"The ships? Steer small, you copper-plated numbskulls! Think this is a canoe? How can they aim below with you barging around that way? Oh, yes, the ships. Well, Demero started moving seamen from the Beesee area over to a lake northwest of Namcush. A fair-sized lake, and the Dam People helped dredge a big outlet. They're working with us now, you know. Lot been happening since you went off" gypsying down south." He aimed an affectionate cuff at Hiero's head, which would have stunned him if it had landed, then went back to bellowing at the men who manned the twin steering wheels. In a moment he was talking to Hiero again.
"None of this stuff is new. God alone knows where the knowledge got dredged up from, but it was pretty complete. Ail we had to do was ask a question and the answers came quickly. The Abbey files, I suppose. They gave us everything. How to build the damned things, how to build the engines. They call them 'high-compression steam engines,' and we blew up a couple before we got the hang of it. No one got killed, though. The old ships, the ones we copied, were built the same way, but with iron sheathing. We had no way of getting all that iron, at least not fast. But we got the formula for this ceramic, like a pottery dish but twenty times as hard, and it works fine. Now that I think of it, I'm kind of glad we didn't have the iron. That lousy electric thing on those Unclean ships would have fried us all, maybe.
"Anyway, we got five of them built, the Dam People opened their sluices, and down the river to Namcush we came, early one morning, let's see, about three weeks ago. We towed two regiments in barges along behind and we had that town in one half hour. Not one ship got away. Not too many of the Unclean were there, but a lot of crooked traders, frontier scum, and some just plain pirates. We threw everyone into a prison and interrogated the hell out of all of them. We hanged the pirates and locked up all the ships of the others. No way the Unclean were going to get warned. Then we began to move down the coast to this place. We couldn't tow all those sailing ships, so we had to move fairly slowly for the others to keep up. And here we are. What's that, son?"
A teen-aged boy had appeared from aft and stood at the salute.
"Signal from the admiral, sir. Move slowly in toward the town and conform to his movements. He is going to pass the troops through our line and start them landing while we give any cover needed."
"Right. Cease fire and wait for commands below there." He straightened from the voice tube and for the first time stared hard at the Children of the Wind. "Your friends are going to have front-row seats, old buddy. One big tough, two young toughs, and a real cutie. Now, where did you find them? Never saw or heard of anything remotely like them, and I know more than most about Leemutes—sorry, aliens."
His admiration as his twinkling black eyes roved over M'reen's supple shape was so obvious that it transcended the barrier of species. The young priestess bridled.
"Down, boy," Hiero said. "The young lady you are leering at was solely in charge and responsible for ruining those two loads of Unclean, who otherwise would have happily blown your little toy boat here completely out of existence. Shall I turn her loose on you instead?"
Per Edard's eyes widened at this astounding comment, but he knew Hiero too well to doubt a word of it. Instead, he bowed and addressed the four catfolk formally.
"I am honored to meet such brave warriors, the friends of my old companion. Please accept the thanks of all of us for your destruction of our mutual foes. You will receive more formal thanks later from our chiefs and wise ones. In the meantime, you are our honored guests and allies. Anything that we can do for you will be done at once. You have only to ask."
Hiero translated and waited to see who would answer. It was B'uorgh, which made sense. The big war chief was the senior, despite M'reen's rank in the Pride structure.
We thank you in turn. We have corns far to help our friend Hiero and his people. We wish to be led to battle against those you call the Unclean. Our name for them is worse. May we soon talk to you with our minds in true friendship. Meanwhile, is there any way we can breathe clean air? These stinks from that town and this floating thing are choking us. We ask only if this is possible. If not, we can endure. We will eat and drink when you do, go where you go, fight when you fight, and, if necessary, die when you die.
As he translated the answer, Hiero could see that Edard was impressed in spite of himself.
"Please tell them, Hiero, that I'll get them on one of the outer picket ships as soon as I can. The air should be clean out on the sound, and those are sailing craft, so they won't have the engine-room coal dust and oil to contend with. We have plenty of lignite coal, but even I think it stinks. Eight now I have to cover this landing. Here come the Guards going ashore."
