by Gary Gygax
Tenser had led them below his castle. Taking a labyrinthine route, they had eventually emerged in a large cavern tilled with water. There lived the waterdragon. Unlike the great dragon turtles, this vast creature had no carapace. It appeared much as would a red dragon, save its wings were vestigial — more like the great flukes of whales — and its feet were webbed. The scales of the waterdragon's back were aquamarine, and its underside the color of old ivory. Where upper and lower scales met there was a band of deepest sea-green color. The monster was beautiful in its way. It was also frightening in aspect. Tenser had explained that the creature was a guardian of his fortress, but he would forego its protection for a time in order for their party to be carried swiftly across the Nyr Dyv to a place from where they could travel by other means. None of the men had understood just how swift their passage was to be.
The spell-binder had somehow signaled, and the silent man and several servants had come into the cavern and attached the rig to the great dragon's back. It made no objection. Rather, the monster gazed fondly at the archmage with its fishlike eyes — something that Gord could but wonder at, for never had he seen expression in the eyes of fish or reptile. Or rather, he thought, any expression but cold hatred or ravening hunger. Tenser stroked the scaled muzzle and fed the dragon fish often- or twelve-pound size. They were like minnows to the maw that snapped them up.
"Never have I seen a waterdragon!" Gellor exclaimed as he admired the great creature.
"They are rare," Tenser admitted. "I have seen only two myself, and when this little fellow grows up he will leave me for the depths of the ocean."
So much for that.
Then each of the three, in turn, was introduced to the monster. It hissed softly at each, and it took all of Gord's resolve not to tremble when his turn came. The creature was not showing anger or giving warning, however, when it vented the sound. The waterdragon was intelligent, and was acknowledging each man as not-food. At least that is what Tenser had told them, and there was every reason to believe he spoke the truth. All the while the archmage crooned and made hissing noises to the monster, and it made odd sounds in reply.
"Now, my friend here agrees to convey you swiftly and safely as far as he can, and there you will be met by others who will see that your journey continues," Tenser said at last. Then he gave each of the three an antique diadem of bronze set with aquamarines and covered with sigils. "These enable you to survive underwater for a time — long enough for your journey and then some. Do not breathe while you have these headbands on! Instead, merely relax and the dweomer of these ancient devices will bring clean air into your bodies and remove the used breath. Return them to my servant when you come to the end of your ride."
The end of the journey came soon enough. The great waterdragon swam tirelessly for more than a dozen hours to bring them to their journey's end — at least that portion that was of watery element. The dragon brought them suddenly into open air, writhed ashore, and, turning its head to gaze at them with huge eyes, hissed farewell. The silent man signaled for them to dismount, holding out his hand for the diadems. The three complied quickly. Their gear was handed down by the fellow, and then waterdragon and rider were gone.
Gilled folk that were neither nixies nor aquatic elves but something similar, yet altogether different, greeted them. Again this "language" was silent, merely signals and gestures whose meaning could not be misunderstood. The adventurers followed their guides to a place in the underground complex of caves where there was a shimmering pool of water. These odd creatures signaled for the adventurers to step into the pool.
"What does this mean?" Gord asked the bard.
Gellor smiled at his two young companions. "I recognize this sort of magic. The pool is attuned to another similar one located elsewhere — in this case, I would suppose the other to be far distant, as Tenser knows where we must go, and these are his associates. Our entry will trigger a dweomer that will carry us instantly from this pool to the other. Shall we go?"
As the strange underground aquanauts watched with unwinking eyes, the three men stepped into the pool.
"All we did was get our feet wetter," Gord muttered as he peered around the grotto. There seemed to be a few more of the strange folk watching them, and perhaps the glowing lichens that illuminated the cave were now emitting more of their phosphors. But that was all the thief could discern.
"As I told you, this is a twin of the other, Gord. Unless I am a knave and fool, we are far distant from that place where we were but an eyeblink ago!"
Again they followed the signs of the gilled folk, and in a minute they were walking along a natural passage that rose steeply upward. The three were alone, the gilled folk gone. Puffing from the exertion of the climb, tired from lack of sleep, they came into the light and open air in a quarter-hour or so. A vast body of water extended before them. The sun was overhead. Sails and buildings could be seen off to the right, a mile or two distant.
"Right you were," noted Chert with a grin. It was obvious they were somewhere else. Now to find where!
"A good time to stretch our legs and dry off," said the bard laconically as he finished strapping on weapons and gear. His companions did likewise, and then the three trooped across a boggy meadow until they came to a road a mile distant. There was commerce here, and Gellor hailed a passing carter plodding his way up the road from the buildings in the distance.
"What city's that?"
"Ain't no city at all!" the rudely dressed man called in reply. "That there's the town o' Crockport." He went on, shaking his head at the total ignorance and foolishness of strangers.
"Crockport?" Gord said, trying to remember where that place was located.
"Never heard of it," the barbarian said with a shrug.
"It's a frontier town of Furyondy," Gellor told them, "located at the southernmost tip of Lake Whyestil. That was some pool… We're north of Chendl by thirty-five leagues and near the eastern edge of the Vesve!"
