The Prisoners of Time

Home > Other > The Prisoners of Time > Page 16
The Prisoners of Time Page 16

by Joe Dever

If you decide to stay in the middle of the bridge and attempt to repair the hole, turn to 176.

  If you wish to abandon the Ookor and escape across the bridge on foot, turn to 10.

  336

  The force of the attack leaves you breathless with fright. The shadowy riders sense your morbid fear and emit a terrible laugh, cruel and heartless, as they move to surround you. You sense an impending storm and the feeling is heightened by the roiling clouds of the Neverness.

  If you possess the Magnakai Discipline of Psi-surge, turn to 270.

  If you do not possess this skill or do not wish to use it, turn to 41.

  337

  The guards scowl and wave their arms fitfully. Then the gate creaks open and a horde of ape-men, brandishing spears and swords with sharp crystal blades, rush forward and surround you. Instinctively you reach for a weapon, but the points of their spears dissuade you from unsheathing it. Reluctantly you raise your hands and allow them to march you into their city under heavy guard.

  Turn to 86.

  338

  You sprint into the forest, thankful that the canopy of twisted branches offers good protection from an air attack. Only when you are sure that it is safe do you stop to catch your breath and check your equipment. To your dismay you discover that the creature's attack ripped open your Backpack and several items have fallen out during your escape.

  Erase from your Action Chart one Special Item of your choice, and those Backpack Items which you have noted first and third on your list.

  To continue, turn to 138.

  339

  With consummate accuracy you send an Arrow whistling into the treetops. It ends its flight buried feather-deep in the scaly abdomen of an Agtah sniper. The beast gives a piercing shriek and tumbles to the ground, landing with a sickening thud near the base of Baylon's Bough.

  Odel praises your skill and rushes forward, half-crouched, to search the Chaos-creature's body.

  If you wish to stay where you are and cover him with your Bow, turn to 91.

  If you wish to follow him, turn to 178.

  340

  Although you heard no sound when the platinum door closed, you soon discover that it is firmly locked, and yet there is no evidence of keyhole, hinge, or bolt. After careful examination you decide that it must be held secure by a spell or some other magical device.

  If you possess the Magnakai Discipline of Divination and have reached the rank of Scion-kai, turn to 83.

  If you do not possess this skill, or if you have yet to reach this level of Magnakai training, turn to 9.

  341

  You draw back your golden blade and take aim at the Chaos-master's heart. But the closeness of your goodly blade screams a warning at this evil god and quickly he turns to face you. You strike a blow which wounds his side but misses its vital target. With a roar of pain the Chaos-master drops his club and clasps his side. Pain swiftly becomes rage and, with a vengeful scream, he reaches out to crush you to death in his monstrous hands.

  Chaos-master (lightly wounded): COMBAT SKILL 44 ENDURANCE 62

  This being is immune to Mindblast (but not Psi-surge). If you possess the Lore-circle of the Spirit, add 2 points to your COMBAT SKILL for the duration of the fight.

  If you win the fight, turn to 47.

  342

  Your lightning reactions save your life: you twist aside to avoid the deadly bolt and it passes within inches of your chest, thudding into a tree behind. Instantly you drop to your knees and crawl rapidly through the undergrowth, lest they fire again at the place where you stood. You stop when you reach the bushes that border the road, for opposite you can see the scouts crouching nervously beside their mounts.

  If you have the Magnakai Discipline of Divination and wish to call to them telepathically, turn to 52.

  If you wish to shout who you are without revealing your position, turn to 242.

  If you wish to emerge from the bushes with your hands above your head, turn to 15.

  343

  A group of hairy, squat-limbed creatures step from the shadow of the trees. They are armed with crude spears, which they clasp in their ape-like hands as they approach nervously. They surround you in a wide circle and one of their number utters a loud, twittering sound. Then he narrows his eyes and tilts his head as if expecting you to answer his call.

  If you possess the Magnakai Discipline of Pathsmanship and have reached the rank of Scion-kai, or if you possess the Magnakai Discipline of Animal Control, turn to 309.

  If you have neither of these skills, turn to 108.

