowl except for terrible red eyes gleaming from its shadows. Lodston woke from his nightmare with a shudder and lay awake staring at the dying embers in the fireplace.

  "What am I supposed to do if this mage from Qualinesti comes for your scrolls and books?" he cried in a hushed voice, as if Dalamar could hear and advise him. "I don't know anything about magic. I wouldn't even know which spell to read until it was too late. Why should I have to fight your enemy when you ran away from him yourself?"

  The silence that followed his desperate cry for help offered no solace. Lodston fumbled in the darkness for the staff and the glasses. When he had found both magical items, he crawled to the door. The only thing he could do, it seemed, was leave this business to Dalamar and the mage from Qualinesti, whoever he was. He remembered stories from his childhood about the Kinslayer Wars between different elven clans and wondered fleetingly if that was the "war" that Milo Martin had mentioned.

  "It's none of my business, any way you look at it!" he muttered at the door. Then he slid the wooden bar aside and stepped into the darkness outside his dwarf-made cave. By the silver light of the white moon, he could see the curious inscription on his front door which he hadn't been able to read before. The runes flowed together under the power of the Glasses of True Seeing, startling the hermit with their stark warning.

  DEATH TO TRAITORS AND TO THOSE WHO HIDE THEM! it read.

  Lodston felt his skin prickle with fear as he read his own death sentence. He whirled around and probed the darkness with the aid of his new glasses, hoping to spot one of Dalamar's enemies in the thick shadows of the cliff side bushes.

  "And death to you!" he shouted into the darkness with a shake of the quarterstaff. "This is my home! Leave me alone! I want nothing to do with elven squabbles!"

  The old dwarf tensed himself, prepared to fight anyone who responded to his challenge, but the stillness remained unbroken save for the steady gurgle of the Meltstone River below him.

  "Well, if magic's your game, then that's what you'll get from Nugold Lodston!" the hermit shouted into the night. With that burst of bravado, he darted back inside the mine chamber and bolted the door behind him. Then he opened the chest and looked at the mute wooden scroll cases. Finally he shut his eyes behind the wizard's spectacles and reached inside for another parchment.

  He was more cautious this time. The gnarled fingers shook as he unfurled an inch or two of the scroll's top edge and examined its surface carefully with the aid of his enchanted spectacles. A single line of glyphs began to twist themselves into a meaningful phrase in his mind.

  TISNOLLO'S WONDROUS INCANTATION OF SUGGESTION read the parchment's title.

  Encouraged by the fact that nothing dangerous had happened, Lodston unrolled another few inches of the scroll and continued to read.

  "To win powerful control over the thoughts and body of one's subject, the adept must focus his
occult energies upon the…"

  Aha! Wait until I spring this one on Milo! he thought gleefully. Lodston's childish excitement stifled his immediate curiosity. He re-rolled the parchment tightly and returned it to its case. Then he made a small mark on the polished wood with a charred stick from the fireplace. He couldn't write, but he might at least mark the scrolls to distinguish those which seemed safe from those which were more dangerous. Then he reached for another of the powerful parchments.

  By sunrise, the would-be wizard had catalogued each of the scrolls into one of four categories: "tricks," which meant (he thought) harmless spells he wanted to use on people he knew, such as Milo Martin; "guard spells," which seemed to protect their caster from harm; "attack spells," whose titles suggested more aggressive results; and "unknown spells," whose results the untrained hermit could not predict even by reading and understanding the first few lines.

  A sorcerer needs a sorcerer's robe, Lodston thought, delighted with the promise of new and unusual powers. He lifted Dalamar's black robe from the table and let it fall loosely over his head. A blend of cloying fragrances stormed his nostrils from the hundreds of hidden pockets which had contained the wizard's spell components and ingredients for herbal potions. The pockets were empty now, but residue of their exotic contents remained to perfume the silken fabric.

  The hermit had planned to gather the voluminous garment at the waist to adjust its length, but the robe seemed to sense his shorter height. At the moment the light but strong fabric settled on his shoulders, Lodston felt Dalamar's power surging in the robe and spreading into his own body. The flawless stitches seemed to shrink closer together, drawing the garment's hem from the floor until it barely covered the dwarfs boots.

  Suddenly, the dark elf's lingering dweomer flooded Lodston's mind with alien thoughts and impulses, confusing the dwarf with flashing images of fire, pain, and dark presences. Just as the psychic turmoil was becoming unbearable, it stopped. The powerful memories melted and receded into Lodston's aged brain, merging with his own dim recollections of the past. A wave of energy swept into his arthritic limbs, dulling their pain and moving him toward the door. The black-robed figure that descended the cliff and strode confidently toward Digfel bore little resemblance to the reclusive dwarf who made golden toys for children.

 

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