Agents of Chaos

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by Des Pensable


  *psychic parasite, (puppeteer) a small sentient leach-like creature that fixes itself on the back over the spinal chord of a creature and sends down nerve tendrils that connect it to the hosts nervous system. It can read the hosts thoughts and control the hosts body if it wishes.

  *Pure Heart, a special power given to the Warden of Moonmist to protect him from, fear, domination and charm effects; also blocks people trying to read his spirit aura.

  *radiant, tiny meta-elemental flying creature that has a newman female-like appearance (looks like the classical fairy).

  reincarnation, the process of rejoining or rebirth of a newman spirit in the body container of an animal.

  resurrection, the process of rejoining a spirit with a new or repaired body container of the same kind.

  scepter, magical, a more robust version of a wand used for discharging powers that use greater quantities of magic essence.

  Scepter of Lordly Might, a magnificent weapon made at great expense for King Thoras of the Elendari as a sign of his status as Champion of the Elendari.

  *seeker, a sentient creature that is free to discover and use any knowledge they find. Newmans and Yith are seekers.

  scroll, a piece of paper, cloth or skin used to store a written version of a single power that may be discharged by a magic user with the appropriate knowledge.

  scry, to use a power to create a remote eye (like a web camera) that can be used to observe distant events.

  scrying pool or crystal, devices used to receive the signal from the scrying eye.

  sentient, a creature that is self aware, that can think and reason.

  skill crystal, a crystal used to store knowledge of a skill.

  soul crystal, a crystal used as a container to hold the spirit of a creature

  Source, the font of crystalline magic essence held within the spirit of a mind wizard/ mind wizard and other creature with similar type spirits.

  spell, a recipe or set of instructions used by sentient creatures to control the effects of magic essence.

  spirit, an autonomous membrane-thin sack made of ectoplasm encoded with the instructions for interacting with a body container.

  telepathy, locally called mindspeak, one way mind to mind communication.

  teleport, a magical essence driven method of instant transport from one location to another within the same world. Generally expensive, potentially dangerous and limited to higher level wizards and mind wizards.

  *Truth radiant, Powerful physical collective of mothra created by a Power for specific purposes.

  Templewood, largest of the three main towns in Mudrun, home of the Druids Council of Mudrun.

  Turtlehaven, Smallest of the three main towns in Mudrun, home of the dragon turtle.

  Twin Towers, One of three main towns in Mudrun, home of Featherdown and the commercial gateway.

  Unity of Wisdom, council of wizards and religious faiths that govern Panmagica.

  wand, a short scepter storing enough magic essence to allow the discharge of a single power several times until depleted.

  wizards, magic users who use learned spells derived from experimentation to control the effects of free magic essence taken from the environment.

  Yith, a sentient but violent militaristic lizard race.

  Yithmardu, a Yith druid.

  GLOSSARY

  People (book 1)

  Aquitain (Rob), a young mind wizard and magic item maker, the hero.

  A.G., Aquitain’s missing father, a powerful mind wizard.

  Allalanllea, Queen Snowbelle’s female Llanllean (spider) wizard

  Alin Amber, a mystical Yith druid and agent of Aquitain’s father.

  Alpha, Aquitain’s sentient memory crystal, a walnut sized construct.

  Beatrix, Queen of the Crin.

  Belloe, mercenary fighter, leader of Zephira’s expedition.

  Bhopingar, Barra herder from the great swamp little people.

  Curbut, Senior Wizard, Featherdown’s second in charge, Unity spy and assassin.

  Daisy Theolaur, Aquitain’s grandmother, a weak mind wizard.

  Erastius, chaotic spirit mind wizard inhabiting the Mask of Chaos.

  Facit Dodecoid, Logicon spy and Aquitain’s shape change trainer.

  Featherdown, Archwizard and Lord High Wizard of Mudrun.

  Gaston the Great, wiry old wizard in Zephira’s expedition.

  Goth, a large metal construct used by the Theolaur family.

  Granddad, Sol Theosaur, Aquitain’s grandfather, a powerful wizard and mind wizard.

  Granwell, Archwizard and Conjurer, friend of Featherdown.

  Ishteth, Yith high priest.

  Jacintra, the Chaos Cat, chaotic spirit Power.

  Jaztrix Boonswoggle, female gnome illusionist, Featherdown’s apprentice.

  Kelnor, newman high priest of the Temple of the Spiritual and Financial Harmony

  K’wala, the totem spirit of the bear people

  Loma, chief of Barra tribe of reptilian little people.

