Dryad-Born (Whispers From Mirrowen)

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Dryad-Born (Whispers From Mirrowen) Page 39

by Jeff Wheeler


  Fireblood: An innate magical ability possessed by a lost race. The race purportedly is the predecessor of the inhabitants of Stonehollow and is much persecuted. They appear to be a mix of Aeduan with some physical resemblance to Preachán for most have red or copper-colored hair. Their race is impervious to the Plague and for this reason they are distrusted and hunted during outbreaks and their blood dabbed on door lintels, which is commonly believed to ward off infection to the household. The real name of the race is unknown, but it is said they can conjure fire with their hands and that overuse of such innate ability renders them permanently insane.

  Keramat: A Vaettir word for the innate ability to produce miracles, such as healing, raising the dead, traveling vast distances in moments, and calming storms. The secrets of the keramat are zealously guarded by the Vaettir and have not been disclosed to the Archivists of Kenatos.

  Kishion: A class originating in the island kingdom of Kenatos. These are the Arch-Rike’s personal bodyguards and administer the city’s justice on those convicted of heinous crimes, such as murder, rape, and treason. Only Bhikhu and Finders are chosen to be Kishion and are given extensive training in survival, diplomacy, and poison. They are unswervingly loyal to the Arch-Rike and to the ideals of Kenatos.

  Mirrowen: A concept and possibly a location. The Druidecht teach that the world coexists with a spirit realm called Mirrowen and that the inhabitants of each can communicate with one another. The realm of Mirrowen is said to be inhabited by immortal beings, called spirits, with vast powers. There is little belief in this dogma in the larger cities and they consider the belief in such a place trite and superstitious, a way of coping with the regular horrors of the Plague by imagining a state of existence where there is no death. The Druidecht suggest there is ample evidence of Mirrowen’s existence and roam the lands teaching people to be harmonious with nature.

  Paracelsus: A class from Kenatos and Alkire. Enigmatic and reclusive, these practitioners of arcane arts study the records of the past to tame vast sources of power. Some Paracelsus excel at forging weapons of power to sell for profit in Havenrook. Others experiment with new sources of energy that they harness into powerful gems to be used by the ruling class. Most Paracelsus specialize in specific forces and phenomena and document their findings in great tomes that they contribute to the Archive of Kenatos. The Paracelsus Towers in Kenatos is the hub of their order though many travel to distant kingdoms to continue unraveling clues from the past.

  Plague: A terrible disease that strikes the kingdoms at least once every generation, destroying entire cities and dwindling the population. There is no documented record of the origins of the Plague and over the millennia the kingdoms have drawn closer and closer together for the preservation of their races. Documents discovered in abandoned towns and fortresses reveal that there are complete civilizations that have been wiped out by the Plague and races that used to exist that no longer do. The island kingdom of Kenatos was founded to be a last bastion for civilization and to preserve all knowledge and a remnant of each surviving race.

  Preachán: A race from the trading city of Havenrook. They tend to be short, brown or red haired, and have an amazing capacity for deductive reasoning and complex arithmetic. They also have a deep-rooted desire for wealth and the thrill of gambling. They employ the Romani to execute their trading system and are generally devoid of morals. The Preachán take pride that there are no laws or rules in Havenrook. Those who rule are the ones who have accumulated the most wealth and prestige.

  Rike: A class who leads the island kingdom of Kenatos. They are often mistaken as a priesthood of Seithrall, but in reality they are more like academics, physicians, and lawyers. While many believe them to possess magical powers, their power comes from the artifacts created by the Paracelsus order. With such, they can heal injuries and cure Plague victims. They are frequently dressed in a black cassock, but the most telltale sign is the ring that they wear. It is a black stone that purportedly gives them the ability to detect a lie spoken in their presence as well as to compel a weak-willed person to speak the truth.

  Romani: A class that has no country or kingdom. Romani can be of any race. They control the caravan routes and deliver goods between kingdoms with the strongest allegiance to the Preachán city of Havenrook. They are forbidden to enter or to operate within Silvandom. Romani are known for kidnapping and organized crime. Starting at age eight, they are sold into service at ten-year increments. Their value increases in age and training and usually diminishes with age and disability. Each decade of servitude corresponds with an earring that they cannot remove under pain of death. Their freedom may be purchased for a single, usually large, lump sum.

  Seithrall: A quasi-religion existing in the island kingdom of Kenatos. The term is a transliteration of the Vaettir words for “fate” or “faith,” as one being under the thrall of one or the other. While the Rikes of Kenatos do not suggest that the term connotes a specific religion, the populace of the city has given it a mystical quality as it is not possible to lie to a Rike who wears the black ring.

  Shaliah: A class of Silvandom known for the keramat of healing. This ability is innate and comes from their closeness to nature and the ability to share their life force with others.

  Sylph: A spirit creature of Mirrowen that is tiny and can travel great distances and provide healing and warnings of danger.

  Talisman: A Druidecht charm, fixed to a necklace, which is presented to them by the spirits of Mirrowen upon achieving a sufficient level of respect usually achieved by the age of adulthood. The emblem is a woven-knot pattern, intricately done, and it purportedly allows a Druidecht to commune with unseen spirits.

  Tay al-Ard: Spirit beings of great power who possess the gift of moving people and objects great distances in mere moments. It is considered a keramat to be able to induce such spirits to perform this feat.

  Uddhava: A Bhikhu philosophy and way of life. It centers around the observation and discernment of the motives of others, and then acting in a way that validates or rejects the observation. Life is a series of intricate moves and countermoves between people and a Bhikhu who can make the observations and reactions faster than an opponent will win a confrontation.

  Vaettir: A race from Silvandom that values life above all. They are generally tall and slender, dark-skinned, with black hair. They do not eat meat and seek to preserve life in all its various forms. Their magic is innate and the wise use and practice of it is known as keramat. When they inhale deeply, their bodies become buoyant and can float. When they exhale deeply, their bodies become more dense and solid and they sink.

  ACKNOWLEDGMENTS

  Many thanks to all the staff at 47North for their hard work and expert advice. I gratefully dedicate this book to my wife, Gina, for supporting my writing these many years and for all the editing sessions at Panera for date night where she provided many great insights into Phae’s character and personality. Also thanks to my early readers for their feedback and encouragement: Karen, Robin, Steve, and Emily. I also would like to thank the fabulous Chris Cerasi whose input and guidance once again improved the story. And finally, to all my wonderful readers who have waited patiently (and not so patiently) for this sequel.

  ABOUT THE AUTHOR

  Photograph © Kim Bills

  Jeff Wheeler is a writer from 7 p.m. to 10 p.m. on Wednesday nights. The rest of the time, he works for Intel Corporation, is a husband and the father of five kids, and a leader in his local church. He lives in Rocklin, California. When he isn’t listening to books during his commute, he is dreaming up new stories to write. His website is: www.jeff-wheeler.com

 

 

 
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