The Silent Blade

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The Silent Blade Page 12

by R. A. Salvatore

Chapter 11 THE BATTLE-MAGE

 

  Do not come here," LaValle cried, and then he added softly, "I beg. "

  Entreri merely continued to stare at the man, his expression unreadable.

  "You wounded Kadran Gordeon," LaValle went on. "In pride more than in body, and that, I warn you, is more dangerous by far. "

  "Gordeon is a fool," Entreri retorted.

  "A fool with an army," LaValle quipped. "No guild is more entrenched in the streets than the Basadonis. None have more resources, and all of those resources, I assure you, have been turned upon Artemis Entreri. "

  "And upon LaValle, perhaps?" Entreri replied with a grin. "For speaking with the hunted man?"

  LaValle didn't answer the obvious question other than to continue to stare hard at Artemis Entreri, the man whose mere presence in his room this night might have just condemned him.

  "Tell them everything they ask of you," Entreri instructed. "Honestly. Do not try to deceive them for my sake. Tell them that I came here, uninvited, to speak with you and that I show no wounds for all their efforts. "

  "You would taunt them so?"

  Entreri shrugged. "Does it matter?"

  LaValle had no answer to that, and so the assassin, with a bow, moved to the window and, defeating one trap with a flick of the wrist and carefully manipulating his body to avoid the others, slipped out to the wall and dropped silently to the street.

  He dared to go by the Copper Ante that night, though only quickly and with no effort to actually enter the place. Still, he did make himself known to the door halflings. To his surprise, a short way down the alley at the side of the building, Dwahvel Tiggerwillies came out a secret door to speak with him.

  "A battle-mage," she warned. "Merle Pariso. With a reputation unparalleled in Calimport. Fear him, Artemis Entreri. Run from him. Flee the city and all of Calimshan. " And with that, she slipped through another barely detectable crack in the wall and was gone.

  The gravity of her words and tone were not lost on the assassin. The mere fact that Dwahvel had come out to him, with nothing to gain and everything to lose-how could he repay the favor, after all, if he took her advice and fled the realm?-tipped him off that she had been instructed to so inform him, or at least, that this battle-mage was making no secret of the hunt.

  So perhaps the wizard was a bit too cocksure, he told himself, but that, too, proved of little comfort. A battle-mage! A wizard trained specifically in the art of magical warfare. Cocksure, and with a right to be. Entreri had battled, and killed, many wizards, but he understood the desperate truth of his present situation. A wizard was not so difficult an enemy for a seasoned warrior, as long as the warrior was able to prepare the battlefield favorably. That, too, was usually not difficult, since wizards were often, by nature, distracted and unprepared. Typically a wizard had to anticipate battle far in advance, at the beginning of the day, that he might prepare the appropriate spells. Wizards, distracted by their continual research, rarely prepared such spells. But when a wizard was the hunter and not the hunted he would not be caught off his guard. Entreri knew he was in trouble. He seriously considered taking Dwahvel's advice.

  For the first time since he had returned to Calimport, the assassin truly appreciated the danger of being without allies. He considered that in light of his experiences in Menzoberranzan, where unallied rogues could not survive for long.

  Perhaps Calimport wasn't so different.

  He started for his new room, an empty hovel at the back of an alleyway, but stopped and reconsidered. It wasn't likely that the wizard, with such a reputation as a combat spellcaster, would be overly skilled in divination spells as well. That hardly mattered, Entreri knew. It all came down to connections, and Merle Pariso was acting on behalf of the Basadoni guild. If he wanted to magically locate Entreri, the guild would grant him the resources of their diviners.

  Where to go? He didn't want to remain on the open street where a wizard could strike from a long distance, could even, perhaps, levitate high above and rain destructive magic upon him. And so he searched the buildings, looking for a place to hide, an encampment, and knowing all the while that magical eyes might be upon him.

  With that rather disturbing thought in mind, Entreri wasn't overly surprised when he slipped quietly into the supposedly empty back room of a darkened warehouse and a robed figure appeared right before him with a puff of orange smoke. The door blew closed behind him.

