Sky Masters

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Sky Masters Page 16

by Dale Brown


  report the position of any attackers-and now the sites were off the air,

  which in General Calvin Jarrel's make-believe world on the Strategic

  Training Complex meant that the sites had been "destroyed." But someone

  was out there, and the Happy Hooligans were going to find them. ...

  ABOARD WHISPER ONE-SEVEN "Twenty minutes to first launch point, Henry, "

  Patrick McLanahan announced. "Awaiting final range clearance. The B-2

  Black Knight stealth bomber pilot, Major Henry Cobb, replied with a

  simple "Rog" on the interphone. Patrick McLanahan looked over at his

  pilot. Cobb was not young-he had spent nearly seventeen years in the

  Air Force, most of it as a B-52 or B- 1 aircraft commander-and had been

  with the HAWC at Dreamland for only a year, specifically to fly HAWC's

  B-2 bomber test article. Cobb was a most talented but, to McLanahan's

  way of thinking, unusual pilot. Except to push a mode button on the main

  multi-function display, Cobb sat silently, unmoving, with one hand on

  the side-stick controller and the other on the throttles, from takeoff

  to landing. He flew the B-2 as if he, the human, were just another

  "black box, " as integral a part of the massive four-engine bomber as

  the wings. If he hadn't been in a military aircraft with the threat of

  an "enemy" attack so imminent, Cobb seemed so calm and relaxed that it

  would have looked natural for him to cross his legs or recline in his

  seat and put his feet up. In contrast to Cobb, Patrick McLanahan's hands

  and body seemed in an almost constant state of motion, due mostly to the

  high-tech cockpit layout in the right-seat mission commander's area.

  Dominating the entire right instrument panel was a single four-color

  multi-function display, called an SMFD, or Super Multi Function Display,

  measuring three feet across and eighteen inches wide, surrounded by

  function switchlights. The massive monitor had adjustable shades that

  could block out most of the light in the cockpit and reduce glare, but

  the big screen was so bright and had such sharp high-resolution images

  that glare shields were generally unnecessaryMcLanahan kept them

  retracted so Cobb could easily see the big screen. The right-side

  cockpit had several metal bars around the SMFD that acted as handholds

  or arm-steadying devices so the screen could still be accurately

  manipulated even during radical flight maneuvers. The main display on

  the huge SMFD was a three-dimensional view of the terrain surrounding

  the Black Knight, along with an undulating ribbon that depicted the

  bomber's planned course. The B-2 was depicted riding the flight-path

  ribbon like a car on a roller coaster. The ribbon had "walls" on it,

  depicting the minimum and maximum suggested altitudes they should fly to

  avoid terrain or enemy threats-as long as they stayed within the

  confines of the computer-generated track, they could be on course, safe

  from all known or radar-detected obstructions and avoiding all known

  threats. Messages flashed on the screen in various places, several

  timers were running in a couple of corners of the screen, and

  "signposts" along the undulating flight-plan route ribbon flashed to

  warn McLanahan of upcoming events. The "landscape" in the God's-eye

  view display was checkered with colored boxes, each depicting one square

  nautical mile, and small diamonds occasionally flashed on the screen to

  highlight radar aimpoints or visual navigation checkpoints. To General

  John Ormack, the deputy commander of the High Technology Aerospace

  Weapons Center, seated in the instructor pilot's seat between the two

  cockpit crew members, it seemed like a completely incomprehensible

  jumble of information flitting across the big screen. Ormack was along

  to observe this very important test of the Sky Masters NIRTSat

  reconnaissance system interface on an Air Battle Force bombing exercise,

  but for most of this incredible mission he had been hard-pressed to keep

  up with the flurry of data. Patrick McLanahan, the B-2's mission

  commander, seemed to drink it all in with ease. McLanahan was using

  three different methods to change the display or call up information.

  The two primary methods were eye-pointing and voice-recognition

  commands. Tiny sensors in McLanahan's helmet tracked his eye movements

  and could tell a computer exactly where his eyes were focused. When his

  eyes were on the SMFD, McLanahan could call up information simply by

  looking at something and speaking a command-the computer would correlate

  the position of his eyes, the image on the screen, a set of commands

  associated with that image, then compare the digitized spoken command

  with the preprogrammed set of allowable commands and execute the proper

  one. All this would occur in less than a second. McLanahan could also

  point to the SMFD and touch a symbol or image to get more information or

  move the image where he wanted it. It was actually funny for Ormack to

  watch and listen to McLanahan as he worked-his interphone sounded like a

  series of unintelligible grunts and incomplete sentences. Ormack would

  see a cursor zip across the big screen, and he would hear a guttural

  "Pick." A submenu would appear, and Patrick would read the information,

  then utter a quick "Close" to erase the display and return it to the

  main God's-eye display. Every second was like that. McLanahan would be

  manipulating several different windows on the SMFD at once, zooming

  around each window, calling up streams of data that would be visible for

  only seconds at a time, and all while letting fly with a stream of

  seemingly random words: "Radar . . . pick . . . close... zoom...

  zoom... close... one... five... close... pick . . . pick one . .

