Kender, Gully Dwarves And Gnomes t1-2

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Kender, Gully Dwarves And Gnomes t1-2 Page 7

by Margaret Weis


  This was madness.

  "Listen," I said to the officer, "let me tell them a story. It will calm them down."

  The soldier looked at the ugly mob and his nervous troops. He shrugged and then reluctantly said, "Make it a short one."

  I held up my hands for quiet.

  Everyone quickly settled down into an expectant silence. I was relieved. And so was the officer.

  "I have to go with these men, but first let me tell you a simple tale to end this rather remarkable afternoon." I pointedly glanced at the officer who still had not sheathed his sword. He glared back at me.

  I took a deep breath and began, "This is a story as old as time but as short as man's memory. It's a story of three orphans growing up in a city not unlike Flotsam."

  "It's a sad story," sighed Vigre Arch. "I love it when Spinner makes me cry."

  There was a sniffle in the audience as several dwarves began to weep in anticipation of my tale.

  "Yes, it's a sad story," I said, "but there is a lesson to be learned in it. You see," I continued, "the orphans were starving, and they fought each other over every scrap of food they found. This was not a poor city, mind you, no. This was a city rich with power, wealth, and finery. Only not for our three little wretches. They were looked down upon, spat upon, and abused by the city elders."

  The dragonarmy officer eyed me closely. His knuckles turned white on his sword handle.

  I hurried on with my story.

  "One day, the three orphans were at the edge of the city. And it was there that they came upon a Great Red Clarion, that fierce and magical bird that even some of the smaller dragons fear. If they could catch the Clarion and hold its magic in their hands, the orphans would never be laughed at or go hungry ever again.

  "The Clarion's wing was broken, and it couldn't fly away. But its talons were sharp, and its beak made a formidable weapon.

  "Here, finally, was a chance for the three orphans to make new lives for themselves, and all they had to do was work together to capture the magical bird."

  I swept my arm out in front of my body and pointed at my audience. "But did they work together to capture the Clarion's magic? No!" I declared. "So hungry, so desperate, were these poor orphans that they didn't even think of joining forces. Instead, they fought each other over the Clarion. And while they fought, the city elders sneaked up behind them and captured the bird — and its magic — for themselves!"

  "Oh, how could those orphans be so foolish and stupid!" cried Quinby.

  "It's a terrible shame!" declared Vigre, agreeing with the kender. "The three orphans should have known better." The dwarf saw Barsh wiping tears from his eyes. He gently patted the leader of the gnomes on the shoulder.

  The gnomes looked up to Barsh, not because he was the tallest of them, but because he was the greatest, most inspired of their inventors. Vigre, on the other hand, thought of Barsh as a hopelessly confused creator of useless, impossible machines. But at that moment, Vigre and Barsh were of the same mind.

  Barsh turned to look up at his new friend, Vigre, and sobbed, "They should have designed a way to work together. Then they could have taken all the power and riches away from those cruel city elders!"

  The dragonarmy officer who stood next to me hissed in my ear, "You're a clever one, Kenro, but I'm not deceived. I know what you're up to. End this story now, or I'll end your life, instead."

  A storyteller is nothing if his tales don't have the ring of truth. And this story had but one true ending…

  "My friends," I said softly, making them all lean forward and strain their ears to hear, "The three orphans are here in this room."

  The officer began to raise his sword.

  At the same time, however, the kender began shouting, "Where are they? I don't see them! Are they under the tables?"

  "You doorknobs!" roared the dwarves, glaring at the kender in disgust. They knew what I was talking about. As for the gnomes, they became instantly agitated, but they all spoke so fast that no one could understand a single word they were saying.

  The officer laughed at all three races. "The fools," he said. Then he prodded me with the tip of his sword. "Out the door, Kenro," he commanded.

  I had come from a small woodland village and had never known the intoxicating effect of hearing a crowd chant my name. But Jawbone Jekson had. Now there was a man who could weave a tale. People would walk two days to reach our village in order to hear him. Their return trip, however, always seemed to go faster because their heads were filled with his wondrous tales.