  Entreri glanced all around, noting the lack of exits in the room, cursing his foul luck in finding this place. Again, when he considered it, it came down to his lack of allies and lack of knowledge with present-day Calimport. They were waiting for him, wherever he might go. They were ahead of him, watching his every move and obviously taking a prepared battlefield right with them. Entreri felt foolish for even coming back to this inhospitable city without first probing, without learning all that he would need to survive.

  Enough of the doubts and second guesses, he pointedly reminded himself, drawing out his dagger and setting himself low in a crouch, concentrating on the situation at hand. He thought of turning back for the door, but knew without doubt that it would be magically sealed.

  "Behold the Merle!" the wizard said with a laugh, waving his arms out wide. The voluminous sleeves of his robes floated out behind his lifting limbs and threw a rainbow of multicolored lights. A second wave and his arms came forward, throwing a blast of lightning at the assassin. But Entreri was already moving, rolling to the side and out of harm's way. He glanced back, hoping the bolt might have blown through the door, but it was still closed and seemed solid.

  "Oh, well dodged!" Merle Pariso congratulated. "But really, pitiful assassin, do you desire to make this last longer? Why not stand still and be done with it, quickly and mercifully?" He stopped his taunting and launched into another spellcasting as Entreri charged in, jeweled dagger flashing. Merle made no move to defend against the attack, continuing calmly with his casting as Entreri came in hard, stabbing for his face.

  The dagger stopped as surely as if it had struck a stone wall. Entreri wasn't really surprised-any wise wizard would have prepared such a defense-but what amazed him, even as he went flying back, hit by a burst of magical missiles, was Pariso's concentration. Entreri had to admire the man's unflinching spellcasting even as the deadly dagger came at his face, unblinking even as the blade flashed right before his eyes.

  Entreri staggered to the side, diving and rolling, anticipating another attack. But now Merle Pariso, supremely confident, merely laughed at him. "Where will you run?" the battle-mage taunted. "How many times will you find the energy to dodge?"

  Indeed, if he allowed the wizard's taunts to sink in, Entreri would have found it hard to hold his heart; many lesser warriors might have simply taken the wizard's advice and surrendered to the seemingly inevitable.

  But not Entreri. His lethargy fell away. With his very life on the line all the doubts of his life and his purpose flew away. Now he lived completely in the moment, adrenaline pumping. One step at a time, and the first of those steps was to defeat the stoneskin, the magical defense that could turn any blade-but only for a certain number of attacks. Spinning and rolling, the assassin took up a chair and broke free a leg, then rolled about and launched it at the wizard, scoring an ineffective hit.

  Another burst of magical missiles slammed into him, following him unerringly in his roll and stinging him. He shrugged through it, though, and came up throwing. A second, then a third chair leg scored two more hits.

  The fourth followed in rapid succession. Then Entreri threw the base of the chair. It was a meager missile that would hardly have hurt the wizard even without the magical defense, but one that took yet another layer off the stoneskin.

  Entreri paid for the offensive flurry, though, as Merle Pariso's next lightning bolt caught him hard and launched him spinning sidelong. His shoulder burned, his hair danced on end, and his heart fluttered.

  De
sperate and hurt, the assassin went in hard, dagger slashing. "How many more can you defeat?" he roared, stabbing hard again and again.

  His answer came in the form of flames, a shroud of dancing fire covering, but hardly consuming, Merle Pariso. Entreri noted the fire too late to stop short his last attack, and the dagger went through, again hitting harmlessly against the stoneskin-harmlessly to Pariso but not to Entreri. The new spell, the flame shield, replicated the intended bite of that dagger back at Entreri, drawing a deep gash along the already battered man's ribs.

  With a howl the assassin fell back, purposely turning himself in line with the door, then dodging deftly as the predictable lightning bolt came after him.

  The rolling assassin looked back as he came around, pleased to see that this time the wooden door had indeed splintered. He grabbed another chair and threw it at the wizard, turning for the door even as he released it.

  Merle Pariso's groan stopped him dead and turned him back around, thinking the stoneskin expired.

  But then it was Entreri's turn to groan. "Oh, clever," he congratulated, realizing the wizard's groan to be no more than a ruse, buying the man time to cast his next spell.

  The assassin turned back for the door but hadn't gone a step before he was forced back, as a wall of huge flames erupted along that wall, blocking escape.

  "Well fought, assassin," Merle Pariso said honestly. "I expected as much from Artemis Entreri. But now, alas, you die. " He finished by drawing a wand, pointing it at the floor at his feet, and firing a burning seed.

