Sojourn - [Book 3 of the Dark Elf Trilogy]

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Sojourn - [Book 3 of the Dark Elf Trilogy] Page 6

by R. A. Salvatore


  "We could get back to the town proper," Connor offered. "They'd find us a place, and all of Maldobar'd stand behind us then."

  "Stand behind us?" Bartholemew responded with sarcasm. "And would they be leaving their farms each day to come out here and help us keep up with our work? Which of them, do ye think, might ride out here each night to tend to the animals?"

  Connor's head drooped at his father's berating. He slipped one hand to the hilt of his sword, reminding himself that he was no child. Still, Connor was silently grateful for the supporting hand his grandfather casually dropped on his shoulder.

  "Ye've got to think, boy, before ye make such calls," Bartholemew continued, his tone mellowing as he began to realize the profound effect his harsh words had on his son. "The farm's yer lifeblood, the only thing that matters."

  "We could send the little ones," Markhe put in. "The boy's got a right to be fearing, with a dark elf about and all."

  Bartholemew turned away and resignedly dropped his chin into his palm. He hated the thought of breaking apart the family. Family was their source of strength, as it had been through five generations of Thistledowns and beyond. Yet, here Bartholemew was berating Connor, even though the boy had spoken only for the good of the family.

  "I should have thought better, Dad," he heard Connor whisper, and he knew that his own pride could not hold out against the realization of Connor's pain. "I am sorry."

  "Ye needn't be," Bartholemew replied, turning back to the others. "I'm the one should apologize. All of us got our neck hairs up with this dark elf about. Ye're right in yer thinking, Connor. We're too far out here to be safe."

  As if in answer came a sharp crack of breaking wood and a muffled cry from outside the house, from the direction of the barn. In that single horrible moment, Bartholemew Thistledown realized that he should have come to his decision earlier, when the revealing light of day still offered his family some measure of protection.

  Connor reacted first, running to the door and throwing it open. The farmyard was deathly quiet; not the chirp of a cricket disturbed the surrealistic scene. A silent moon loomed low in the sky, throwing long and devious shadows from every fencepost and tree. Connor watched, not daring to breathe, through the passing of a second that seemed like an hour.

  The barn door creaked and toppled from its hinges. A dark elf walked out into the farmyard.

  Connor shut the door and fell back against it, needing its tangible support. "Ma," he breathed to the startled faces of his father and grandfather. "Drow."

  The older Thistledown men hesitated, their minds whirling through the tumult of a thousand horrible notions. They simultaneously leaped from their seats, Bartholemew going for a weapon and Markhe moving toward Connor and the door.

  Their sudden action freed Connor from his paralysis. He pulled the sword from his belt and swung the door open, meaning to rush out and face the intruder.

  A single spring of his powerful legs had brought Ulgulu right up to the farmhouse door. Connor charged over the threshold blindly, slammed into the creature—which only appeared like a slender drow—and bounced back, stunned, into the kitchen. Before any of the men could react, the scimitar slammed down onto the top of Connor's head with all the strength of the barghest behind it, nearly splitting the young man in half.

  Ulgulu stepped unhindered into the kitchen. He saw the old man—the lesser remaining enemy—reaching out for him, and called upon his magical nature to defeat the attack. A wave of imparted emotion swept over Markhe Thistledown, a wave of despair and terror so great that he could not combat it. His wrinkled mouth shot open in a silent scream and he staggered backward, crashing into a wall and clutching helplessly at his chest.

  Bartholemew Thistledown's charge carried the weight of unbridled rage behind it. The farmer growled and gasped unintelligible sounds as he lowered his pitchfork and bore down on the intruder that had murdered his son.

  The slender, assumed frame that held the barghest did not diminish Ulgulu's gigantic strength. As the pitchfork's tips closed the last inches to the creature's chest, Ulgulu slapped a single hand on the weapon's shaft. Bartholemew stopped in his tracks, the butt end of the pitchfork driving hard into his belly, blowing away his breath.

