To continue to the dungeon, go to 98. Or you can keep exploring the temple.
83
You adjust the power cube so it sits correctly on the stone base. Immediately, the wall at the end of the room emits an intense light. You have to shield your eyes.
An armor stand has just appeared with a diamond helmet on it. You decide to take it. Make a note of it in your inventory.
You break the silence. “That’s going to be super useful!”
“Yes, I think so too. We must prepare ourselves—”
Eeebs does not have time to finish his sentence.
GGGGGEEEEEEEUUUURRRRRHHHH
You share a worried look.
You can continue exploring the temple.
84
You jump to a stone block sticking out from the lava. You continue across the room until you arrive at the other side. There is nothing. There is no opening.
As you get ready to turn around, an ember rises from the lava and sets your clothes on fire. You panic, slip, and join the room’s treasure in the lava. You lose consciousness.
Your adventure ends here. Go to 47.
85
Carefully, you combine the strange potion with a blue orchid. It makes a little “Poof!” And then nothing.
The potion didn’t become volatile, but you wonder whether it might have other properties. Maybe if you drink it, you could go through the door.
You share your thoughts with Eeebs.
“After all the strange things we’ve seen . . . But what if the potion has become poisonous? Be very careful.”
You can choose to drink the strange potion you added an orchid to by going to 92, or you can return to 99 and try another combination.
86
Warning! Do not keep reading unless you’ve figured out how to unlock access to this area! If you haven’t, go back to where you were before.
You are thrilled that you’ve unlocked access to the treasure room. Given the size of this temple, you imagine a myriad of emeralds and rare items.
NOTHING.
Well, it’s not really nothing, but there’s no treasure! The room is full of lava. The decorative glass and stone ceiling that once contained the boiling liquid has collapsed.
You imagine the treasure disappearing with a “sssshhhh” and a thick cloud of smoke.
“I don’t think we can cross this room . . . unless you have water, which would turn the lava into obsidian.”
If you have a bucket of water, you can use it by going to 93. Or you can try to jump on the blocks that stick out from the lava and cross the room by going to 84. Otherwise, you can keep exploring the second level from the mineral room by going to 58.
87
There must be another way out of here!
Just like Eeebs, you search everywhere while avoiding the sand blocks falling from the ceiling. You soon understand that you’re trapped. Breeze mentioned music. . . . You must have missed something that could have been useful here.
With huge quakes, the whole temple collapses on itself. You lose consciousness.
Your adventure ends here. Go to 47.
88
The levitating cube in the back of the room seems like a new puzzle.
Puzzle 88 in print packet
It’s absolutely fascinating! Each of its sides is a maze. An emerald is stuck in the middle of it. On one of the sides of the cube, you can see three buttons. You see a sign with instructions.
YOU CAN LEAD THE EMERALD TO ONLY ONE OF THE THREE EXITS. IT’S UP TO YOU TO FIGURE OUT WHICH ONE AND TO PUSH THE RIGHT BUTTON!
THIS WILL LEAD YOU TO THE DUNGEON. BUT BEWARE, CHOOSE WELL, BECAUSE IF YOU MAKE A MISTAKE, YOU WILL REGRET IT.
“Runt! There are three buttons, each associated with one of the exits. . . . You have to try to find the right way to see which of them is the correct one!”
You can also return to the gallery of heroes by going to 95. Or you can explore the rest of the cursed temple.
89
What remains of the cursed king disappears in a cloud of silver particles that scatter throughout the room.
Then the whole temple starts to shake. You think it might fall on you!
You run to Breeze and lift her gently off the ground. She’s so weak.
After checking all the cells, Eeebs says,
“Runt! We’re trapped! There’s no way out! The temple is going to collapse!”
The shaking becomes more and more violent as sand blocks fall everywhere. Then you hear Breeze trying to speak. “Music . . . Runt . . . Only music can get us out.” Then she faints.
Breeze’s words don’t make much sense, but you know you can trust her.
If you have a jukebox, go to 106; otherwise, go to 87.
90
Breeze mentioned music. There must be a reason!
You retrieve the jukebox from your inventory.
As soon as the cursed king sees it, he erupts in anger and screams.
“If you want my opinion, I don’t think he likes music,” says Eeebs.
As you place the block and put on some music, the king storms toward you, brandishing his sword and shaking the ground with each step. A strange melody fills the dungeon as you run to evade the king’s blows, praying to Notch that he doesn’t catch you.
“Runt, look! A passage has just appeared! It must be because of the music.”
Unfortunately, you stumble on a slab of stone protruding from the floor.
