Excession

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by Iain M. Banks


  Metamathics led to the Mind equivalent of that experience, repeated a million times, magnified a billion times, and then beyond, to configurations of wonder and bliss even the simplest abstract of which the human-basic brain had no conceivable way of comprehending. It was like a drug; an ultimately liberating, utterly enhancing, unadulterably beneficial, overpoweringly glorious drug for the intellect of machines as far beyond the sagacity of the human mind as they were beyond its understanding.

  This was the way the Minds spent their time. They imagined entirely new universes with altered physical laws, and played with them, lived in them and tinkered with them, sometimes setting up the conditions for life, sometimes just letting things run to see if it would arise spontaneously, sometimes arranging things so that life was impossible but other kinds and types of bizarrely fabulous complication were enabled.

  Some of the universes possessed just one tiny but significant alteration, leading to some subtle twist in the way things worked, while others were so wildly, aberrantly different it could take a perfectly first-rate Mind the human equivalent of years of intense thought even to find the one tenuously familiar strand of recognisable reality that would allow it to translate the rest into comprehensibility. Between those extremes lay an infinitude of universes of unutterable fascination, consummate joy and absolute enlightenment. All that humanity knew and could understand, every single aspect, known, guessed at and hoped for in and of the universe was like a mean and base mud hut compared to the vast, glittering cloud-high palace of monumentally exquisite proportions and prodigious riches that was the metamathical realm. Within the infinities raised to the power of infinities that those metamathical rules provided, the Minds built their immense pleasure-domes of rhapsodic philosophical ecstasy.

  That was where they lived. That was their home. When they weren’t running ships, meddling with alien civilisations or planning the future course of the Culture itself, the Minds existed in those fantastic virtual realities, sojourning beyondward into the multi-dimensioned geographies of their unleashed imaginations, vanishingly far away from the single limited point that was reality.

  The Minds had long ago come up with a proper name for it; they called it the Irreal, but they thought of it as Infinite Fun. That was what they really knew it as. The Land of Infinite Fun.

  It did the experience pathetically little justice.

  ... The Sleeper Service promenaded metaphysically amongst the lush creates of its splendid disposition, an expanding shell of awareness in a dreamscape of staggering extent and complexity, like a gravity-free sun built by a jeweller of infinite patience and skill. It is absolutely the case, it said to itself, it is absolutely the case . . .

  There was only one problem with the Land of Infinite Fun, and that was that if you ever did lose yourself in it completely - as Minds occasionally did, just as humans sometimes surrendered utterly to some AI environment - you could forget that there was a base reality at all. In a way, this didn’t really matter, as long as there was somebody back where you came from minding the hearth. The problem came when there was nobody left or inclined to tend the fire, mind the store, look after the housekeeping (or however you wanted to express it), or if somebody or something else - somebody or something from outside, the sort of entity that came under the general heading of an Outside Context Problem, for example - decided they wanted to meddle with the fire in that hearth, the stock in the store, the contents and running of the house; if you’d spent all your time having Fun, with no way back to reality, or just no idea what to do to protect yourself when you did get back there, then you were vulnerable. In fact, you were probably dead, or enslaved.

  It didn’t matter that base reality was petty and grey and mean and demeaning and quite empty of meaning compared to the glorious majesty of the multi-hued life you’d been living through metamathics; it didn’t matter that base reality was of no consequence aesthetically, hedonistically, metamathically, intellectually and philosophically; if that was the single foundation-stone that all your higher-level comfort and joy rested upon, and it was kicked away from underneath you, you fell, and your limitless pleasure realms fell with you.

  It was just like some ancient electricity-powered computer; it didn’t matter how fast, error-free and tireless it was, it didn’t matter how great a labour-saving boon it was, it didn’t matter what it could do or how many different ways it could amaze; if you pulled its plug out, or just hit the Off button, all it became was a lump of matter; all its programs became just settings, dead instructions, and all its computations vanished as quickly as they’d moved.

