Aelfred waved the thanks away with a scarred hand. "What would you have us do?" he asked. "Ignore them? And have the young one bleed himself white all over the deck? We're not enemies-" a chuckle rumbled deep in his throat "- though that's not what the woman thinks. You might want to keep an eye on that one." He shifted his weight, and the wooden box creaked. "Tell me," he said, "you're from Krynn? Born there?"
"Krynn's always been my home," Teldin answered. Was this burly warrior going to ask the same uncomfortable questions as the illithid? he wondered.
"I've never been there," Aelfred mused. "Not that I haven't wanted to. We heard about the wars, you know. News of war always spreads fast. I even thought of taking passage there, see if I could get a commission, command a small unit. But…" He grinned. "The people of Krynn seem to have settled their own problems without my help. I thought when we came to this shell that I might at least have a chance to do some sightseeing, but the captain had his own plans, and we never came closer than one of the moons of Zivilyn. Apart from just recently, of course."
Teldin leaned forward with interest. "Why was Estriss interested in Zivilyn?" he asked.
The first mate shrugged his broad shoulders. "Research," he replied. "You two have been, urn, talking, right? Didn't he tell you what he's up to?"
"Not really."
Aelfred grinned. "Surprising. He's always bending my ear about it… so to speak."
"Then…?"
"Estriss is a historian," Aelfred said. "He's always knocking about the universe, looking for clues to some lost race. He calls them the Juna." The large man shrugged again. "The only schooling I got was at my own hands, so I don't really understand much of what he's talking about, but he's all fired up about it."
"Is that why we're going to Realmspace?"
"That's it. He thinks he's going to find some artifacts that can prove one of his pet theories. Truth be told, I think his ideas are all starshine and fertilizer, but then I don't really care one way or the other. I'm glad to be going home, even if it's just for a few days. It's been a long time."
"How long?"
"Almost a year, this trip," Aelfred replied. "Not to say we haven't made planetfall in all that time. We've put down on more worlds than I care to count. I can tell you some stories-" He stopped himself and grinned. "Now it's going to be me that bends your ear. Tell me," he said again, "were you in the wars?"
"Yes," Teldin answered… then added, "Well, in name, mainly. I was a mule skinner, nothing glamorous."
Aelfred snorted in disgust. "There's nothing glamorous about war. It's just a job."
"You're a mercenary, then?"
"That I am." There was no pride in the big warrior's voice; the phrase was just a flat statement of fact. "I've picked up my scars in-what?-half a dozen wars now, in half a dozen lands."
Teldin remembered the mercenaries he'd met on Krynn- most of them big-boned men like this one, full of swaggering pride and an endless supply of stories. "It must be an interesting life."
"Interesting?" the large warrior scoffed, "like hell it's an interesting life. It's crushingly boring. Hard, tedious… Weeks of boredom interspersed with hours of abject terror. You get hardened to the whole thing, but the fear never goes away. To die Nine Hells with the fools who think it's glorious." He grinned wryly. "Not the fabulous tales you expect? I'll tell you, Teldin Moore. The mercenaries who survive are the ones who treat it like a business. Let the other men be the glory hounds and die for their countries. Good mercenaries don't learn from their mistakes. They learn from other people's mistakes. Tell me." He fixed Teldin with his cool blue eyes. "You fought a pirate ship and you won, and you'll have to tell me about that sometime. Was that glorious, or were you just scared?"
There was no need to answer. Teldin just smiled thinly and nodded.
Aelfred thumped Teldin on the shoulder with a fist the size of a small ham. "That's what it's like being a mercenary," he said flatly. "Just as glorious to be a mule skinner. In other words, not at all."
Teldin seated himself more comfortably on the rail. Despite his natural caution, he found himself liking this burly warrior.
There was something disarming about his easy familiarity and the honest warmth in his booming voice. "How did you come to be here?" he asked.
His new friend smiled. "Let's just say I was between engagements," he said. "I had a… call it a difference of opinion with my commanding officer over some back wages I was owed. He decided he wasn't going to pay me what I was owed and thought he'd terminate my commission with a broadsword." Aelfred grimaced. "Drunken bastard. I lost my best dagger when I didn't have time to pull it out of his neck."
