The Martian Megapack

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The Martian Megapack Page 100

by Edgar Rice Burroughs


  They came, heavily guarded, to the foot of the steps leading to the throne and there they stopped and the leader turned toward the others of Manator and raising high his right hand displayed a jeweled dagger. “We found it,” he said, “even where I-Gos said that we would find it,” and he looked menacingly upon O-Tar.

  “A-Kor, jeddak of Manator!” cried a voice, and the cry was taken up by a hundred hoarse-throated warriors.

  “There can be but one jeddak in Manator,” said the chief who held the dagger; his eyes still fixed upon the hapless O-Tar he crossed to where the latter stood and holding the dagger upon an outstretched palm proffered it to the discredited ruler. “There can be but one jeddak in Manator,” he repeated meaningly.

  O-Tar took the proffered blade and drawing himself to his full height plunged it to the guard into his breast, in that single act redeeming himself in the esteem of his people and winning an eternal place in The Hall of Chiefs.

  As he fell all was silence in the great room, to be broken presently by the voice of U-Thor. “O-Tar is dead!” he cried. “Let A-Kor rule until the chiefs of all Manator may be summoned to choose a new jeddak. What is your answer?”

  “Let A-Kor rule! A-Kor, Jeddak of Manator!” The cries filled the room and there was no dissenting voice.

  A-Kor raised his sword for silence. “It is the will of A-Kor,” he said, “and that of the Great Jed of Manatos, and the commander of the fleet from Gathol, and of the illustrious John Carter, Warlord of Barsoom, that peace lie upon the city of Manator and so I decree that the men of Manator go forth and welcome the fighting men of these our allies as guests and friends and show them the wonders of our ancient city and the hospitality of Manator. I have spoken.” And U-Thor and John Carter dismissed their warriors and bade them accept the hospitality of Manator. As the room emptied Djor Kantos reached the side of Tara of Helium. The girl’s happiness at rescue had been blighted by sight of this man whom her virtuous heart told her she had wronged. She dreaded the ordeal that lay before her and the dishonor that she must admit before she could hope to be freed from the understanding that had for long existed between them. And now Djor Kantos approached and kneeling raised her fingers to his lips.

  “Beautiful daughter of Helium,” he said, “how may I tell you the thing that I must tell you—of the dishonor that I have all unwittingly done you? I can but throw myself upon your generosity for forgiveness; but if you demand it I can receive the dagger as honorably as did O-Tar.”

  “What do you mean?” asked Tara of Helium. “What are you talking about—why speak thus in riddles to one whose heart is already breaking?”

  Her heart already breaking! The outlook was anything but promising, and the young padwar wished that he had died before ever he had had to speak the words he now must speak.

  “Tara of Helium,” he continued, “we all thought you dead. For a long year have you been gone from Helium. I mourned you truly and then, less than a moon since, I wed with Olvia Marthis.” He stopped and looked at her with eyes that might have said: “Now, strike me dead!”

  “Oh, foolish man!” cried Tara. “Nothing you could have done could have pleased me more. Djor Kantos, I could kiss you!”

  “I do not think that Olvia Marthis would mind,” he said, his face now wreathed with smiles. As they spoke a body of men had entered the throne room and approached the dais. They were tall men trapped in plain harness, absolutely without ornamentation. Just as their leader reached the dais Tara had turned to Gahan, motioning him to join them.

  “Djor Kantos,” she said, “I bring you Turan the panthan, whose loyalty and bravery have won my love.”

  John Carter and the leader of the new come warriors, who were standing near, looked quickly at the little group. The former smiled an inscrutable smile, the latter addressed the Princess of Helium. “‘Turan the panthan!’” he cried. “Know you not, fair daughter of Helium, that this man you call panthan is Gahan, Jed of Gathol?”

  For just a moment Tara of Helium looked her surprise; and then she shrugged her beautiful shoulders as she turned her head to cast her eyes over one of them at Gahan of Gathol.

  “Jed or panthan,” she said; “what difference does it make what one’s slave has been?” and she laughed roguishly into the smiling face of her lover.

  * * * *

  His story finished, John Carter rose from the chair opposite me, stretching his giant frame like some great forest-bred lion.

  “You must go?” I cried, for I hated to see him leave and it seemed that he had been with me but a moment.

