by Lizzie Stark
Parry, Graham. “Entertainments at Court.” From A New History of Early English Drama. 195-211.
Reay, Barry. Popular Cultures in England 1550-1750. New York: Addison Wesley Longman, 1998.
Schechner, Richard. Performance Studies: An Introduction. London: Routledge, 2002.
Shaw, Catherine. “‘Some Vanity of Mine Art’: The Masque in English Renaissance Drama,” from Jacobean Drama Studies, James Hogs, ed. Austria: Institut Für Anglistik un Amerikanistik Universität Salzburg, 1979.
Victor, Jeffrey S. Satanic Panic: The Creation of a Contemporary Legend. Chicago: Open Court, 1993.
Weimann, Robert. Shakespeare and the Popular Tradition in the Theater: Studies in the Social Dimension of Dramatic Form and Function. Baltimore: Johns Hopkins University Press, 1978.
Index
Arneson, Dave, 40–41
Ars Amandi, 219–21
Assassins’ Guild, 47, 148
Atzor larp, 38–39
Avatar System larp, 3, 7–8, 10–18
Axelzon, Fredrik, 204
Balzac, Stephen R., 147–54
Beaman-Martinez, Kate (Cody), 8–9, 13, 16–17
Bean, Rob, 51, 53–54
bleed, 122–23, 204–5
boffers and boffer games, xiv, 46–47, 70–71, 129–30
Bothered About Dungeons & Dragons (BADD), 94, 95, 96
Braunstein game, 40
Brian (closeted gamer, pseudonym), 102–5, 216
Bruun, Jesper, 197
CACTF (Combined Arms Collective Training Facility), 141–43
campaign larps, xiii, 55, 70–71, 162–63
Camp HalfBlood, 226
character development: in campaign larps, 71, 162–63; in Nordic larp, 197–98, 200, 222; prewritten characters, 176–81; process of, 13, 51–53, 75, 111–13; in SCA vs. larp, 43–44
character-driven plots, 61
Christian fundamentalists, 96–97
Combat Lifesaver Training, 137–39
Condon, Brody, 228
cosplay, 174
costuming, 113, 119–20, 127, 133, 163–64, 174, 215
Cthulhu larp (DEXCON 13), 165–70
Cthulhu Live larp: character backgrounds, 176–81; feedback from players, 190–94; game play, 185–90; planning/preparation, 171–76, 181–84
Dagorhir larp, 44, 46
Deadlands game, 22, 25–26, 159–63
Dear, William, 92–94
death, in-game, 87–88
debriefing, 207–8
Delirium larp, 212–13
Derrick (closeted gamer), 98–101, 102
Devil’s Web, The (Pulling), 95
DEXCON, 6–18, 155–70
Dogma 99 manifesto, 215
Double Exposure, 7
Doubt game, 203–8
Dudley, Robert (Earl of Leicester), 33, 36
Dungeon Master, The (Dear), 92–93
Dungeons & Dragons (D&D), 10, 39, 41–42, 92–93, 94–97
economy (in-game), 107–11, 113
educational larp, 226
Egbert, James Dallas, III, 92–94, 105
Eglinton Castle, 37–38
Elizabeth I, Queen, 33–35, 36
entertainments, court, 31–36
FishDevil, 25–26, 28–29, 77–78, 161
freeform games, 203
game masters (GMs), xii, 41
Gore, Tipper, 95–96
Grasmo, Hanne, 215
Gygax, Gary, 41
Hansen, Erlend Eidsem, 215
Henry VIII, King, 32
Hobbit War, 45
hyperslummers, 210
In Fair Verona larp, 197–202
Intercons, 48, 227
Jaffe, Rona, 94
jeepform games, 203–4
jousting, 37–38
Katherine, Queen, 32
Kimball, James C. (Count of Winterdark), 49–51, 54, 64–66, 122, 221
Knight Realms: character development, 51–53, 111–13; demographics, 61–62, 73–74; economic rules, 107–11, 113; planning and operation, 56–58, 61–67; plots and mods, 57–61, 111–12; social network, 64–65, 85–86, 87; stagecraft, 54–55, 61–62, 66–67, 72
Knudepunkt: overview, xiii, 195; ars amandi panel, 219–22; atmosphere, 211–12, 213, 222–23; firsttimers’ session, 214–16; parties, 214, 218, 222–23
Kriegsspiel game, 39–40
Kristen (Elawyn), 116–17
LAIRE, 51
lane training, 143–46, 147
larp: overview, xii–xv, 48; as art form, 223, 226–28; compared to army training, 140–41, 146–47; compared to SCA, 43–44; history of, 31, 38–39, 47; Nordic vs. American styles of, 196, 199–202, 221–22; purpose of, xiv–xv, 36, 38, 74–75, 101, 126, 135, 147, 221, 225–26; as tool for self-discovery, 154, 204–5, 208–9, 227
LARPA (Live Action Role Playing Association), 48
Level Five game, 228
leveling, 43, 111–13, 222
love and sex, in-game expression of, 201–2, 209–10, 219–21
Lovecraft, H. P., 165
Lunacon, 21, 24
Mad About the Boy larp, 212, 213