  Ulgulu raised his arm quickly, lifting Bartholemew clear off the floor and slamming the farmer's head into a ceiling beam with enough force to break his neck. The barghest casually tossed Bartholemew and his pitiful weapon across the kitchen and stalked over to the old man.

  Perhaps Markhe saw him coming; perhaps the old man was too torn by pain and anguish to register any events in the room. Ulgulu moved to him and opened his mouth wide. He wanted to devour the old man, to feast on this one's life force as he had with the younger woman out in the barn. Ulgulu had lamented his actions in the barn as soon as the ecstacy of the kill had faded. Again the barghest's rationale displaced his base urges. With a frustrated snarl, Ulgulu drove the scimitar into Markhe's chest, ending the old man's pain.

  Ulgulu looked around at his gruesome work, lamenting that he had not feasted on the strong young farmers but reminding himself of the greater gains his actions this night would yield. A confused cry led him to the side room, where the children slept.

  * * * * *

  Drizzt came down from the mountains tentatively the next day. His wrist, where the sprite had stabbed him, throbbed, but the wound was clean and Drizzt was confident that it would heal. He crouched in the brush on the hillside behind the Thistledown farm, ready to try another meeting with the children. Drizzt had seen too much of the human community, and had spent too much time alone, to give up. This was where he intended to make his home if he could get beyond the obvious prejudicial barriers, personified most keenly by the large man with the snarling dogs.

  From this angle, Drizzt couldn't see the blasted barn door, and all appeared as it should on the farm in the predawn glow.

  The farmers did not come out with the sun, however, and always before they had been out no later than its arrival. A rooster crowed and several animals shuffled around the barnyard, but the house remained silent. Drizzt knew this was unusual, but he figured that the encounter in the mountains on the previous day had sent the farmers into hiding. Possibly the family had left the farm altogether, seeking the shelter of the larger cluster of houses in the village proper. The thoughts weighed heavily on Drizzt; again he had disrupted the lives of those around him simply by showing his face. He remembered Blingdenstone, the city of svirfneblin gnomes, and the tumult and potential danger his appearance had brought to them.

  The sunny day brightened, but a chill breeze blew down off the mountains. Still not a person stirred in the farmyard or within the house, as far as Drizzt could tell. The drow watched it all, growing more concerned with each passing second.

  A familiar buzzing noise shook Drizzt from his contemplations. He drew his lone scimitar and glanced around. He wished he could call Guenhwyvar, but not enough time had passed since the cat's last visit. The panther needed to rest in its astral home for another day before it would be strong enough to walk beside Drizzt. Seeing nothing in his immediate area, Drizzt moved between the trunks of two large trees, a more defensible position against the sprite's blinding speed.

  The buzzing was gone an instant later, and the sprite was nowhere to be seen. Drizzt spent the rest of that day moving about the brush, setting trip wires and digging shallow pits. If he and the sprite were to battle again, the drow was determined to change the outcome.

  The lengthening shadows and crimson western sky brought Drizzt's attention back to the Thistledown farm. No candles were lighted within the farmhouse to defeat the deepening gloom.

  Drizzt grew ever more concerned. The return of the nasty sprite had poignantly reminded him of the dangers in the region, and with the continuing inactivity in the farmyard, a fear budded within him, took root, and quickly grew into a sense of dread.

  Twilight darkened into night. The moon rose and climbed steadily into the eastern sky.


  Still not a candle burned in the house, and not a sound came through the darkened windows.

  Drizzt slipped out of the brush and darted across the short back field. He had no intentions of getting close to the house; he just wanted to see what he might learn. Perhaps the horses and the farmer's small wagon would be gone, lending evidence to Drizzt's earlier suspicion that the farmers had taken refuge in the village.

  When he came around the side of the barn and saw the broken door, Drizzt knew instinctively that this was not the case. His fears grew with every step. He peered through the barn door and was not surprised to see the wagon sitting in the middle of the barn and the stalls full of horses.

  To the side of the wagon, though, lay the older woman, crumbled and covered in her own dried blood. Drizzt went to her and knew at once that she was dead, killed by some sharp-edged weapon. Immediately his thoughts went to the evil sprite and his own missing scimitar. When he found the other corpse, behind the wagon, he knew that some other monster, something more vicious and powerful, had been involved. Drizzt couldn't even identify this second, half-eaten body.

