You go to the Bridge. The Captain turns as you enter. You remember from your Academy history lessons that he is Captain Robert April. “What is it, Ensign?” he says.
You explain who you are and how you came here with Mr. Spock. “Please believe me, Captain,” you say.
“I believe you, Ensign,” says Captain April. His voice is sad. “But you are too late. We had only a short time to send you back to your own time. Your Mr. Spock is already gone. He did not want to leave you, but there was no choice. This is your time now.”
“Am I still an Ensign in Starfleet?” you ask.
“That I can arrange,” Captain April says. “Welcome aboard the Enterprise… again.”
You remember reading, at the Academy, about Captain April’s adventures aboard the Enterprise. Now that you have changed the past, you wonder if those adventures will be yours as well.
The End
92
From page 82.
You pull back slowly on the lever. There is a noise like a strong wind, and the light in the laboratory turns a strange violet color. On the wall, the clock begins to run backward.
If you keep holding the lever back, turn to page 83.
If you let go of the lever, turn to page 94.
93
From page 107.
You concentrate, trying to block the Takoi thought signals out of your mind. The noise seems to get quieter. Dr. McCoy nods at you. “It’s working,” he shouts. “Keep at it, Ensign!”
You begin concentrating on the words to a Starfleet Academy song. Soon Kirk and McCoy are singing along with you, as loudly as they can. The Takoi seem to be confused by the noise. They start to move away from you and your stun beams.
As they do, Captain Kirk flips open his communicator. “Scotty! Three to beam up, fast!”
You and the officers flicker out, and reappear in the Enterprise’s Transporter room.
Dr. McCoy says, “Ensign, it was a good thing for us that you could resist the Takoi mind controls.”
Kirk says, “Was that what saved us, Bones? I thought they were just trying to get away from our singing.”
You all laugh, and walk out past a very puzzled transporter operator, singing.
The End
94
From page 92.
You let go of the time lever. The clock starts to count forward again, and the noises stop.
Then, without your willing it, your hand goes to the lever and pulls it again. Again the clock runs backward. Again you let go.
And again you pull the lever!
You are caught in a time loop, doomed to repeat the same five seconds over and over again, until…?
You wonder if Mr. Spock will be able to get you out of this.
Wherever, or whenever, Spock is…
The End
95
From page 61.
“Sure,” you say, and join the group guarding Mr. Spock.
You go to the ship’s brig, and Spock is put in a prison cell. “Watch him while we get the Captain,” a guard tells you. Then they leave you alone.
Quickly, you open the cell door and free Mr. Spock. “What’s going on?” you ask.
“I believe we have traveled sideways in time,” Spock says. “Captain Kirk and some of the other officers once visited an alternate universe, like a mirror image of ours. There the crew were all evil, violent versions of the people we know.”
“How can we get home?” you ask.
“We must call our Enterprise on subspace radio, and then trade places with our mirror-selves through the transporter. That means we must each do a different task, and meet later.”
If you want to send the subspace radio message, turn to page 84.
If you want to set the transporter, turn to page 99.
96
From page 99.
Drawing your knife, you slip quietly into the Transporter room, trying to sneak up behind the mirror-universe Black and Wu.
Swiftly, you jump on Black and knock him out with the handle of your knife. You turn to face Ensign Wu.
Unfortunately, this Ensign Wu is just as good a shot as the one in your universe.
You hope she is gone before Mr. Spock gets here….
The End
97
From page 85.
“Why are you sending a message without my orders?” demands the mirror-world Captain Kirk.
“You did order it,” you say, just as angrily. “What’s the matter, can’t you remember?” You hardly believe you are yelling at a starship captain.
The mirror-Kirk looks around. The other officers are waiting to see if he will admit he made a mistake.
He will not. “Of course I remember,” he says, quickly covering up with a lie, “but it was a secret message. You should have sent it secretly. Now get out of here.”
You are glad to obey that order. You leave the Bridge and go to the Transporter room, where you find Mr. Spock making adjustments to the controls.
“The message got through,” you say.
“Excellent, Ensign,” Spock says. “Now, timing is very important.”
The two of you stand on the transporter platform. Rainbow light shimmers around you.
Go to page 116.
98
From page 61.
You pull out your knife and jump to attack the nearest guard. Mr. Spock kicks the gun out of another guard’s hand. You reach Spock and cut the ropes tying his hands, and he uses Vulcan nerve pinches to knock out two more Security men. The last one runs away.
“What happened?” you ask. “Where are we?”
Spock says, “I believe we are in an alternate universe, one Captain Kirk once entered by accident. Here, the Federation is a vicious Empire. Everyone in our universe also exists here, but in an evil version.”
You say, “How do we get home?”