  344

  Using your index finger you inscribe the symbols into the soft surface of the square, but, as soon as you remove your hand, the symbols fade. Suddenly a crackling surge of electrical power arcs from a slot in the portal's stone surround. It catches you full on the chest and flings you several feet through the air: lose 10 ENDURANCE points.

  If you survive this severe shock, turn back to 25 and study the remaining symbols very carefully before you attempt to open the door again.

  345

  Serocca blinks away her tears and forces herself to concentrate on the matter in hand. Again the image fades from the table and a new one takes its place: a picture of forested hills and steep-sided valleys. ‘This is where the Lorestones emerged from the Shadow Gate,’ she says, her voice now calm and controlled. ‘I detected their presence immediately, for the power they radiate is extraordinary.’

  ‘Where is this place?’ you ask.

  ‘It is the Nahgoth Forest, close to the border with Meledor. I estimate that the Lorestones lie within a few hundred yards of Tolakos, the ancient burial ground of the Meledorians,’ she replies, but with caution in her voice.

  ‘Is this not good news?’ you ask, relieved to know at last where the objects of your quest are situated.

  ‘Yes, it is, but for the struggle now taking place in the region. The Meledorians are locked in battle against the forces of the Chaos-master, who is determined to claim all of the Nahgoth for himself. Tolakos is but a few leagues from where the fighting is fiercest.’

  ‘Then I must retrieve the Lorestones quickly,’ you say, rising from your seat in your eagerness to press on with your quest.

  ‘Indeed you must, but it would benefit you nought if you were to reclaim them and then be unable to return to your home world for the lack of knowing where to go. Be patient a little longer, Lone Wolf, and I shall show you where, in all this vast region of the Daziarn, you can find the one Shadow Gate that leads to Magnamund.’

  Turn to 262.

  346

  You grab the jewelled hilt and are about to hurl it away when you notice that its curvy blade is engraved with a spectacular fiery dragon. At once you recognize the design and your hopes of retrieving the last Lorestone are suddenly revived. It is identical to the symbol you first saw in the Table of Visions: the mark that emblazoned the stone gate of Haagadar.

  You focus your Kai skills on the blade and they confirm your suspicions. The scarlet warrior came from Haagadar, and it is to that distant city that his black-winged mount is now returning with the last Lorestone of Nyxator.

  Turn to 246.

  347

  You project a psychic message which proves successful: the leader acknowledges your contact and replies using a mind language you can both understand. You tell him of your fall through the Shadow Gate and your flight from the storm, and in return you learn that he and his brothers are Yoacor hunters from the city of Yanis.

  Come, we will take you to our realm, he says, the words forming clearly in your mind. You must tell of this journey to the Beholder. He will divine its worth.

  He beckons you to approach his dragonmount and you step forward. The thought of being left marooned in this wilderness is all you need to persuade you to obey his command.

  Turn to 205.

  348

  The other chariots draw to a halt behind and T'uk T'ron's chariot is hauled out of the mud. Within minutes you are back on the road, close to
the approach ramp to the bridge. Looking ahead, you notice that the centre of the bridge is damaged. Some of the planks have been torn up and strewn across the surface at random, crudely disguising a gaping hole. Quickly you point out the damage to T'uk T'ron.

  If you have the Magnakai Discipline of Pathsmanship and have reached the Kai rank of Tutelary or higher, turn to 69.

  If you do not possess this skill, or if you have yet to reach this level of Magnakai training, turn to 196.

  349

  The fearsome Zhengha swoops low over your position, raising a cloud of dust that fills your nose and eyes with grit. You cough and blink the dust away and, as the cloud begins to settle, you see that you have attracted the beast's attention. It has landed nearby and is poised to exhale its fiery breath.

  Pick a number from the Random Number Table. If you have the Magnakai Discipline of Nexus or Huntmastery, add 4 to the number you have picked. (If you possess both Disciplines, you may only add 4 to the number you pick.)

  If your total is now 0–5, turn to 310.

  If it is 6 or more, turn to 49.

