In the gaming section were four more naval soldiers wearing the uniform of the Republic fleet, along with a dozen or so miners. A Twi’lek woman with the rank of petty officer on her lapel was playing pazaak. A young ensign was sitting at the sabacc table, talking loudly to everyone around him, though nobody seemed to be listening to him. Two more officers—both human, one male, one female—also sat at the sabacc table. The woman was a lieutenant; the man bore the insignia of a full commander. Des assumed they were the senior officers in charge of the mission to receive the cortosis shipment.
“I see you’ve noticed our recruiters,” Groshik muttered.
The war against the Sith—officially nothing more than a series of protracted military engagements, even though the whole galaxy knew it was a war—required a steady stream of young and eager cadets for the front lines. And for some reason the Republic always expected the citizens on the Outer Rim worlds to jump at the chance to join them. Whenever a Republic military crew passed through Apatros, the officers tried to round up new recruits. They’d buy a round of drinks, then use it as an excuse to start up a conversation, usually about the glorious and heroic life of being a soldier. Sometimes they’d play up the brutality of the Sith. Other times they’d spin promises of a better life in the Republic military—all the while pretending to be friendly and sympathetic to the locals, hoping a few would join their cause.
Des suspected they received some kind of bonus for any new recruit they conned into signing up. Unfortunately for them, they weren’t going to find too many takers on Apatros. The Republic wasn’t too popular on the Rim; people here, including Des, knew the Core Worlds exploited small, remote planets like Apatros for their own gain. The Sith found a lot of anti-Republic sympathizers out here on the fringes of civilized space; that was one of the reasons their numbers kept growing as the war dragged on.
Despite their dissatisfaction with the Core Worlds, people still might have signed up with the recruiters if the Republic wasn’t so concerned with following the absolute letter of the law. Anyone hoping to escape Apatros and the clutches of the mining corporation was in for a rude shock: debts to ORO still had to be paid, even by recruits protecting the galaxy against the rising Sith threat. If someone owed money to a legitimate corporation, the Republic fleet would garnish his or her wages until those debts were paid. Not too many miners were excited about the prospect of joining a war only to have the privilege of not getting paid.
Some of the miners resented the senior officers and their constant push to lure naïve young men and women into joining their cause. It didn’t bother Des, though. He’d listen to them prattle on all night, as long as they kept playing cards. He figured it was a small price to pay for getting his hands on their credits.
His eagerness must have shown, at least to Groshik. “Any chance you heard a Republic crew was stopping by and then picked a fight with Gerd just so you could get here early?”
Des shook his head. “No. Just a happy coincidence, is all. What angle are they working this time? Glory of the Republic?”
“Trying to warn us about the horrors of the Brotherhood of Darkness,” was the carefully neutral reply. “Not going over too well.”
The cantina owner kept his real opinions to himself when it came to matters of politics. His customers were free to talk about any subject they wanted, but no matter how heated their arguments became, he always refused to take sides.
“Bad for business,” he had explained once. “Agree with someone and they’ll be your friend for the rest of the night. Cross them and they might hate you for weeks.” Neimoidians were known for their shrewd business sense, and Groshik was no exception.
A miner pushed his way up to the bar and demanded a drink. When Groshik went to fill the order, Des turned to study the gaming area. There weren’t any free seats at the sabacc table, so for the time being he was forced into the role of spectator. For well over an hour he studied the plays and the wagers of the newcomers, paying particular attention to the senior officers. They tended to be better players than the enlisted troops, probably because they had more credits to lose.
The game on Apatros followed a modified version of the Bespin Standard rules. The basics of the game were simple: make a hand as close to twenty-three as possible without going over. Each round, a player had to either bet to stay in the hand, or fold. Any player who chose to stay in could draw a new card, discard a card, or place a card into the interference field to lock in its value. At the end of any round a player could come up, revealing his or her hand and forcing all other players to show their cards, as well. Best hand at the table won the hand pot. Any score over twenty-three, or below negative twenty-three, was a bomb-out that required the player to pay a penalty. And if a player had a hand that totaled exactly twenty-three—a pure sabacc—he or she won the sabacc pot as a bonus. But what with random shifts that could unexpectedly change the value of cards from round to round, and other players coming up early, a pure sabacc was a lot harder to achieve than it sounded.
