by Aleron Kong
- Grease: This spell will make a 10x10 foot area slick greatly increasing chance of anyone in the area falling down. This is a spell of Earth Magic. Cost: 15 mana. Duration: 5 min. Range 25 feet. Cast time: 2 seconds. Cooldown: 10 min.
- Summon Insects: Summons a host of stinging and biting insects in a ten-foot wide circle. Causes minimal damage, but impedes concentration. This is a spell of Earth Magic. Cost: 25 mana. Duration: 5 minutes. Range 20 feet. Cast time: 1 second. Cool down: 20 minutes.
- Rending Talons. Summons invisible claws to attack all targets within 10 foot AoE. This is a spell of Earth. Cost: 52 mana. Duration: 8 seconds. Range: 60 feet. Cast Time: 3 seconds. Cooldown: 10 minutes.
- Sonic Wail. You can make a sound attack with your voice. All within cone shaped AoE suffer damage and risk being deafened. This is a spell of Earth. Cost: 27 mana. Duration: 3 seconds. Range: 20 feet. Cast Time: 1 second. Cooldown: 1 minute.
- Paralysis Beam. Fires a beam that will lock the target’s body into position. This is a spell of Earth. Cost: 39 mana. Duration: 4 seconds. Range: 25 feet. Cast Time: 3 seconds. Cooldown: 6 minutes.
- Summon Saproling. Summons a level five forest creature to do your bidding. You can only have one summoned creature at a time. This is a spell of Earth. Cost: 39 mana. Duration: Five minutes. Range: Five feet. Cast Time: 3 seconds. Cooldown: 1 hour.
- Acid sphere. Creates a ball of acid that can be thrown at your target. Damage 4-6 per second. This is a spell of Earth. Cost: 22 mana. Duration 10 seconds. Range: Throwing range of caster. Cast Time: 2 seconds. Cooldown: N/A.
Water
- Ice Dagger: This spell will throw a dagger made of ice at your target. This is a spell of Water Magic. Cost 20 mana. Duration: 1 min. Range: 40 feet. Cast Time: 1 second. Cooldown: N/A.
Air
- Haste! This spell will increase the speed of the target. This is a spell of Air Magic. Cost 25 mana. Duration: 10 min. Range: 5 feet. Cast Time: 1 second. Cooldown: N/A.
- Errant Wind! Increase the dodge of your party to projectiles. This spell will only work when you are outside. This is a spell of Air Magic. Cost 50 mana. Duration: 20 min. Range: 50. Cast Time: 4 seconds. Cooldown: 45 min.
Fire
- Flame! Shoot a weak gout of flame from your hand. This is a spell of Fire Magic. Cost: 10 mana. Duration: 3 seconds. Range: 5 feet. Cast Time: 1 second. Cooldown: N/A.
Life
- Charm! You can convince an enemy that they are your friend. In battle, they will fight for you. Casting this upon a creature lowers they regard for you after the spell wears off. This is a spell of Life Magic. Cost 60 mana. Duration: 1 hour. Range: 20 feet. Cast Time: 1 second. Cooldown: 10 minutes.
- Slow Heal! Restore 30 missing health over 60 seconds upon casting. This is a spell of Life Magic. Cost 20 mana. Duration: 6 seconds. Range: Touch. Cast Time: 1 second. Cooldown: 1 min.
- Cure! Remove minor poison effects! This is a spell of Life Magic. Cost 50 mana. Duration: 1 second. Range: Touch. Cast time: 2 seconds. Cooldown: 30 seconds.
- Soul Trap: Binds the soul of the target to this plane, preventing passage to the beyond at the time of death. They will instead be pulled into any nearby empty soul stone of appropriate size. This is a spell of Life Magic. Cost: 30 mana. Duration: 2 minutes. Range: 10 feet. Cast time: 1 second. Cool down: N/A.
- Minor Life Aura. The caster’s body is surrounded by a golden shield of pure Life energy. Any nearby death, dead or undead creatures will be discomforted. Any actual contact with the shield will cause damage to the undead. Cost: 50 mana. Duration: 15 minutes. Range: self. Cast time: 2 seconds. Cooldown: 20 minutes.
- Courage! Improves your Fighting Spirit by +50. This is a spell of Life. Cost: 25 mana. Duration: 15 min. Range: self. Cast Time: 1 second. Cooldown: 15 min.