While Hiero spoke again to his friends, they all watched as the Metz Frontier Guards sailed through the armored steamships and cautiously approached the rotting wharves in front of them. There was no talking now; all stood silent, waiting to see if there were any counterattack coming. Hiero tried to reach out: with his mind and learned something new. The mind shield that the Abbeys were using to guard their war fleet blanketed his own powers as well. He could neither send nor receive on any mental band beyond the limits of the ship! He mentioned this to Per Maluin in a low voice.
"Yeah, that's right. Abbot Demero told me about you, Hiero. I sort of gathered you had become the grand champion of the world at this sort of thing in the last year or so. Well, we have a lot of people trying to do the same trick now ourselves. And, man, are they going to be glad to have you back! But that's by the by. When we got these shields for the fleet, the top people, which means the Council, of course, decided that we might just have one or two nasties in our own. ranks. As a result, this thing clamps down on everyone, so no one has a chance to pass any little leaks which might get us killed in an emergency. Get it?"
Hiero nodded, and they returned to watching the disciplined ranks of the Abbey infantry disembark and scatter out through the smoke-laden streets toward the inner part of Neeyana. Aside from distant screams which came dimly to them through the haze and the crackle of fires burning nearby, there was no sound. No evidence of any enemy action, organized or otherwise, was apparent. A second sailing ship, a two-masted coaster like the first, appeared and unloaded troops. Officers, several of whom Hiero recognized, gave quiet orders on the foreshore and then followed their men inland. One ship after another disembarked its human cargo, until Hiero estimated that at least two full regiments, perhaps four thousand men, had gone ashore. He watched, somewhat jealously, as they passed. He had the rank of Major (Reserve) in the Scouts, the elite of all the Abbey forces; hence he found himself wishing— childishly, as he reminded himself—that he were going in with them. Part of this feeling, he knew, was simply the trained reaction of a professional soldier on seeing others going into battle. But he was wise enough to know that there was more to it than that. For more than a year now he had been alone, in the sense that none of his own people had been with him. He had journeyed thousands of leagues and found new friends, a mate, new rank, new everything. But all had been new, and what he really was feeling now was simple homesickness. As the bronzed files padded down the narrow gangplanks and vanished into the murk, he simply wanted to be one of them, to be a part of the master unit that he had been trained to serve-—the hive, the swarm, the legion, the corps. His feeling was as old as mankind, and he had no way of knowing that a legionary of the Imperial Tenth, stuck at Vindobonum, watching his cohort cross the Danube to take on a swarm of Gothic horse, had felt the same sensation.
However, he was not simply a soldier. He was a priest. He made a silent orison of thanks to God and also silently confessed to pride and ingratitude for the many blessings he had received. He knew that the discontent which had welled up in his soul was unjust and based on pride. He had been blessed in many ways, far more than he deserved, and he admitted that he had less than no right to his feelings. But—oh, how he longed to be with those silent files!
His reverie was interrupted by a stiffening of all those on the brid
ge. Someone had entered by the rear companionway—in fact, several persons. But the man who came first riveted all eyes. He was not young and he was almost bald, a rare thing for a Metz. He might have been an old fifty or a young sixty and was clean-shaven. He wore no band and visor, but on his left breast was a badge with the fouled anchor and the sailing ship, only this time in gold. His iron face, seamed with scars, acknowledged Maluin's palm-up salute with a nod. He wore the same simple leather they all did, and a short hanger hung by his side. No one had any doubt that the Man had arrived. He turned quickly to Hiero and answered the salute with his own at once.
"Per Desteen? Congratulations on being here at all. Justus Berain, for my sins, the commander of this squadron. I have heard strange things about you—" He paused. "—and your friends here. Do I understand that the Unclean vermin destroyed themselves through your efforts? Let's have the story."
It took a while. After Hiero had formally introduced the Children of the Wind and all the mutual compliments were over, the admiral began to pick their brains. While he did so, messengers and couriers came and went, interrupting the interrogation at spasmodic intervals.
