The City of Splendors c-2

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by Ed Greenwood




  The City of Splendors

  ( Cities - 2 )

  Ed Greenwood

  Elaine Cunningham

  Ed Greenwood, Elaine Cunningham

  The City of Splendors

  PROLOGUE

  3 °Ches, the Year of the Tankard (1370 DR)

  Sharp gusts of wind buffeted Laeral Silverhand as she strode along the ramparts of Waterdeep's Westgate, dodging among archers and the wizards and sorcerers hurling fire at the besieging host below. Her beautiful face was grim, and her lithe body glowed slightly through her well-worn battle leathers. That glow was the only outward sign of the great power being drawn steadily out of her by the man she loved.

  All about her, wizards were dropping with exhaustion. Two mages, their minds scorched by overuse of Mystra's fire, cowered behind merlons, gibbering like the madmen they might forever-more be. Laeral passed by without breaking stride. Later she'd weep, but nothing could be done for them now. Waterdeep was very far from being saved.

  The wind off the sea blew cold and strong, too capricious and cruel even for early spring. Fell magic was at work. Sudden gusts snuffed the archers' flaming arrows and made small fire-spells to guttering like empty lamps. The Weave around her was aboil, stinging her skin like thousands of ceaseless needle-piercings. Laeral had not expected such magic from the seas.

  Alas for Waterdeep, none of its defenders had, not even the mighty wizard who commanded the guard over the Westgate.

  Khelben "Blackstaff" Arunsun, Archmage of Waterdeep, stood atop the gigantic stone gate-lintel. In the throes of spellcasting, he let slip the face and form he'd worn for many a year. Briefly, all eyes could see him as Laeral did: tall, ageless, elf-blooded, feral as a rampant dragon, barely recognizable as a mortal being. The building power of a mighty spell sent his somber robes and raven-black hair swirling, and motes of silvery light coursed around him like moths drawn to flame. In both hands he held his long black staff high overhead, and in an awful voice like a chorus of all his mortal lives combined, declaimed a ringing chant.

  The tiny lights began to multiply and grow, each swiftly taking the shape of an enormous silvery fish. A vast school of these flying creations spun briefly above Khelben and then swept out to sea, drawing the winds in their wake. Laeral's windblown tresses settled around her shoulders as the invaders' wizard-wind faded.

  As he lowered the Blackstaff, Khelben seemed to sink back into himself, becoming once more a pepper-and-salt-bearded man in his later middle years, cloaked in black robes and imperious dignity, strongly built but no taller than Laeral's own slender height.

  She slid a steadying arm around his waist. "And now, love?"

  For a moment Khelben was silent, glaring along the city walls. Laeral followed his gaze.

  Magic burst into the twilit sky beyond Mount Waterdeep like fireworks celebrating a festival of death. To the south, the harbor flamed. A strong stench of burning pitch was drifting from the docks, where the oily smoke of burning spars and sails was billowing up into the sky. Low tide was approaching-but if the sea was retreating, its minions were not.

  The sands below the Westgate were littered with blackened, smoking sahuagin bodies, yet fish-men beyond number were still storming the gate furiously, undeterred by the carnage. To Laeral it looked like all the devils of the Nine Hells had come to host a fish-fry.

  Their strivings had taken a heavy toll of the city's defenders. Many mages slumped in utter exhaustion, and several hung out over the walls, retching helplessly in the foul smoke. A few stood muttering together, casting dark glances at the Archmage of Waterdeep.

  It was widely-and correctly-rumored that enough magic blazed in Khelben's staff to melt all the rock and sand along Waterdeep's shores into glass and turn the entire harbor into a simmering saltwater cauldron in which the sahuagin would boil alive.

  Therein lay the problem, Laeral knew well: The Art always had its price. The more powerful a magic, the greater its cost. She didn't need to glance at her beloved's face to feel his anguish and frustration. Waterdeep was his city, his home, and-perhaps even more than Laeral herself-his deepest love. The Lord Mage of Waterdeep had power enough to protect the City of Splendors… but only at the risk of destroying it.

  Khelben turned his head as sharply as a hunting hawk. "I dare not call down the ward-wall, not with the Weave so strained. 'Tis small magics and force-of-arms we need now."

  With a snarl he gestured at the nearest merlon. It exploded outward like a great tumbling fist, to topple down onto the crowded sands below.

  They watched its fragments roll, raking red crushed ruin through the sahuagin. Before the great stones stopped, fresh sahuagin were surging forward, rising out of the blood-dark waves where so many bodies of their brethren already bobbed, filling the beach once more with unbroken fish-men.

  "Ahghairon's enchantments weigh on me like yon mountain," Khelben growled. "I'm holding them from crashing down on all our heads right now. If I wasn't calling so much power out of you, I'd be crawling-helpless."