- Minor Life Armor! Defense of all armor pieces increased by +1 (+3 vs. Death attacks). Cost: 30 mana. Duration: 10 min. Range: self. Cast Time: 1 seconds. Cooldown: N/A.
- Summon Weak Life Wisp! Summons an entity comprised of Life magic. Will float in the area and restore a total of 100 mana to you or one of your allies. This is a spell of Life Magic. Cost 60 mana. Duration: 5 minutes. Range: Self. Cast Time: 3 second. Cooldown: 20 minutes.
Dark
- Night Vision! You can see even in the deepest darkness. This is a spell of Dark Magic. Cost 5 mana. Duration: 3 hours. Range: 10 feet. Cast Time: 1 second. Cooldown: N/A.]
- Cloying Darkness! Cast a cone of thickened darkness from your hand. Movement and Attack speed of targets decreased by 20%. All in area of effect will suffer from spell. Will not work in direct sunlight. This is a spell of Dark Magic. Cost 30 mana. Duration: 10 minutes. Range: 10 feet. Cast Time: 1 second. Cooldown: 5 minutes.
- Troubled Sleep. Places your target in a restless sleep. He will be plagued by nightmares until awakening. Any attack or hostile action taken against target will awaken them. Area of effect five feet. This is a spell of Dark Magic. Cost: 50 mana. Duration: one hour. Range 15 feet. Cast time: 3 seconds. Cool down: 15 minutes.
- Flood of Darkness. Blankets an area 25 yards around you in darkness. Effect banished by direct sunlight. Blocks out all light based sight. This is a spell of Dark. Cost: 46 mana. Duration: 1 minute. Range: self. Cast Time: 1 second. Cooldown: 45 minutes.
- Dark Bolts. Fires a bolt of concentrated Dark energy at your target. For every three skill levels the caster has in Dark magic, the spell will fire another bolt (Max 10). Damage 7-9. This is a spell of Dark. Cost: 31 mana. Duration: instant. Range: 40 feet. Cast Time: 2 seconds. Cooldown: 30 minutes.
- Darkvision. Provides Darkvision for 25 yards. This is a spell of Dark. Cost: 43 mana. Duration: 20 minutes. Range: Self. Cast Time: 1 second. Cooldown: 5 minutes.
Light
- Simple Light! Creates a ball of white light that will hover above your head, moving with you. This is a spell of Light Magic. Cost: 2 mana. Duration: 10 minutes. Range: Self. Cast Time: 1 second. Cool Down: N/A.
- Far Light! Creates a ball of white light that can be fixed to a distant surface. This is a spell of Light Magic. Cost: 5 mana. Duration: 10 minutes. Range: 100 yards. Cast Time: 1 second. Cool Down: N/A.
- Mirror! Creates a 6x3 foot reflective surface. This is a spell of Light Magic. Cost: 15 mana. Duration: 1 minute. Range: 10 feet. Cast Time: 1 second. Cool Down: N/A.
Spirit
- Minor Aura Lance. Fires a blast of spiritual energy at your target. Does no physical damage, but causes disruption of the target’s aura. Reduces resistance to all spell types. This is a spell of Spirit. Cost: 168 mana. Duration: 1 hour. Range: 100 feet. Cast Time: 10 seconds. Cooldown: 1 day.
Richter’s Skill Rank Bonuses
1) Herb Lore
Novie: Can detect one trait from picked herbs.
Initiate: Can detect two traits from picked herbs. Can avoid one negative trait when ingesting
Apprentice: Can detect three traits from picked herbs. Can avoid two negative traits when ingesting
2) Pierce the Veil
Novice: Can see hidden traps
Initiate: Can see hidden compartments
3) Trade
Novice: Can “smell” a deal
Initiate: 5% better prices, buying and selling
Apprentice: 10% better prices, buying and selling. Can find black markets.
4) Portal Construction
Novice: Can travel only between two points on the same ley line.
Initiate: can create portals to allow travel between any two points on the same type of ley line.
Apprentice: Can create a portal with multiple exit points. This can only be built at a Place of Power. The number of destination points is determined by the number of ley lines present.
5) Enchanting
Novice: Can add an enchantment to an item while it is being created.
Initiate: You now will gain more charges when recharging with a soul stone. Items you enchant now have their enchantment potential increased by +2. For each new rank in Enchanting that you achieve, encha
ntment potential will increase by another two points. You can now add enchantments to already created items, albeit with an 80% penalty to effectiveness.