Mandlin, Molly (Andromache), 1–5, 9–10, 27
manifestos, 215
Market Faire, 108–9, 113
Martinez, Frank, 22–24, 25–29
Mazes and Monsters (Jaffe), 94
Mclean, Jeffrey, 125–35
medical training simulations, 138–40, 147, 151–54
Mellan himmel och hav (Between Heaven and Sea), 220–21
Merritt, Jeramy, 86, 156, 163–64, 172–73, 175–76, 185–86
meta-gaming, 78–79, 205–6
military reenactments, 130–35
military training simulations, 138–47
monologuing, 204, 205–6
Montgomery, Archibald, 37
moulage, 139–40
Munthe-Kass, Peter, 210
National Guard training center, 137–39
NERO (New England Role Playing Organization), 47, 51
Nilsson, Ida, 204–7, 213–14
1942—Noen å stole på? (Someone to Trust?), 215–16
Nordic larp: character development, 197–98, 200, 222; history of, 214–16; reputation of, 195–96, 209–10; rules systems, 203, 215, 219, 221–22; styles of, 199–200, 215–16, 218, 221, 223
Nordic Larp (Munthe-Kass), 210, 215
Nordic Larp Talks, 209, 214–15
NPCs (nonplayer characters), 54–57
office dynamics, 148–51
O’Hara, Brendan (Marcus, Stan Helzig, Jean-Luc LeFleur), 78, 85, 156–60, 172–73, 175–76, 185–87
organizational training games, 147–54
Østerskov Efterskole, 209
pandemic simulations, 151–54
Pelton, Frederick Lee, 38
Pennsic War, 43
pervasive games, 216
Pettersson, Juhana, 203, 212, 213
physical contact, 219–20
plot writing, 59–61, 111–12
police culture, 103–4
political larp, 221
Portaikko game, 212
Portia Rom (character), 69–70, 72, 75–78, 82–85, 88–89
Pucci, Michael (Mr. Vendemere, Dr. Waites), 157–59, 161–63
Pulling, Irving “Bink,” Jr., 94, 105
Pulling, Patricia, 94, 95–96
PvP (player-versu-player combat), 59–60
Raaum, Margrethe, 215
racism, 100–102, 114–15
Reiswitz, Herr von, 39–40
religion, 52, 96–97. See also Satanism
RPGA (Role-playing Gamers Association), 21
RPGs (tabletop role-playing games), 10
rules systems: overview, 41–42; for Cthulhu, 167, 174; in Nordic larp, 203, 215, 219, 221–22; for organizational training, 150–51
Saarie, Tue Beck, 197
safe words, 209
Salzillo, Vincent, 7–9
Satanism, rumors of, 92, 95–97
Scandinavian larp. See Nordic larp
Schaller, Geoff (Carlos), 74–75, 78, 109
Secrets of the Necronomicon, 148–49
7 Steps Ahead, LLC, 147–48
sex and love, in-game expression of, 201–2, 209–10, 219–21
sexism, 115–16, 119–20, 122
Shattered larp, 155–56, 157–59
SIL (Harvard Society for Interactive Literature), 47, 148
simulations. See training simulations
Sleeping: The LARP, 164–65
social bonding, xv, 64–65, 74–75, 87, 140, 193–94
Society for Creative Anachronism (SCA), 42–44
Stark, Lizzie: background, xv–xvi, 5, 86; in Denmark, 195–223; at DEXCON 13, 155–70; as Madame Blavatsky, 166, 168–69; as novice GM, 171–72, 174–76, 185, 191; as Ophelia, 176, 186; as Portia Rom, 69–70, 72, 75–78, 82–85, 88–89; self-consciousness, 71–73, 77, 191, 227; self-discovery, 227; as Verva Malone, 6, 9, 12–13
statistics, character, 20, 41, 56, 75, 181
steampunk, 166
Stenros, Jaakko, 201–2, 221
stereotypes, of gamers, xiii–xiv, 91–92, 97–98, 104–5
Stern, Dave, 19–24, 26–27
Stern, Gene (Garth, Billiam), 19–22, 24–28, 172, 176, 186, 189
Stern, Renny (Ralphard), 19–23, 25–28
suicides, 92, 94, 95–96, 105
System Danmarc larp, 210, 221
tabletop role-playing games (RPGs), 10
tango, 197, 200, 202
Team Evil, 59–60
theater, participatory, 226
theater-style larp, 47
360° ideal, 215–16
trade systems, 78, 108–9
training simulations: overview, 137–40; types of, 141–54
Travance Chronicle, 79–84
Tudor pageants, 31–36
Turku manifesto, 215
Vampire: The Masquerade, 47–48
Victorian era, 37–38
violence, 97, 201–2, 219
war gaming, 40, 126
war reenactments, 130–35
weaponry, xiv, 45, 46–47, 70–71, 127, 129–30
Week in Denmark, A, 196, 202–3, 209
Wesley, Dave, 40
Wiese, Brian, 44–46
Wieslander, Emma, 219–22
Wing, Avonelle “Avie”, 8–9, 10–11, 13, 15–17
witchcraft, 92, 95, 96–97
Wolfson, Jen (Mixolydia), 117–19
workshops, pregame, 199
Wrigstad, Tobias, 204
Wyrd Con, 226–27