Thornhold h-16

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Thornhold h-16 Page 33

by Elaine Cunningham


  She heard the scrape of a small wooden chest across the floor, and instantly knew what Cara had in mind. The blanket chest would hit the ore at just the right spot, if only she could maneuver him into position.

  Bronwyn went into furious attack, slashing and jabbing at the ore and forcing him into a defensive stance. Slowly she beat him back across the room. He stumbled over the chest and went down heavily. Bronwyn leaped, knife leading, and threw her weight against his suddenly unprotected chest.

  She rolled aside, wrenching her knife free. Two ores roiled into the room. Bronwyn flipped her knife and caught it by the tip. In the same motion, she hurled it at the first ore. But the knife was slippery with blood, and her aim faltered. She went for the throat. The knife went considerably lower.

  The ore roared and stumbled, doubling over as if he'd been gut-punched by a giant. Bronwyn snatched up the dead ore's sword and leaped up, swinging out wildly. The blade sliced across the chest of the ore just entering the room and he slumped over his doubled-up comrade. They both fell. Bronwyn finished first one, then the other with quick, decisive strokes.

  She straightened up, breathing hard, and looked to the far side of the room for Cara. The child had flattened herself against the wall. Her face was white and her eyes huge. It made Bronwyn heartsick that the child had seen all that.

  "You should have gone," she panted.

  "I moved the chest," Cara reminded her in a small, pale voice.

  Bronwyn smiled faintly. "You did well, but you aren't safe here."

  The child's eyes darkened, and suddenly they looked far too old for her tiny face. "I really don't think," she said softly, "that I'm safe anywhere."

  Back in Thonhold, Dag Zoreth paused before the altar and studied the purple flame that leaped and danced in an ever-changing sunburst, and the enormous black skull that leered out from the fire. It was a symbol of his god, proof of Cyric's favor. Such a thing would bring him great honor, and inspire men to consider him with fear. It was more than he had hoped for.

  But it was not enough.

  Dag carefully knelt before the altar, lowering a round, low bowl to the floor. The bowl was brass and so finely crafted that not a single ripple or flaw marred its surface. A perfect receptacle for power, it would seize mystical force and throw it back, much as mountains playfully turned a shout into an echo. Filled with water, the bowl became a scrying pool of enormous power.

  Filled with blood, it begged the level of dark power that only an evil god might grant.

  Dag braced his hands on either side of the bowl and stared intently into the dark pool. He began to chant, an arrogant prayer that importuned a god for power, and scorned the price that would surely come due. He would pay it in time, and consider it worthwhile-as long as he found Cara.

  He formed an image of the girl in his mind and reached out to her through the dark thread of the chant.

  The words of the prayer enveloped him, gathering in power. Magic rose like incense toward the purple flame, carrying with it a heady scent of night-blooming flower, musk, and brimstone.

  That scent prodded at his memory. Through the ritual-induced haze, Dag felt the first sharp tugs of alarm. His chanting faltered, then broke off altogether as blood began to rise from the bowl.

  The blood rose swirling into the air, taking on the shape of a slender, furious elven woman. The image of Ashemmi floated before him, clad in a gown a shade deeper than her usual crimson.

  It occurred to Dag suddenly that he was still on his knees. Quickly he rose to his feet and stared down the apparition. "You take a fearful chance, interrupting a ritual to Cyric," he warned her.

  "I felt the magic and followed it!" the image of Ashemmi snapped. "Do not think for a moment that I cannot find you, and that I wifi not!"

  A shimmer of dread rippled through Dag as he wondered if the elf had also found Cara. But no, she would have said so if she had. There was no tie binding her and her child, and her seeking magic did not know the paths that belonged to Cara alone. But Dag she knew to the depths of his black heart, as he knew her.

  "What do you want, Ashemmi?" He tried to imbue his words with a weary patience.

  "The child!"

  Not my child, Dag noticed, or even our child. A tool, a weapon. That was all. Cara deserved better.