“Since we are here, our mirror-selves must be in our universe. We must trade places through the transporter, and for that we must call our Enterprise. We will have to separate, and meet later.”
Spock explains that there are two jobs to do: he will do one, and you will take the other.
If you want to send the message to the Enterprise in your universe, turn to page 84.
If you want to set the transporter to send you home, turn to page 99.
99
From page 98.
You make your way carefully to the Transporter room, avoiding the many arguments and fights you see in the hallways. The mirror-crew seem to do nothing but argue with each other.
Through the Transporter room door, you can see two Security Ensigns. You know them—that is, you know their mirror-selves: their names are Black and Wu. They both have phasers, while you have only a knife, and the two people you know are very good shots.
If you try to attack them anyway, hoping these two are not so good, turn to page 96.
If you try to trick Black and Wu into leaving the room, turn to page 101.
100
From page 85.
“Tell me what that message was!” the mirror-Kirk shouts, shaking you by the shoulder.
You kick him in the shins, pull away, and run for the door.
“Stop the spy!” says the Captain, and you hear phaser shots go past you. The door is just ahead. It opens.
Standing there are two Security guards, guns pointed at you.
As the mirror-crew close in on you, you hope that Mr. Spock gets home all right….
The End
101
From page 101.
You walk casually into the Transporter room. “Hi, Black. Hello, Wu,” you say, as if nothing is the matter.
“What do you want?” Black says.
“I just heard two Ensigns in the dining room say that you two couldn’t hit the broadside of a Klingon cruiser,” you say.
“What?” shouts Wu. “I’ll give those two a good shooting lesson!”
“Wait,” says Black. “We have to guard this room.”
“I’ll do that,” you say.”
<
br /> “Good deal,” says Wu, and they leave.
Quickly, you go to work, setting the transporter as Mr. Spock told you to do.
Soon Spock comes in. “The message is sent,” he says. “We have no time to waste—Security is coming.”
You hear shouts from the hallway as you and Spock stand on the transporter platform. Rainbow-colored light surrounds you….
Go to page 116.
102
From page 86.
There is no way you can get out the door, with the Security men standing there. So you turn and run back into the laboratory, the guards’ stun shots just missing you. You can hear alarms sound in the hallway outside.
While this ship is the U.S.S. Enterprise, it is almost completely different from the Enterprise you know. You have no idea where the doors and hallways might lead you.
But soon you must make a choice: Before you is a door out to the corridors, and a heavy metal door marked DANGER—NO ENTRY.
If you go out into the corridor, turn to page 110.
If you decide to risk the metal door, turn to page 108.
103
From page 89.
“Stop the experiment!” you shout. “The equipment is about to break down!”
Mr. Spock and “you” look up. It is very startling to see yourself across the room, and the other you is just as surprised.
Spock checks his instruments. “You are right,” he says. “The Number Six panel was just about to shatter. But how did you know?”
“I … saw it happen,” you say. Suddenly, you feel dizzy again. You look at your hands. You can see through them. You are vanishing!
Mr. Spock nods, seeming to understand. Then you understand too. Since you have stopped the time experiment, you will never travel in time. This “you” never existed. And now you are fading away, leaving behind the new, real “you.”
The last thing you wonder is if that Ensign’s adventures will be as strange as yours….
The End
104
From page 109.
You grab your other self and hold on, as Mr. Spock steps off the transporter platform.
You feel very dizzy and weak. The other you walks right through your arms, as if you were a ghost, and turns to look at you.
Mr. Spock says, “You have changed the past, Ensign. Now there is only one future, only one you. The other one does not exist any more … but thank you, for what you did to save me.”
“Good-bye,” you hear yourself saying. You do not know which one of you spoke.
Then there is only one of you in the room.
The End
105
From page 111.
“One trip in time is enough for me,” you tell Captain April. “I would rather stay here … if I could serve on the Enterprise with you, sir.”
“I think that could be arranged,” the Captain says. “What do you think, Mr. Spock?”
“Perhaps I can answer that, Captain,” says the Mr. Spock from your own time. “Remember, this is happening forty years in my past. I recall the Ensign’s coming aboard.” Spock looks at you. “You will stay,” he says.
“What will happen?” you ask the future Spock.
Go to page 106.
106
From page 105.
Turn to page 118.
107
From page 58.
“You will obey us,” says the Takoi mind voice.
“Says who?” you think. “Captain Kirk! Dr. McCoy! Wake up!”
The Captain’s eyes open. He looks around. In a moment he is on his feet, holding his phaser in one hand and shaking Dr. McCoy awake with the other.
You hear the Takoi voice saying, “The humans have resisted our control! We must subdue them again—all attack together!”