  When I was a child, I traipsed after Jawbone wherever he went. I learned his stories, his little vocal tricks, the way he moved his body at the climax of a tale. He took me under his wing and taught me still more. Jawbone was more than a teacher, he was a father to me — a father who told bedtime stories from morning till night. But I was never as good as he was, and no one wanted to listen to me when Jawbone Jekson could be called upon to tell his tales. Despite everything I had learned, I was unneeded, unwanted, useless.

  It was clearly time for me to go off on my own, but I was afraid to leave. What if no one listened?

  Late one night, Jawbone walked with me along the Patch River and — what else? — he told me a story. In his little tale I became a hero, a myth, a storyteller whose name lasted through the ages. As I listened, I could see myself standing high on a hill, the sun shining down on me, as hundreds — no, thousands — of people gathered below to hear my words.

  Despite my terrible fears, I left my home and sailed into the unknown on a wispy cloud of Jawbone's words. Such was his story telling power.

  I traveled across Krynn, telling my own tales in little villages and towns with barely a tear being shed or a laugh being loosed. I thought myself a dismal failure. But then I came to Flotsam. There were no storytellers among the kender, dwarves, and gnomes. When they heard me tell my tales, it was as if the first dragon had taken wing. Their eyes opened wide, and they listened and stared with awestruck fascination.

  Once, soon after arriving in Flotsam, I told a story in a tannery to a small group of kender in exchange for a meal. The tanner was crying by the end of my tale. One of his friends took me home to feed me. As I ate, he told me that the tanner's daughter had died during the last new moon. The father did not cry at the funeral, yet he clearly loved his little girl. "Why," he asked me, "could the tanner weep for the people in my story and not for his daughter?"

  I wanted to say that I was such a wonderful storyteller that I could make a stone cry. But I didn't. I had no answer — until now. I remember that Jawbone once said that stories are the windows of life. They let everyone peek inside to see that they are not alone in their suffering. It's that knowledge that gives them hope when their world is bleak, makes them laugh when they see their own folly, makes them cry when tears are the only answer. Without that window, he said, the greatest emotions are sometimes never touched, never felt, and never shared.

  Oh, how I wished Jawbone could have been there to see the huge crowd in the Paw's Mark Inn chanting my name. He would have been proud of me. I had opened a lot of windows.

  I was brought before the Dragon Highlord. She had long, slender legs that were only partially hidden by her armor. And there were tantalizing glimpses of flesh above her breastplate. But it was her face, with blazing green eyes and high cheekbones, that riveted me in place. She was the kind of woman storytellers usually make the love interest of their tales. Perhaps that's the difference between stories and reality.

  As I waited on my knees in front of her, the Highlord whispered something to one of her generals. All I heard was the name Tanis and an order to ready the dragons to attack a ship that had just left the harbor. She obviously wasn't planning on spending much time on my case.

  "How do you plead?" she demanded, finally turning her attention toward me.

  "Plead?" I asked. "How can I plead when I don't know the charge?"

  Her full lips opened into a mirthless smile that revealed sharp, whi
te teeth.

  "The charge," she said with surprising gentleness, "is treason." Still smiling, she continued. "We need the kender, dwarves, and gnomes working day and night if we are to conquer Krynn. But now they shirk their jobs to come and hear you prattle on about nonsense. Your silly stories have turned them into hapless dreamers who stare into space and ignore their work."

  "Please," I began, answering her smile with one of my own. "You must understand that telling stories is no crime. The imagination is part of the soul. Without it, my audience might as well be animals."

  At that, the Highlord laughed. "Animals. Exactly. That's what those races are. And that's what they shall remain. Work animals. Now, how do you plead?"

  I didn't know what to say. It is true I hated the tyranny of the dragonarmy, but I had never regarded my story telling as treason. "Not guilty," I said.

  "In the interest of justice," announced the Highlord as she rose to a standing position, "I have always given the people of this court a chance to defend themselves." The smile reappeared. "But I am the final judge of truth and falsehood. And you, Spinner Kenro, are guilty as charged."

