On tiptoe, the lad followed him.
Mad Mullet was sometimes wont to frequent the furnace levels. He might lead the way back to Floor Five.
Through the worm-ways went the two, and Mad Mullet never looked back, nor did his step falter. He led the way, but not where the lad had hoped. Without warning, a gust of pure, cold air buffeted the two. Light broke on them like a blue crystal, and they emerged upon a stone-flagged balcony as vast and sheer as the floor of the ballroom.
For the first time, the lad was Outside.
In his awe, he momentarily forgot that he was trying to keep his presence hidden from Mad Mullet. Stumbling to the edge, he gazed out to the horizon, cramming his memory with the scene. When it was filled he looked down, then from left to right, and at last he turned his head and craned upward to discover what loomed above.
Built at the sea’s edge, the dominite fortress, black and glistening, towered more than forty stories straight up above the canopy of the surrounding forest. A soaring pile crowned with turrets, battlements, chimneys, and slender watchtowers, the fortress was defined by walled demesnes flanked on one side by a harbor and on the other by a sea of trees.
Balconies randomly toothed the sheer outer walls. Footed by jutting platforms leading nowhere, several arched gateways, set at varying altitudes, faced the four points of the compass. High above ground level, at the seventh story, the circumference of the structure suddenly narrowed on the western side like a giant stair, creating a wide, flat shelf that ended in midair. No parapet or balustrade enclosed this space—instead, a row of iron-capped bollards, evenly spaced, lined the edge. Below, the outer walls of the Tower dropped precipitously—the lad reckoned it was more than a hundred feet—to the ground.
It was here, on this brink, that he was standing.
As he woke to that fact, he woke also to the proximity of the madman beside him. But in the next instant Mad Mullet was no longer at his side, for with a clear cry of “I can fly!” he had stepped joyously from the platform and plummeted to his death.
As the lad later overheard, such “flights” were no uncommon occurrence.
2
THE HOUSE OF THE STORMRIDERS
Tale and Travail
Unremembered, yesterday is extinct.
Without yesterday, today has no meaning.
Who are you, if forgotten?
Who are you, but the sum of your memories?
ERTISH SAYING
Despite being immured within the dark, airless, walled spaces of the Tower, despite the fact that he was badly informed and struggling to comprehend his plight, the foundling came to understand that in some way the existence of Stormrider Houses revolved around horses. The sound of horses echoed from unexpected directions in the dominite cavities, the warm scent of them wafted suddenly to the nostrils from Outside, along with a thicker, avian odor as of caged birds. Horses were hoisted up and down the towers in lift-cages, and horses were kept in stalls in the upper stories. When he began Outside work, the newest and most lowly menial of the House was able to divine their purpose.
One morning the foundling was sent Outside to a balcony, to trounce the dust from floor-rugs. Flat-based cumulus clouds floated tranquilly like latherings of soap bubbles on invisible water, their frayed rims gilded by the dawn. Viewed from high on the balcony, the clouds were almost at eye level. This was the first time the boy had truly ventured into the open air, and excitement made him shiver.
Leaning over the battlements and looking far down, he could see the demesnes laid out like a map—the kitchen gardens, the neglected flower beds, the stables and training yards, the wizard’s hall, and glimpses of the rutted road between the trees that overhung it. Horses roamed the meadows, hattocking tracks, training yards, and stables below. They all seemed to be burdened with pairs of panniers slung on either side of their flanks, but what those baskets contained, the watcher could not tell from a distance.
On the other side, a wide, flat expanse of water—Isse Harbor, shimmered like rose-and-gold silk in the morning. From the shore projected a pier on marble stanchions, reaching far out into the bay, with docks and wharves set at intervals along its length. Still standing firm after uncounted centuries, Isse Harbor’s wharves had proved a marvel of engineering, a reminder of the lost skills of glorious days long past. Here anchored Waterships of the sea—splendid lily-winged birds of the deep, come from the outland runs to roost at this haven, if only for a while. They brought tidings and trade; their cargo was rich with barrels of pickled meats, fat flavescent cheeses, bales of cloth, sacks of flour and beans, casks of wines and spirits. There were stone jars brimming with honey, preserved and dried fruits, salt meat, sainfoin, stockfeed, leather, pots and porringers, pitchers and porcelain, fragrances, essences, spices, saffron, scrim, shabrack, musk, muslin, madder, purpurin, talmigold, tragacanth, wax, and all other manner of provisions.