  . close . . . track . . . one . . . left . . close. .

  Weapon-status information was arranged along the bottom of the display

  so both crew members could check their weapon status instantly.

  McLanahan could resize any display, move displays around the SMFD, and

  even program certain displays to appear or disappear when a timer

  expired or when he switched in or out of certain modes. He was getting

  very adept at using his left index finger to move or change displays

  while his right hand worked a keyboard or hit the voice-command button

  mounted on the control stick on the side instrument panel. To Ormack, it

  was like watching a kid play six different video games at once.

  McLanahan was flashing the different screens around the SMFD at an

  astounding rate. He was calling up radar images, scanning for fighters,

  setting up his bombing systems, talking on the radio, monitoring

  terrain, and sending messages on SATCOM, all with incredible speed and

  without missing one bit of information. "Wait a minute, Patrick, wait a

  minute, " Ormack said over the interphone in absolute frustration. "You

  had the radar screen up for just a few seconds and then you took it

  down. Why?" McLanahan put the radar image back on the left side of the

  SMFD so Ormack could see it clearly and explained, "Because all I need

  to check on that screen is whether or not the crosshairs fell close to

  the offset aimpoint-here.. ." He pointed to t
he screen. "I don't see

  anything." McLanahan touched the circular crosshairs on the radar

  display and a menu appeared. He slid his finger down to a legend that

  read, 1110 MRES. The screen instantly changed to show a tiny white dot

  near a cluster of buildings. A circular cursor was superimposed over

  the dot, with a set of thin crosshairs lying right on it. "Here's the

  offset, a grain storage bin." He motioned to a set of numbers in a

  corner of the enlarged display. "Crosshairs are within a hundred feet

  of the offset, so I know the system is good. I also check for terrain,

  but since we're VFR and heads out of the cockpit, and it's so flat

  around here anyway, I don't have to spend too much time worrying about

  the terrain-the nearest high terrain is Devil's Tower, over fifty miles

  away. "I get it, " Ormack said. "You also don't want to be transmit

  ting that long either, right? The fighters can pick up your radar

  emissions... "I was transmitting for about three seconds, " McLanahan

  explained. "I was in 'Radiate' on the radar long enough to get this

  image, then shut down. But the bombing computer digitizes the radar

  image and stores it in screen memory until I release it. I can complete

  the rest of the bomb run with a radar image that's over two minutes old,

  and aim on it right up to release. When we get closer to the target

  I'll start fine-aiming on the release offsets, which are much more

  precise, but right now I'm trying to find those fighters."

  "How does that compare with the satellite data you received?"

  "There is no comparison, " McLanahan said with true enthusiasm in his

  voice. "The NIRTSat stuff is incredible-and I thought, sitting here in

  the most incredible machine I've ever seen, that I'd seen it all. I

  can't wait to see the data from the Philippines that we're supposed to

  be collecting as well." He punched instructions into a keyboard, and the

  graphic display of the terrain and symbols on the SMFD changed-it was as

  if he had switched from a fuzzy turn-of-the-century snapshot to a

  high-resolution color laser photo. The image was slightly different

  from the main SMFD display, but it still showed the ribbon "highway" of

  the pre-planned route, the timing and mileage icons, and target markers

  throughout the area. "The strike computer has already redrawn the route

  to real-time data-our route of flight goes farther west, and the launch

  point for the SLAM missile is earlier than before." McLanahan zoomed in

  on the target area and switched from a bird's-eye view to a God's-eye

  view, which showed the target area from directly above but enhanced to

  show objects in three dimensions. "There's a whole row of simulated

  mobile-missile launchers out here... ?" McLanahan touched the screen

  and zoomed in closer to rows of cylinders on flatbed trailers. "They

  all look the same, but I think we can break out the real ones on the

  next NIRTSat pass. We should be receiving the new data in a few

  minutes. "Watch this, John-with the NIRTSat data, I've already seen what

  the bomb run and missile launch will look like." McLana han changed the

  screen again to show a photograph-quality view of the same cylinders.

  "Here's what the computer thinks the SLAM missile will see a few seconds

  before impact-the computer doesn't know which one is the real one, so

  it's aiming for the middle one in the group." He changed screens again,

  this time to a more conventional-looking green and white high-res radar

  image. "Here's the computer's predictions for the target-area

  radar-release offsets, based on the NIRTSat data. Here's the mountain

  peak and grain-storage bins I was just using... here are the two release

  offsets. I can start aiming on these offsets and not touch anything

  until release."

