Teldin immediately sent one of the wizards to the secondary helm, guessing that conditions would be more tolerable if the swan ship maintained its own air envelope and gravity field. The results were immediate, and the elves worked much more effectively. Teldin also reasoned that it wouldn't hurt to have the helm up in case Vallus's goblins materialized in force.
Three watches came and went before dawn broke over the distant mountains. Vallus, who apparently was somewhat of an authority on the ice world, informed Teldin that days on Armistice were about sixty hours in length. The presence of three moons made the tides unusually strong, and as the sun rose the morning tides receded in a turbulent, compelling surge. The swan ship strained against its anchors and several times was nearly swept out to sea. Teldin suggested that they bring the swan ship closer to land, hoping that they might find a sheltered cove, but Vallus insisted that they were in less danger from the tides and weather than from the goblins. Teldin suspected that Vallus was being paranoid, and he agreed only with reluctance. Since the battle with the bionoids, relations between Teldin and the elven wizard had been strained, for Teldin's faith in the wizard's judgment and character had been badly shaken.
Teldin had never believed that the Imperial Fleet would give him a true choice of whether or not to use his cloak for the elven war effort, but up to the moment when Raven had stopped Vallus's spell, Teldin had trusted the wizard personally. Now, having seen Vallus's willingness to sacrifice his crew rather than allow the goblinkin to get hold of the cloak, Teldin was not so sure this trust was warranted.
And what about Raven Stormwalker? Her use of the sapphire pendant to land the swan ship proved that she wielded another ultimate helm. Yet she had done nothing to challenge Teldin for the captaincy of the Spelljammer, in fact, she had been nothing but helpful. In bringing the ship down safely, she'd probably saved them all. Teldin remembered little about the landing on Armistice, other than a vague sense of unease and a dim memory of dreams filled with golden light.
As for Raven, Teldin got the impression that she considered him an ally rather than an adversary. What that meant to her, he couldn't begin to guess. Whatever her game, Teldin was getting tired of waiting for her to play out her hand.
Since the night he first had fastened the clasp of the cloak around his neck, Teldin had had little control over the events that shaped his life. He often vowed that the situation would change, but so far he'd had no inspiration on how to accomplish this. As the days on Armistice passed in ever-increasing frustration, at times Teldin could barely contain his urge to seize Raven's shoulders, shake her, and scream, "What do you want from me?" into her beautiful face.
It was almost a relief when supplies began to run low; at least it gave Teldin something tangible and immediate to address. At first he directed the crew's efforts toward the sea. The strange fish they managed to catch were ugly, spiked, eellike creatures, but under Rozloom's skilled hands the fish became palatable enough. The elves also tried harvesting some of the abundant kelp; fortunately Deelia Snowsong intervened before anyone sampled the seaweed. The ice elf suspected anything that could grow in the frigid water, so she tested the weeds and found them highly toxic. She guessed that volcanic activity under the ocean bed warmed the deep water enough to produce the kelp, but also passed poisonous gases into the seaweed. Whatever the case, Chirp and Trivit took a dark and unexpected glee in distilling the kelp into poison.
A more serious problem was the water supply; somehow the storage tanks had been damaged in the landing. Soon it was plain that-goblins or not-they would be forced to go ashore in search of potable water.
And so, in the darkest hours of the Armistice night, a small longboat slipped away from the swan ship and struggled through the waves toward the forbidding shoreline of Rakhar.
Chapter Fifteen
Teldin was on the upper deck when the returning longboat was sighted. The search party brought water and tales of a hot spring inhabited by a monster similar to a remorhaz and guarded by yetilike creatures. The elves guessed that the yeti probably were bugbears-one of the more abundant goblinoid races-who had uniquely adapted to the climate of Armistice. These creatures had put up a token fight but had not given chase.
Vallus was puzzled by this uncharacteristic behavior. According to his theory, the Armistice goblins would do anything to obtain spelljamming materials. In addition to this, bugbears were notorious and vicious carnivores, highly unlikely to let such tempting game as an elven search party escape their stew pots. After a typically long-winded elven discussion, Vallus conceded that they should further investigate the situation on shore.