It took longer than they'd expected, but they arrived in the town tired but dry and cheerful. With a good rest and the acquisition of fast horses, they could be trekking into the fastness of the Vesve Forest tomorrow, still with fair prospects of finding Obmi the dwarf and his prize. This place was too close to enemy territory to begin inquiries for friends or allies, but there were good inns and a thriving market. After a meal and some sleep, the three went about equipping themselves for the expedition.
More than horses and provisions were needed. Gellor sought out a place to purchase maps, for they had precious little idea as to the extent and details of what lay within the Vesve. Chert was anxious to find a longbow, and Gord needed missiles for his sling. The bard went off on his errands while the pair of young adventurers sought a weaponer, hopefully a bowyer, elsewhere.
There were weapons aplenty to be found in Crockport, and in short order the barbarian found a huge bow that tested even his massive arms. With it and two quivers crammed with broad-headed arrows, each over a yard long, they went on to find Gord's needs. This took a little longer, but eventually they located a place that provided Gord with a variety of weights and sizes of tapering lead bullets for his sling. With a quantity of these missiles stored away, and a pair of well-balanced knives tucked in his boots, the young thief was content. Gellor was waiting for them when they returned.
"There's scant information to be had, but I have a pair of crude maps and information from a hunter who has roamed the forest nearby," he said in clipped tones. "Let's be off."
"What's in the leather bag?" Chert asked the bard.
Gellor smiled at that. ''Long has it been since you have heard me sing and play, Chert, but the lack is cured. There is a fine little harp, therein, and I feel far better with such an instrument at hand."
With their coursers saddled and bearing bedrolls and saddlebags of provisions, they rode westward out of Crockport just after the sun had passed its zenith. They followed a road that turned gradually northward, skirting the edge of the great forest.
It was a no-man's-land that grew wilder and more lonely as they went.
"The map shows a likely place to spend the night," Gellor told his companions. "There's a little village that lies a hard day's ride from the town, but if we press our steeds, they'll carry us there before much of the dark has been spent."
Late in the afternoon they reached a place where the road split into three tracks. One veered toward the lake some ten miles to the east. The central lane continued northward, and the leftmost trail ran westward angled toward the north. Gellor took the latter way, and urged his horse to a faster pace, for there was but an hour or two of light remaining and a long distance yet to go before the village was reached.
"We are hunters," said the bard as he patted the heavy boar-spear strapped beside him. The hour was but two from midnight, and they were near the village at last. No further caution was needed, and the three proceeded into the community, found a tavern that offered accommodations, and there spent a safe and restful night.
The residents were curious to see the strangers, for not many such folk passed their way — at least not many of honest sort, or a group so few in number. They were unmolested, of course, for the three adventurers were obviously tough and capable. Local folk gave them a wide berth, said little, and when the strangers needed anything they bargained sharply, beginning with exorbitant prices and grudgingly lowering them to merely outrageous demands. Gord pretended to be in need of a new spear, while Gellor and Chert casually inquired about the most likely areas to find the great boars for which the area was famous.
The village was, in fact, called Tusham, in recognition of the number of trophies of long, pointed teeth that decorated its tavern and other establishments. Chert, having hunted the ferocious pigs of his own hills, was eager to discuss the habitats and tricks of the local beasts. There was enough of the same stamp among the rustics of the village, so barbarian and yokels were soon telling tall tales and looking wise, Gellor got his additional information, while Gord and Chert ended up buying local boar-spears at only slightly inflated prices. A pair of young lads wanted to guide the three adventurers, for there was a famous old boar in the neighborhood. They said it was a devil in pig's hide, actually, but that three skilled hunters such as these strangers were could certainly bring it to bay and slay it. Gellor shooed them off, and the trio was soon out of Tusham and heading into the dim Vesve.
They followed a narrow path that wended its way westward into the heart of the spreading forest. After an hour or so this path diverged, one fork tending toward the south a bit, the other seeming to curve northward. That was the direction desired, and they took the upper trail after a moment of pondering. There were occasional side paths, for here and there some woodcutter or hunter had his home.
As Gellor had been told, they came to a hermit's cave in a low cliff that bordered a small woodland stream. The recluse was not to be seen, and after drinking and filling their waterskins, they rode on, chewing tough sausages and bits of dried fruit as they went. The path faded into nothingness thereafter, but there were numerous game traits that meandered and crisscrossed. The woodland had been light, with patches of scrub and dense undergrowth where forestation or brushfire had been at work upon its verge.
Now the boles were massive, rising to leafy crowns high above, and their limbs intertwined to make the forest floor dim and free of growth above stirrup height. The trails led to an occasional meadow or small clearing at first, but then the little tracks became fewer and the places where sunlight reached and grass grew scarce. Although the forest was not hard to pass through, it was difficult to keep to a single direction. The sun was hidden and the trails meandered confusingly between the thick trunks of the forest giants — ipp and roanwoods dwarfing oaks that were hundreds of years old. Chert was happy here, and both Gellor and Gord had sufficient skill at woodcraft to be able to remain on a northerly route.