  "Amazing, " Ormack said. "Friggin' amazing. The NIRTSat system does

  away with shadow graphs, year-old intelligence data, hand-drawn

  predictions, even charts-you have everything you need to do a bomb run

  right here... "And I received it only thirty minutes ago, " McLanahan

  added. "You can launch NIRTSat-equipped bombers on a mission with no

  pre-planned targets whatsoever. You no longer need to build a sortie

  package, brief crews, schedule simulator missions, or get intelligence

  briefings. You just load up a bomber with gas and bombs and send it

  off. One NIRTSat pass later, the crew gets all its charts, all its

  intelligence, all its weapon-release aimpoints, all its terrain data,

  and all its threat data in one instant-and the computer will plot out a

  strike route based on the new data, build a flight plan, then fly the

  flight plan with the autopilot plugged into the strike computers. The

  crew can replay the satellite data from the point of view of the flight

  plan and can even dry-run the bomb run hours before the real bomb run

  begins." McLanahan then switched the SMFD screen back to the original

  tactical display, but this time with NIRTSat data inserted into it.

  "Unfortunately, you can't search for fighters with the NIRTSat data, "

  he said, "and it takes a few seconds of radar time to update the screen.

  . Suddenly several symbols popped onto the right side of the big screen,

  resembling bat's wings, far to the west of the B-2's position. Each

  bat-wing symbol had a small column of numerals near it, along with a

  two-colored wedge-shaped symbol on the front. The wider edge of the

  outer yellow-colored portion of the wedge seemed to be aimed right for

  the symbol of the B-2 in the center of the SMFD, while the red inner

  portion of the wedge seemed to be undulating in and out as if trying to

  decide whether to touch the B-2 icon. "And there they are, " McLanahan

  announced. "Fighters at two o'clock. Two F-23s. Doppler frequency

  shift processing estimates they're twenty miles out and above us. Signal

  strength is increasing-their search radar might pick us up any second. I

  don't think they got a radar lock on us yet, Henry... their flight path

  is taking them behind us, but that could be a feint." Cobb seemed not to

  have heard McLanahan-he remained as motionless as ever, as if frozen in

  place with his hands on the throttles and control stick and his eyes

  riveted forward-but he asked, "Got jammers set up?"

  "Not yet, " McLanahan said, double-checking the SMFD display of the

  fighter's radar signal. The colored portions of the fighter's radar

  wedges, which represented the sweep area, detection range, and estimated

  kill range of the fighters, was still not solidly covering the B-2's

  icon, which meant that the stealth characteristics of the B-2 were

  allowing it to continue toward the target without using active

  transmitting jammers. He selected the ECM display and put it on the

  right side of the SMFD, ready to activate the electronic jammers at the

  proper time. "PRF is still in search range, and power level is too

  weak. If we buzz them too early, they can get a bearing on us. "If you

  buzz them too late, they'll get a visual on us."

  "Maybe, maybe not, " McLanahan said. "In any case, they're too late."

  He brought the communications screen forward and activated a

  pre-programmed SATCOM m
essage, then transmitted it. "Sending

  range-clearance request in now, " he said. Sent by SATCOM and coded

  like normal SAC message traffic, the message or its response would not

  alert the fighters searching for them. The reply came thirty seconds

  later: "Range clearance received, all targets clear, " McLanahan

  reported. "Less than fifteen minutes to first launch point." He

  enlarged the weapons screen and brought it higher up on the large SMFD

  screen so Cobb could check it as well. The B-2 carried one AGM-84E SLAM

  conventional standoff missile in the left bomb bay and a

  three-thousand-pound concrete shape, which simulated a second SLAM

  missile but was not intended to be released. With its turbojet engine,

  the AGM84E SLAM, the acronym for the Standoff Land Attack Missile, could

  carry a one-thousand-pound warhead over sixty miles. It had an imaging

  infrared camera in the nose that transmitted pictures back to its

  carrier aircraft, and it could be flown and locked on target with

  pinpoint precision. It was designed to give SAC's bombers a precision,

  high-powered, long-range conventional bombing capability without

  exposing the bomber to stiff target-area defenses. The right bomb bay

  carried two AGM- 130 Striker rocket-powered glide bombs, which had a

  range of only fifteen miles but carried a two-thousandpound bomb with

  the same precision as the SLAM. Striker worked in conjunction with SLAM

  to destroy area defenses and strike hardened targets with one bomber-and

  with the B-2 stealth bomber, which could penetrate closer to heavily

  defended targets than any other bomber in the world, it was a lethal

  combination. McLanahan glanced at the weapons arranged along the SMFD,

  then spoke, "Unsafe... ready, " to ready all weapons. Each weapon icon

  changed from red to green, indicating all were ready for release.

  "Weapon status verified, full connectivity." Cobb turned to look, then

  nodded his agreement. "Checks." McLanahan relocked all weapons, then

  unlocked the SLAM rocket bomb only. "Left bay SLAM selected, " he told

  Cobb. Another quick glance from Cobb, then he resumed his seemingly

  petrified position. "Checks. Left bay weapon unlocked. All others

  locked." McLanahan thought Cobb looked a little like the Lincoln

 

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