by K. T. Hanna
Level Forty-Five (45)
Veto
Cast: Area of Effect
Type: Debuff
Duration: Instant cast, 45 second duration, 45 second recast
Effect: This spell will strip down the target’s magical resistance by 100% of the caster’s level. Note: Doing this will increase your aggro from the targets you hit. Reducing aggro beforehand is recommended. Unless you’re trying to die. Then go ahead.
Assuage
Cast: Area of Effect
Type: Debuff
Duration: 45 seconds, recast 120 seconds
Effect: This spell will lower the threat level of a group of NPCs. Much like the earlier Soothe spell, this will only last for a brief time, and only work if you are out of sight before the spell wears off. Any type of attack will nix this effect. Can be fun if you’re being held prisoner and want a chance to run for it.
Annulment
Cast: Area of Effect
Type: Debuff
Duration: Instant, 60 second recast
Effect: This spell allows you to remove a beneficial buff from a group of enemies within a limited area of effect. The caster of the buff will receive backlash from this spell and may hyper focus on you for removing it. Be warned.
Esoteric Fix
Cast: Area of Effect
Type: Cure
Duration: Instant, 60 second recast
Effect: If more than half your group is affected by the same magical debuff or effect, then this is the best way to cure them of it. This group debuff Cure does have a limited radius, like all AoE spells. Please make sure your group members are within casting distance.
Druidic Hybrid Abilities
Earth Shielding
Cast: Passive
Type: Reinforcement
Duration: Always active
Effect: Due to the psionicist’s unique nature, earth shielding will reinforce any of your psionicist based skills such as thought shielding, thought projection, and thought sensing, making them more robust and upping your mental defenses. Any other skills gained through the psionicist’s branch will also be effected by this, including any kinetic skills.
Reinforce Self
Cast: Passive
Type: Reinforcement
Duration: Always active
Effect: Similar to earth shielding which effects your skills, this ability allows your body to take more damage, upping your innate armor class by your level times two — effectively making cloth armor reflect the protection curboiled leather might grant you.
Reinforce Intelligence
Cast: Passive
Type: Nature’s awareness
Duration: Always active
Effect: Nature is all seeing and all encompassing. This ability allows you to take on some of that wisdom and intelligence, and apply it to yourself. It increases both of those statistics by the enchanter’s level, giving rise to a larger mana pool, and slightly heightened damage.
Earth Pull
Cast: Instant—three-minute recast
Type: Buff
Duration: thirty seconds
Effect: This allows any buff that is chosen to triple in potency for a thirty second duration. It’s activated first, followed by the buff. Make sure you time it properly. Can only be cast on one person at a time, and does not include group buffs. No refunds.
Binding Shield
Cast: Instant—five minute recast
Type: Linked Buff
Duration: Fifteen seconds
Effect: You can offer an earth shield to two allies (including yourself if you’re going to be selfish and all). This shield will share the damage between the two allies, metering out damage proportionally. Use wisely. Don’t try this at home.
Nature’s Gift
Cast: Passive
Type: Awareness
Duration: Permanent
Effect: You have become acutely aware of your surroundings. Of the life in everything, in the trees, in the forest, in each and every being you encounter. This lends you a connection to nature. Don’t dismiss it lightly.
Sinuous Abilities
Sinuous: This is the more offensive avenue to take. From hypnotic suggestion, through to invoked visions, this path veers toward complete mind infestation of the enchanter’s opponents. This is only available to psionicists.
Hypnotic Suggestion
Cast: Instant—5 minute recast
Type: Offensive
Duration: twenty seconds
Effect: Your target will perform whatever task you suggest to them, as if it had been suggested by themselves, or their leader. Once this objective has been achieved, or else the spell wears off, the target will spend five seconds in rampant confusion. Should you not be in aggro range, the target will then forget you. Probably not good to use on allies - it’s not been tested on them.
Feedback Loop
Cast: Instant—5-minute recast
Type: Offensive
Duration: 15 seconds or 50% of caster’s level, whichever is greater.
Effect: Must be used in conjunction with the psionic MA thought sensing, and thought projection. Pluck any type of memory out of the head of your opponent and create a feedback loop in their mind. They’ll be stuck in this loop and not attack anyone for the duration. Damage ticks at caster’s level x 2 every tic (3 seconds). Best not to use on a friend when they piss you off.
Basic Visions
Cast: Instant—3-minute recast
Type: Offensive
Duration: 20 seconds, or 75% of the caster’s level, whichever is greater.
Effect: You may create and insert a vision for the target to experience—its best to have some of these pre-prepared. This will cause them damage (caster’s level x 2 per tick), and distraction for the duration of the spell depending on what type of vision you’ve given them.
Level Thirty (30)
Possession I
Cast: Instant - 5 minute recast
Type: Offensive
Duration: 20 seconds
Effect: Force your way into the mind of your target and assume control for up to twenty seconds. Make sure the target is debuffed for maximum duration. Don’t even contemplate being in the target when it dies. It’s a very bad idea.
Sudden Drop
Cast: Instant - 10 minute recast
Type: Offensive Debuff
Duration: 20 seconds
Effect: A forced debuff wave that overrides the enemy’s natural defenses and convinces them that all their stats have dropped by an amount equivalent to the caster’s level. Lasts for 25 seconds. Cannot be resisted.