  Drizzt ran from the barn to the farmhouse, throwing out all caution. He found the bodies of the Thistledown men in the kitchen and, to his ultimate horror, the children lying too still in their beds. Waves of revulsion and guilt rolled over the drow when he looked upon the young bodies. The word "drizzit" chimed painfully in his mind at the sight of the sandy-haired lad.

  The tumult of Drizzt's emotions were too much for him. He covered his ears against that damning word, "drizzit!" but it echoed endlessly, haunting him, reminding him.

  Unable to find his breath, Drizzt ran from the house. If he had searched the room more carefully, he would have found, under the bed, his missing scimitar, snapped in half and left for the villagers.

  PART 2

  THE RANGER

  Does anything in all the world force a heavier weight upon one's shoulders than guilt? I have felt the burden often, have carried it over many steps, on long roads.

  Guilt resembles a sword with two edges. On the one hand, it cuts for justice, imposing practical morality upon those who fear it. Guilt, the consequence of conscience, is what separates the goodly persons from the evil. Given a situation that promises gain, most drow can kill another, kin or otherwise, and walk away carrying no emotional burden at all. The drow assassin might fear retribution but will shed no tears for his victim.

  To humans—and to surface elves, and to all of the other goodly races—the suffering imposed by conscience will usually far outweigh any external threats. Some would conclude that guilt—conscience—is the primary difference between the varied races of the Realms. In this regard, guilt must be considered a positive force.

  But there is another side to that weighted emotion. Conscience does not always adhere to rational judgment. Guilt is always a self-imposed burden, but is not always rightly imposed. So it was for me along the road from Menzoberranzan to Icewind Dale. I carried out of Menzoberranzan guilt for Zaknafein, my father, sacrificed on my behalf. I carried into Blingdenstone guilt for Belwar Dissengulp, the svirfneblin my brother had maimed. Along the many roads there came many other burdens: Clacker, killed by the monster that hunted for me; the gnolls, slain by my own hand; and the farmers—most painfully—that simple farm family murdered by the barghest whelp.

  Rationally I knew that I was not to blame, that the actions were beyond my influence, or in some cases, as with the gnolls, that I had acted properly. But rationale is little defense against the weight of guilt.

  In time, bolstered by the confidence of trusted friends, I came to throw off many of those burdens. Others remain and always shall. I accept this as inevitable, and use the weight to guide my future steps.

  This, I believe, is the true purpose of conscience.

  —Drizzt Do'Urden

  6

  Sundabar

  "Oh, enough, Fret," the tall woman said to the white-robed, white-bearded dwarf, batting his hands away. She ran her fingers through her thick, brown hair, messing it considerably.

  "Tsk, tsk," the dwarf replied, immediately moving his hands back to the dirty spot on the woman's cloak. He brushed frantically, but the ranger's continual shifting kept him from accomplishing much. "Why, Mistress Falconhand, I do believe that you would do well to consult a few books on proper behavior."

  "I just rode in from Silverymoon," Dove Falconhand replied indignantly, tossing a wink to Gabriel, the other fighter in the room, a tall and stern-faced man. "One tends to collect some dirt on the road."

  "Nearly a week ago!" the dwarf protested. "You attended the banquet last night in this very cloak!" The dwarf then noticed that in his fuss over Dove's cloak he had smudged his own silken robes, and that catastrophe turned his attention from the ranger.

  "Dear Fret," Dove went on, licking a finger and casually rubbing it over the spot on her cloak, "you are the most unusual of attendants."

  The dwarf's face went beet red, and he stamped a shiny slipper on the tiled floor. "Attendant?" he huffed. "I should say ... "

  "Then do!" Dove laughed.

  "I am the most—one of the most—accomplished sages in the north! My thesis concerning the proper etiquette of racial banquets—"

  "Or lack of proper etiquette—" Gabriel couldn't help but interrupt. The dwarf turned on him sourly—"at least where dwarves are concerned," the tall fighter finished with an innocent shrug.