  Mask of Chaos alias Jacintra’s Image, powerful sentient magic mask designed to cause trouble, occupied by the spirit of Erastius a chaotic mind wizard.

  Melanie Darmon, alias Zephira, Rob’s cousin’s name on Panmagica.

  Miranda, a young druidess, Aquitain’s girlfriend, Princess of Argenta.

  Peter Darmon, Aquitain’s uncle, Melanie’s father, a merchant wizard.

  Quab, Senior druid for area around Twin Towers, Miranda’s mentor.

  Sanson, Crin Enforcer, Captain of Queen Snowbelle’s guard.

  Snowbelle, a powerful nymph druidess with a strange past, Queen of Argenta.

  Squalash, Elder Water elemental and Wave rider of the Great Sea

  Rob Theolaur, alias Aquitain.

  Rori, courageous young assistant shaman in Jeti tribe of reptilian little people.

  The Orc, tough alien fighter in Zephira’s expedition.

  The Lady, The Lady of the Jungle, The Goddess of Nature. The druid’s deity.

  The Omen, a magical wand of great power in the possession of the Barra people.

  T’Kwala, translates as The Enlightened one; the name of the Bear of Chaos.

  Tina Theolaur, Aquitain’s mother, a powerful mind wizard healer.

  Whooshoo, Elder Air Elemental, Master of the East wind

  Xentos, Crin Taskmaster, friend of Miranda.

  Zephira, alias Melanie, a young female newman fighter, Aquitain’s cousin .

  Terminology

  aberration, a hybrid creature resulting from interbreeding of two greatly dissimilar creatures.

  Agent of Chaos, a creature employed to perturb the balance of nature.

  antimagic zone, an area in which magic effects will not work.

  aura sight, a magical ability that allows a creature to see the spirit aura of another creature.

  Barra, a large two pace long vicious predatory fish.

  Barra people, a clan of reptilian little people whose spirit totem is the Barra fish.

  body container, a creature’s body that houses its spirit.

  buckler shield, small shield about size of a dinner plate often fixed to forearm.

  chaos matter, also called mind clay, a clay-like material that can be mentally manipulated by mind wizards to form objects. Its origin is unknown.

  charm, magical way of influencing another person’s actions to your advantage.

  collector, a long-lived sentient creature who exists to collect and compile data and knowledge but is unable to use that knowledge for themselves or others.

  construct, a magically created living machine, often newman shaped, that is capable of following simple instructions (a living robot).

  Creator, the being responsible for creating the universe.

  creature, an autonomous living unit comprising a sentient or non-sentient spirit occupying and controlling a body container capable of independent movement and decision making.

  Crin, a species of newman-sized sentient ant-like creatures.
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  crystal sight, ability to see through rock similar to the stone sight of stone elementals.

  dead magic zone, an area made of rock that avidly absorbs magic essence.

  dispel magic, an antimagic effect that causes other magical effects to be countered, removed or terminated.

  Divine Power, a god-like Power or deity.

  Divinity Seed, a small piece of divine knowledge forbidden to mortals.

  domination, magical way of taking absolute control of another person’s mind so that you may force them to do your commands.

  draconic, language used by the dragons, language in which magical effects and powers are written.

  druid, a sentient creature devoted to preserving nature especially animals and plants. A servant of the Goddess of Nature locally called the Lady of the Jungle.

  Druid Council of Mudrun, the governing body of Mudrun.

  elemental, a creature whose body container is composed of fire, water, stone or air and uses magic essence as food.

  elements, the five elements, fire, water, stone, air and ectoplasm.

  fey, an organic creature that can use magic essence as food.

  fairie world, alternate trivial name of Moonmist.

  Fount, also Fount of Wisdom, legendary creatures with strange powers.

  gateway or gate, a magic portal allowing instant transport to a second portal located on a different world. Permanent gateways are hugely expensive to create and are closely controlled with restricted access. Temporary gateways require great magical skill to open and only exist for very short durations.

  gate world, a miniature world created by a Power, hosting permanent gateways to several locations.

  gatherer, a non-sentient creature or plant that exists to gather raw data.

  hive mind, an innate telepathic method of communication similar to a mindlink used by the Crin allowing them to be in continual contact with their Queen.

  isoform of magic, one of the four physical states of magic essence.

  innate ability, a magical ability that all individuals of a specific, often non-sentient creature type are born with and can use for offence or defence.

  Little People, several clans of different coloured small sentient reptilian people with a mysterious past.

  jeti, a sleek black jungle cat.

