The Quizard Mountains: A Dungeon Core Epic (Station Cores Book 2)

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The Quizard Mountains: A Dungeon Core Epic (Station Cores Book 2) Page 31

by Jonathan Brooks


  37

  Communication/Charisma:

  50

  Insight/Luck:

  35

  Sensor Interpretation/Perception

  26

  [3]

  Gene Mutation

  Type

  Effect

  Description

  Power Usage

  Intelligence Boost +1

  Intelligence +10 for 300 seconds

  Provides a boost to a Combat Units’ Intelligence stat for a limited amount of time.

  20

  Agility Boost +1

  Agility +10 for 300 seconds

  Provides a boost to a Combat Units’ Agility stat for a limited amount of time.

  20

  Strength Boost +1

  Strength +10 for 300 seconds

  Provides a boost to a Combat Units’ Strength stat for a limited amount of time.

  20

  Air Affinity +1

  Weakly manipulate air in short bursts

  Allows for the manipulation of air. Unit must have a minimum of 10 Intelligence

  10 per use

  Self-Regeneration +1

  Use Power to regenerate Health

  Heal all non-mortal wounds. 10 Health/min, duration determined by available power.

  1 - all

  [4]

  Biological Recombinator -- Research

  Available Bio Units: 29425

  Type

  Description

  Unlock Cost (# of samples)

  Gene Mutation +1

  Add up to 2 Gene Mutations to your specimen

  4/20

  Gene Mutation +2

  Add up to 3 Gene Mutations to your specimen

  4/100

  Gene Mutation +3

  Add up to 4 Gene Mutations to your specimen

  4/500

  Gene Mutation +4

  Add up to 5 Gene Mutations to your specimen

  4/2500

  Gene Mutation +5

  Add up to 6 Gene Mutations to your specimen

  4/12500

  Type

  Description

  Unlock Cost (Bio Units)

  Quaternary Recombination

  Use up to (4) different specimens during recombination

  10000

  [5]

  Combat Unit Status

  Name:

  Blood-thirsty Squirrel #83

  Type:

  Scout

  Combat Level:

  4

  Max Level:

  5

  Experience:

  99/100

  Health

  20/20

  Power

  20/20

  Attack

  5 (+24%)

  Defense

  6 (+39%)

  Strength

  4

  Constitution

  4

  Agility

  12

  Perception

  16

  Intelligence

  4

  Wisdom

  4

  Charisma

  8

  A/D Bonus

  24%

  Skills

  Survivor (Lvl 3)

  Permanent 15% increase in Defense

  Kamikaze (Lvl 4)

  400% more damage during a suicidal attack

  Formation Fighting (Lvl 3)

  15% increase in attack when fighting within a formation

  Cooperation (Lvl 4)

  20% increase in defense when fighting alongside natural enemies

  [6]

  Combat Unit Status

  Name:

  Big Bad Quizard #3

  Type:

  Speed/Melee Fighter

  Combat Level:

  3

  Max Level:

  15

  Experience:

  15340/18000

  Health

  1236/1500

  Power

  150/150

  Attack

  249 (+66%)

  Defense

  423 (+41%)

  Strength

  150

  Constitution

  300

  Agility

  240

  Perception

  120

  Intelligence

  60

  Wisdom

  30

  Charisma

  15

  A/D Bonus

  26%

  Skills

  Survivor (Lvl 3)

  Permanent 15% increase in Defense

  Kamikaze (Lvl 4)

  400% more damage during a suicidal attack

  Formation Fighting (Lvl 3)

  15% increase in attack when fighting within a formation

  Cooperation (Lvl 4)

  20% increase in defense when fighting alongside natural enemies

  Special Traits

  Scaled Armor Skin: +150 to Constitution

  Ultra-strong and Sharp Claws: +40% Attack damage

  Must feed on Sedimentary Rock as part of Diet

  Sensitive to Light: Near-blind during daylight

  [7]

  Current Goals

  Long-term Goals:

  Goodbye Planet, Hello Collective

  Build spacecraft and leave planet

  Average-term Goals:

  Conquering Hero

  Conquer Quizard Mountains for resources

  DNA Harvester

  Collect additional Gene Mutation samples

  Short-term Goals:

  Defensive Formation

  Remodel and populate your dungeon

  [8]