Aelfred was warming to his tale. "So there I was in West-gate, with no money, no job to get money, and my one-time commander's criminal colleagues baying at my heels. I heard there was a ship of some strange design in the harbor and it was taking on crew, and I figured I could adapt easily enough to shipboard life. As they say, all bills are paid when you cast off from the dock. Of course," he mused with a smile, "it came as something of a shock when I met my captain… and when I learned the sailing we would be doing wasn't on the Inner Sea after all. I've been with the Probe for three years now, and I like it.
"I understand your story isn't too much different." Aelfred's voice was casual, but his ice-blue gaze was steady. When Teldin hesitated, he went on, "I believe that a man's background is his own to give out or not, as he sees fit. But your wounded crewman babbled while we were patching him up. Something about you being pursued, and you shipping out with the gnomes to get away. Is that the case?"
Teldin was silent for a moment. He trusted Aelfred, he decided, but there were still things he was uncomfortable talking about. Maybe when he'd sorted things out a little better in his own mind he could talk more freely. "Something like that," he answered.
Aelfred nodded, apparently unconcerned by Teldin's reticence. "If you're going to get yourself lost, there's no place like a ship in wildspace," he said, "as long as you can get yourself into the routine." He gave Teldin a sidelong glance. "Any bets as to whether that spitfire of yours-what's her name, Dana?-is going to get into the swing of things?"
Teldin grinned. "No bets, but I'll do what I can to make sure she tries."
Aelfred pounded Teldin's shoulder again good-humorediy. "Good." He paused. "I didn't know just what kind of duty to give your gnomes," he admitted after a moment. "They don't know the Probe, and I wanted to keep them away from anything they might try to, er, improve" Teldin smiled; it was obvious Aelfred shared his distrust of gnomish "improvements." "When the little one's better, I'll get him standing some watches, with your agreement. And the spitfire, I'll have her work with Bubbo, tuning the heavy weapons. If she figures out a way to aim a catapult at me, she deserves the results."
"I think she'll like that," Teldin said with a grin. "What about Horvath?"
Aelfred frowned. "He volunteered to help out in the galley," he said somewhat doubtfully. "Says he's a good cook. The problem is, I don't know much about gnomish food. Is he likely to serve us fricasseed rat or anything like that?"
Teldin thought back to the food he'd been served aboard the Unquenchable. The meals had mainly been vegetable stews or thick soups. The spices had been unfamiliar, but not at all unpleasant. "I don't think you have to worry," he said.
The ex-mercenary wasn't totally convinced. "We'll try it," he allowed, "but if he tries to 'improve' one of Dargo's recipes and ends up as the main course, on his own head be it. Now, about your cleric…"
"He asked me to find out if he could have some time every day for his devotions or whatever," Teldin put in.
"I'd thought about that," Aelfred told him. "I thought maybe I'd have him stand by to spell our helmsmen. Who knows, maybe he can even learn to steer by the stars and help out our navigator." The big man feigned a shudder. "You know the old saying, 'Better a hole in the hull than a gnome at the map table,' but I think Sylvie can keep him in line."
"And for me…
?"
Aelfred smiled broadly. "You can stand forward watches with me. When that Dana of yours wasn't railing at me, she was telling me how good you are with a crossbow." He leaned forward to poke an iron elbow into Teldin's ribs. "I think you've impressed the lady, Teldin my lad."
Teldin laughed out loud. "In your dreams," he responded.
*****
Routine aboard the good ship Probe was very different from that aboard the Unquenchable, Teldin found quickly. For one thing, there was a routine. For a ship in space, there's no such thing as night and day, but diurnal creatures such as humans operate best on a regular cycle of about twenty-four hours. Thus the ship's day was divided into three watches, each eight hours long. At any time of day or night the major crew positions were manned. There were always lookouts standing watch on forecastle and sterncastle, gunners always lounged about near their weapons turrets, and there were always at least two officers in the chart room within the hammership's bow. The crew included three helmsmen, so that one was always awake and sitting in the major helm positioned in the lower bridge. The forty-five crew members-fifty including Teldin and the gnomes-stood one watch in three so that all had sixteen hours for sleep and relaxation out of every twenty-four. The sole exceptions appeared to be Aelfred and Estriss, who seemed always to be on the bridge or wandering about the ship, and the helmsman and head navigator, Sylvie.
