At the fore of the weathered, yet serviceable coach, a thin, spindly man sat upon the fur-lined bench within the driver’s box.
The man’s features were somehow unpleasant, the cast of his face suggesting a furtive and calculating nature. Greasy locks of long dark hair streamed from beneath his feathered hat, disappearing into the collar of his heavy longcoat. The man’s skin was dirty, his thin moustaches displaying traces of bread crumbs and dried soup, his clothing grey with dust and flakes of mud. Yet despite his squalid bearing, three shiny earrings, each a wide hoop of gold, tugged at the lobe of his left ear.
The sinister little coachman cast a sullen gaze at the door of the inn, then looked down from his seat to where the massive frame of his brutish partner stood beside the still open door of the carriage.
“How long does that swine think to keep us waiting?” the coachman’s thin, weasely voice croaked, the words tinged by just the slightest hint of an accent. The coachman kept his voice low, so that the already embarked passengers would not hear his complaints.
“That prig be thinkin’ ta be fashnably late,” the hulking wagoner grinned up at his partner, his paw clenching about the length of whip clasped in his hand.
“It is a real pleasure to have someone of his like among our custom, eh, Herr Ocker?” the coachman hissed, a sly light in his eye.
“Indeed it be, Herr Bersh,” the burly Ocker replied, smiling broadly as Steinmetz strolled casually from the inn, making it a point to display the lack of haste in his stride. “Indeed it be.”
THE COACH WAS less than an hour out from the inn when there suddenly appeared a figure standing in the road ahead. Bresh and Ocker slowed the coach down, trying to take in the cut of the man who seemed to be waiting for them. The road wardens did not patrol this particular path too frequently and it would not be the first time they would have found themselves forced to drive off a highwayman. But as they drew closer, and more details became apparent, the wagoners found themselves wishing it was a mere brigand awaiting them.
The lone man was dressed opulently: a scarlet shirt trimmed with gold thread, a long black cape trimmed with ermine. A tall, conical hat with a broad round rim rested atop his sharp-featured face. About his waist a dragonskin belt supported a pair of holstered pistols and a sheathed longsword. The man’s face was thin, a slender moustache beneath his dagger-like nose, a slight tuft of grey beard upon his chin. The grey eyes of the man were focused intently upon the coachmen, silently commanding them to stop.
“Witch hunter!” swore Bresh, almost under his breath.
“Ride ’im down,” suggested Ocker in a low hiss. But even as the man made the suggestion, a second man appeared on the road. Unlike the witch hunter, he was dressed shabbily, his worn leather armour struggling to contain his powerful build. The other man was mounted, leading a second horse. But it was not these details that attracted Ocker’s attention. It was the loaded crossbow in the second man’s hands and the murderous twinkle in his eyes that suggested he would dearly love an excuse to use the weapon.
The coach slowed to a stop as Bresh reined in the horses. A muffled protest as to the stop rose from the carriage but the coachman ignored the complaint.
“How can we help you, templar?” Bresh called down in what he hoped was his most affable voice.
The witch hunter’s cool eyes washed over the coachman for a moment. “I have need of passage,” his sharp voice said. “My horse has thrown a shoe.” Bresh and Ocker looked over to note the second animal being led by the mounted crossbowman. “It is fortunate that you happened along.” The witch hunter strode towards the side of the coach.
“I would normally be most happy to aid a noble servant of mighty Sigmar…” Bresh began to say. In midsentence, the witch hunter opened the door of the carriage and began to climb in.
“I am very happy to hear it,” the witch hunter observed. “It would be a much better realm if everyone observed their duties to Sigmar so well.” So saying, the man disappeared into the coach. Ocker began to climb from the box to protest in a more forcible fashion, but a second glance at the witch hunter’s mounted companion convinced him to reconsider.
“You can continue now,” the witch hunter said, then withdrew his head back into the carriage. Bresh grumbled and flicked the reins, commanding the horses to gallop forward. The witch hunter’s companion fell in behind the coach, still leading the other animal.
“Well, that fixes things,” snarled Bresh in a low voice.