  Defensive Weapons Factory

  Monomel Filament Wire Grids

  Environmental Destabilization

  Optical Barrages

  Explosive Floor Plates

  Magnetic Repulsor/Attractors

  Holographic Illusions

  Alternate Gas Traps

  High-Voltage Electrified Gates

  Laser Cannon Emplacements

  Nanite Swarms

  Harmonic Force Fields

  Power Generators – Portable

  Nitinol Morph Plastics

  Gravity Manipulators

  Molecular Converters – Portable

  Atmospheric Condensers

  Auditory Assault Fields

  (More)

  [9]

  Available Combat Units

  Blood-thirsty Squirrel (Scout)

  Scaly Pygmy Wolf (Group Attacker)

  Scaly Bear (Melee Fighter)

  Fluffy (Group/Speed Striker)

  Lollipop Snake (Stealth Fighter)

  Greywiener (Speed Striker)

  Spider Wolf (Venomous Group Attacker)

  Reginald (Support – Healer)

  Miniature Pygmy Wolf (Group Attacker)

  Big Yellow Bird (Aerial Attacker)

  Quizard (Speed/Melee Fighter)

  Mirve (Long-range Attacker – Caster)

  Jackalope (Speed Striker)

  Clawed Badger (Melee Fighter)

  Big Bad Quizard (Speed/Melee Fighter)

  Glert (Front-line Attacker – Strength/Speed)

  Pygmy Wolf (Group Attacker)

  Ombre Jaguar (Stealth Fighter)

  Proctan (No Assigned Type)

  Whisp (Support – Intelligence)

  *Denotes recombined units that are ineligible to be recombined again

  *Denotes specific DNA matches that can be reproduced with or without Neurological Control Units

  [10] Nerf – A video gaming term that refers to a detrimental change to an element that reduces its desirability or effectiveness

  [11]

  Combat Unit Status

  Name:

  Squirreling #1

  Type:

  Speed Striker/Scout

  Combat Level:

  1

  Max Level:

  9

  Experience:

  0/100

  Health

  165/165

  Power

  1/65

  Atta
ck

  55 (+66%)

  Defense

  50 (+51%)

  Strength

  33

  Constitution

  33

  Agility

  39

  Perception

  27

  Intelligence

  13

  Wisdom

  13

  Charisma

  6

  A/D Bonus

  26%

  Skills

  Survivor (Lvl 3)

  Permanent 15% increase in Defense

  Kamikaze (Lvl 4)

  400% more damage during a suicidal attack

  Formation Fighting (Lvl 3)

  15% increase in attack when fighting within a formation

  Cooperation (Lvl 4)

  20% increase in defense when fighting alongside natural enemies

  Special Traits

  Agility Boost +1: +10 to Agility for 300 seconds

  Sleek Musculature: +20 to Agility

  Razor-sharp nails: +40% to Attack damage

  Triple-sized: +30 to Strength and Constitution

  Limber tail: +10 to Agility

  Stiff fur: +15% to Defense

  Focused sight: +15 to Perception

  Proctan smarts: +10 to Intelligence and Wisdom

  [12]

  Core Status

  Name:

  Milton Frederick

  Type:

  Station Core Prototype 3-B

  Combat Level:

  13

  Experience:

  135760/216000

  Reactor Type:

  Zero-point Energy

  Reactor Output:

  17%

  Current Statistics/Attributes

  Reactor Power/Strength:

  17

  Processing Power/Intelligence:

  40

  Structural Integrity/Constitution:

  16

  Ingenuity/Wisdom:

  47

  Processing Speed/Agility:

  37

  Communication/Charisma:

  50

  Insight/Luck:

  35

  Sensor Interpretation/Perception

  31

  [13]

  Core Status

  Name:

  Milton Frederick

  Type:

  Station Core Prototype 3-B

  Combat Level:

  13

  Experience:

  135760/216000

  Reactor Type:

  Zero-point Energy

  Reactor Output:

  17%

  Current Statistics/Attributes

  Reactor Power/Strength:

  17

  Processing Power/Intelligence:

  50

  Structural Integrity/Constitution:

  16

  Ingenuity/Wisdom:

  47

  Processing Speed/Agility:

  40

  Communication/Charisma:

  50

  Insight/Luck:

  35

  Sensor Interpretation/Perception

  31

  [14]

  Available Resources

  Resource Type

  # of Units

  Basic Earth

  12561

  Basic Gravel

  4038

  Basic Metal

  13435

  Pure Water

  56374

  Organic Material

  45310

  Biological Mass

  19835

  [15]

  Gene Mutation

  Type

  Effect

  Description

  Power Usage

  Intelligence Boost +1

  Intelligence +10 for 300 seconds

  Provides a boost to a Combat Units’ Intelligence stat for a limited amount of time.