  It was, also, like the dependency of the human-basic brain on the human-basic body; no matter how intelligent, perceptive and gifted you were, no matter how entirely you lived for the ascetic rewards of the intellect and eschewed the material world and the ignobility of the flesh, if your heart just gave out . . .

  That was the Dependency Principle; that you could never forget where your Off switches were located, even if it was somewhere tiresome. It was the problem that Subliming dispensed with, of course, and it was one of the (usually more minor) reasons that civilisations chose Elderhood; if your course was set in that direction in the first place then eventually that reliance on the material universe came to seem vestigial, untidy, pointless, and even embarrassing.

  It wasn’t the course the Culture had fully embarked upon, at least not yet, but as a society it was well aware of both the difficulties presented by remaining in base reality and the attractions of the Sublime. In the meantime, it compromised, busying itself in the macrocosmic clumsiness and petty, messy profanity of the real galaxy while at the same time exploring the transcendental possibilities of the sacred Irreal.

  It is absolutely the--

  A single signal flicked the great ship’s attention entirely back to base reality:

  xRock End In Tears

  oGSV Sleeper Service.

  Done.

  The ship contemplated the one-word message for what was, for it, a very long time, and wondered at the mixture of emotions it felt. It set its newly manufactured drone-fleet to work in the external environments and re-checked the evacuation schedule.

  Then it located Amorphia - the avatar was wandering bemused through kilometres of tableaux exhibition space that had once been accommodation sections - and instructed it to re-visit the woman Dajeil Gelian.

  IV

  Genar-Hofoen was distinctly unimpressed with his quarters aboard the Battle-Cruiser Kiss The Blade. For one thing, they smelled.

  ~ What is that? he asked, his nose wrinkling. ~ Methane?

  ~ Methane is odourless, Genar-Hofoen, the suit said. ~ I believe the smell you find objectionable may be a mixture of methanal and methylamine.

  ~ Fucking horrible smell, whatever it is.

  ~ I’m sure your mucous membrane receptors will cease to react to it before long.

  ~ I certainly hope so.

  He was standing in what was supposed to be his bedroom. It was cold. It was very big; a ten-metre square - plenty of headroom - but it was cold; he could see his breath. He still wore most of the gelfield suit but he’d detached all but the nape-part of the neck and let the head of the suit flop down over his back so that he could get a fresher impression of his quarters, which consisted of a vestibule, a lounge, a frighteningly industrial-looking kitchen-diner, an equally intimidatingly mechanical bathroom and this so-called bedroom. He was starting to wish he hadn’t bothered. The walls, floor and ceiling of the room were some sort of white plastic; the floor bulged up to create a sort of platform on which a huge white thing lay spread, like a cloud made solid.

  ~ What, he asked, pointing at the bed, ~ is that?

  ~ I think it is your bed.

  ~ I’d guessed. But what is that . . . thing lying on it?

  ~ Quilt? Duvet? Bed-covering.

  ~ What do you want to cover it for? he asked, genuinely confused.

  ~ Well, it’s more to cover you, I think, when you’re asleep, the
suit said, sounding uncertain.

  The man dropped his hold-all onto the shiny plastic floor and went forward to heft the white cloudy thing. It felt quite light. Possibly a little damp, unless the suit’s tactiles were getting confused. He pulled a glove-section back and touched the bed-cover thing with his bare skin. Cold. Maybe damp. ~ Module? Genar-Hofoen said. He’d get its opinion on all this.

  ~ You can’t talk to Scopell-Afranqui directly, remember? the suit said politely.

  ~ Shit, Genar-Hofoen said. He rubbed the material of the bed-cover between his fingers. ~ This feel damp to you, suit?

  ~ A little. Do you want me to ask the ship to patch you through to the module?

  ~ Eh? Oh, no; don’t bother. We moving yet?

  ~ No.