  “The sky is already red beyond those beautiful hills of yours,” he replied, “and it will soon be day.”

  “Just one question before you go,” I begged.

  “Well?” he assented, good-naturedly.

  “How was Gahan able to enter the throne room garbed in O-Tar’s trappings?” I asked.

  “It was simple—for Gahan of Gathol,” replied The Warlord. “With the assistance of I-Gos he crept into The Hall of Chiefs before the ceremony, while the throne room and Hall of Chiefs were vacated to receive the bride. He came from the pits through the corridor that opened behind the arras at the rear of the throne, and passing into The Hall of Chiefs took his place upon the back of a riderless thoat, whose warrior was in I-Gos’ repair room. When O-Tar entered and came near him Gahan fell upon him and struck him with the butt of a heavy spear. He thought that he had killed him and was surprised when O-Tar appeared to denounce him.”

  “And Ghek? What became of Ghek?” I insisted.

  “After leading Val Dor and Floran to Tara’s disabled flier which they repaired, he accompanied them to Gathol from where a message was sent to me in Helium. He then led a large party including A-Kor and U-Thor from the roof, where our ships landed them, down a spiral runway into the palace and guided them to the throne room. We took him back to Helium with us, where he still lives, with his single rykor which we found all but starved to death in the pits of Manator. But come! No more questions now.”

  I accompanied him to the east arcade where the red dawn was glowing beyond the arches.

  “Good-bye!” he said.

  “I can scarce believe that it is really you,” I exclaimed. “Tomorrow I will be sure that I have dreamed all this.”

  He laughed and drawing his sword scratched a rude cross upon the concrete of one of the arches.

  “If you are in doubt tomorrow,” he said, “come and see if you dreamed this.”

  A moment later he was gone.

  JETAN, OR MARTIAN CHESS

  For those who care for such things, and would like to try the game, I give the rules of Jetan as they were given me by John Carter. By writing the names and moves of the various pieces on bits of paper and pasting them on ordinary checkermen the game may be played quite as well as with the ornate pieces used upon Mars.

  THE BOARD: Square board consisting of one hundred alternate black and orange squares.

  THE PIECES: In order, as they stand upon the board in the first row, from left to right of each player.

  Warrior: 2 feathers; 2 spaces straight in any direction or combination.

  Padwar: 2 feathers; 2 spaces diagonal in any direction or combination.

  Dwar: 3 feathers; 3 spaces straight in any direction or combination.

  Flier: 3 bladed propellor; 3 spaces diagonal in any direction or combination; and may jump intervening pieces.

  Chief: Diadem with ten jewels; 3 spaces in any direction; straight or diagonal or combination.

  Princess: Diadem with one jewel; same as Chief, except may jump intervening pieces.

  Flier: See above.

  Dwar: See above.

  Padwar: See above.

  Warrior: See above.

  And in the second row from left to right:

  Thoat: Mounted warrior 2 feathers; 2 spaces, one straight and one diagonal in any direction.

  Panthans: (8 of them): 1 feather; 1 space, forward, side, or diagonal, but not backward.

  T
hoat: See above.

  The game is played with twenty black pieces by one player and twenty orange by his opponent, and is presumed to have originally represented a battle between the Black race of the south and the Yellow race of the north. On Mars the board is usually arranged so that the Black pieces are played from the south and the Orange from the north.

  The game is won when any piece is placed on same square with opponent’s Princess, or a Chief takes a Chief.

  The game is drawn when either Chief is taken by a piece other than the opposing Chief, or when both sides are reduced to three pieces, or less, of equal value and the game is not won in the ensuing ten moves, five apiece.

  The Princess may not move onto a threatened square, nor may she take an opposing piece. She is entitled to one ten-space move at any time during the game. This move is called the escape.

  Two pieces may not occupy the same square except in the final move of a game where the Princess is taken.

  When a player, moving properly and in order, places one of his pieces upon a square occupied by an opponent piece, the opponent piece is considered to have been killed and is removed from the game.

  The moves explained. Straight moves mean due north, south, east, or west; diagonal moves mean northeast, southeast, southwest, or northwest. A Dwar might move straight north three spaces, or north one space and east two spaces, or any similar combination of straight moves, so long as he did not cross the same square twice in a single move. This example explains combination moves.

