by Lucas Dunn
Iron Dagger: Quality Common – Ignores 1% of armor
Woohoo! Even though it was one percent, I would be able to raise it in the future, after all, I was just level 1! Feeling giddy I decided I would work on leveling up tomorrow after I got some sleep. Putting everything aside I was just drifting off when someone slammed my door open.
“WHO THE HELL ARE YOU!” Jake started screaming at me.
In a confused sleepy state, all I could manage was a “umm…Lucian?”
“Lucian is dead, I’ve already been notified by the police” Jake said adamantly
“Is he here?” Grimm came scrambling up behind Jake panting.
“Everybody hold up! What is going on” I said groaning
“The police found you dead inside your capsule saying it was a freak accident like the one that the CEO of vivid corporations experienced! How are you here? I…It’s not possible” Jake stuttered.
Before I could explain anything, an extremely powerful aura swept through the room forcing Jake and Grimm to their knees.
“Hello gentlemen, have you ever thought about living here, in this world, permanently.” Came a low voice from behind me.
Hope you enjoyed! I will release the next one as soon as possible!
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Name
Lucian(Lord of Shadow’s Edge. First Priest of The Dark One. Tribune of Mars)
Race
???
Class
Warrior God
Level
47(Percent towards next level: 14%)
Fame
1,830(Respect)
Health
1,180
Mana
3,000
Intelligence (1 point = 30 towards mana)
100
Constitution (1 point = 20 towards health)
54 (+5 from ring)
Wisdom (1 point = +.5 mana per second)
50
Strength (1 point = x.1 physical damage.
167 [Damage modifier = (damage * 17.3) (+6 from ring)
Stamina
30 (+30 from rings)
Dexterity
173 (+30 from ring)
Luck
5(+10 from Ring)
Abilities
Dark Sight: See with 100% proficiency in darkness. (Non-Passive)
Dark Shroud: Unable to be heard or detected by the followers of light through divine or mundane magic. (Passive)
Divine Fortitude: Resist the strongest attempts to influence your mind(Passive)
Elemental Merge: Merge with the elements for five minutes increasing all stats by 100% (Cool down: 1 hour)
Mana Sacrifice: Trade health points for mana points.
Precision Strike: This skill allows you a single strike that will strike with one hundred percent accuracy if not stopped. (Cool down: 5 minutes.)
Mar’s Aura: Create an aura that spreads across the battle field raising friendly stats by 5% and lowering enemy stats by 5%. (Cooldown: 1 week)
Port: Teleport within 100 yards to any shadow.
Skills
Mana Magic: 40% towards next level. 50% resistance [Level three]
Water Magic: 5% towards next level. 50% resistance. [Level four]
Earth Magic: 55% towards next level. 50% resistance. [Level four]
Fire Magic: 28% towards next level. 50% resistance. [Level four]
Air Magic: 20% towards next level. 50% resistance. [Level four]
Dark Magic: 100% resistance. [Max level]
--Necromancy—Skeleton: Level 4. Ghoul: Level 1. Zombie: level 3
Light Magic: 10% towards next level. 50% resistance. [Level three]
Lightning Magic: 3% towards next level. 50% resistance. [Level four]
Mana Manipulation: Process of efficiently using mana. 15% towards next level. Cast speed, damage, success rate. +15% effective. [Level seven]
Spell Creation: You have the ability to create your own spell. Current limit of four runes. 12% towards next level. (Non-Passive) [Level Four]
Sneak: You are able to slightly conceal your presence and noise. 10% reduction to noise and noticeability. -45% reduction to speed. [Level two]
Tracking: You are able to follow game by their tracks. [Level One]
Pain Constitution: You are able to ignore 1% of pain. [Level one]
Appraise: You are able to see name and level of all mobs/items as well as a short description. [Level three]
Tame: You are able to tame creatures level five or under. [Level three]
Charm: Convince any mob of equal level and lower fortitude to listen to you. Limit: 2. Length: 2 hours. [Level 4]
Combat: Basic. You have a basic understanding of all combat.
--Dual Wield—Advanced. You excel in this form of combat.
Mana creation: Create most objects at the cost of mana. Can’t be magical [Level 2]
Speed attack: Next attack is twice as fast. (Cost: 5% of full stamina)
Heavy strike: Next hit does x2 damage (Cost: 20% of full stamina)
Tremor: Stomp the ground to send nearby opponents falling as the earth shakes. (Cost: 50% of full stamina)
Quests
--
Spells
Fire ball: A large ball of fire. 100% to catch on fire. (Cost: 400 Mana. 400 Damage)
Flame Gout: Constant stream of fire. 100% chance to catch on fire (Mana: Varies. Damage: Varies)
Gale: Creates immensely strong wind.
(Cost: 200 Mana)
Small Tornado: Must be released once cast. (Cost: 1,500 Mana. Time needed: 5 seconds)
Major Healing: Heal oneself or target for 300 hit points. (Cost: 600 Mana)
Hide Scent: Able to reduce scent from predators by 100%. (Cost: 100 Mana. Last 15 minutes.)
Scent Trail: Creates orb of your scent. Can be moved. (Cost: 150 Mana. Goes 200 yards. Lasts 15 minutes.)
Lightning bolt: Creates bolt electricity that does 300 damage. Paralyzes up to medium sized targets for 5 seconds. (Cost: 400 Mana.)
Shock Wave: Creates strong wave of electricity surges at any opponents in range. Paralyzes for 3 second. (Cost: 1000 mana. Damage: 200)
Sensing orb of magic: An orb of magic designed to release its magic on touch. Cost of level one spells: 150 mana. Damage of level one spells: 50. Cost of level two spells: 900 mana. Damage of level three spells: 500. Last 1 hour for each level.
Earth Spike: Creates a 6-foot spike of hardened earth to impale target. (Cost: 400 mana. Base damage of 500
Mana Shield: 1 mana point equal .5 shield hit point.
Light Beam: Pure superheated light. Damage: 100. Mana Cost 200.