Level Thirty-Five (35)
Cast: Mana Block
Type: Specific Mana aimed stun
Duration: 6 seconds, recast 45 seconds
Effect: This is, effectively, a stun which blocks the use of mana of an opponent. It will also interrupt any current ability being cast when it hits. For its duration the target will be unable to utilize any of their mana based skills for six seconds. Be cautious with timing this spell as it has a forty-five second recast and if you cast it at the wrong time, you might just kill everyone.
Mana Theft
Cast: Instant - 5 minute recast
Type: Offensive
Duration: Not applicable
Effect: This ability allows the enchanter to steal mana from their opponent. It will not only steal a large chunk of mana from the opponent, but will also inflict in damage the same amount stolen during the Mana theft. When used in conjunction with mana-drain, this can debilitate the target and keep the group in mana when juggled well.
Mana-Drain
Cast: Instant - 5 minute recast
Type: Offensive
Duration: lasts twenty seconds
Effect: T
his ability allows the enchanter to apply a DoT to the target where it will drain the mana and share it out toward the group. The DoT is one of both physical damage and mana loss. While it ticks slowly, the damage can backlash if it is prematurely cleansed off your target, even if its by the target themselves. Be aware that nothing that drains mana in a violent way is a good thing, but sometimes there are necessary evils.
Level Forty (40)
Confusion
Cast: Enemies
Type: Debuff
Duration: 12 seconds (maximum four seconds if cast on a boss)
Recast: 5 minutes
Effect: Envelops the opponents brain in a cloud of confusion. This allows their spells to misfire, hitting their allies, and usually avoiding their enemies completely. Effect severely diminished when used on boss mobs.
Thought Leech
Cast: Enemies (or friends if you’re really nosy)
Type: thought transfer
Duration: immediate
Recast: 4 minutes
Effect: Allows the Psionicist to know the order of the next three abilities or spells the target is going to cast. Can effectively render the attacks useless if countered in time. Can also be totally useless if used incorrectly. Good luck!
Level Forty (40)
Hypnotic Charm
Cast: Others
Type: Mind Control
Duration: Minimum duration is half the caster’s level in seconds, maximum is two times the caster’s level in seconds.
Effect: This spell is a hybrid of Charm and Hypnotic Suggestion. It is specifically designed to briefly control an enemy character. Be wary of the time limits. It is recommended you navigate away before the earliest possible break in control.
SPELL UPGRADES:
Feedback Loop Sinuous Ability =Feedback Loop - Reckoning
Cast: Instant - 120 minute recast
Type: Offensive - Maximum four targets
Duration: Half the level of the caster in minutes
MA Cost: 150 MA for the entire duration
Warning: This is a spell that you will need to consider the ramifications of deeply before casting. Overuse could result in permanent scars to your psyche. It will also heavily impact your current MA availability.
Effect: Must be used in conjunction with the psionic MA Thought Sensing, and Thought Projection. Pluck any type of memory out of the head of an attacker, foe, or friend and create a feedback loop in your target(s) mind(s). They will be stuck in this loop and not attack anyone for the duration.
Effect Warning: Note that this is a cycle of torment and will render the target useless for its entire duration. Use with caution.
Mana Drain = Mana Drain - Unabridged
Cast: Instant - 20 minute recast
Type: Offensive - Maximum fifteen targets
Duration: Half the level of the caster in seconds
MA Cost: 150 MA for the entire duration
Warning: You must consider the ramifications of this spell before casting it. Overuse may result in permanent scars to your psyche. It heavily impacts MA availability. This is meant as a pinch hitter. Use only in emergencies.
Effect: Must be used in conjunction with the psionic MA Thought Sensing and Thought Projection. This spell analyzes the targets in the area of effect and siphons their mana, or mana type of energy. If that energy is used to sustain the target, this spell will effectively kill, or close to kill them. The energy will be transferred to you and your group or raid, replenishing current mana levels.
Effect Warning: When replenishing your comrades’ mana pool, the transfer will demand damage be taken as recompense. You cannot avoid this side effect. Everything is a matter of give and take. Be warned.
Basic Vision spell = Mind Healing.
Cast: Instant - 5 minute recast
Type: Restorative
Duration: 20 seconds, or 75% of the caster’s level, whichever is greater.
Effect: You may create and insert a vision for the target to experience—it’s best to have some of these pre-prepared. This will not cause any damage but instead assist in soothing a tormented mind. Use with caution and be aware that people who could benefit from this skill might be closer than you realize.
I have a lot of people to thank, who in at least some way encouraged me to write in general, or else to write this book specifically.
Love of my life, Trevor, and my little Kami. It’s his fault I found the genre, and her fault I never give up on writing.
I wouldn’t be here without the following friends:
Jami Nord & Owen Littman
Heather Cashman
Jude
Heather Gilbert
M. Andrew Patterson
Aimee
Amanda W.
Quinton Shyn
Kindra
Kendra
Dawn Chapman
Alexis Keane
Bonnie Price
Nick Kuhns
Richard Hummel
Stephen Morse
Felissa Ely
Anthea Sharp
Andrea Parseneau
Cait Greer
M Evan Matyas
Ian Mitchell
To those readers on RR whose help and readership has been invaluable:
Thank you all for reading and so much for the amazing feedback! I know I’ve probably forgotten someone. If you read this on RR in its early stages and conmented or reviewed, please know it means the world to me.
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Bleached
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