The youth’s goggling eyes traveled to the north and west. Here, wooded hills rolled gently away to a horizon wrapped in a niveous haze. Beneath the innocent roof of leaves, it was said, roamed all manner of eldritch wights both seelie and unseelie, but although the boy searched, he could see no sign of such incarnations. He had heard that a haunted crater-lake lay nearby to the northwest, and to the east, two miles from the sea, a puzzle most curious—the ancient remains of a Watership, its back broken, wedged in a cleft between two hills. Were such a legend true, the Empire of Erith must indeed be wondrous and perilous.
A satin scarf of a breeze floated up from the forest. In the south, gulls circumaviated Isse Harbor. Dust motes swarmed from the patterned rugs as the youth beat them, causing him paroxysms of sneezing. Reeling, he leaned against the parapet to recover. At that moment his watering eyes saw a sight that assured him he had sneezed his wits out through his nostrils.
At first it seemed to him that high and far off the dark shape of a large bird—an eagle or an albatross—was flying out of the sky in the southeast. Yet, as it approached, the silhouette resolved itself into the shape of a winged horse and rider galloping through powder-puff clouds toward the fortress. The youth blinked and shook his head. A second look cleared any doubt that the vision not only existed, but was closing in rapidly. The rider’s head was the skull of a monster, or else he wore a winged helmet with a faceplate. Saddlebags bulged behind his thighs; his cloak billowed. The bird-horse moved fast, but with a strange and unnatural gait, placing its hooves with quick, mathematical precision just below the clouds’ condensation level, simultaneously beating its wings in long, graceful arcs.
Sagging against the parapet, the foundling stared. Blood drained from his head. Almost, he fainted. Surely the world must be turned upside down if a horse possessed wings to fly! As he gaped, looking like some rooftop gargoyle, a fanfare issued from a silver trumpet on the ramparts, cleaving the morning air with long, ringing notes. The aerial cavalier reached an upper story of the fortress and entered in at a platform jutting from the outer wall. His heart jumping like a scared rabbit, the youth sank to his bony knees. Then, recalling his task and how he would be beaten more vigorously than the carpet if he were discovered idling, he hastily returned to pounding mats, invoking dust, and sneezing.
Now at last he could make sense of the term he had heard so often—“eotaur.” The word referred to the mighty, horned Skyhorses, the pride of the Stormriders. And it was not the last marvel he was to discover.
Being shunned and ignored was not without its advantages. It meant that the lad was able to go about the mazy ways of the Tower largely unnoticed. He began to ascertain that insignificance was, in many ways, advantageous to his education.
In one instance, he had managed to elude Grethet and find an unobtrusive pantry-nook to doze in, when he was roused by a sound like the cooing of two doves. Within earshot a chambermaid was seated on a cider-barrel, her young child nestling on her lap. The two were conversing.
“… brought news from Namarre,” said the mother softly. “I heard one of the upper-level chamber
maids say so.”
“Where is Namarre?” asked the child, snuggling her downy head closer to her mother’s shoulder.
“It is very far away.”
“The eotaurs must be truly strong, to be able to gallop from very far away.”
The mother shook her head. “Even the greatest among them has not the strength to come all the way from Namarre without resting. Letters and other air cargo must be relayed. Isse Tower is a Relay Station.”
“What is a Relay Station?”
“One of the staging posts where inland and outland runs meet. At Relay Stations, incoming mounts and Relayers interchange with fresh couriers. Messages and payloads are transferred.”
“Oh,” said the child, sounding disappointed. “Are there many Stations? But I thought Isse Tower was important.”
“Of course it is important. It is part of a network of Relay Stations and Interchange Turrets. They are the crossroads for communications networks spanning the countries of the world, far above the perils of land roads.”