Hiero listened as they reported and formed his own opinion of what was going on. There seemed, from what he could gather, to be little fighting. The town had emptied itself in a very short time and in what appeared to have been a panic-stricken rout. The Abbey troops were all reporting in with no trouble. A few of the enemy Leemutes had shown fight and had been disposed of in short order. None of the Unclean wizards, the Masters of the Circles, had been glimpsed, but there were many corpses and hundreds of terrified civilians of both sexes. Some looting had been going on but was being put down with a firm hand.
"If I may suggest it, sir," Hiero said, "have the officers interrogate for headquarters locations and also personnel. This was a pretty big base, and they can't have had much time to destroy things. There aren't that many of the real top scum altogether, you know. They had to have lots of clerks and lower staff types. We could learn a lot. But they'll probably be underground, so for God's sake, tell our men to be careful if they go down to look."
Berain looked at him in silence for a moment. He was not used to junior officers who spoke quite so firmly. Hiero hardly noticed. He was the prince of D'alwah, and what he had been through in the last year made him the equal of anyone. Already he had turned away to look at the burning town. Per Maluin noticed and held his breath, waiting for an explosion. But Justus Berain was not the admiral for nothing. A slight smile touched the comers of the iron mouth; that was all.
"Quite right, Per Desteen. Should have thought of it myself. Are you in good enough shape to go ashore? I can give you a squad, and you might have a better idea where to look than most of us."
In minutes it was arranged, and Hiero eagerly led ashore, the four Children of the Wind padding behind him, ten Metz borderers and an NCO in turn following them. Led through the smoke by a young lieutenant, they were at the central square of Neeyana in no time, despite the smoke and confusion all about. Over a hundred prisoners were huddled under guard in the middle of the square. As soon as Hiero had identified himself, he began to look them over, both with his eyes and with his probing mind.
He suddenly pointed to one figure, a tall man who seemed to be trying to shield himself behind some others. Get that one and strip him. He is trying to hide and he wears one of the metal things around his neck.
Before the fascinated gaze of the Metz soldiers, the four catfolk fell upon the cringing shape and shredded its leather harness in seconds. One more of the blue-metaled pendants and its chain were handed to Hiero, who crushed the thing underfoot, his gaze fixed on the Unclean officer as he did so. He spoke in batwah.
"Tell me no lies, Master of the Second Level. You have one chance for life and one only. Where is the Central Vault? Where are the records kept? You have only a second between yourself and eternity."
The Unclean officer might have fought in open combat. He was evil but not a complete craven. But being suddenly assaulted by the awful catfolk, being stripped, and having his disguise and his shield removed in public-—all this was too much. With a sob, he prostrated himself at the feet of Hiero.
"Mercy!" He embraced Hiero's sandals until the priest spumed him away.
"You shall have life as long as not one lie crosses your dirty lips. Answer my questions."
It was better than might have been hoped. Though no adept, the wretched man had been third in command of the city's military force and he knew much. With a rope around his neck, he led the squad, Hiero, and the catfolk to a small door, sunk in the side of a nearby stone tower. They had to force the lock. Then, as Hiero had expected, they found themselves at the top of a winding stair. Worn and slippery steps led down into darkness.
The party waited for a moment while torches were procured, and then, with the prisoner in the lead, they began to file downward, weapons held at the ready. Down wound the stairs and down. There were landings, but no doors issued off them. Down, until Hiero knew they were far below ground level. Now bluish fluors appeared, and they crushed out the smoking torches. They had emerged in a damp stone corridor which ran in both directions, off into shadowed distances. The dim blue light of the fluors, set in the ceiling at long intervals, revealed nothing. No one had to be told to keep silence. Hiero prodded the prisoner with his spear point. The gesture was enough, and the man turned to the left and marched numbly off. Silently except for an occasional clink of metal and the faint scrape of leather, the others followed.