  The man shook his head. ~ Horrible smell, he said. He prodded the bed-cover thing again. He wished now he’d insisted that the module be accommodated on board the ship so that he could live inside it, but the Affronters had said this wasn’t possible; hangar space was at a premium on all three ships. The module had protested, and he’d made supportive noises, but he had been rather entertained by the idea that Scopell-Afranqui would have to stay here while he went zapping off to far-off parts of the galaxy on an important mission. Seemed like a good idea at the time. Now he wasn’t so sure.

  There was a distant growling noise and a tremor underfoot; then there came a jerk that almost threw the human off his feet. He staggered to one side and had to sit down on the bed.

  It made a squelching sound. He stared at it, aghast.

  ~ Now we’re moving, said the suit.

  V

  Singing softly to himself, the man tended the little fire he had started on the floor of the hall, beneath and between the stored ships, arrayed in the blackness like the trunks of enormous trees in a silent, petrified forest. Gestra Ishmethit was surveying his charges in the deep-buried darkness that was Pittance.

  Pittance was a huge irregular lump of matter, two hundred kilometres across at its narrowest point and ninety-eight per cent iron by volume. It was the remnant of a catastrophe which had occurred over four billion years earlier, when the planet of whose core it had been part had been struck by another large body. Expelled from its own solar system by that cataclysm, it had wandered between the stars for a quarter of the life of the universe, uncaptured by any other gravity well but subtly affected by all it passed anywhere near. It had been discovered drifting in deep space a millennium ago by a GCU taking an eccentrically trajectorial course between two stellar systems, it had been given the brief examination its simple and homogeneous composition deserved and then had been left to glide, noted, effectively tagged, untouched, but given the name Pittance.

  When the time came, five hundred years later, to dismantle the colossal war machine the Culture had created in order to destroy that of the Idirans, Pittance had suddenly been found a role.

  Most of the Culture’s warships had been decommissioned and dismantled. A few were retained, demilitarised, to act as express delivery systems for small packages of matter - humans, for example - on the rare occasions when the transmission of information alone was not sufficient to deal with a problem, and an even smaller number were kept intact and operational; two hundred years after the war ended, the number of fully active warcraft was actually smaller than it had been before the conflict began (though, as the Culture’s critics never tired of pointing out, the average - and avowedly completely peaceful - General Contact Unit was more than a match for the vast majority of alien craft it was likely to bump into over the course of its career).

  Never a civilisation to take too many risks, however, and priding itself on the assiduity of its bet-hedging, the Culture had not disposed of all the remaining craft; a few thousand - representing less than a per cent of the original total - were kept in reserve, fully armed save for their usual complement of Displacer-dispatched explosive warheads (a relatively minor weapon system anyway), which they and other craft would manufacture in the event of mobilisation. Most of the mothballed ships were retained within a scattering of Culture Orbitals, chosen so that if there ever was an emergency which the craft would be required to deal with, no part of the greater galaxy would be more than a month or so’s flight away.

  Still guarding against threats and possibilities even it found difficult to specify, some of the Culture’s stored warvessels were harboured not in or around highly populated Orbitals full of life and the comings and goings of cruise ships and visiting GSVs, but in places as far out of the way as it was possible to find amongst the cavernously cold and empty spaces of the great lens; quiet, secret, hidden places; places off the beaten track, places possibly nobody else even knew existed.

  Pittance had been chosen as one of those places.

  The General Systems Vehicle Uninvited Guest and a fleet of accompanying warcraft had been dispatched to rendezvous with the cold, dark, wandering mass. It was found exactly where it had been predicted it ought to be, and work began. Firstly, a series of enormous halls had been hollowed out of its interior, then a precisely weighed and shaped piece of the matter mined from one of those giant hangars had been aimed with millimetric accuracy and fired at Pittance by the GSV, leaving a small new crater on the surface of the world, exactly as though it had been struck by another, smaller, piece of interstellar debris.