The shadow of the cursed king looms over you. He has caught up to you and has his incredible weapon raised above his head. He brings it down with one strike. You lose consciousness.
Your adventure ends here. Go to 47.
91
You choose the diamond blocks and confidently jump onto the first one.
After a few jumps, you realize that you won’t be able to reach the other side of the room.
However, your jumping does lead you to the side of the room, where you discover a passage. To take the passage, go to 103. To go back and choose another kind of block, jump to 68.
92
You decide to drink the strange potion. As soon as you take a sip, everything starts spinning around you.
Suddenly, you remember what you once learned: To make a volatile potion, you need a different ingredient! You made a mistake and have swallowed a powerful poison. You lose consciousness.
Your adventure ends here. Go to 47.
93
You take the bucket of water and start pouring it into the room so that you can clear a path. As crazy and awesome as it sounds, the bucket never seems to run out of water.
When you arrive at the back of the room, you discover there’s no door.
As you prepare to turn back, a stone block just above the lava captures your attention. You approach it and discover some strange symbols.
Puzzle 93 in print packet
You find instructions near it.
PLACE THE CUBE SO THAT STONE TOUCHES STONE. ADJUST THE SIDES AND READ COUNTERCLOCKWISE, STARTING WITH THE TOP. YOU WILL THEN KNOW WHERE TO GO.
“The riddles in this temple keep getting harder and harder. Runt! We must be getting closer to our target. Breeze can’t be far. Doesn’t this riddle remind you of something? You have to put the power cube on it! These symbols on the sides . . . I’m sure there are some on the cube that match up with them! You just have to place the cube in a very specific way.”
There is only one possible solution. If where you end up makes no sense, you’ve made a mistake somewhere.
If you can’t find anything, you can also go back and explore the second level. Remember to write down this number, 93, somewhere, so you can come back later.
94
You put the power cube up against the mirror-wall, and the room changes before your eyes. It’s as though there wa
s an enchantment that was hiding the dungeon.
The room is dark and menacing. It’s full of cells with iron bars and bloody netherrack. There is a horrible, sticky smell.
You advance slowly, all your senses on alert. You see something lying on the ground ahead of you.
“Breeze!” you cry out.
You run to her. She is very weak.
She gives you a reassured look and whispers, “Beware of the cursed king, Runt! Fight only if you are armed. The music . . . don’t forget the music. . . .” Then she faints in your arms.
You try to shake her awake when . . .
GGGGGEEEEEEEUUURRRRRRHHHH
“Runt, behind you!!! It’s the CURSED KING!”
You turn and are suddenly face to face with an abominable creature. It must be TWICE your size, clad in armor weathered by centuries. You can’t see its face, just two glowing eyes fixed on you!
If you have the diamond sword and the other two pieces of diamond gear, you can fight the creature. To fight it, go to 97. Breeze just mentioned music. If you have the jukebox, you can try to use it by going to 90. Or you can try to escape, carrying Breeze, by going to 102.
95
Warning! Do not keep reading unless you’ve figured out how to unlock access to this area! If you haven’t, go back to where you were before.
The gallery of heroes is actually a long hallway. It must have been resplendent at one point in time. Several pedestals and murals dot both sides of a carpet that crosses the room. This place was surely built to honor long-lost heroes and warriors.
The gallery is in bad shape. Several pedestals have collapsed, and stone blocks have fallen from the ceiling. At the end of the hallway, you see a cube that seems to be levitating. To take a look at the pedestals and murals, go to 101. To look at the levitating cube, go to 88. You can also go back and explore another room of the cursed temple.
96
You mix a little water with the strange potion.
Nothing happens.
You better go back to 99 to try another combination or see whether you’ve missed a clue.
97
Fighting the cursed king is not going to be easy, but that’s the choice you’ve made!
“Are you going to fight this THING? You’re NUTS! I hope that you’ve managed to find some gear for that; otherwise, you’ll get beaten to pulp!”
As you face him, the king groans and continues to stare at you with those red eyes. Without any warning, he comes at you, brandishing his sword!
You fend off his first blow, just barely. Fortunately for you, his size is also a disadvantage—you’re small enough to run between his legs. In a dance of swords you never thought yourself capable of, you strike him again and again.
Not every blow hurts him—his massive armor protects him—but little by little, you chip away at his health stats. It gives you confidence.
Victory is close as you start to anticipate your opponent’s every move. But, just as you are about to deliver the fatal blow, the king does something different. He picks you up and throws you. Then he charges in your direction.
It’s over.
At least, that’s what you think as you watch the behemoth approach. But you hadn’t counted on Eeebs! He jumps on the king’s face, claws out.