  The first move may be decided in any way that is agreeable to both players; after the first game the winner of the preceding game moves first if he chooses, or may instruct his opponent to make the first move.

  Gambling: The Martians gamble at Jetan in several ways. Of course the outcome of the game indicates to whom the main stake belongs; but they also put a price upon the head of each piece, according to its value, and for each piece that a player loses he pays its value to his opponent.

  6 Approximately 814 Earth Miles.

  7 Those who have read John Carter’s description of the Green Martians in A Princess of Mars will recall that these strange people could exist for considerable periods of time without food or water, and to a lesser degree is the same true of all Martians.

  8 About 8:30 P. M. Earth Time.

  9 About 1:00 A. M. Earth Time.

  A GLOSSARY OF NAMES AND TERMS USED IN ERB’S MARTIAN BOOKS

  Aaanthor. A dead city of ancient Mars.

  Aisle of Hope. An aisle leading to the court-room in Helium.

  Apt. An Arctic monster. A huge, white-furred creature with six limbs, four of which, short and heavy, carry it over the snow and ice; the other two, which grow forward from its shoulders on either side of its long, powerful neck, terminate in white, hairless hands with which it seizes and holds its prey. Its head and mouth are similar in appearance to those of a hippopotamus, except that from the sides of the lower jawbone two mighty horns curve slightly downward toward the front. Its two huge eyes extend in two vast oval patches from the centre of the top of the cranium down either side of the head to below the roots of the horns, so that these weapons really grow out from the lower part of the eyes, which are composed of several thousand ocelli each. Each ocellus is furnished with its own lid, and the apt can, at will, close as many of the facets of his huge eyes as he chooses. (See The Warlord of Mars.)

  Astok. Prince of Dusar.

  Avenue of Ancestors. A street in Helium.

  Banth. Barsoomian lion. A fierce beast of prey that roams the low hills surrounding the dead seas of ancient Mars. It is almost hairless, having only a great, bristly mane about its thick neck. Its long, lithe body is supported by ten powerful legs, its enormous jaws are equipped with several rows of long needle-like fangs, and its mouth reaches to a point far back of its tiny ears. It has enormous protruding eyes of green. (See The Gods of Mars.)

  Bar Comas. Jeddak of Warhoon. (See A Princess of Mars.)

  Barsoom. Mars

  Black pirates of Barsoom. Men six feet and over in height. Have clear-cut and handsome features; their eyes are well set and large, though a slight narrowness lends them a crafty appearance. The iris is extremely black while the eyeball itself is quite white and clear. Their skin has the appearance of polished ebony. (See The Gods of Mars.)

  Calot. A dog. About the size of a Shetland pony and has ten short legs. The head bears a slight resemblance to that of a frog, except that the jaws are equipped with three rows of long, sharp tusks. (See A Princess of Mars.)

  Carter, John. Warlord of Mars.

  Carthoris of Helium. Son of John Carter and Dejah Thoris.

  Dak Kova. Jed among the Warhoons (later jeddak).

  Darseen. Chameleon-like reptile.

  Dator. Chief or prince among the First Born.

  Dejah Thoris. Princess of Helium.

  Djor Kantos. Son of Kantos Kan; padwar of the Fifth Utan.

  Dor. Valley of Heaven.

  Dotar Sojat. John Carter’s Martian name, from the surnames of the first two warrior chieftains he killed.

  Dusar. A Martian kingdom.

  Dwar. Captain.

  Ersite. A kind of stone.

  Father of Therns. High Priest of religious cult.

  First Born. Black race; black pirates.

  Kar Komak. Odwar of Lotharian bowmen.

  Gate of Jeddaks. A gate in Helium.

  Gozava. Tars Tarkas’ dead wife.

  Gur Tus. Dwar of the Tenth Utan.

  Haad. Martian mile.

  Hal Vas. Son of Vas Kor the Dusarian noble.

  Hastor. A city of Helium.

  Hekkador. Title of Father of Therns.

  Helium. The empire of the grandfather of Dejah Thoris.

  Holy Therns. A Martian religious cult.

  Hortan Gur. Jeddak of Torquas.

  Hor Vastus. Padwar in the navy of Helium.

  Horz. Deserted city; Barsoomian Greenwich.

  Illall. A city of Okar.