The child digested these facts in silence. Presently she said, “And Stormriders—they are the most important lords in all of Erith, are they not? Aside from the King-Emperor, I mean.”
“They are aristocrats, yes,” replied the mother, caressing the child’s hair. “But there are other nobles at the court of the King-Emperor who are considered to be equally as important. Yet, hush now, for we must not talk so about our betters.”
By now the foundling had learned that the Stormriders were indeed peers of the realm—an exclusive caste born and trained to become masters of their profession. Without them, messages could not be Relayed. Without them, valuable small cargoes could not be forwarded across the country, among cities, mining-towns, and larger villages. The Stormriders’ trade was exacting, he knew, and it belonged exclusively to the twelve Houses.
However, the fact that his masters traversed the skies of Erith meant very little to the new servant-lad. Between the mortar of daily drudgery and the pestle of pain, life went grinding on. There was no shortage of provender in the Tower, but he did not receive a great deal of it. His ration, although insignificant, was often withheld or stolen. Emptiness always pinched at his insides, like tiny clockwork crabs.
Some of his fellow servitors shunned the nameless lad. Most ignored him. A few nursed a strong antipathy to him. No matter how obedient he showed himself, no matter how hard he tried to please, they discovered fault. These punished and bullied him continually; he feared them with every fiber of his being. When they came near, he shriveled and trembled to his bones. There was no appeal against their abuse and the pain they inflicted; it had to be endured, that was all. He became accustomed to the constant tenderness of flesh brought on by bruising and the cuts that occurred when he fell or was thrown against some unforgiving object.
Because it seemed obvious that the newcomer was a halfwit, no effort was made to communicate with him, let alone teach him. None offered kindness, save for the daughter of the Keeper of the Keys, who was powerless to help him substantially.
Her name was Caitri, and she was very young—perhaps twelve Summers old. She had encountered him once when he was at his work—waxing the aumbries and weeping, so that the wax mingled with his tears. She, like the rest, had at first recoiled from his ugliness—yet, after the shock of first sight, she looked upon him anew, and her gaze softened as though she viewed him not as a deformed idiot, but as an injured animal in need of succor.
“Why do you weep?” she asked. He could only shake his head. She perceived the way his belly hollowed beneath his tunic, and sometimes she brought him hunches of stale bread or withered apples. She was the only one who ever really talked to him. It was she who explained to him about Windships, the majestic vessels that sailed the skies and sometimes berthed at Isse Tower.
However, Caitri’s duties kept her away from Floor Five most of the time, and he met her infrequently, only accidentally.
Over time, by way of eavesdropping and osmosis and rare acts of kindness, the youth learned more from those who lorded him. Most of it he gleaned in the evenings, for that was when the servants would often gather and tell stories. In this way the unworthiest among them began to discover the nature of the perilous and wondrous world beyond the Tower.
The servants’ kitchen, Floor Five, was a spicery of sage and wood-smoke. Evening brought tranquillity to the bustling chamber. Fireplaces big enough to roast an ox glowed with the last of the day’s incandescence. In the chimney corner leaned one of the battered straw targets that, when soaked with water, was used to shield the spit-boys from the fierce heat of the fires. Lamps flickered with a dandelion light, describing various implements: copper pans, stoneware jars—gray hens and gotches, skeins of thyme and lemongrass, garlic, hams, onions, turnips, and cheeses hanging like comestible jewelry from blackened roof beams. Beside a set of scales, an empty one-gallon blackjack stood on a wooden bench, its leather seams reinforced with brass mounts and studs. Brass mote-skimmers, basting ladles with handles over a yard long, ale-mullers, and skillets dangled against the walls. Someone had left a warming-pan sticking out of a copper-bound wooden bucket. Caudle cups, posset pots, and pipkins lined up on a shelf beside a gristmill and a meat mincer. Alongside brass chamber-sticks, their candles dripping yellow tallow in turgid formations, the table supported several pitted pewter tankards and a large brown spike-pot with a miniature spike-pot mounted in its domed lid.