“Khaine take me if’n it do,” swore Ocker. “That fat pig got more on ’im then we seen sin’ Mittherbst! An that dwarf is alwayz fuss’n bout that cargo uv ’is.” The Ostlander twisted his face into a greedy smile. “I figger that’ll turn morn’ a few groats.”
“But the witch hunter…” protested Bresh.
“Yer friends ’ll deal wiv ’im,” Ocker stated. “Like dey alwayz done before.”
Within the carriage, the witch hunter took a seat, forcing Baroness von Raeder to shift her position closer toward the gambler Feldherrn. The templar removed his hat and smiled thinly at his fellow passengers.
“My name is Mathias Thulmann,” he said. “Ordained witch hunter in the service of the most high Temple of Sigmar.” The introduction did little to warm the cool atmosphere within the carriage. Thulmann’s next words made the carriage positively icy. “We have a long ride ahead of us. Perhaps we might pass the time by getting to know each other. Now tell me: who are you, where do you come from and what are you doing?”
IT WAS LATE in the day when the coach emerged from the embrace of the ominous sprawl of the forest. Ahead of the travellers lay a small hollow of rolling land. Once there might have been lush fields and pastures claiming the open ground, but now it was given over to wild grass and squat thorny bushes. Here and there the remains of a stone wall or a lone chimney jutted up from the grass, the only forlorn evidence that this place had once known the hand of man.
As the coach made its way along a narrow, barely visible path that wound its way through the rolling heights and deep depressions in the hollow, a dark cluster of buildings slowly became visible. For a space, the settlement would disappear from view as the wagon’s path took it into some low indentation in the valley floor or it rounded some small hillock. But always it became visible once more, visible but indistinct, like a mirage flickering across the horizon. Within the carriage each passenger quietly wondered what breed of men would mark out such a lonely and isolated a spot for their habitation.
Then the coach rounded one final hill and, as if some conjurer had suddenly torn away one last obscuring veil, the town loomed before them. A mass of roofs were visible, rising above a clustered mass of buildings, strewn about like litter. The roofs were in ill repair, timbers sticking through long rotten thatching like broken bones thrust through skin. The empty bell tower of a shrine rose above all else, all the more wretched for its diminished sanctity.
A timber gate stood before the cluster of buildings, the doors open, their panels sagging in their crude iron frames, warped by the forces of wind and rain. A small rectangle of wood dangled from a rusting chain, barely discernible letters burnt into the sign.
“Mureiste? What manner of name is that?” wondered the Baroness as she read the faded letters.
“Sounds like some foreign doggerel,” snorted Steinmetz, grimacing as though from a foul odour.
“It is Sylvanian,” stated the witch hunter, his voice low, filled with suspicion.
“Sylvanian?” gasped Lydia, her eyes going wide with sudden alarm, a delicate hand clutching at her throat. Her skin paled to an even more marble-like hue as the innumerable nightmare tales of horror originating from the blighted former province wormed their way at once to the forefront of her mind. Beside her, the bloated fingers of Steinmetz fumbled to form a crude mark of Sigmar.
“But why in the name of Ranald would we be anywhere near Sylvania?” asked Feldherrn, his own face becoming suspicious.
“Indeed,” observed Thul
mann. “It is a curious road that leads to Nuln in the south-west by taking its travellers north-east.”
The coach continued on into the town. The buildings, seen close up, were indeed as dilapidated as they seemed from afar. Many of the mudbrick hovels had all but collapsed, great holes pitting their walls, thatch roofs fallen in, doors lying amid weeds and brambles. The wooden structures leaned like drunken men, looking as if they might topple onto their sides at any instant. And yet, as ramshackle as they were, to the witch hunter’s keen gaze, alarming incongruities presented themselves. Some of the buildings bore marks of crude unskilled repair, dried mud pushed into holes, fresh grass and branches thrown upon a thatched roof. Decayed and forsaken the town of Mureiste might be, but there were signs that it was not abandoned.
The coach came to a stop in what once must have been the town square of Mureiste. At its centre, the remains of a once heroic statue stood upon a weed choked stone pillar. The dreary facades of shops and a two-storied guild-hall considered the decayed champion with dark, gaping windows. One side of the square was dominated by a temple, the bronze hammer icon drooping from its steeple proclaiming it as having once been devoted to Sigmar. Alone among the rotting structures of Mureiste, the temple was constructed from stone, great granite blocks that must have been transported at great expense through forest and hollow.