  Entreri fell flat, pulling what remained of his cloak over his head as the seed exploded into a fireball, filling all the room, burning his hair and scorching his lungs, but harming Pariso not at all. The wizard was secure within his fiery shield.

  Entreri came up dazed, eyes filled with heat and smoke as all the building around him burned. Merle Pariso stood there, laughing wildly.

  The assassin had to get out. He couldn't possibly defeat the mage and wouldn't survive for much longer against Pariso's potent magics. He turned for the door, thinking to dive right through the fire wall, but then a glowing sword appeared in midair before him, slashing hard. He had to dodge aside and get his dagger up against the blade to turn it. The invisible opponent-Entreri knew it to be Merle Pariso's will acting through the magical dweomer-came on hard, forcing him to retreat. The sword always stayed between the assassin and the door.

  On his balance now, Entreri was more than a match for the slicing weapon, easily dodging and striking back hard. He knew that no hand guided the blade, that the only way to defeat it was to strike at the sword itself, and that posed no great problem for the warrior assassin. But then another glowing sword appeared. Entreri had never seen this before, had never even heard of a wizard who could control two such magical creations at the same time.

  He dived and rolled, and the swords pursued. He tried to dart around them for the doorway but found that they were too quick. He glanced back at Pariso. Barely, through the growing smoke, he could see the wizard still shrouded in defensive flames, tapping his fireball wand against his cheek.

  The heat nearly overwhelmed Entreri. The flames were all about, on the walls, the floor, and the ceiling. Wood crackled in protest, and beams collapsed.

  "I will not leave," he heard Merle Pariso say. "I will watch until the life is gone from you, Artemis Entreri. "

  On came the glowing swords, slashing in perfect coordination, and Entreri knew that the wizard almost got what he wanted. The assassin barely, barely, avoiding the hits, dived forward under the blades, coming up in a run for the door. Shielding his face with his arms, he leaped into the fire wall, thinking to break through the battered door.

  He hit as solid a barrier as he had ever felt, a magical wall, he knew. He scrambled back out of the flames into the burning room, and the two swords waited for him. Merle Pariso stood calmly pointing the dreaded fireball wand.

  But then to the side of the wizard a green-gloved disembodied hand appeared, sliding out of nowhere and holding what appeared to be a large egg.

  Merle Pariso's eyes widened in horror. "Wh-who?" he stuttered. "Wha-?"

  The hand tossed the egg to the floor, where it exploded into a huge ball of powdery dust, rolling into the air, then shimmering into a multicolored cloud. Entreri heard music then, even above the roar of the conflagration, many different notes climbing the scale, then dropping low and ending in a long, monotonal humming sound.

  The glowing swords disappeared. So did the fire wall blocking the door, though the normal flames still burned brightly along door and wall. So did Merle Pariso's defensive fire shield.

  The wizard cried out and waved his arms frantically, trying to cast another spell-some magical escape, Entreri realized, for now he was obviously feeling the heat as intensely as was Entreri.

  The assassin realized that the magical barrier was likely gone as well, and he could have turned and run from the room. But he couldn't tear his eyes from the spectacle of Pariso, backpedaling, so obviously distressed. To the amazement of both, many of the smaller fires near the wizard then changed shape, appearing as little humanoid creatures, circling Pariso in a strange dance.

  The wizard skipped backward, tripped over a loose board, and went down on his back. The little fire humanoids, like a pack of hunting wolves, leaped upon him, lighting his robes and burning his skin. Pariso opened wide his mouth to scream, and one of the fiery animations raced right down his throat, stealing his voice and burning him from the inside.

  The green-gloved hand beckoned to Entreri.

  The wall behind him collapsed, sparks and embers flying everywhere, stealing his easy escape.

  Moving cautiously but quickly, the assassin circled wide of the hand, gaining a better angle as he realized that it was not a disembodied hand at all, but merely one poking through a dimensional gate of some sort.

  Entreri's knees went weak at the sight. He nearly bolted back for the blazing door, but a sound from above told him that the ceiling was falling in. Purely on survival instinct, for if he had thought about it he likely would have chosen death, Entreri leaped through the dimensional door. Into the arms of his saviors.

 

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