  350

  Vonotar lies dead on the black marble floor, his torn body oozing a blood that is thin and vile, like poisonous venom. You roll his corpse aside and take up the Lorestone in your trembling hands. Instantly an overwhelming wave of power is transfused into your being and you feel lifted, in mind and body, to a level of consciousness that transcends your mortal frame. You surrender to its power and under its guidance you are drawn inexorably towards the arch of the Shadow Gate. Willingly you step into the darkness and begin your triumphant return to the world where you were born.

  Your quest has succeeded, for the essence of the remaining two Lorestones is now one with your body and spirit. But the final struggle has yet to be won, for the power of your mortal enemies — the Darklords of Helgedad — has waxed and grown strong during your time in the Daziarn. If you possess the courage of a true Kai Master, the ultimate battle awaits you in the final episode of the Magnakai quest, entitled:

  The Masters of Darkness

  Numbered Sections

  1-10: 1 2 3 4 5 6 7 8 9 10

  11-20: 11 12 13 14 15 16 17 18 19 20

  21-30: 21 22 23 24 25 26 27 28 29 30

  31-40: 31 32 33 34 35 36 37 38 39 40

  41-50: 41 42 43 44 45 46 47 48 49 50

  51-60: 51 52 53 54 55 56 57 58 59 60

  61-70: 61 62 63 64 65 66 67 68 69 70

  71-80: 71 72 73 74 75 76 77 78 79 80

  81-90: 81 82 83 84 85 86 87 88 89 90

  91-100: 91 92 93 94 95 96 97 98 99 100

  101-110: 101 102 103 104 105 106 107 108 109 110

  111-120: 111 112 113 114 115 116 117 118 119 120

  121-130: 121 122 123 124 125 126 127 128 129 130

  131-140: 131 132 133 134 135 136 137 138 139 140

  141-150: 141 142 143 144 145 146 147 148 149 150

  151-160: 151 152 153 154 155 156 157 158 159 160

  161-170: 161 162 163 164 165 166 167 168 169 170

  171-180: 171 172 173 174 175 176 177 178 179 180

  181-190: 181 182 183 184 185 186 187 188 189 190

  191-200: 191 192 193 194 195 196 197 198 199 200

  201-210: 201 202 203 204 205 206 207 208 209 210

  211-220: 211 212 213 214 215 216 217 218 219 220

  221-230: 221 222 223 224 225 226 227 228 229 230

  231-240: 231 232 233 234 235 236 237 238 239 240

  241-250: 241 242 243 244 245 246 247 248 249 250

  251-260: 251 252 253 254 255 256 257 258 259 260

  261-270: 261 262 263 264 265 266 267 268 269 270

  271-280: 271 272 273 274 275 276 277 278 279 280

  281-290: 281 282 283 284 285 286 287 288 289 290

  291-300: 291 292 293 294 295 296 297 298 299 300

  301-310: 301 302 303 304 305 306 307 308 309 310

  311-320: 311 312 313 314 315 316 317 318 319 320

  321-330: 321 322 323 324 325 326 327 328 329 330

  331-340: 331 332 333 334 335 336 337 338 339 340

  341-350: 341 342 343 344 345 346 347 348 349 350

  Northern Magnamund

  Action Chart

  Combat Rules Summary

  Add your COMBAT SKILL to any extra points given to you by your Magnakai Disciplines.

  Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.

  Pick a number from the Random Number Table.

  Turn to the Combat Results Table.

  Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)

  Continue the combat from Stage 3 until one character is dead. This is when the ENDURANCE points of either character falls to 0 or below.

  To Evade Combat

  You may only do this when the text of the adventure offers you the opportunity.

  You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the ENDURANCE points.

  If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.

  Combat Results Table

  Random Number Table

  Errata

  Introduction

  We have taken our unique opportunity to correct errors and to enforce a standard of English usage. We list our changes here. If you see anything that needs correction, please contact the Project Aon Staff.

  Errata List

  (Title Page) Replaced ‘shadow gate’ with ‘Shadow Gate’. Replaced ‘world of Daziarn’ with ‘world of the Daziarn’. Replaced ‘them or’ with ‘them, or’. Replaced ‘await you’ with ‘awaits you’.