  I began to rise from my knees to protest, but two soldiers clamped their hands on my shoulders and held me down.

  "I sentence Spinner Kenro to death by hanging," she proclaimed. "The sentence shall be carried out tomorrow morning at dawn. Be sure that his fate is known throughout the city. Our 'citizens' " — she sneered — "must learn what happens to those who lose themselves in dreams."

  While awaiting my execution, I was thrown into a cell with a young half-elf named Davin. He was quiet and didn't speak a word. But I did.

  I told him my story.

  While I was telling him who I was, what I was, and what was to become of me, something miraculous was happening out beyond the prison walls.

  Quinby Cull, that fearless kender, bravely crossed over into the dwarf section of the city and sought out Vigre Arch.

  "Did you hear about Spinner's sentence?" he demanded of the dwarf. Before Vigre could answer, Quinby declared, "We've got to help our friend. If he dies, there will be no more stories."

  Vigre Arch dug his boot heel into the hardpacked ground before he finally said, "You know how I feel about humans. They aren't worth the skin they're packed into. You just can't trust them. But," he added, looking Quinby straight in the eye, "Spinner is different. He isn't like the other humans. And he certainly isn't like those dragonarmy soldiers. I like him just as much as you do. Maybe more."

  Quinby sniffed. "That's ridiculous," he said. "I like Spinner more than you, and he likes me best of everyone."

  "Does not," said the dwarf.

  "Does so," countered the kender.

  "Does not," said the dwarf.

  "Does so," insisted the kender.

  This debate might have gone on all night had not Barsh, the gnome, suddenly arrived in a rush.

  "Spinner is to be hanged at dawn!" declared the gnome.

  Quinby and Vigre stopped their argument and soberly nodded their heads. "We know," said Vigre.

  "It's terrible," exclaimed Barsh. "If the Highlord kills him, there will be no more beautiful females who bring the dead back to life with a kiss, no more exciting chases through walls of fire, and no more great heroes who fight and die for freedom. How dull everything will be if he is killed."

  Vigre Arch looked at these two creatures, the kender and the gnome, both of whom he and his people had never much liked. But just then he felt a kinship with them that stirred his heart. They had a common bond in their love of Spinner Kenro. And maybe that was enough to help them unite the way those three orphans in Spinner's story should have done. Vigre smiled to himself. It struck him as a funny coincidence that Spinner's story was so similar to their present dilemma. But he shrugged it off. There were more important matters at hand.

  "What if we tried to rescue Spinner?" suggested the dwarf.

  "What?" asked Barsh, not quite believing his ears.

  "He said, 'What if we tried to rescue Spinner?', " repeated the kender helpfully.

  "I heard him," said Barsh.

  "Then why did you ask, 'What?'," questioned the kender.

  Vigre Arch sighed deeply. Sometimes there was just no talking to kender.

  "Never mind all that," piped up Barsh. "We've only got until dawn before they hang Spinner. Between now and then we have to find a way to break into the prison, free him, and spirit him to safety before the Dragon Highlord and her soldiers can stop us. Once he's free, we'll protect him and hide him so he can always tell us his stories."

  "The Highlord won't like it," said Vigre.

  "Since when do you care what the Highlord thinks?" asked Quinby.

  The dwarf had to grin. "I never really have."

  "Me neither," said Quinby.

  "The same goes for me," added Barsh. "The Highlord is no friend of mine. But Spinner is. And I say we save him tonight!"

  The three of them agreed that Spinner had to be saved. They shook hands on it and went immediately to work on a plan.

  It fell to Barsh and his gnomes to quickly create a device that would help them scale the prison walls and open the gate. It was up to Quinby to rally every kender in the city to storm through the prison gates once they were open, then hold them long enough so that Vigre and his dwarves could race through the prison and return with Spinner Kenro safely in tow.

  Word of the impending attack on the prison swept through the city. Every kender, dwarf, and gnome knew of the plans, and they all readied themselves for the battle to come.

