Reborn: Flames of War

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Reborn: Flames of War Page 10

by D. W. Jackson


  [Shadow Armor: Cost 25MP 10SP; creates an armor made of shadows to protect the caster.]

  [Mana Manipulation: Cost: 30MP- able to manipulate pure mana and give it form. Level 4-43%]

  [Hide: Cost 10SP- erase your presence.]

  [Boost: Cost 50%SP- Double all stats.]

  [Dark Eyes: Cost 50MP- strike directly at the soul of the opponent causing them to lose strength and dealing a small amount of damage. Level 1-32%]

  [Flame Sword: Cost 30MP coat a weapon in flame essence.]

  [Burn Out: Turn 10% of your HP into a white hot flame to attack your opponents.]

  [Infuse Earth: Cost ***- infuse earth with magical energy to strength it. Level 3-47%]

  [Earth Essence: Cost ***- ability to infuse MP with earth essence. Level 3-29%]

  [Earth Shield: Cost 40MP- create a stone shield made of condensed earth. Level 1-34%]

  [Toxin: Cost 25MP: spew out a cloud of toxic poison that does 1 damage per second for five minutes. Level 1-88%]

  [Poison Control: Cost ***: merge poison with mana to use it more freely. Level 2-71%]

  [Secrete: Cost ***: create a liquid form of poison that will last until needed. Cost depends on poison made and amount created. Level 2-93%]

  [Hemlock Oil: Cost 60MP: thin oil that can be used as medicine for swelling and pain when used in very small amounts. Causes complete paralysis when used in a concentrated form. Level 1- 58%.]

  [Sealing Poison: Cost 60MP 10SP: seals all MP and SP based abilities and skills for 120 seconds. Level 2-34%.]

  [Slash: Cost 5SP: create a blade of light that extends the reach of your blade. Level 2-17%.]

  [Sunder: Cost 25SP 5MP: hard strike that has a large chance of crushing or cutting through armor. Level 2-51%]

  [Blood Strike: Cost 40SP 20HP: a fluid strike that ignores all defense to strike directly at an opponent’s heart. Level 2-61%.]

  [Heal: Cost 10MP- heal 5HP. Level 1-18%]

  [Earth Shroud: Cost 15SP enter the earth to hide. Level 1-17%.]

  [Light Strike: Cost 15SP- coat your weapon in light when attacking. Level 1-9%.]

  [Light Ball: Cost 20MP- create a ball light. Level max.]

  [Hemostat: Cost 20MP- stop bleeding. Level 1-0%.]

  [Light Arrow: Cost 10SP- attack using 1 arrow made of light. Level 1-26%.]

  [Flare: Cost 25MP- create a flash of light to blind your enemies.1-26%.]

  [Burst: Cost 20SP- infuse your body with energy allowing increasing damage by 5% for 5 minutes. 1-27%.]

  [Dark Spear: Cost 80MP create a spear of pure darkness that will last for five minutes. Can attack through armor as long as it is not blessed. Level 1-13%.]

  [Infuse Darkness: Cost ***- infuse the air with Darkness energy to strength and control it. Level 1-26%.]

  [Darkness Essence: Cost ***- ability to infuse MP with the darkness essence. Level 1-52%.]

  [Sword of Illusion: Cost 40MP 10SP- create three illusionary replicas of your sword blade that can do 10% of the original strike. Level 1-86%.]

  [Phantom Strike: Cost 10SP- attack with a phantom strike that does no damage but can deceive your enemies. Level 1-72%.]

  [Armor of Thorns: Cost 40 MP cover your body with thick wooden armor that is covered in thorns. Lasts for 10 minutes. Level 1-51%.]

  [Tremor: Cost 75MP- Shake the whole earth within five hundred square feet. Level 1-13%.]

  [Wind Slash: Cost 10MP 5SP- eject a blade of wind that follows on a straight path. Level 1-65%.]

  [Wind Wing: Cost 15MP 30SP- create wings made of air that can let you fly and increase your speed by 5%. Lasts for 5 minutes. Level 1-33%.]

  [Total Destruction: Cost 300MP 100SP- create a massive storm of pure magical energy and physical force that spreads out over fifty yards attacking everything within its range. Level 1-22%.]