  Iss. River of Death. (See A Princess of Mars.)

  Issus. Goddess of Death, whose abode is upon the banks of the Lost Sea of Korus. (See The Gods of Mars.)

  Jav. A Lotharian.

  Jed. King.

  Jeddak. Emperor.

  Kab Kadja. Jeddak of the Warhoons of the south.

  Kadabra. Capital of Okar.

  Kadar. Guard.

  Kalksus. Cruiser; transport under Vas Kor.

  Kantos Kan. Padwar in the Helium navy.

  Kaol. A Martian kingdom in the eastern hemisphere.

  Kaor. Greeting.

  Karad. Martian degree.

  Komal. The Lotharian god; a huge banth.

  Korad. A dead city of ancient Mars. (See A Princess of Mars.)

  Korus. The Lost Sea of Dor.

  Kulan Tith. Jeddak of Kaol. (See The Warlord of Mars.)

  Lakor. A thern.

  Larok. A Dusarian warrior; artificer.

  Lorquas Ptomel. Jed among the Tharks. (See A Princess of Mars.)

  Lothar. The forgotten city.

  Marentina. A principality of Okar.

  Matai Shang. Father of Therns. (See The Gods of Mars.)

  Mors Kajak. A jed of lesser Helium.

  Notan. Royal Psychologist of Zodanga.

  Nutus. Jeddak of Dusar.

  Od. Martian foot.

  Odwar. A commander, or general.

  Okar. Land of the yellow men.

  Old Ben (or Uncle Ben). The writer’s body-servant (coloured).

  Omad. Man with one name.

  Omean. The buried sea.

  Orluk. A black and yellow striped Arctic monster.

  Otz Mountains. Surrounding the Valley Dor and the Lost Sea of Korus.

  Padwar. Lieutenant.

  Panthan. A soldier of fortune.

  Parthak. The Zodangan who brought food to John Carter in the pits of Zat Arras. (See The Gods of Mars.)

  Pedestal of Truth. Within the courtroom of Helium.

  Phaidor. Daughter of Matai Shang. (See
The Gods of Mars.)

  Pimalia. Gorgeous flowering plant.

  Plant men of Barsoom. A race inhabiting the Valley Dor. They are ten or twelve feet in height when standing erect; their arms are very short and fashioned after the manner of an elephant’s trunk, being sinuous; the body is hairless and ghoulish blue except for a broad band of white which encircles the protruding, single eye, the pupil, iris and ball of which are dead white. The nose is a ragged, inflamed, circular hole in the centre of the blank face, resembling a fresh bullet wound which has not yet commenced to bleed. There is no mouth in the head. With the exception of the face, the head is covered by a tangled mass of jet-black hair some eight or ten inches in length. Each hair is about the thickness of a large angleworm. The body, legs and feet are of human shape but of monstrous proportions, the feet being fully three feet long and very flat and broad. The method of feeding consists in running their odd hands over the surface of the turf, cropping off the tender vegetation with razor-like talons and sucking it up from two mouths, which lie one in the palm of each hand. They are equipped with a massive tail about six feet long, quite round where it joins the body, but tapering to a flat, thin blade toward the end, which trails at right angles to the ground. (See The Gods of Mars.)

  Prince Soran. Overlord of the navy of Ptarth.

  Ptarth. A Martian kingdom.

  Ptor. Family name of three Zodangan brothers.

  Sab Than. Prince of Zodanga. (See A Princess of Mars.)

  Safad. A Martian inch.

  Sak. Jump.

  Salensus Oll. Jeddak of Okar. (See The Warlord of Mars.)

  Saran Tal. Carthoris’ major-domo.

  Sarkoja. A green Martian woman. (See A Princess of Mars.)

  Sator Throg. A Holy Thern of the Tenth Cycle.

  Shador. Island in Omean used as a prison.

  Silian. Slimy reptiles inhabiting the Sea of Korus.

  Sith. Hornet-like monster. Bald-faced and about the size of a Hereford bull. Has frightful jaws in front and mighty poisoned sting behind. The eyes, of myriad facets, cover three-fourths of the head, permitting the creature to see in all directions at one and the same time. (See The Warlord of Mars.)

  Skeel. A Martian hardwood.

  Sola. A young green Martian woman.

 

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