At nightfall the bard told them they were now in the territory frequented by the herds of wild pigs. They made certain that they were armed with their spears as they made camp and gathered fuel for the fire. Chert slipped away to see if he could find any game for supper in the half-hour of purple twilight that remained. He returned with an enormous squirrel whose coat was of sooty hue. His chagrin at having found nothing bigger was changed to unease when the bard told him that such giants as the squirrel he had brought down were a sure sign of evil. They found it tasty anyway, roasted on a spit over the cherry embers of their small fire.
"You say that such limb-lopers as that are found only in forests of eldritch sort?" asked Chert again.
"Why are you surprised at that?" the bard countered. "You know that the cambion's servants use the heart of the Vesve as a highway, and we are making for that evil core. It is encouraging to find a creature of that ilk so soon… the trails of Iuz must be nearer than I thought."
Gord, not at all disturbed about the nature of the rodent, was thinking of the great swine that made their home in the area. "And the wild boars? What about the tale of the one who is diabolical?" he asked.
"Devils and demons don't mix, as they say," Gellor said with a small shrug. "Still, perhaps the beast could be some form of demon, possessed or in swine-form — or even a were-form of that sort. Let us hope that we can avoid confrontation with a boar of any kind. If not, then we must slay quick and sure. There are more important things we must accomplish than sticking pigs, mundane or supernatural."
"Let it be a plain old tusker!" exclaimed Chert enthusiastically. "Second Key or no, a big tusker roasted over an open fire is a dish I haven't tasted in far too long."
Gellor had been only half-listening as the giant hillman spoke of such feasting. Without commenting, Gellor quietly opened the leather bag with its little harp nestled upon the velvet that lined it. He sat back, ran his fingers experimentally across the silver strings, and made rippling melodies play around the firelit little clearing. Both young men watched and listened in fascination. Gellor left off the runs and rills, playing instead a melody and singing a ballad that bespoke the comradery and gladness of a forest camp at the coming of night. The song lasted for minutes.
Before it concluded, two forms emerged from the shadowy dark just beyond the edge of the campfire's light and joined the listeners.
Chapter 21
While Gord and his companions sought the evil dwarf Obmi deep in the Vesve Forest, events elsewhere began to lead toward a resolution of the matter.
Somewhere in the mountains to the west, a great citadel stood, carved from the basalt and obsidian of the peaks themselves. The fortress was cloaked magically, so that only a few knew where it stood, and fewer of those dared to go near it. Within the sprawling complex were many sorts of folk, including the dwarven miners who dug the rich veins of platinum from the depths of the massifs and the gnomish smiths who beat it into coins of finely wrought jewelry. Others, men and elves, carried the product of the mining and Grafting further west into Perrenland and Ket, southward to Highfolk and Veluna, and east into the sprawling Kingdom of Furyondy. The citadel was the demesne of Mordenkainen and the various folk were all who owned him as their liege.
The affairs of others seldom interested the archmage, but of late he had been troubled by news from his agents. These included spies who roamed the domain of Iuz and actually entered the dreaded city of Dorakaa, or rode the plains of the Hierarchs and drank in the sinks of Molag. All said that Evil bestirred itself. There were rumors of a concerted effort, even strange flashes of power in the cosmos. Mordenkainen took heed of all this. Emissaries of magical and ordinary type as well went forth to alert heads of state and other cryptic groups and powerful individuals to what the archmage had learned. With them went a pledge of assistance and a promise to resist the growing coalition of malign forces. The knowledge sent hinted most abstrusely at the existence of the tripartite artifact and its First Key. Those who were great in knowledge of arcane and recondite subjects knew then that the world stood in great peril.
Back came more
bits and pieces of information and assurances of cooperation. The elvenfolk of Highfolk and their nominal subjects within the edges of Vesve Forest made alliance with Mordenkainen and the force called the Obsidian Citadel. Seldom had they quarreled anyway, and the arch-mage's vassals included many tribes of wild grugach and wood elves. Agents came and went from secret places, bearing more secret communications. It happened that one of these agents managed to bring Iuz his first intelligence regarding the Artifact of All Evil and alert the cambion as to the likely whereabouts of the Second Key. Thus Obmi, the worst of Iuz's "Secret Six," managed to find the item where it was hidden in the lost temple.
The host raised by the Scarlet Brotherhood, meanwhile, had floundered through the Suss Forest and upward to the Welkwood. Confused and slow, they had been harassed by the woodsmen and elves in the process of their march. Furious at their inability to locate something already far beyond their reach, the "Brothers" gathered a still greater force. Goblins and hobgoblins and any other of the vicious humanoids who could be found were conscripted to fight beside the bandits, brigands, and scum who served as auxiliaries for the main body. This army was composed of the highly trained and rigidly disciplined regiments of the Brotherhood. Its advance guard was a thousand strong, and behind that regiment were four others. Such size was actually why the force was ineffective. It was increased by the addition of thousands of men and humanoids.
So large a horde could not fail but to attract attention. The army had to eat and its scurvy auxiliaries had to slay and burn. The whole rolled northward slowly, and then turned away from the forests to stab into the pastoral countryside of Celene. The elvish monarchy was awaiting. They fell upon the horde almost immediately, and a great pitched battle raged for two days thereafter.