  This was done because Pittance wasn’t spinning quite quickly enough or heading in exactly the right direction for the Culture’s purposes; the exquisitely engineered collision made both alterations at once. So Pittance spun a little quicker to provide a more powerful hint of artificial gravity inside and its course was altered just a fraction to deflect it from a star system it would otherwise have drifted through in five and a half thousand years or so.

  A number of giant Displacer units were set within the fabric of Pittance and the warships were safely Displaced, one at a time, into the giant spaces the GSV had created. Lastly, a frightening variety and number of sensory and weapon systems had been emplaced, camouflaged on the surface of Pittance and buried deep underneath it, while a cloud of tiny, dark, almost invisible but apocalyptically powerful devices were placed in orbit about the slowly tumbling mass, also to watch for unwelcome guests, and - if necessary - welcome them with destruction.

  Its work finished, the Uninvited Guest had departed, taking with it most of the iron mined from Pittance’s interior. It left behind a world that - save for that plausible-looking extra crater - seemed untouched; even its overall mass was almost exactly as it had been before, again, minus a little to allow for the collision it had suffered, the debris of which was allowed to drift as the laws of gravity dictated, most of it sailing like lazy shrapnel spinning into space but a little of it - captured by the tiny world’s weak gravitational field - drifting along with it, and so incidentally providing perfect cover for the cloud of black-body sentry devices.

  Watching over Pittance from near its centre was its own quiet Mind, carefully designed to enjoy the quiet life and to take a subdued, passive pride in the feeling of containing, and jealously guarding, an almost incalculable amount of stored, latent, preferably never-to-be-used power.

  The rarefied, specialist Minds in the warships themselves had been consulted like the rest on their fate those five hundred years ago; those in Storage at Pittance had been of the persuasion that preferred to sleep until they might be needed, and been prepared to accept that their sleep might be very long indeed, before quite probably ending in battle and death. What they had all agreed they would prefer would be to be woken only as a prelude to joining the Culture’s ultimate Sublimation, if and when that became the society’s choice. Until then they would be content to slumber in their dark halls, the war gods of past wrath implicitly guarding the peace of the present and the security of the future.

  Meanwhile the Mind of Pittance watched over them, and looked out into the resounding silence and the sun-freckled darkness of the spaces between the stars, forever content and ineffably satisfied with the absen
ce of anything remotely interesting happening.

  Pittance was a very safe place, then, and Gestra Ishmethit liked safe places. It was a very lonely place, and Gestra Ishmethit had always craved loneliness. It was at once a very important place and a place that almost nobody knew or cared about or indeed probably ever would, and that also suited Gestra Ishmethit quite perfectly, because he was a strange creature, and accepted that he was.

  Tall, adolescently gawky and awkward despite his two hundred years, Gestra felt he had been an outsider all his life. He’d tried physical alteration (he’d been quite handsome, for a while), he’d tried being female (she’d been quite pretty, she’d been told), he’d tried moving away from where he’d been brought up (he’d moved half the galaxy away to an Orbital quite different but every bit as pleasant as his home) and he’d tried a life lived adream (he’d been a merman prince in a water-filled space ship fighting an evil machine-hive mind, and according to the scenario was supposed to woo the warrior princess of another clan) but in all the things he’d tried he had never felt anything else than awkward: being handsome was worse than being gangly and bumbling because his body felt like a lie he was wearing; being a woman was the same, and somehow embarrassing, as well, as though it was somebody else’s body he had kidnapped from inside; moving away just left him terrified of having to explain to people why he’d wanted to leave home in the first place, and living in a dream scenario all day and night just felt wrong; he had a horror of immersing himself in that virtual world as completely as his merman did in his watery realm and thus losing hold of what he felt was a tenuous grip on reality at the best of times, and so he’d lived the scenario with the nagging sensation that he was just a pet fish in somebody else’s fish tank, swimming in circles through the prettified ruins of sunken castles. In the end, to his mortification, the princess had defected to the machine hive-mind.

 

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