  [Agis Shield of Protection: Cost 120MP create a large massive shield that can cover fifty square feet. Can take a total of 150 HP before disappearing. Level 1-93%.]

  [Break Guard: Cost 50SP- fast movement that allows one to break through their opponents guard. Level 1-16%.]

  [Over Boost: Cost 75SP- double the damage of the next attack, level 1-14%.]

  [Flash Step: Cost 25SP- quickly move to any place within five steps. Level 1-0%.]

  [Binding Throw: Cost 10SP- warp up the enemy and throw him. Level 1-0%.]

  [Bludgeon: Cost 20SP- increase attack with blunted weapons by 25%. Level 1-0%.]

  [Hurl: Cost 5Sp- throw weapon doing 10% more damage. Level 1-0%.]

  [Weaken: Cost 50MP- weaken an enemy by one level. Can only be used if enemy is at a higher level. Level 1-0%.]

  [Cluster Shot: Cost 40MP 5SP- when the next arrow is fired it will burst apart damaging all enemies within its striking area. Level 1-0%.]

  [Replenish: Cost 10% of channeled MP. Pass MP onto an ally. Level 1-0%.]

  [Holy Fist: Cost 20MP- coat fist in holy light. Level 1-0%.]

  [Crushing Blow: Cost 40SP- strike with three times the force as normal. Level 1-9%.]

  [Deadly Finish: Cost 100SP- upgrades the next attack 1 level. Level 1-2%.]

  [Destructive Dispel: Cost 75MP- cancel enemy spell or ability and does damage equal to the cost of the spell canceled to the caster. Level 1-15%.]

  [Dimension Door: Cost 25MP- 75MP- open a dimensional door from one place to the next. Range 325 feet. Level 5-8%.]

  [Port: Cost 25MP- teleport an item into your hand. Range forty feet. Level 3-9%.]

  [Final Embrace: Cost ***- sacrifice yourself and deal damage to all enemy equal to that of your remaining HP, MP, and SP combined.]

  Skills

  [Gambler’s Boost (passive): .2% boost to all other stats for each 1 point in the luck attribute. Level 2.]

  [Gambler’s Gambit (active): Cost 20MP: boost all stats for one minute. Boost is random. Level 1.]

  [Poker Face (active): Cost 5MP: forces a calm face no matter the situation. Level 2.]

  [Bluff (active). Cost 5MP: bluff opponents to make them think you are stronger. Level 1.]

  [Read (passive): Chance to see what skill your opponent is using. Based on luck.]

  [Gambler’s Game (active): Cost 100 MP. Call of The gambling god using your stats as chip to play against another gambler. Can only be used against those of the same rank or higher. Can only be used once every six months. Time until next use 0 days. Level-Max.]

  [Luck shield (Passive/Active): When attacked has a chance to block attack. Amount of MP used is depended on the attack.]

  [Gambler’s Stake: Cost 40SP- During a battle you can sacrifice gold in order to temporarily increase you stats. The amount of gold sacrificed determines the rise in ability.]

  [Lucky Find: Cost 25MP- search the area for hidden treasure.]

  [Luck Toss: Cost 100MP- toss a gold coin if it lands on heads your luck will increase by 10%, if tails luck will decrease 10%. Can only be used once a day. Effect lasts for eight hours.]

  Equipment

  [Silver Gambler’s Emblem: emblem signifying that one is an intermediate gambler of the gambler’s guild. Durability 10/10 luck +1.]

  [Fouremar: Durability 60/60 attack 35-40. Strength +10, agility +5, fire brand.]Mithra armor: Armor blessed by the god of light. Durability 40/40 defense + 20 Endurance +10 spirit +10 agility +5.]

  [Dragon Skin Gauntlets: durability 25/25, defense +10, magical defense +5, strength +1, endurance +2]

  [Pants of the Fire Drake: Durability 45/45 defense 22. Agility +8, spirit +6 fire defense +20%.]

  [Necklace of the Dragon: defense +15- when HP reaches 0 necklace will break fully restoring the persons HP.]

  [Superior Mana Ring: increase mana by 10%.]

  [Gold Dragon Light Armor. Durability 65/65 defense +35. Vitality + 15 elemental defense +15%.]

 

 

 

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