This is the diversion you’ve been waiting for! You get up and charge at full speed, sword in hand, and deliver the final blow to the cursed king!
He collapses with a final rattle and a thud, shaking the ground. . . .
You have defeated the cursed king!
Breeze! Quick! Go see how she’s doing by going to 89.
98
Warning! Do not keep reading unless you’ve figured out how to unlock access to this area! If you haven’t, go back to where you were before.
You finally arrive in the dungeon. You should be happy to be so close to your goal, but you are stunned. The room you just entered is COMPLETELY EMPTY and WHITE. There is NOTHING IN IT. Not even the shadow of a bat.
“Holy zombie chicken! What is this place?”
You look closely at the map. . . . It’s the dungeon.
As you move through the room, the sound of smashing makes you turn around. The passage you just came through has disappeared. You can’t return to the other rooms of the cursed temple anymore. Above you, Herobrine’s face appears.
“You are more resourceful than you look, little warrior. And yet you are now imprisoned in an inescapable dungeon. HA HA HA HA HA!”
Then he disappears.
That’s when you notice one of the walls looks really weird. It’s a mirror! You’d heard of this type of witchcraft, but you’d never seen it before. It’s captivating!
As you run your hand across the strange, cold material, an engraving catches your eye. What sorcerer could engrave something so fragile?
It’s UNTHINKABLE! Here’s what you read:
THE EXIT IS NEAR, BUT THE WRATH OF THE CURSED KING IS NEARER STILL! COME FORTH AND PRESENT THE POWER CUBE! LOOK AT THE LINE WHERE THE WOOD AND LAVA MEET. THE MIRROR WILL TELL YOU WHERE TO GO.
“Runt, I think you have to put the cube in front of a mirror! The solution must be a number on the sides the engraving mentions!”
You are stuck in the depths of the cursed temple. If you want to get out of here, you have to solve this puzzle. . . . Otherwise, you will never see the light of day again.
99
You approach the closed door. You can’t open it, even using all your strength.
Engraved in the hard surface of the door, you notice a strange sign.
REMEMBER THE WORDS
IN THE PICTURE. . . .
“This symbol reminds me of a potion. How about you? But it’s not just any potion—it looks like a volatile potion. If you have a strange potion in your inventory, you should try a combination to see whether you can make it volatile. If you don’t have one, it might be better to return to 104 to explore, I think! Don’t hesitate to write down this number, 99, somewhere so you can come back later.”
100
You press one of the buttons on the levitating cube and hear a click. You let out a sigh of relief.
Meanwhile, you hear a noise from inside the cube that intrigues you.
It reminds you of the sound of TN—
BOOM!
You pressed the wrong button, and it caused an explosion! You lose consciousness.
Your adventure ends here. Go to 47.
101
You decide to go look at the room’s pedestals and murals.
For the most part, the pedestals are in really bad shape. You guess that these previously held sculptures of heroes. Looking a little more closely, you discover a jukebox at the foot of one of them. Go make a note of it in your inventory!
The murals, on the other hand, have aged better. On most of them, you see a warrior with shining armor. When you look closer, you can see that he’s wearing a crown.
As you marvel at this past glory, you come face to face with a vandalized mural. You see the image of the same warrior, in a triumphant pose, but someone scratched it all over.
Eeebs reads the writing left by the vandal out loud:
MAY THE CURSED KING NEVER SEE THE LIGHT OF DAY AGAIN!
A loud noise, louder than ever, shakes the whole temple.
GGGGGEEEEEEEUUURRRRRRHHHH
You swear Eeebs just let out a yelp.
You don’t feel terribly reassured. You can continue exploring the gallery of heroes by going to 95. Or you can go elsewhere.
102
You take Breeze in your arms and start running across the dungeon.
The cursed king is chasing you! He’s groaning loudly and brandishing a huge iron sword.
You look all around you, but you can’t see a way out! You’re trapped. . . . A furious rumbling makes your skin crawl
, and you sense the shadow of the cursed king loom over you.
You can feel his breath on your neck.
You don’t even have the time to turn around before he hits you with all his might. If only you had diamond gear to fight him . . . You lose consciousness.
Your adventure ends here. Go to 47.
103
Warning! Do not keep reading unless you’ve figured out how to unlock access to this area! If you haven’t, go back to where you were before.
You reach a tiny room. Inside, you find gunpowder. Make a note of it in your inventory.
You then carefully go back to the beginning to choose another kind of block to cross on. Go to 68.
104
Warning! Do not keep reading unless you’ve figured out how to unlock access to this area! If you haven’t, go back to where you were before.
Escape Book (volume 1) Page 4