Bresh shared a knowing look with Ocker, then slid back the small wooden window at the rear of the driver’s box to speak to the passengers within the carriage.
“Just a short rest stop,” the coachman assured his passengers. “This is the last fresh water for some distance. We shall see to the horses, then we’ll be on our way again.”
His reassuring smile faded as he saw the barrel of Thulmann’s pistol rise from the compartment and point at his face.
“If either of you scoundrels makes a move to drop from that box,” Thulmann’s voice hissed, “you will have the distinctly unpleasant experience of having your brains blown out of the back of your skull.”
Bresh froze under the witch hunter’s threat, the only motion in his entire frame limited to a pleading sidewise glance at his partner. Ocker slowly pulled the wide-mouthed musket from its place at the side of the bench, well beyond the limited vision of those within the carriage.
“I shouldn’t do that,” snarled a harsh voice from beside the coach. Ocker’s hand froze against the frame of the firearm. He looked over at the mounted ruffian who had accompanied the witch hunter. A heavy crossbow was held in Streng’s hands, the bolt aimed at the Ostlander’s midsection. “Breathe in a fashion I dislike and I’ll split your belly.”
From his position at the back of the coach, Fergrim Ironsharp stood upon the metal seat, trying to peer over the top of the carriage to see what was unfolding before him. The dwarf craned his neck one way then another trying to see past the barrier of boxes and crates. Then he whipped his neck around, staring at the decayed buildings around the coach. His sharp eyes, excelling at piercing the dark like all of his tunnel dwelling kind, discerned motion within the blackened doorway of an old tanner’s shop. Fergrim noticed more motion in the dark recess of an alley, seeing two indistinct figures lurking within the mouth of the shadowy lane. The dwarf licked his suddenly dry mouth. There was something disturbing about those shapes, something unnatural.
“I don’t think we’re alone,” Fergrim declared, but his words did not reach down into the compartment below. The dwarf continued to watch as the shadowy figures began to multiply. Again he muttered an unheard warning.
Suddenly, from the darkness of a dozen doorways, from the shadows filling alley and lane, horrible shapes loped into the fading light. Each was lean, pale skin stretched tight over lanky limbs and wasted bellies, tattered mockeries of garments draped about loins or cast over shoulders. Long claws tipped each of the creatures’ hands, talons more suited to a vulture than anything resembling a man. The faces of each were drawn, the heads bald, long noses perched above wide, fanged mouths. Beady red eyes glared from the pits of each face, burning with an overwhelming hunger. With a low moan-like howl, the loathsome throng began to sprint toward the coach.
“Hashut’s bald beard!” screamed Fergrim, ripping his throwing axe from his belt, knuckles whitening over the haft of the blade. This time the dwarf’s shout could not fail to be heard and the leather curtains were pushed aside, the occupants of the coach screaming their own cries of horror as they saw the fiendish host emptying from the ruinous streets of Mureiste.
At the front of the coach, Streng looked away from Ocker, the witch hunter’s henchman staring in disbelief as the twisted inhabitants of Mureiste howled and wailed in unholy hunger. A slight movement from the driver’s box brought Streng whipping around and he fired the bolt from his crossbow just as Ocker was levelling the musket towards him and drawing back the hammer. The bolt smashed into the villain’s belly and the Ostlander gave vent to a loud scream of agony. He fell from the driver’s box, landing partially underneath the coach. As Ocker’s body hit the ground, the musket still held in his hands was discharged by the violent impact with the ground.
The thunderous boom of the firearm caused the stallions to spring into a terrified gallop. The animals sprinted forward, pulling the carriage after them. The rear wheels of the coach passed over the legs of Ocker, and a fresh scream rang from the wagoner’s lungs as the bones were pulverised under the tremendous weight. At the rear of the coach, Fergrim was jostled, nearly falling from his seat. The axe fell from the dwarf’s hands as his stubby fingers assumed a death-grip on the frame of the roof. Fergrim risked a look over his shoulder, blanching as he saw the first twisted creatures reaching towards him, their claws pawing at the empty air in a desperate effort to rend his flesh.