Teldin volunteered to lead the search party, a notion that Vallus quickly shot down. The elven wizard argued, convincingly, that taking the cloak into goblinoid territory was a foolhardy risk. Raven stepped in to fill the breach, and, with a uncharacteristic burst of bravado, Rozloom quickly signed on with her. Om followed the aperusa like a small brown shadow, and they rounded out the party with a couple of elves, both of them skilled rangers and fighters.
With a deep sense of unease, Teldin watched the longboat pull away a second time. It was difficult for him to send others into danger; he would have preferred to go himself.
Raven, on the other hand, felt grateful for a change of scenery. The swan ship was becoming much too confining, and her gold and silver eyes gleamed at the prospect of adventure. Her sojourn aboard the Trumpeter was tedious but necessary. She needed time to observe Teldin Moore, to make sure he really was the one she sought.
Think of it, she mused dreamily as she struggled with her oar. Her name, Celestial Nightpearl, forever a part of the Spelljammer legends. In every known sphere songs would be sung about her, and races not yet discovered would know her name and stand in awe of her glory. By Bahamut, it was wonderful! she mused, in praise of the god of good dragons.
She had learned something about the Spelljammer that few others had imagined: it was a living being of vast and mysterious intelligence. Centuries of study had brought her to the grudging conclusion that the ship-creature was even more powerful and brilliant than a radiant dragon, and she'd decided early on that the venerable Celestial Nightpearl would never play second zither to an overgrown boat.
Yet the pull of the great ship was difficult to resist, and several times the dragon had nearly succumbed to the seeking, compelling voice of the Spelljammer. In Teldin Moore she saw a possible solution: a captain to take her place. The way she saw it, the only other way to be free of the Spelljammer was to die, and she had no intention of doing that anytime in the next millennium or two.
The question remained: Was Teldin Moore an appropriate choice? After observing the human for many days, she'd become quite impressed with him. People tended to like and trust him, which was a mark in his favor. He had an honest, decent core to him, and she had little doubt that he'd stick with whatever bargain they struck. She'd had a hard time dragon-charming the man, which, though annoying, was another huge mark in his favor. The dragon was very close to offering him a deal, but something held her back. To her way of thinking, an aspirant to the captain's chair of the Spelljammer should have a deep, true love of adventure and a bold spirit. Teldin Moore did not lack strength, nor was he timid, but he didn't seem inclined to take charge. To her eye, he was drifting in the stream of events. She suspected that unless things changed, he would never survive the challenges that awaited a potential captain aboard the great ship. She knew a little of these things, enough to make her fear for the man she had chosen to be her surrogate. Guilt was out of the question, of course. Such trivial emotions were utterly foreign to a radiant dragon.
The scraping of rocks against the bottom of the longboat brought Raven's attention back to the mission. She wasn't exactly thrilled with her crew. Gaston Willowmere, the first mate, had an unreasonable grudge against moon elves. The other elf, a gorgeous female warrior of sorts who was named after some plant or other, had a nasty habit of upstaging her. Om was a gnome-enough said-though
remarkably taciturn for the species, Bahamut be praised. Fear and cold had reduced the voluble Rozloom to silence, which was just fine with Raven. The aperusa had crossed the line between adulation and familiarity once too often.
The odd search party came ashore without incident and skirted the hot springs, not wanting to alert the bugbears to its presence. The night was uncommonly clear, and the winds were calm. After wading through the snow for an hour or so, the party members found two sets of bearlike tracks and followed them to the base of one of the two large mountains. Beneath a rocky overhang was a tunnel into the frozen ground. The search party exchanged uncertain glances.
"I say we go in," Raven voted, stooping down to peer into the opening. "That boring wizard of yours says the goblin people live underground."
"Agreed," Rozloom said firmly. He struck a heroic pose, one meaty fist clasped over his heart. "I will stand guard here."