Again you hear the screaming sound of the aliens’ mental attack. The Captain and Dr. McCoy are using their phasers to stun the Takoi, and the attack grows weaker each time an alien falls, but the two officers do not look as if they can last much longer.
“Ensign,” says Captain Kirk, “can you do something?”
If you decide to fire your phaser at the ceiling of the room, turn to page 60.
If you want to try a mental counterattack, turn to page 93.
108
From page 59.
You pull open the heavy access door. It is very dark beyond, and there is a sound of machinery. You go through the door and close it behind you.
After a time, your eyes adjust to the dim light. You are inside the ship’s computers; all around you are the circuit panels, alive with electricity, cooled by liquid helium at hundreds of degrees below zero. One false step here could be deadly!
If you go an through the computer area, turn to page 59.
If you decide to go back into the lab, hoping that the Security guards have gone, turn to page 112.
109
From page 89.
You move to the crystal panel that broke when you were here “before.” Just as you reach it, however, it sparks and cracks apart. Light fills the room. “Do not touch me!” Mr. Spock says. You reach out and grab“yourself" by the sleeve, pulling the other “you” out of the time field.
The other Ensign turns around. You stare at one another for a while: It is a very strange feeling to look at yourself face to face.
Quickly, you explain to“yourself" what has happened. “We haven’t got any time to lose, then,” the other says, and you both laugh at your own joke. Then, together, the two of you rush to the Transporter room.
Mr. Scott is very surprised to see identical twin Ensigns rush into the room. You explain to the Engineer how to adjust the transporter, as Mr. Spock on the long-ago Enterprise told you. Scott works fast.
A column of light appears on the platform. Mr. Spock is returning—very much alive!
Suddenly the other “you” says, “I think there’s one too many of us here,” and starts to jump up on the platform.
If you try to stop “yourself,” turn to page 104.
If you do nothing, turn to page 113.
110
From page 102.
You go into the ship’s hallways, being careful to stay out of sight. Soon you come to a turbo-elevator, and get in: “Crew’s Quarters,” you say. You do not know your way around this past-time version of the Enterprise, but the elevators will take you wherever you tell them to.
You go into one of the crew cabins and find an Ensign’s uniform that fits you. Now you can move around the ship without being noticed.
If you go back to the Science Laboratory, and try to find a solution to your time problem, turn to page 114.
If you go to the Bridge, and try to explain your problem to the Captain, turn to page 91.
111
From page 49.
You wait, alone in your cell, for what seems like hours. Finally a group of officers appears. You do not know them, but you recognize the Captain’s uniform.
“I am Captain Robert April of the U.S.S. Enterprise,” he says. “Would you like to explain who you are?”
You remember reading about Captain April at the Academy. His adventures were very famous, but he died years before you were born, and you could never have hoped to meet him. Now you do your best to tell him who you are and how you got here.
The Captain says, “If you are a spy, you certainly chose a strange alibi. Mr. Spock, what do you think?”
Spock steps forward. Then you see he is much younger than the Spock you know. “We know time travel is possible, Captain. And I’ve just had a talk with someone who can only be my future self. We think we can reverse the time effect—but it will be very dangerous.”
If you take the risk to return home, turn to page 114.
If you have had enough time-traveling, turn to page 105.
112
From page 108.
You wait for several minutes, then open the computer door and step back into the laboratory.
“Who are you?” you hear Mr. Spock’s voice s
ay. You see Spock, wearing one of the old Enterprise uniforms. Then you see that this Vulcan is many years younger than your Mr. Spock.
Quickly, you explain that you have accidentally traveled through time.
“I believe you,” Spock says. “And I have seen the Vulcan who came with you: He indeed must be me. But I have some bad news for both of us. One of the Security guards did not set his phaser gun to STUN. Mr. Spock … your Mr. Spock, the one in my future … is dead.”
You do not know what to say.
Spock says, “If we can travel into the past, perhaps we can change it as well. For both our sakes, I hope so. But I must ask you to do something very dangerous, and I cannot order you to do it.”
If you agree to do what Spock has in mind, turn to page 89.
If you have taken enough risks already, turn to page 115.
113
From page 109.
The other “you” runs into the time field and vanishes. You start to follow.
“Wait, Ensign,” Mr. Spock says. “There can be only one of you in any future. Your past self has gone through time to change the past in which I was killed … and, as you can see, you succeeded.”
“How do you know you were killed?” you ask.
“Because you told me,” Spock says. He points toward the empty time field. “That is, that version of you is going back now to tell me.”
You say, “I’m a little bit confused.”
Spock smiles. “So am I, Ensign. Experiments with time are like that. Now, I suggest that we go back to the laboratory and finish ours.”
Star Trek: Voyage to Adventure Page 5