  (The Story So Far … ) Removed the quotation marks from ‘koura-tas-kai’. Replaced ‘Kai monastery’ with ‘Kai Monastery’. Replaced ‘counter-attack’ with ‘counterattack’. Replaced ‘elite’ with ‘élite’. Replaced ‘purpose and’ with ‘purpose, and’. Replaced ‘Adamas's’ with ‘Adamas' ’. Replaced each occurrence of ‘Darklord armies’ with ‘Darkland armies’.

  (The Game Rules) Replaced both occurrences of ‘ie,’ with ‘i.e.’. Replaced ‘fall to zero’ with ‘fall to zero or below’. Replaced each occurrence of ‘Lone Wolf’ with ‘Lone Wolf’ when referring to the series. Replaced ‘Chart (you’ with ‘Chart. (You’. Replaced ‘Items).’ with ‘Items.)’. Replaced ‘on to’ with ‘onto’. Replaced each occurrence of ‘Action Chart. (ie’ with ‘Action Chart (i.e.’. Replaced ‘14.)’ with ‘14).’. Replaced ‘points.)’ with ‘points).’. Replaced ‘Lone Wolf Magnakai’ with ‘Lone Wolf Magnakai’.

  (Magnakai Disciplines) Added ‘The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list.’ to the description of Weaponmastery. This text is taken directly from the Weaponmastery section found in The Kingdoms of Terror. Added ‘(Psi-surge and Mindblast cannot be used simultaneously.)’ to the description of Psi-surge. Replaced ‘knowledge mastery’ with ‘knowledge that mastery’. Replaced each occurrence of ‘Lone Wolf’ with ‘Lone Wolf’ when referring to the series. Replaced ‘weapons list’ with ‘Weapons List’. Replaced ‘two weapons’ with ‘two Weapons’. Replaced ‘blindness and’ with ‘blindness, and’. Replaced ‘roots and’ with ‘roots, and’. Replaced ‘will be of use’ with ‘may be of use’. Added ‘If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.’ from the Equipment section. Replaced ‘Lone Wolf Magnakai’ with ‘Lone Wolf Magnakai’.

  (Equipment) Removed both occurrences of ‘Surplus Special Items may be left in safe-keeping at your Kai monastery.’ since safekeeping is not ava
ilable at the beginning of this adventure. Replaced all occurrences of ‘bow’ with ‘Bow’. Replaced all occurrences of ‘arrow’ with ‘Arrow’. Replaced all occurrences of ‘arrows’ with ‘Arrows’. Replaced ‘quiver’ with ‘Quiver’. Replaced ‘Weaponmastery with a bow’ with ‘Weaponmastery with Bow’. Replaced ‘combat, therefore’ with ‘combat; therefore’. Replaced ‘two weapons’ with ‘two Weapons’. Replaced ‘your list’ with ‘your Weaponmastery Checklist’. Deleted ‘If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.’. Added ‘You may only use one Weapon at a time in combat.’ in harmony with the Collector's Edition.

  (Rules for Combat) Replaced ‘on the page after the Random Number Table.’ with ‘in the back of this book’. Replaced ‘reduced to zero’ with ‘reduced to zero or below’. Replaced ‘points reduced’ with ‘points possibly reduced’. Replaced ‘at which point the one with the zero score is declared dead.’ with ‘at which point that combatant is declared dead.’.

  (Levels of Magnakai Training) Replaced ‘rank and titles’ with ‘ranks and titles’. Replaced ‘Lone Wolf Magnakai’ with ‘Lone Wolf Magnakai’.

  (Lore-circles of the Magnakai) Capitalized the title ‘Lore-circle Bonuses’.

  (Improved Disciplines) Removed the quotation marks from ‘Improved Disciplines’ in the last paragraph. Replaced each occurrence of ‘Lone Wolf’ with ‘Lone Wolf’ when referring to the series. Replaced ‘ritual sacrifice or’ with ‘ritual sacrifice, or’. Replaced ‘ritual sacrifice or’ with ‘ritual sacrifice, or’.

 

‹ Prev