Sabacc was more than a game of luck. It was about strategy and style, knowing when to bluff and when to back down, knowing how to adapt to the ever-changing cards. Some players were too cautious, never betting more than the minimum raise even when they had a good hand. Others were too aggressive, trying to bully the rest of the table with outrageous bets even when they had nothing. A player’s natural tendencies showed through if you knew what to look for.
The ensign, for example, was clearly new to the game. He kept staying in with weak hands instead of folding his cards. He was a chaser, not satisfied with cards good enough to collect the hand pot. He was always looking for the perfect hand, hoping to win big and collect the sabacc pot that kept on growing until it was won. As a result, he kept getting caught with bomb-out hands and having to pay a penalty. It didn’t seem to slow his betting, though. He was one of those players with more credits than sense, which suited Des just fine.
To be an expert sabacc player, you had to know how to control the table. It didn’t take Des many hands to realize the Republic commander was doing just that. He knew how to bet big and make other players fold winning hands. He knew when to bet small to lure others into playing hands they should have folded. He didn’t worry much about his own cards; he knew that the secret to sabacc was figuring out what everyone else was holding … and then letting them think they knew what cards he was holding. It was only when all the hands were revealed and he was raking in the chips that his opponents would realize how wrong they’d been.
He was good, Des had to admit. Better than most of the Republic players who passed through. Despite his pleasant appearance, he was ruthless in scooping up pot after pot. But Des had a good feeling; sometimes he just knew he couldn’t lose. He was going to win tonight … and win big.
There was a groan from one of the miners at the table. “Another round and that sabacc pot was mine!” he said, shaking his head. “You’re lucky you came up when you did,” he added, speaking to the commander.
Des knew it wasn’t luck. The miner had been so excited, he was twitching in his seat. Anyone with half a brain could see he was working toward a powerful hand. The commander had seen it and made his move, cutting the hand short and chopping the other gambler’s hopes off at the knees.
“That’s it,” the miner said, pushing away from the table. “I’m tapped out.”
“Looks like now’s your chance,” Groshik whispered under his breath as he swept past to pour another drink. “Good luck.”
I don’t need luck tonight, Des thought. He crossed the floor of the cantina and stepped over the nanosilk rope into the ORO-controlled gaming room.
THE OLD REPUBLIC
(5,000–33 YEARS BEFORE STAR WARS: A NEW
HOPE)
Long—long—ago in a galaxy far, far away … some twenty-five thousand years before Luke Skywalker destroyed the first Death Star at the Battle of Yavin in Star Wars: A New Hope … a large number of star systems and species in the cen
ter of the galaxy came together to form the Galactic Republic, governed by a Chancellor and a Senate from the capital city-world of Coruscant. As the Republic expanded via the hyperspace lanes, it absorbed new member worlds from newly discovered star systems; it also expanded its military to deal with the hostile civilizations, slavers, pirates, and gangster-species such as the slug-like Hutts that were encountered in the outward exploration. But the most vital defenders of the Republic were the Jedi Knights. Originally a reclusive order dedicated to studying the mysteries of the life energy known as the Force, the Jedi became the Republic’s guardians, charged by the Senate with keeping the peace—with wise words if possible; with lightsabers if not.
But the Jedi weren’t the only Force-users in the galaxy. An ancient civil war had pitted those Jedi who used the Force selflessly against those who allowed themselves to be ruled by their ambitions—which the Jedi warned led to the dark side of the Force. Defeated in that long-ago war, the dark siders fled beyond the galactic frontier, where they built a civilization of their own: the Sith Empire.