Apprentice: You can now enchant scrolls based on spells that you already know. Items that you enchant with a finite number of charges will now have +10 charges. For each new rank you obtain in Enchanting, you will get another +10 charges. You can now add enchantments to already created items, albeit with an 60% penalty to effectiveness.
6) Tracking
Novice: You can now follow tracks and spoor to find your quarry.
Initiate: Your sense of smell is now heightened. You can track an enemy by scent if you have a piece of clothing or an item they were recently in contact with.
7) Archery
Novice: Increased ability to wield a bow
Initiate: 50% chance to retrieve special arrows after they have been shot.
Richter and Alma’s Status Pages
Name: Richter
Age: 24
Level: 25, 25%
Health: 589 Mana: 454 Stamina: 300
Strength: 32
Agility: 32
Dexterity: 38
Constitution: 41
Endurance: 30
Intelligence: 41
Wisdom: 24
Charisma: 24
Luck: 17
Abilities:
Limitless
Gift of Tongues
Fast Learner
Bounty of Life
Psi Bond
Qualities:
Resolute
Honorable
Implacable
Skills:
Herb Lore Lvl 40; 47% to next level
Alchemy Lvl 2; 48%% to next level
Enchantment Lvl 28; 0% to next level
Crafting Lvl 1; 0% to next level
Smithing Lvl 1; 0% to next level
Analyze Lvl 9; 11% to next level
Pierce the Veil Lvl 23; 54% to next level
Stealth Lvl 13; 61% to next level
Traps Lvl 22; 22% to next level
Trap Disarm Lvl 22; 18 to next level
Tracking Lvl 15; 23% to next level
Riding Lvl 7; 76% to next level
Archery Lvl 11; 48% to next level
Imbue Arrow Lvl 7; 9% to next level
Focus Lvl 4; 47% to next level
Double Shot Lvl 2; 11% to next level,
Drill Shot Lvl 2; 81% to next level
Swordsmanship Lvl 1; 43% to next level
Small Blades Lvl 6; 12% to next level
Unarmed Combat Lvl 1; 78% to next level
Pressure Points Lvl 1; 0% to next level
Dual Wield Lvl 1; 0% to next level
Light Armor Lvl 10; 72% to next level
Grace in Combat Lvl 8; 12% to next level
Dual Cast Lvl 6; 68% to next level
Air Magic Lvl 12; 17% to next level
Life Magic Lvl 7; 53% to next level
Earth Magic Lvl 6; 11% to next level
Water Magic Lvl 5; 74% to next level
Dark Magic Lvl 8; 94% to next level
Light Magic Lvl 7; 37% to next level
Fire Magic Lvl 6; 74% to next level
Map Making Lvl MAX
Trade Lvl 13; 0% to next level
War Leader Lvl 3, 51% to next level
Portal Construction Apprentice
Lore Lvl 1
Marks:
Master of Mist Village
Blood Oath
Forge of Heavens
Resistances:
Air 50%
Life 50%
Mental 35%
Spiritual 15%
Race: Human (Chaos Seed)
Reputation: Lvl 3 “You seem like someone worthy of my attention.”
Alignment: Neutral
Language: All
Name: Alma
Level: 21, 43%
Health: 310 Mana: 403 Stamina: 310
(Unused level points: 1)
Abilities:
Psi Bond – Lvl 3, points to next level: 3
Psi Blast – Lvl 2, points to next level: 2
Brain Drain – Lvl 6, points to next level: 6
Can use:
Air Magic
Life Magic
Resistances:
Mental: 100%
Air: 50%
Life: 50%
Race: Psi Dragonling
Table of Contents
THE LIGHT COURT
CHAPTER 1
CHAPTER 2
CHAPTER 3
CHAPTER 4
CHAPTER 5
CHAPTER 6
CHAPTER 7
CHAPTER 8
CHAPTER 9
CHAPTER 10
CHAPTER 11
CHAPTER 12
CHAPTER 13
CHAPTER 14
CHAPTER 15
CHAPTER 16
CHAPTER 17
CHAPTER 18
CHAPTER 19
CHAPTER 20
CHAPTER 21
CHAPTER 22
CHAPTER 23
INDEX
Richter’s Spells
Richter’s Skill Rank Bonuses
Richter and Alma’s Status Pages