  Jeti people, clan of little people whose spirit totem is the spirit jeti, Jacintra.

  llanllean, a sentient shape changing spider that lives on Moonmist (pronounced thanthean ie ll = th).

  Logicon, a newman sized sentient intelligent slime creature that has evolved a complex logic based society and uses polyhedral mobile body shells as a mode of transport, protection and status.

  magic essence, a form of energy/matter that can be manipulated to do work. It exists in gaseous, liquid, solid and ectoplasm isoforms.

  mask, alias Mask of Chaos alias Jacintra’s Image, powerful sentient magic mask designed to cause trouble.

  memory crystal, a small walnut sized crystal that contains a small bit of the users mind.

  memcrystal, an abbreviated name for a memory crystal.

  mantras of Yith, seven sacred methods of mind manipulation. 1st mantra is a method of remembering, 2nd mantra is a method of forgetting.

  meta-elemental, a creature showing mixed elemental and organic features.

  mind clay, also called chaos matter, a clay-like material that can be mentally manipulated by mind wizards to form objects. Its origin is unknown.

  mind wizard, magic users who have the ability to use their minds to control magic essence drawn from an internal font called the source, to create magical effects called powers.

  mindlink, a mind wizard method of private bi-directional mental telepathy.

  mindspeak, local name for mental telepathy, unidirectional mind to mind communication.

  Moonmist, a world linked to Mudrun via a permanent gateway.

  Mudrun, a world of vast oceans and two continents covered in jungles with a mysterious past.

  newman, race of human-like people excelling in magic technology that spread throughout the universe in search of the ultimate knowledge.

  nymph, an alluring sentient female fey creature reputed to lure unwary male newmans to their deaths by excessive sexual activity.

  organic, creatures that can live without magic essence, most animals and plants.

  owl-bear, an magically engineered monstrous aberration.

  Panmagica, the city-state of knowledge, hub of the universe.

  perturber, an Agent of Chaos, a creature employed to upset the balance of nature.

  power, a magical ability; a magical effect produced by a mind wizard.

  Power, a sentient creature of great magical ability.

  powerstone, a storage crystal containing one or more powers that can be mentally discharged by a mind wizard. Similar to a scroll used by wizards.

  preserver, a creature devoted to preserving the balance of nature (eg druid).

  priests, members of religious orders that use magical powers derived from Divine Powers via prayers.

  prime directive, the most important rule set that governs the life of a Logicon.

  psions, also called mind wizards.

  reincarnation, the process of rejoining or rebirth of a newman spirit in the body container of an animal.

  resurrection, the process of rejoining a spirit with a new or repaired body container of the same kind.

  seeker, a sentient creature that is free to discover and use any knowledge they find. Newmans and Yith are seekers.

  scroll, a piece of paper, cloth or skin used to store a written version of a single power that may be discharged by a magic user with the appropriate knowledge.

  scry, to use a magical power to create a remote eye (like a camera) that can be used to observe distant events.

  scrying pool or crystal, devices used to receive the signal from the scrying eye.

  sentient, a creature that is self-aware, that can think and reason.

  skill crystal, a crystal used to store knowledge of a skill.

  source, the font of magic essence held within the spirit of a mind wizard.

  spell, a recipe or set of instructions used by sentient creatures to control the effects of magic essence.

  spell-like ability, a natural ability under conscious control that uses magic essence in a similar way to a spell.

  spirit, an autonomous membrane-thin sack made of ectoplasm encoded with the instructions for controlling a body container.

  spirit aura, the visual image of a creature’s spirit.

  telepathy, locally called mindspeak, mind to mind communication.

  teleport, a magical essence driven method of instant transport from one location to another within the same world. Generally expensive and limited to higher level wizards and mind wizards.

  teleport marker, a stone marked with magical symbols of the teleport coordinates of a location. It allows error free teleport to the marked location.

  Unity of Wisdom, council of wizards and religious faiths that govern Panmagica.

  wand, a short rod containing several powers of the same type that may be discharged by a magic user with the appropriate knowledge.

  wizards, magic users who use learned magical effects derived from experimentation to control the effects of free magic essence taken from the environment.

  Yith, a sentient but violent militaristic lizard race.

  Yithmardu, a Yith druid.

  Other Books by Des Pensable

  Divinity Seeds Book 1- Visions of Chaos

  ebook available from Smashwords: https://www.smashwords.com/books/view/525992

  paperback available from Lulu : http://www.lulu.com/shop/des-pensable/visions-of-chaos/paperback/product-22126903.html

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