Teldin had seen Sylvie at a distance but hadn't yet had a chance to speak with her-a condition that he promised himself he'd remedy at the earliest opportunity. She was a half-elf, as slender and supple-looking as a willow tree. Her face was finely chiseled, with pale skin that was silken-smooth. Teldin had never seen her actually smile, but she always seemed just on the verge of doing so, and she had a habit of brushing her flowing silver hair back from her slightly pointed ears that he found somehow enchanting. Every time he found some excuse to visit the chart room on the cargo deck she was there, poring over some chart or other, or discussing the ship's course with Aelfred or Estriss.
Meals were served at eight-hour intervals, and there was no distinction between dawnfry, highsunfeast or evenfeast. How could there be, when one-third of the crew had just risen, one was in the midst of a watch, and the third was getting ready to bunk down? Crew members who were on watch ate meals at their stations; those who were off duty ate in the two galleys. One of these was situated in the stern, directly below the sterncastle turret, the other in the lobe that extended from the port side of the main deck near the bow. Although it was traditionally reserved for the officers and senior crew members, Aelfred had reassured Teldin that he was welcome to eat here when he wasn't standing watch. Teldin was glad to accept the invitation. The officer's galley-or "mess," as it would have been called in the army-boasted a large, oval port of thick glass. This was one of the "eyes" that Teldin had noticed when he'd first seen the ship, and it gave a spectacular view of the star-studded void through which the ship sailed. Teldin quickly discovered there was something almost magical about sitting in a warm, lantern-lit room while gazing out into the cold vastness of space. Whenever he wasn't on duty or asleep, he'd often find himself drawn either to the galley or to the officers' saloon on the opposite side of the ship.
The only member of the Probe's crew who never ate in either of the galleys was the captain himself. Estriss spent several hours each day in his private cabin, and what he did there was a matter of speculation among the crew. Some said he never slept, just spent his time poring over old scrolls and musty boob that he kept in a chest beneath his small desk. Others claimed that he spent his time in dreamless sleep, empty white eyes open, while he hung a hand's span above his bunk. The one thing that was never a subject of discussion was the captain's eating habits… particularly after the kobold was no longer seen around the ship.
In the forward galley, while enjoying two relaxing meals each day-which, to his surprise were unsurpassedly delicious-Teldin had the chance to meet and talk with other members of the crew. Although none was as outgoing toward him as Aelfred had been, he'd found two who were willing to pass time in conversation. One was Sweor Tobregdan, a mercenary warrior who'd joined the ship in much the same way as Aelfred-as an alternative to having his head part company with his neck-and was now second mate and directly below Aelfred in the Probe's chain of command.
The other was Vallus Leafbower. Vallus was a high elf who hailed from the world of Oerth, in Greyspace, and a wizard some power and repute. Although the elf seemed to prefer listening to speaking, Teldin had managed to extract the fact that he'd signed on aboard the Probe as helmsman simply because he was curious about the rest of the universe. "After five hundred years of exploring the world of Oerth," the white-haired elf had told him in his quiet voice, "I came to realize that another five hundred would be insufficient to learn all there was to know about my home. I looked up into the sky and knew there were other worlds out there. It was then that I decided it would please me more to know something of many worlds than everything of one."
Teldin's eight-hour shift of duty usually involved standing on the bow platform next to the forward catapult, the gnomish crossbow in his hands, scanning the skies for potential enemies. It would have been stultifyingly boring if it weren't for conversation with other members of the crew. There was never any enemy for him to look out for and nothing at which to shoot his crossbow-which was just as well, he thought, since his first two accurate shots probably were nothing more than luck.
So it was, on the fourth day since joining the Probe's crew, that Teldin was standing at his duty station, leaning on the rail, and gazing at the planet Zivilyn as it was passing to starboard. It was Horvath who'd first mentioned this planet to Teldin, during his first days aboard the Unquenchable, and who'd described the gargantuan orb's wondrous beauty. At the time, Teldin had put the gnome's description down to an attempt to awe the "dirtkicker." Now he had to admit that Horvath hadn't done the world justice.