  20

  Agility Boost +1

  Agility +10 for 300 seconds

  Provides a boost to a Combat Units’ Agility stat for a limited amount of time.

  20

  Perception Boost +1

  Perception +10 for 300 seconds

  Provides a boost to a Combat Units’ Perception stat for a limited amount of time.

  20

  Strength Boost +2

  Strength +20 for 600 seconds

  Provides a boost to a Combat Units’ Strength stat for a limited amount of time.

  20

  Flora Manipulation +1

  Weakly influence living plants

  Allows for the manipulation of living plants. Unit must have a minimum of 10 Intelligence.

  1 - all

  Air Affinity +1

  Weakly manipulate air in short bursts

  Allows for the manipulation of air. Unit must have a minimum of 10 Intelligence.

  10 per use

  Fire Affinity +1

  Weakly manipulate fire in short bursts

  Allows for the manipulation of fire. Unit must have a minimum of 10 Intelligence.

  10 per use

  Self-Regeneration +2

  Use Power to regenerate Health

  Heal all non-mortal wounds. 20 Health/min, duration determined by available power.

  1 - all

  [16]

  Combat Unit Status

  Name:

  Qwizard #1

  Type:

  Speed/Melee Fighter

  Combat Level:

  1

  Max Level:

  14

  Experience:

  0/3000

  Health

  1300/1300

  Power

  350/350

  Attack

  116 (+66%)

  Defense

  367 (+41%)

  Strength

  70

  Constitution

  260

  Agility

  120

  Perception

  50

  Intelligence

  80

  Wisdom

  70

  Charisma

  15

  A/D Bonus

  26%

  Skills

  Survivor (Lvl 3)

  Permanent 15% increase in Defense

  Kamikaze (Lvl 4)

  400% more damage during a suicidal attack

  Formation Fighting (Lvl 3)

  15% increase in attack when fighting within a formation

  Cooperation (Lvl 4)

  20% increase in defense when fighting alongside natural enemies

  Special Traits

  Fire Affinity +1: Manipulate Fire in short bursts

  Limber Legs: +20 to Agility

  Ultra-strong and Sharp Claws: +40% Attack damage

  Athletic Prodigy: +10 to Strength and Agility

  Combustion Sacs: Qwizard spit creates a tiny, near-harmless flame

  Reinforced Scaled Armor Skin: +200 to Constitution

  Pack Mentality: +10 to all stats when in a party/-10 when solo

  Proctan Genius: +50 to Intelligence and Wisdom

  [17]

  Skill List

  Name

  Level

  Name

  Level

  Sensor Control

  2

  Overdrive

  3

  Kamikaze

  5

  Basic Technological Engineering

  1

  Sensor Enhancement

  1

  Advanced Engineering

  3

  Drone Manipulation

  3

  Primitive Defensive Weaponry

  3

  Formation Fighting

  4

  Combat Communication

  5

  Cooperation

  5

  Geneticist

  4

  Survivor

  3

  Tactical Mapping

  2

  [18]

  Core Status

  Name:

  Milton Frederick

  Type:

  Station Core P
rototype 3-B

  Combat Level:

  14

  Experience:

  333460/349500

  Reactor Type:

  Zero-point Energy

  Reactor Output:

  17%

  Current Statistics/Attributes

  Reactor Power/Strength:

  17

  Processing Power/Intelligence:

  50

  Structural Integrity/Constitution:

  16

  Ingenuity/Wisdom:

  50

  Processing Speed/Agility:

  50

  Communication/Charisma:

  50

  Insight/Luck:

  35

  Sensor Interpretation/Perception

  32

  [19]

  Combat Unit Status

  Name:

  Quank #3

  Type:

  Front-line Defender

  Combat Level:

  5

  Max Level:

  14

  Experience:

  68430/72000

  Health

  6250/6250

  Power

  250/250

  Attack

  241 (+28%)

  Defense

  3037 (+243%)

  Strength

  188

  Constitution

  1250

  Agility

  40

 

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