  "She is safe," Dag said, and believed it to be so. His best intelligence indicated that the child was being kept in Blackstaff Tower, and he was inclined to believe that she was still there. Still, he wanted to see for himself No mere scrying device could pierce that fastness-which was why he had decided to seek a god's power.

  "Safe?" shrieked the apparition. "I have learned that she was apprehended from a southbound slave ship! Do not talk to me of safety."

  This startled Dag. Instantly, he knew who the culprit must be. It would appear, he mused, that he owed his sister a debt of gratitude. It was she who had thwarted this plan and brought Cara back to Waterdeep.

  "I had nothing to do with that," Dag assured Ashemmi's magical image. "I have no intention of bringing harm to my own child."

  She sniffed. "It does not matter what your intentions are. After a certain level, there is no real difference between evil and ineptitude. I want her, Dag. Find her and bring her to me."

  "You relinquished your rights to the child," he protested.

  "I reclaim them. When you find her, she will be brought to Darkhold. You can bring her, or she will be taken from you. But mark me: the child will be mine!"

  The apparition disappeared as suddenly as a lightning bolt. Blood splashed back into the bowl, splattering the floor and the priest.

  Dag lifted his eyes to the symbol of Cyric. It seemed to him that the skull had a watchful mien, rather like a wild cat considering the moment to pounce, but the godly manifestation gave no sign of Cyric's displeasure. Strife, intrigue, illusion-all these things were present in the tableau he and Ashemmi had just presented. Cyric must have found it quite diverting.

  But Dag was taking no chances. He left the chapel at once and sent his most expendable servants to clean up after the failed ritual.

  When the sounds of battle had died away, Bronwyn unbolted the shutter and looked out over the village. A small cry escaped her at the terrible destruction. Four houses had been reduced to smoldering circles of foundation stone. From this height, they looked like large and very sad campfires. Doors and windows and shutters had been broken, and goods from households and stores lay crushed and scattered in the street. Much worse were the terrible injuries dealt those slumped onto the street, and worse still those who no longer moved.

  "Cara…" began Bronwyn.

  "I want to find Ebenezer," the child insisted, sensing what was coming. "I want to see that he is all right."

  She couldn't deny the child this, nor could she leave her here alone. "Come, then," she said, and led the way down into the street.

  Bronwyn almost stumbled over the paladin. He had taken terrible head wounds, and her gaze didn't linger on his face, but there was no mistaking that blue and white tabard. A wave of relief swept over her, only slightly darkened by guilt. It did not seem right, to be glad that a "good man"-for he would certainly be regarded as such-had been brutally slain.

  They found Ebenezer at the toy store, kicking through the rubble and swearing with impressive creativity. He broke off in mid curse when he saw Cara at Bronwyn's side. "You kept her here?" he demanded incredulously.

  "She wouldn't go," Bronwyn responded.

  The dwarf shook his head. "Lacks for nothing but a beard, that one. Well, I've got some bad news. You've got ten guesses, and there's your first clue."

  He pointed to the back door. The body of an elderly elf stood sentry at the door, pinned to the wooden beam by what might have been his own sword. Inside the store lay two more elf corpses and the remains of five ores. The elves had fought with a fervor all out of proportion to the apparent value of their wares.

  Bronwyn stepped over a gray-skinned female ore and began to survey the deva
station. The shelves had been tossed down, and toys littered the floor. Dolls and wooden carts and carved farm animals had been tossed contemptuously aside.

  Bronwyn noted that there were no small bows and arrows, no wooden swords, no slingshots or miniature catapults. In short, all the toys that trained youngsters for the art of war had been taken.

  It was an odd sort of plundering, and from Bronwyn's point of view, the worse possible situation. She sifted and kicked through the rubble, but she had no more luck than Ebenezer.

  "I'm-a gonna take a look around outside," the dwarf said. "There's stuff dropped all over. Those ores were in a hurry. Might be I can find it here. Or-" he broke off suddenly and shrugged.

  Bronwyn caught the dissonant note, but was too distracted to dwell on it. "Fine," she muttered. She kept looking, turning over every bit of wood, every scrap of cloth and paper, until she finally had to admit the truth.

  The Fenrisbane was gone.