  The Highlord and her soldiers thought of these little people as foolish and simple, so they suspected nothing. But facing death was not foolish or simple. And everyone who prepared for the coming battle knew that he might never see the rising sun.

  The life of Spinner Kenro, however, was worth the risk. Yet it was more than Spinner's life that they were fighting for. It was the spark of their souls, the light of their minds, the richness of their imaginations that spurred them on that memorable night. Somewhere inside each of them there was an epic tale bursting to be told and they sensed it, knew it, believed it, and were willing to die for it.

  As the night wore on, hundreds of gnomes stumbled through the dark, windswept streets of Flotsam carrying heavy joints, long poles, and hundreds of tree branches still sprouting their leaves. These were the basic elements of their wall-scaling device which they carried past dragonarmy patrols who merely shrugged their shoulders at yet another gnome oddity.

  Barsh's hastily conceived invention was quickly assembled in a big, empty barn just beyond the rear prison walls. Nearly a thousand gnomes had gathered there to put the finishing touches on the wall-scaling device, and they were anxious to put it to the test.

  The invention, a huge, rectangular ladder, was as long as the entire southern wall of the prison. Two hundred fifty gnomes could climb it at one time. The tree branches attached to the top of the ladder were meant to camouflage the ladder as they approached the enemy fortress.

  Just before dawn, the kender began arriving at the Paw's Mark Inn. At first they filled the main room. Then their numbers swelled into the garden in the back. Luckily, the garden was surrounded by trees and bushes that kept the small army of kender hidden from the dragonarmy soldiers who watched the streets.

  Quinby Cull had given his fellow kender strict instructions to remain perfectly quiet. They knew that to do otherwise might mean death and the failure of their mission. And failure meant the end of Spinner Kenro. Nonetheless, Quinby heard little shouts of surprise, followed by titters and giggles, as his fellow kender constantly poked each other with their hoopaks, swords, and lances, curious to see if the weapons were in good working order.

  Not far from the Paw's Mark Inn, in a hidden ravine dug deep into a hillside near the prison, Vigre Arch complained bitterly about the cold wind — and that wasn't all he grumped about. "How come we're out here?" he mumbled angrily. "Barsh and his gnomes are warm inside that barn, and Quinby
and his kender are drinking and having a fine old time in the Paw's Mark Inn. It isn't fair! Maybe," he muttered, "we ought to just go home and get some sleep and forget this nonsense."

  But Vigre didn't utter any such orders. He was proud of his people that night. And he was proud of himself. If their plan to free Spinner Kenro failed, Vigre vowed that it wasn't going to be because the dwarves didn't do their part.

  It seemed, somehow, that the stars were moving more swiftly across the sky than usual. It was nearly time.

  The gnomes were to lead the attack. But because the original idea had been Quinby Cull's, the kender was given the honor of giving the signal to start the battle…

  Quinby looked out the window of the Paw's Mark Inn. It had stormed all night, but the sky was beginning to lighten. It was now or never. He looked at his fellow kender and smiled with satisfaction. If he had been a painter he would have drawn the scene inside the inn so that he'd never forget it. Perhaps Spinner, when he was a free man, would tell a story about this glorious adventure. It occurred to Quinby that Spinner might even make him a hero in the tale. Wouldn't that be something? he thought. But then Quinby laughed at himself. How could a kender be a hero? he scoffed, shaking his head. Such things never happened. Yet, in his imagination, stoked by the stories that Spinner had told, Quinby Cull held on to the dream.

  With those thoughts circling in his mind, the kender opened the door of the inn. He took a horn made of bone from his waistband and lifted it to his lips.

  The shrill, piercing sound of Quinby's horn echoed throughout the silent city. Vigre heard it. Barsh heard it. And so did the dragonarmy guards who stood atop the prison walls.

  The Highlord's soldiers rubbed the sleep from their eyes, wondering what that strange sound might mean.

  It didn't take them long to find out.

  Suddenly, they heard shouts and cries coming out of the darkness. Then, illuminated by the torch light from the parapets, one guard saw the forest moving first one way, then another, and yet in a third direction.

 

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