With an amused smile, Raven nodded to the aperusa. A coward he undoubtedly was, but even if he were as brave as a dracon, he'd have to stay behind. Rozloom stood several inches above six feet and was prodigiously broad; she doubted he'd fit the tunnel ahead.
Rozloom forgotten, Raven turned her attention back to the tunnel. It sloped downhill at an alarming angle and rounded a sharp corner after a few feet. It was wide enough, but none too tall. Either the orcs on this world were a petite variety, or they'd stumbled upon the servant's entrance, noted the disguised dragon.
She slipped into the tunnel, followed by the elves and gnome. Fortunately her elven body came equipped with night vision, so she was able to discern patterns of heat in the rock. There was little heat to be had anywhere on Armistice, but a faint red glow gradually increased as they made their way along the winding path.
Finally they came out on a walkway that overlooked a vast, natural cavern. Raven grabbed Gaston's arm and pulled him down behind the cover of a large boulder, then she motioned for the others to do the same. Thus hidden, she turned her attention to the bizarre scene that sprawled out before them.
A large hot spring bubbled and gushed in the center of the chamber-that would account for the heat, Raven supposed, not counting the scattering of dung-fueled fires. Phosphorescent fungi grew along the base of the walls and lent a sickly green glow to the cavern. This light was augmented by a few oil lamps made from large mollusk shells. The lamps emitted more rancid smoke than light, but after the darkness of the tunnel the chamber seemed as bright as highsun.
Although the scenery was as dismal as any Raven had seen, more disturbing was the chamber's occupants. The place was littered with goblinkin of every description. There were the squat, deeply furred bugbears the first elven party had mistaken for yeti, packs of tiny, pale gray kobolds, and slightly larger goblins. The orcs were the most grotesque mutation. Although they still had the tusks, wolflike ears, and upturned snouts common to orcs, centuries of living underground had compacted more orc into less space. They appeared to be no taller than five feet, and their barrellike chests and large arms brought to mind dwarven warriors. They had no fur, but their hides appeared to have thickened to an unnatural degree. All of the creatures ranged in color from pale gray to dirty white, and almost without exception they were unclothed. Most of the weapons Raven saw were crude mallets: carved stone lashed to a long bone with a length of dried sinew. A few orcs carried deeply pitted blades or axes-family heirlooms or war trophies, Raven supposed. Armistice was metal-poor and lacked fur-bearing animals, so the goblin races didn't have much to work with. The "culture" that had evolved was squalid, brutal, and apparently chaotic.
But someone had brought order to it. After she watched for a while, Raven could make out certain patterns. Amid the chaos, the creatures went about tending their motley vessels in an inefficient but purposeful manner.
"Ships?" she asked in a whisper. "If this is their fishing fleet, I'll put good odds on the fish."
Om shook her tiny brown head. "Spelljammers. Working spelljammers."
The first mate rounded on the gnome. "Impossible," Gaston hissed.
In the longest speech any of the others had ever heard from her, the gnome insisted that the ships, despite their appearance, were spaceworthy and ready for flight. Om concluded her argument by pointing up. The others looked. Far overhead was an opening big enough to reveal all three moons. The cone-shaped cavern apparently was the interior of a long-dead volcano. Raven guessed that any ship in the motley fleet easily could make it through.
"I've seen enough," Gaston announced. The others nodded, and they made their way out as quickly as possible, fighting both the steep incline and the punishing gravity force.
Rozloom was where they had left him, half-frozen and edgy. He claimed he'd seen nothing, which struck Raven as odd. She would have expected him to invent a battle with fearsome creatures, a story that cast him in the hero's role. Dismissing the aperusa, she headed back toward the shore. She would have liked to stick around for a better look, but Gaston Willowmere was nearly turning himself inside out in his anxiety to return to the swan ship to report.
By the time they reached the longboat, Rozloom had regained his usual ebullient nature. As he rowed, he sang an obscene aperusa ditty in his deep bass voice, punctuating it with an occasional wink or leer. By the time they reached the swan ship, Raven was ready to throttle him.
Vallus received their news with alarm and insisted that they must send word of this development to elven high command as quickly as possible. The elves redoubled their efforts to repair the swan ship, but not for this reason alone.