  Defeated, she sank down onto an overturned shelf

  "But you're dead!" Cara protested.

  Bronwyn jerked around to face the open door. There stood another paladin, a tall, fair-haired young man who matched the description she'd heard from Cara, Alice, and Danilo. This was the paladin who had stolen Cara from her foster family, who had followed Bronwyn to Waterdeep, then to Summit Hall. He simply did not quit. Like a troll, he just picked up the pieces and kept coming. Exasperation swept through Bronwyn.

  "What the hell are you?" she demanded.

  "I am Algorind of Tyr, and it is my duty to take this child back to the Order of the Knights of Samular for proper fosterage."

  "You did that once," Bronwyn snapped. "It didn't turn out so well. I found her on a ship, bound for the slave markets of the south. You will take this child only when I'm too dead to stop you."

  The young man looked saddened, but determined. "Lies will not help you. It is not my wish to harm you, but I will take the child. It would be better if you returned with me to the order to answer for your crimes of theft and treason. Perhaps doing so will bring you peace."

  "I don't lie." Fury swept through Bronwyn, and she went for her knife. "But I'd be happy to do what you say, just as soon as you turn that sword of yours point up and sit down on it hard."

  Algorind colored, but did not flinch. "It is plain that you are no fit guardian for a child." he said. "Stand aside, or face Tyr's justice."

  "No!'

  Cara's small, piping voice startled them both. She walked forward, placing her small body between the armed paladin and Bronwyn. "Don't hurt Bronwyn. I'll come with you."

  "Cara, don't!" Bronwyn appealed. "Just leave. Now!"

  The girl shook her head stubbornly. "I won't leave you here with him." She walked toward Algorind, holding out her tiny hand.

  The paladin watched as the child approached. She was pale, but trusting. She came close and placed her hand in his. "I will go with you and not give you any trouble, but first you must answer a question. Will you give me your word on this, and keep it?"

  The paladin gave her a puzzled look. "I am pledged to always keep my word."

  "Well, that's fine, then. Here's the question: what is my raven's name?"

  Algorind was not greatly gifted with imagination, but he dredged his memory for names that he had heard given to such birds. "I do not know. Midnight? Blackwing? Po?"

  "No, no," Cara said impatiently. She withdrew her hand from his, then held it in a fist over Algorind's palm. "What do you call a cat who lives in a shop?"

  "A shop's cat, I suppose."

  As soon as he spoke the words, she opened her hand. A large, red gem tumbled into his palm. Instantly he felt himself being sucked away, as if by a strong wind.

  Algorind tried to fight it, using every vestige of his iron will and his disciplined strength. To no avail. The ransacked shop began to blur and fade, and a sound like an angry sea began to crescendo in his ears. Above the tumult, Algorind heard the merry music of the child's laughter. His fading vision fell upon the treacherous woman. She was on her knees beside the child, her arms around the girl and her face both glad and proud.

  And then it all disappeared, and Algorind's world became a terrible, terrifying white whirl. He was taken away, torn away from his duty by some treacherous magic.

  The tunnel that lay between Danilo's posh townhouse and Blackstaff Tower was a great convenience. In Danilo's opinion, it was becoming too damned convenient. He strode down the tunnel to answer his third summons in a tenday.

  The tunnel ended in a magical gate. Danilo murmured the phrase that enabled him to pass, then walked through the apparently solid stone wall and into Khelben's study.

  The archmage was painting again, which was certainly a sign of duress. Danilo glanced at the canvas. It was a seascape, with livid streaks of lightning darting down from a heap of billowing purple clouds. Despite the pending sky, the sea was an inexplicably calm shade of green.

  "An interesting work, Uncle. Might I name it? 'Umberlee having a nightmare' is one that comes to mind."

  Khelben stabbed a paint brush in his direction, splattering him with dabs of purple paint. The fury on the archmage's face convinced Danilo that it might be unwise to protest the matter.

  "What possessed you to do such a stupid, ore-brained thing?"

  Danilo lifted one shoulder. "You will have to be more specific. I do a great many stupid, ore-brained things."