The first great conflict between the Republic and the Sith Empire occurred when two hyperspace explorers stumbled on the Sith worlds, giving the Sith Lord Naga Sadow and his dark side warriors a direct invasion route into the Republic’s central worlds. This war resulted in the first destruction of the Sith Empire—but it was hardly the last. For the next four thousand years, skirmishes between the Republic and Sith grew into wars, with the scales always tilting toward one or the other, and peace never lasting. The galaxy was a place of almost constant strife: Sith armies against Republic armies; Force-using Sith Lords against Jedi Masters and Jedi Knights; and the dreaded nomadic mercenaries called Mandalorians bringing muscle and firepower wherever they stood to gain.
Then, a thousand years before A New Hope and the Battle of Yavin, the Jedi defeated the Sith at the Battle of Ruusan, decimating the so-called Brotherhood of Darkness that was the heart of the Sith Empire—and most of its power.
One Sith Lord survived—Darth Bane—and his vision for the Sith differed from that of his predecessors. He instituted a new doctrine: No longer would the followers of the dark side build empires or amass great armies of Force-users. There would be only two Sith at a time: a Master and an apprentice. From that time on, the Sith remained in hiding, biding their time and plotting their revenge, while the rest of the galaxy enjoyed an unprecedented era of peace, so long and strong that the Republic eventually dismantled its standing armies.
But while the Republic seemed strong, its institutions had begun to rot. Greedy corporations sought profits above all else and a corrupt Senate did nothing to stop them, until the corporations reduced many planets to raw materials for factories and entire species became subjects for exploitation. Individual Jedi continued to defend the Republic’s citizens and obey the will of the Force, but the Jedi Order to which they answered grew increasingly out of touch. And a new Sith mastermind, Darth Sidious, at last saw a way to restore Sith domination over the galaxy and its inhabitants, and quietly worked to set in motion the revenge of the Sith …
If you’re a reader new to the Old Republic era, here are three great starting points:
• The Old Republic: Deceived, by Paul S. Kemp: Kemp tells the tale of the Republic’s betrayal by the Sith Empire, and features Darth Malgus, an intriguing, complicated villain.
• Knight Errant, by John Jackson Miller: Alone in Sith territory, the headstrong Jedi Kerra Holt seeks to thwart the designs of an eccentric clan of fearsome, powerful, and bizarre Sith Lords.
• Darth Bane: Path of Destruction, by Drew Karpyshyn: A portrait of one of the most famous Sith Lords, from his horrifying childhood to an adulthood spent in the implacable pursuit of vengeance.
Read on for an excerpt from a Star Wars novel set in the Old Republic era.
FATMAN SHIVERED, her metal groaning, as Zeerid pushed her through Ord Mantell’s atmosphere. Friction turned the air to fire, and Zeerid watched the orange glow of the flames through the transparisteel of the freighter’s cockpit.
He was gripping the stick too tightly, he realized, and relaxed.
He hated atmosphere entries, always had, the long forty-count when heat, speed, and ionized particles caused a temporary sensor blackout. He never knew what kind of sky he’d encounter when he came out of the dark. Back when he’d carted Havoc Squadron commandos in a Republic gully jumper, he and his fellow pilots had likened the blackout to diving blind off a seaside cliff.
You always hope to hit deep water, they’d say. But sooner or later the tide goes out and you go hard into rock.
Or hard into a blistering crossfire. Didn’t matter, really. The effect would be the same.
“Coming out of the dark,” he said as the flame diminished and the sky opened below.
No one acknowledged the words. He flew Fatman alone, worked alone. The only things he carted anymore were weapons for The Exchange. He had his reasons, but he tried hard not to think too hard about what he was doing.
He leveled the ship off, straightened, and ran a quick sweep of the surrounding sky. The sensors picked up nothing.
“Deep water and it feels fine,” he said, smiling.
On most planets, the moment he cleared the atmosphere he’d have been busy dodging interdiction by the planetary government. But not on Ord Mantell. The planet was a hive of crime syndicates, mercenaries, bounty hunters, smugglers, weapons dealers, and spicerunners.