They had come a long way and found nothing save emptiness before them when Hiero suddenly halted everyone by raising his left hand. His mind could touch something. With a grimace of disgust, he realized what it was. He led off again at a run, prodding the captive before him ruthlessly. They burst suddenly into a larger room, a great oval, around which were set many barred doors. And the doors were all open. From them came a stench of death and decay which made the entire party retch. One quick glance in each cell was enough. Men, women, even children— here were the choicest captives of the Unclean. All were chained and all were dead. The savage blows and sword cuts which had so recently killed them were in all probability the kindest death they could have asked for after their torment. Hiero had caught the last flicker of a dying brain back down the buried corridor.
"Fresh wounds, sir," the NCO said. "They must have just got it."
"Yes, and we'll follow. Look sharp, now. The tunnel goes straight out the other side. This scum here says that their main Council Chambers are just ahead, so—watch it!"
The few pale chiefs of the Unclean, no more than three in number, who had not been able to flee on the surface, had waited just a little too long to try the secret exit tunnels. Had they not paused in one last spasm of sadistic cruelty to slay the helpless captives in their chains, they might have gotten away. When Hiero and his pack burst into the great room at their heels, they had not yet opened the far door, which was hidden behind an arras. Instead, they were engaged in trying to destroy the great wire screen. Though its moving lights were all dark now, that nerve center of the Yellow Circle was an obsession with them, and they had not realized that a foe so deadly might follow them so soon. Their gray robes dabbled with the blood of their victims, they turned to fight. Their weapons were hardly raised when the Children of the Wind were upon them. Then three limp shapes lay-in their own filthy gore, while Hiero looked about him and tried to imagine what he had found.
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10 - Of Musterings in the North
The Most Reverend Kulase Demero, Abbot Supreme of the Metz Republic and General-in-Chief of its armies, was a busy man. His lean, bronzed face was worn with care, and he slept little. His temper, never all that equable, was now tinder-dry, and woe betide any hapless subordinate who wasted his time.
At the moment, he was in council and he was having difficulties, both in keeping his temper and in understanding what he simply had to understand. Not for the first nor for the fiftieth ti
me, he wished that Brother Aldo, the Elevener chief and his secret friend and ally for years, were present. The abbot had a fine mind, and so, no doubt, did this being before him, but one was human and the other was not! The abbot could use his mental powers and exchange thoughts as well as any man in the Republic. But only with men!
He sighed and once more tried to grasp what the other was telling him. Charoo, the chief engineer—for want of a better phrase—of the Dam People, was not all that easy to understand.
Charoo was as tall as the old human, even crouching on his haunches, and far vaster in bulk. His blunt, chisel-toothed head was keglike, and the small, short-furred ears were laid back tight against the long skull. He wore no clothes and needed none, being clothed in dark brown, rippling fur from his head to the base of the great, naked, paddle-shaped tail. He waved his clawed hands now, curiously delicate for the great bulk of his body, and his bright, beady eyes glittered as he tried once more to explain his thought to the man. A wave of pungent musk eddied from his body, and Demero managed to avoid coughing only with difficulty. The scent of castor filled the small room as it would have one of Charoo's own lodges out on a distant lake.
Cannot—indescribable—make evil things go away if not—unknown thought—improbable image—water. Water people not—negative something movement—we must—thought of a specific place—negative again—cannot leave. Must be HERE—positive thought now. Silence.
The great, mutated beavers had appeared like many other creatures, soon after The Death. Shy and unaggressive, they had steadily spread over the remote, northern lakes. Slowly, as they occasionally helped stranded hunters or returned lost infants, the people of the Metz learned to respect them, and a system of silent barter had existed in areas where the two cohabited for many years. No Metz would have dreamed of harming one of the Dam People, but they were not exactly friends, either. Each kept to its kind. Humans avoided their lakes out of courtesy, and the great rodents did not frequent the Metz towns. They traded timber and roots for knives, tools, and vegetables, but that was all. That they were highly intelligent was well known, though only recently had it been realized that they had a written language.
Hiero Desteen: 02 - The Unforsaken Hiero Page 21