Shadows distorted themselves into uncanny shapes. Dogs and small capuchin monkeys sprawled before the open hearth, scratching their fleas. Like restless bees, scullery maids, flunkeys, cooks, and a few children congregated in buzzing groups, drinking from wooden porringers of steaming spike-leaf and medlure. The thin figure that slipped in at the far door and huddled in the corner beside a food-hutch went unnoticed, being among grotesque shadow-shapes of its own ilk.
Softly, a sweet young voice was singing some kind of incomprehensible lullaby:
Sweven, sweven, sooth and winly,
Blithely sing I leoth, by rike.
Hightly hast thou my este,
Mere leofost.
The song ended. As the chief cellar-keeper cleared his throat and spat precursively into the fire, an expectant hush settled over those assembled. Brand Brinkworth held the respected and well-deserved position of oldest and best Storyteller at Isse Tower. As a jongleur, he had traveled Beyond; his own life and adventures had already passed into legend, and he still wore about his neck the copper torque shaped like a snake—his most prized possession, the sigil of a bard, a lore-master.
Many traditional gestes had been passed down through the generations, and newer ones had been imported to the Tower by sailors, aeronauts, and outland road-caravaners. Most had been relished many times without losing their savor and garnished a little more with each recounting.
Stories of Beyond were, more often than not, stories of eldritch wights. Yarns were told about wights of the seelie kind, who wished mortals well and even gave them supernatural help or who merely used them as targets for their harmless mischief. Then there were the tales of unseelie things—wicked, fell wights of eldritch, the protagonists of nightmares.
Those were dark tales.
“Speaking of unseelie wights,” began Brinkworth, which he had not been doing, “did I ever give out about the time the Each Uisge happened by Lake Corrievreckan?”
The servants shuddered.
The stories described many different types of waterhorses haunting the lakes and rivers, the pools and oceans of Erith, but of all of them, the Each Uisge was the most ferocious and dangerous. It was one of the most notorious of all the unseelie creatures that frequented the watery places, although the Glastyn was almost as bad. Sometimes the Each Uisge appeared as a handsome young man, but usually it took the form of a bonny, dapper horse that virtually invited mortals to ride it. Once on its back, no rider could tear himself off, for its skin was imbued with a supernatural stickiness. If anyone was so foolish as to mount,
he was carried with a breakneck rush into the nearest lake and torn to pieces. Only some of his innards would be discarded, to wash up later on the shore.
The occupants of the kitchen waited. They had heard the tale of Corrievreckan before but never tired of it. Besides, Brinkworth with his succinct style had a way of refreshing it so that it came to his audience like news each time.
“’Tis a very old story—I cannot say how old, maybe a thousand years—but true nonetheless,” said the old man, scratching his knee where one of the hounds’ fleas had bitten him. “Young Iainh and Caelinh Maghrain, twin sons of the Chieftain of the Western Isles of Finvarna at that time, were hunting with their comrades when they saw a magnificent horse grazing near Lake Corrievreckan.”
“Where is that?” interrupted a grizzled stoker.
“In the Western Isles, cloth-ears, in Finvarna,” hissed a buttery-maid. “Do you not listen?”
“I thought the Each Uisge dwelled in Eldaraigne.”
“It roams anywhere it pleases,” said Brand Brinkworth. “Who shall gainsay such a wicked lord of eldritch? Now if you don’t mind, I’ll be on with the tale.”
The other servants shot black looks at the stoker from beneath lowered brows. The stoker nodded nonchalantly, and the Storyteller continued.
“They saw a magnificent horse grazing near Lake Corrievreckan,” he repeated, and as his pleasant old voice lilted on, there unfolded in the minds of the listeners a place far off in time and space, a landscape they would never see.
A white pearl shone like an eye in a hazy sky. The sun was past its zenith, sinking toward a wintry horizon. It cast a pale gleam over the waters of the lake. The entire surface was lightly striated with long ripples, shimmering in silken shades of gray. Through a frayed rent in the clouds, a crescent moon rode like a ghostly canoe, translucent. A flock of birds crossed the sky in a long, trailing V-formation. Their cries threaded down the wind—wild ducks returning home.
The Bitterbynde Trilogy Page 3