The three moons of Armistice were almost in alignment.
"Well, where is it?" snapped Grimnosh.
The bionoids of Clan Kir, now back in their elven forms, exchanged uncertain glances. They barely had docked their shrike ships aboard the Elfsbane when the scro general came striding into their midst, followed by his surly, gray-green adjutant. Wynlar, who usually dealt with the insectare and scro, had not yet arrived.
"Sir?" one of the bionoids ventured.
"The cloak!" thundered Grimnosh. He grabbed the bionoid who had spoken by the front of his shirt. "Where is Teldin Moore's cloak?"
Another bionoid, a female warrior with the crooked nose and fierce amber eyes of a hawk, stepped forward and met the scro's glare squarely. "I am Ronia, a lieutenant under Captain Wynlar. In his absence I will speak for the battle clan. We do not have the human or his cloak."
Grimnosh's lip curled into a disdaining sneer. He tossed aside the first bionoid and faced down the female warrior. "Teldin Moore was lost with the swan ship? That was careless, even for elf-spawned insects."
Ronia's amber eyes narrowed to slits at the deadly insult. "In a manner of speaking, he was lost, but carelessness had nothing to do with it."
"Enough of these elven subtleties," Grimnosh snarled. "Give your report, Lieutenant."
The bionoid warrior was soldier enough to respond to a direct order, and she drew herself up to attention. "When we withdrew from the elven vessel, it was damaged but not destroyed. I do not know what course the swan ship took, but almost certainly the human was still aboard."
"Withdrew? Against orders, you retreated?" Grimnosh echoed, his voice rising in a roar of rage and disbelief. In perfect Elvish he began to berate the group for their ineptitude and cowardice. By using the language of a race the bionoids both resembled and despised, he amplified his already scathing insults threefold.
At length Ronia could take no more. The Change came over her as she closed the distance between her and the general. In her insectoid form she loomed a good three feet over the ranting scro. One armored, spike-studded hand shot out toward the general's throat, circling his massive neck and effectively cutting off his tirade. She easily hoisted the seven-foot scro so that his snout was inches away from her multifaceted eyes. The glowing crystal eye in the center of her forehead cast an angry red light on the scro's pale hide, turning it a ghastly purplish blue as he struggled for air.
Two other bionoids quickly
transformed into their monster forms and moved to hold back the general's adjutant. The gray-green scro put up a token struggle, but he watched his superior's distress with a manic gleam in his yellow eyes.
"You name us cowards, orc pig," Ronia told Grimnosh coldly, "when even a kobold knows that a bionoid warrior never withdraws from a fight of his own accord. If any showed cowardice, it was your minion, K'tide. He called off the attack."
Contemptuously, the monstrous insect tossed the scro to the ground, then folded her massive, armor-plated arms in a gesture of defiance.
For several moments Grimnosh dragged in long, ragged breaths, one white paw gingerly massaging his throat. When he rose to his feet, he had collected himself and his unnerving, urbane facade was firmly back in place. "You state your case forcibly, Lieutenant," he managed to croak out. "Where is our green friend?"
"I don't know. Several of the clan are missing as well."
"What is that damnable insect up to?" Grimnosh muttered to himself. He turned to regard the bionoid who had attacked him, giving the audacious monster a lengthy appraisal. She would suffer for her actions later, but at the moment he had a use for her. "Tell me, Captain Ronia, how much longer before the orcs of Armistice are flight ready?"
"They're ready now," the bionoid responded warily. Her voice revealed her suspicion with both the question and the promotion. "They have been ready for some time."
Grimnosh's colorless eyes narrowed. "I beg your pardon?"
"Some twenty ships are ready, complete with functioning helms. Many more are near completion."
The scro nodded slowly. "Yes, of course. Do you know the gate into the Armistice atmosphere? You do. Very well, Captain, you will take one shrike ship to the ice world and prepare the ore recruits for an immediate mission. The rest of you, prepare yourselves for battle. All of you, meet in my study at four bells to receive further assignments and tactics. Go now."
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