The speed of the terrified horses soon outdistanced the creatures that had converged upon the rear of the coach. But other twisted monstrosities gathered in the path of the carriage. Atop the driver’s box, Bresh was vainly attempting to get some measure of control over his animals. The stallions plowed into the first of the degenerate things, crushing three of them beneath their hooves. Another of the monsters sprang at the wagon, clinging to the panels like a great spider. The beast’s twisted face peered in through the window, drool dangling from its jaws. Lydia screamed as the hideous thing’s eyes focused upon her.
The Baroness was not so distressed, leaning back in her seat and smashing her boot into the grinning monstrosity’s face. The malformed thing howled anew as the violence of the woman’s kick caused it to lose its grip on the coach and its body was crushed under the wheels.
Bresh was trying to steer the coach away, out of the blighted village. Everything had gone wrong this time, they should never have come here. He should never have let Ocker talk him into bringing the coach here after they had picked up the witch hunter. As he turned the wagon still once more, he saw yet another lane choked with thin, hungry shapes. Bresh cursed once more, slipping into the seldom used words of his native tongue. They should never have come here before dark. He cursed Ocker once more, and as if summoned up by his words, the coachman saw a pile of bones and blood lying upon the ground, a pile of bones and blood wearing the Ostlander’s face. The denizens of Mureiste were indeed hungry this night.
“Make for the temple,” a harsh voice snarled through the window at the back of the box. “If you don’t, we’re all dead!” Bresh swore once again, then directed the horses toward the looming stone structure. The stallions were breathing hard now, bleeding from dozens of cuts, filthy black wounds caused by the claws of the deformed monsters. Bresh knew that they would not last much longer. Cracking the whip mercilessly, he drove the failing animals onward, toward the shrine. The animals almost made it.
One of the lead horses failed a dozen yards from the temple, dropping instantly as its heart was stilled by the poison working through its veins. The momentum of the coach and the sudden violent stop caused it to crash onto its side, snapping the yoke, freeing the remaining stallion to drag its dead comrade
a few dozen paces before it too staggered and fell. As the coach crashed, a tiny figure was thrown upwards, rocketing ahead of the wagon and crashing into the short flight of steps that led to the rickety wooden doors. The wagon itself continued onward, plowing across the ground, its momentum pushing it forward. Bresh, with an almost inhuman agility, had leaped atop the carriage as it turned over, clutching to the now topmost side, riding the destroyed coach like a child upon a sled.
Fergrim Ironsharp rolled onto his back, groaning loudly, trying to force the sparks to stop dancing before his eyes. As his vision cleared, the dwarf muttered another curse, watching as the mammoth shape of the coach slid towards him. He braced himself for the crushing impact, throwing his arms before his face. After a moment, he peered through his arms. A great cloud of dust was billowing all about him, and in the centre of the dust cloud, he could see the shape of the coach, ground to a halt so near to him, that the dwarf could reach out and touch the splintered remains of the driver’s box.
ATOP THE COACH, Bresh began to laugh, overwhelmed to have survived the ordeal. The coachman lifted himself, began to slide down to the ground, when a hand closed about his ankle, causing his descent to turn into a fall. The coachman groaned, grasping at his twisted foot. As he turned his eyes upward, he saw the door of the carriage open and the dishevelled form of the witch hunter pull himself from the wreckage. His pistol was gone, but a longsword was gripped purposefully in his hands. Thulmann glared down at the injured Bresh, murder in his eyes.
“Hurry up, Mathias!” shouted a voice from the doorway of the temple. Streng stood at the top of the steps, his crossbow gripped in his hands. “They’ve nearly finished fighting over the horses. They’ll be on us next!”
Mathias Thulmann dropped to the ground, landing beside Bresh. “I have half a mind to leave you for the ghouls,” his harsh tones hissed. The witch hunter gripped the front of the coachman’s tunic, pulling him painfully to his feet. “But there is a rope waiting for you,” Thulmann snarled. “Scum such as you is for hanging.” The witch hunter pushed Bresh ahead of him, following after the coachman’s hobbling steps.
Swords of the Empire Page 4