At this distance, Zivilyn filled almost half of Teldin's field of view, a massive globe streaked with all the colors of an insane painter's palette. Myriad bands, each its own hue, circled the planet. Some were broad stripes, others lines that looked as thin as a hair. The edges of the wider bands were rippled, turbulent, and some of the smaller striations seemed almost braided. Although no actual motion was visible-the ship was much too far away-the sensation of chaos, frenzied movement, and cataclysmic forces at work was almost overwhelming. In the upper hemisphere of the planet, near the right-hand limb, was a spiral that could only be a storm of some kind. Darker than the surrounding clouds, this vortex was made up of traces of many colors, blurred together like smeared paint. It was like the storm that Teldin had seen over Krynn as the gnomish dreadnought had climbed out of the atmosphere, and, in comparison to the diameter of the planet, looked hardly larger. Aelfred had told him, though, that the entire world of Krynn could vanish down the vortex of this storm without touching either side.
Zivilyn had twelve moons, he'd learned, perhaps even a thirteenth that had been sighted once but not yet had its position properly charted. Four of them were visible now, just as points of light that seemed brighter-and somehow nearer- than the stars. Each of those moons was a world in its own right, he'd been told, only slightly smaller than Krynn itself. If Krynn is a world scaled for humans, Teldin thought, then Zivilyn is a world for the gods themselves.
He set his crossbow down on the base of the bow catapult and crouched down to stretch the muscles in his thighs. One of his knees gave a disconcerting pop, and tendons complained at the unaccustomed effort. He swore quietly to himself. He'd always prided himself on his level of physical fitness. Working in the fields had strengthened the muscles, and his time in the army had proven what he'd always suspected: that a certain degree of conditioning could spell the difference between life and death. He'd never had to worry about actually exercising before; his daily life had provided all the exertion he'd really needed. But now there was precious little to do aboard ship but eat, sleep
, and stand his watch. He'd noticed that several of the officers and crew were fighting a weight problem-in at least one case, a losing battle-and realized he might well face the same fate soon. How did Aelfred manage it? The burly warrior seemed no more active than Teldin, but his belly was hard and tight. And Sylvie, the navigator, appeared the least active of all, but there certainly didn't seem to be an ounce of fat anywhere on her body.
Teldin smiled and chuckled quietly to himself. Maybe he should just stroll down to the chart room and ask the striking half-elf how she kept herself so beautiful. After all, he justified, it would be in the ship's best interest if he learned how to keep himself at peak condition….
A hoarse scream of agony from above him shattered his comfortable musings. Quickly slinging the crossbow's carrying strap over his shoulder, he clambered up the ladder that led from the forward bridge to the forecastle.
The forecastle was a scene of chaos. In addition to the skeleton crew of two sailors who always manned the turret's heavy ballista, Estriss, Aelfred, and Sylvie were present. One of the ballista crew, a woman named Preema, was down, clutching a torn shoulder and screaming in agony. The others crouched, weapons drawn, scanning the skies above them.
Where was the enemy? What had wounded Preema-had virtually torn her arm from her torso?
Out of the corner of his eye, Teldin saw a fast-moving shape hurtling toward him. Instinctively he threw himself to the deck, simultaneously snapping the crossbow up to his shoulder and pulling the trigger.
He felt a rush of air as the shape rocketed by above his sprawling body, and rough skin grazed his shoulder. As the shape retreated, he saw it properly for the first time. It was a night-black shark, he thought, but a shark rendered by a madman. It was more than three times longer than a man's height, and its powerful body was proportionately broad. Its fins and tail seemed no different from those of the small mud sharks he'd occasionally seen on fishmongers' barrows in the marketplaces of Krynn, but its head… From its gill slits forward, the creature seemed all teeth-filled mouth and single glaring eye. The thing tore through the air, its body twisting in a grotesque mimicry of a swimming motion. Its speed was terrifying in a creature so large. It flashed away from the ship again, curving up and over the forecastle. Then, with an agility totally belying its mass, it turned end for end and drove back toward them in another high-speed pass. For an instant Teldin could see the fletching of his crossbow bolt, buried- apparently harmlessly-just behind the monster's gills, then he rolled aside into the shelter of the ballista turret.
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