  The archmage dug in the pocket of his artist's smock and took out a bright blue stone. "What is this?"

  Bluffing was hopeless, but Danilo gave it a try. "A topaz?" The archmage snorted angrily. "Gemstones. You gave the child enspelled gemstones and taught her to use them. You have done some foolish things in your life-"

  "But this is not one of them," Danilo cut in. "Cara is just a child. She's smarter than most, but few people of any age have the sort of enemies she's collected. A paladin saw her outside Bronwyn's shop and gave chase. My agents saw to it that the watch was called and the would-be abductor of children summarily dealt with."

  "Yes, I know," groused Khelben. "And thank you very much for your quick thinking. As a result, I still have Piergeiron's boot print on the back of my breeches."

  "The paladin had it coming," Danilo said without a touch of his customary humor. "No one has the right to take a child from her family."

  "Her family is Dag Zoreth, a priest of Cyric."

  "Bronwyn is Cara's family, too," Danilo argued. "She is Dag Zoreth's sister."

  "Yes, I believe that came up in conversation with Piergeiron, too. Or don't you recall?"

  Danilo folded his arms. "With a little help, Bronwyn can take care of Cara. If you have no regard for the concept of family, consider this: Wouldn't it be better to have whatever power this family wields in the hands of the Harpers, rather than at the disposal of the Holy Order of the Knights of Samular?"

  The archmage considered this. "You make a good argument, but understand that whatever we do could place a wedge between the Harpers and the paladins. That is a dangerous situation. We cannot afford to anger the Knights of Samular any more than we have."

  A sudden breeze arose in the room, an intangible wind that spoke of gathering magic. Before either mage could respond with a defensive spell, a flash lit the room. A man stumbled out of the invisible white whirl, almost into Khelben's arms.

  Both men drew back, staring at each other with startled faces. Danilo regarded the newcomer. He was a young man, tall and broad, with curly fair hair cropped unfashionably short. The description was unmistakable, even without the telltale colors of the Knights of Samular. This was the paladin who had been chasing Cara, and this was how the clever little wench had served him back.

  Danilo burst out laughing, laughter that rolled from him in waves, that had him clutching his belly and bending over as he gasped for air.

  The paladin barely glanced at him, but advanced on Khelben. "What manner of fell sorcery is this?" he demanded in an aggrieved voice.

  "None of my doing,
" Khelben replied sternly.

  "Oh, go ahead and take credit for it," Danilo gasped out through his laughter. "It would better serve his dignity to be bested by the archmage of Waterdeep than a half-elf child not yet ten."

  The paladin reached for his sword, and that sobered Danilo somewhat. He wiped his streaming eyes and subsided to a chuckle, all the while forming the one-handed gestures needed for a cantrip designed to heat metal. The grip of the paladin's sword began to blush with heat. With a startled gasp, the young man released his sword, staring down at his hip with an expression that suggested he thought the sword guilty of deliberate treachery.

  That set Danilo off again.

  "From whence have you come?" Khelben demanded, raising his voice to be heard over his nephew's laughter. "I will send you back."

  Danilo broke off in mid howl. "Uncle, that would not be-"

  "I will send him back a reasonable distance from the place he left," the archmage specified, and turned back to his "visitor."

  "Gladestone," the paladin admitted.

  "That's near Summit Hall. I will send you to the monastery, which is about a half day's ride. If that is acceptable to you," Khelben added, sending a dark look in Danilo's direction.

  Danilo lifted both hands in a gesture of surrender. "Leave the stone behind, though," he told Algorind.

  The young man looked down at his hand, remembering what he held. He dropped the stone on the floor as if it were a loathsome insect. "I want nothing to do with such things. But you, sir, your assistance I will accept," he told Khelben stiffly. "For the sake of my duty."

  The archmage began the casting, a complex weaving dance of the hands accompanied by a brief but powerful chant. With this, he wove a silver path through the magic that encircled and sustained the world-which was no small thing, even if magical trinkets such as the gemstones made it appear so to the untrained. Danilo knew the effort of magical travel, and he certainly knew the cost of the trio of stones needed for the gemjump spells.

 

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