  The dwarf trembled visibly and his slippers played a respectable beat on the hard floor.

  "Oh, dear Fret," Dove offered, dropping a comforting hand on the dwarf's shoulder and running it along the length of his perfectly trimmed, yellow beard.

  "Fred!" the dwarf retorted sharply, pushing the ranger's hand away. "Fredegar!"

  Dove and Gabriel looked at each other for one brief, knowing moment, then cried out the dwarf's surname in an explosion of laughter. "Rockcrusher!"

  "Fredegar Quilldipper would be more to the point!" Gabriel added. One look at the fuming dwarf told the man that the time had passed for leaving, so he scooped up his pack and darted from the room, pausing only to slip one final wink Dove's way.

  "I only desired to help." The dwarf dropped his hands into impossibly deep pockets and his head drooped low.

  "So you have!" Dove cried to comfort him.

  "I mean, you do have an audience with Helm Dwarf-friend," Fret went on, regaining some pride. "One should be proper when seeing the Master of Sundabar."

  "Indeed one should," Dove readily agreed. "Yet all I have to wear you see before you, dear Fret, stained and dirtied from the road. I am afraid that I shall not cut a very fine figure in the eyes of Sundabar's master. He and my sister have become such friends." It was Dove's turn to feign a vulnerable pout, and though her sword had turned many a giant into vulture food, the strong ranger could play this game better than most.

  "Whatever shall I do?" She cocked her head curiously as she glanced at the dwarf. "Perhaps," she teased. "If only ... "

  Fret's face began to brighten at the hint.

  "No," Dove said with a heavy sigh. "I could never impose so upon you."

  Fret verily bounced with glee, clapping his thick hands together. "Indeed you could, Mistress Falconhand! Indeed you could!"

  Dove bit her lip to forestall any further demeaning laughter as the excited dwarf skipped out of the room. While she often teased Fret, Dove would readily admit that she loved the little dwarf. Fret had spent many years in Silverymoon, where Dove's sister ruled, and had made many contributions to the famed library there. Fret really was a noted sage, known for his extensive research into the customs of various races, both good and evil, and he was an expert on issues demihuman. He also was a fine composer. How many times, Dove wondered with sincere humility, had she ridden along a mountain trail, whistling a cheery melody composed by this very same dwarf?

  "Dear Fret," the ranger whispered under her breath when the dwarf returned, a silken gown draped over one arm—but carefully f
olded so that it would not drag across the floor!—assorted jewelry and a pair of stylish shoes in his other hand, a dozen pins sticking out from between his pursed lips, and a measuring string looped over one ear. Dove hid her smile and decided to give the dwarf this one battle. She would tiptoe into Helm Dwarf-friend's audience hall in a silken gown, the picture of Ladydom, with the diminutive sage huffing proudly by her side.

  All the while, Dove knew, the shoes would pinch and bite at her feet and the gown would find some place to itch where she could not reach. Alas for the duties of station, Dove thought as she stared at the gown and accessories. She looked into Fret's beaming face then and realized that it was worth all the trouble.

  Alas for the duties of friendship, she mused.

  * * * * *

  The farmer had ridden straight through for more than a day; the sighting of a dark elf often had such effects on simple villagers. He had taken two horses out of Maldobar; one he had left a score of miles behind, halfway between the two towns. If he was lucky, he'd find the animal unharmed on the return trip. The second horse, the farmer's prized stallion, was beginning to tire. Still the farmer bent low in the saddle, spurring the steed on. The torches of Sundabar's night watch, high up on the city's thick stone walls, were in sight.

  "Stop and speak your name!" came the formal cry from the captain of the gate guards when the rider approached, half an hour later.

  * * * * *

  Dove leaned on Fret for support as they followed Helm's attendant down the long and decorated corridor to the audience room. The ranger could cross a rope bridge without handrails, could fire her bow with deadly accuracy atop a charging steed, could scramble up a tree in full chain armor, sword and shield in hand. But she could not, for all of her experience and agility, manage the fancy shoes that Fret had squeezed her feet into.

 

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