And those were just the people who ran the place.
Factional wars and assassinations occupied their attention, not governance, and certainly not law enforcement. The upper and lower latitudes of the planet in particular were sparsely settled and almost never patrolled, a literal no-being’s-land. Zeerid would have been surprised if the government had survsats running orbits over the area.
And all that suited him fine.
Fatman broke through a thick pink blanket of clouds, and the brown, blue, and white of Ord Mantell’s northern hemisphere filled out Zeerid’s field of vision. Snow and ice peppered the canopy, frozen shrapnel, beating a steady rhythm on Fatman’s hull. The setting sun suffused a large swath of the world with orange and red. The northern sea roiled below him, choppy and dark, the irregular white circles of breaking surf denoting the thousands of uncharted islands that poked through the water’s surface. To the west, far in the distance, he could make out the hazy edge of a continent and the thin spine of snowcapped, cloud-topped mountains that ran along its north–south axis.
Motion drew his eye. A flock of leatherwings, too small to cause a sensor blip, flew two hundred meters to starboard and well below him, the tents of their huge, membranous wings flapping slowly in the freezing wind, the arc of the flock like a parenthesis. They were heading south for warmer air and paid him no heed as he flew over and past them, their dull, black eyes blinking against the snow and ice.
He pulled back on the ion engines and slowed still further. A yawn forced itself past his teeth. He sat up straight and tried to blink away the fatigue, but it was as stubborn as an angry bantha. He’d given the ship to the autopilot and dozed during the hyperspace run from Vulta, but that was all the rack he’d had in the last two standard days. It was catching up to him.
He scratched at the stubble of his beard, rubbed the back of his neck, and plugged the drop coordinates into the navicomp. The comp linked with one of Ord Mantell’s unsecured geosyncsats and fed back the location and course to Fatman. Zeerid’s HUD displayed it on the cockpit canopy. He eyed the location and put his finger on the destination.
“Some island no one has ever heard of, up here where no one ever goes. Sounds about right.”
Zeerid turned the ship over to the autopilot, and it banked him toward the island.
His mind wandered as Fatman cut through the sky. The steady patter of ice and snow on the canopy sang him a lullaby. His thoughts drifted back through the clouds to the past, to the days before the accident, before he’d left the marines. Back then, he’d worn
the uniform proudly and had still been able to look himself in the mirror—
He caught himself, caught the burgeoning self-pity, and stopped the thoughts cold. He knew where it would lead.
“Stow that, soldier,” he said to himself.
He was what he was, and things were what they were.
“Focus on the work, Z-man.”
He checked his location against the coordinates in the navicomp. Almost there.
“Gear up and get frosty,” he said, echoing the words he used to say to his commandos. “Ninety seconds to the LZ.”
He continued his ritual, checking the charge on his blasters, tightening the straps on his composite armor vest, getting his mind right.
Ahead, he saw the island where he would make the drop: ten square klicks of volcanic rock fringed with a bad haircut of waist-high scrub whipping in the wind. The place would probably be underwater and gone next year.
He angled lower, flew a wide circle, unable to see much detail due to the snow. He ran a scanner sweep, as always, and the chirp of his instrumentation surprised him. A ship was already on the island. He checked his wrist chrono and saw that he was a full twenty standard minutes early. He’d made this run three times and Arigo—he was sure the man’s real name was not Arigo—had never before arrived early.
He descended to a few hundred meters to get a better look.
Arigo’s freighter, the Doghouse, shaped not unlike the body of a legless beetle, sat in a clearing on the east side of the island. Its landing ramp was down and stuck out of its belly like a tongue. Halogens glared into the fading twilight and reflected off the falling snow, turning the flakes into glittering jewels. He saw three men lingering around the ramp, though he was too far away to notice any details other than their white winter parkas.
Star Wars: Darth Maul: Shadow Hunter Page 35