  Guardsmen were trudging along the walls toward the Lord and Lady Mage of Waterdeep, faces grim and eyes full of questions.

  Khelben watched their approach and sighed. "I need you to return to Blackstaff Tower and summon all aid-of-Art you can, right down to the last tremble-fingered novice. Use the Tower magics to send your plea afar."

  Laeral looked down at the roiling sea, where sahuagin were still rising out of the blood-red waves to splash ashore, crowding against their fellows. "You're saying we can't hold them?"

  The Lord Mage shook his head. "A few might scale the walls and fight through, but the gate will hold."

  She shrugged, not seeing his reasoning.

  "They've got that far." Khelben waved grimly at the harbor and then back at countless staring eyes and wet scales below. "You know the merfolk would die before they let these sea-scum into the inner harbor."

  Sorrow thinned Laeral's lips. In the fury of the fray she'd forgotten what the bold advance of the fish-men must mean. Some of the harbor merfolk were dear friends.

  Had been dear friends.

  "Without them," she murmured, "the storm drains are undefended. Each is well warded, but whoever sends the sahuagin against us is no stranger to the Art."

  "Aye," Khelben agreed, clasping her shoulders briefly as she turned to go. "For all we know, there could already be sahuagin in every sewer in Waterdeep-and once they're down there, there's no place in the city they can't go."

  Laeral nodded grimly. "I'll send for everyone who can hurl a spell or swing a sword."

  "We've not much time," the Blackstaff warned, "and many of our friends may be busy elsewhere. This strike from the sea isn't limited to Waterdeep."

  "I'll contact Candlekeep first." Laeral, never much of a scholar, gave her lord a swift, ironic smile. "Surely the monks have nothing more pressing to attend to."

  A small snake, a bright garden slitherer banded in tropical turquoise and green, wound a soundless way through room after dim room full of books. With sure instinct it made its way to a certain dusty alcove deep in Candlekeep and spiraled gracefully up one leg of a study table.

  The young man seated there greeted his familiar with an absent-minded nod and returned his full attention to the book open before him: a thick history of fabled Waterdeep. Mrelder had always been fascinated by the City of Splendors, his hunger for its lore almost stronger than his ache to master sorcery. Almost.

  The sorcerer seemed an ill match for the bright little snake. Lean, fit, and intense, he was pale from many hours spent with books. His once-dark hair had already gone gray, and his narrow face was seamed with thin, pale scars and dominated by fierce dark brows over mismatche
d eyes. One was a muddy gray, and the other (an old glass eye he'd bought in a manygoods shop) an odd pale green hue. Mrelder wasn't vain, but hoped to have coin enough someday to have a glass orb made to exactly match his surviving eye. It would be one less constant reminder of the horror known as Golskyn.

  Light footfalls whispered on stone, approaching his corner. Mrelder paid little heed. Candlekeep was a quietly busy place, where many came to learn or, like him, to hide. The little snake, however, took alarm, darting into its master's sleeve and coiling about his forearm.

  Thus alerted, Mrelder swept up his books and rose-just as a red-bearded giant of a man rounded the nearest shelf. Though one of Candlekeep's Great Readers, Belloch looked more like a warcaptain than a scholar. Just now, his face wore a dark expression better suited to a battlefield than a library.

  "Come," Belloch rumbled, dropping a massive hand onto Mrelder's shoulder. Without pause he wheeled, jerking the young sorcerer along so sharply that books tumbled. Mrelder stooped to retrieve them, but Belloch's grip tightened. "Leave them."

  Mrelder stiffened. To treat precious tomes so was unprecedented in Candlekeep! In a sudden flood of wild speculations, he fetched up chillingly against a dire prospect: perhaps a certain priest by the name of Golskyn had recovered from his latest "improvement," somehow found Mrelder's trail, and come here.

  No escape, even here…

  Striding hard, Belloch marched the young sorcerer out of the chamber and down hall after hall Mrelder had never walked before. Some short time after he'd become thoroughly lost, they descended a winding stair and crossed several darkened rooms to emerge in a large circular chamber.

  Mrelder's heart sank. Several senior Readers were gathered, and with them his favorite lore-guide, the visiting monk Arkhaedun. Six of his fellow scholars were also in attendance, looking frightened and confused. Armored guards-and where had they come from? — ringed the walls, faces impassive and long spears held ready.

  It looked as if a court had convened to condemn Mrelder for his part in Golskyn's crimes-or perhaps, a small voice whispered deep in his mind, for his own inability to duplicate them.

  "Arkhaedun informed us of your training," Belloch said curtly, stepping away from Mrelder only to turn back and glare. "He says you possess considerable fighting skills-not just small, untutored magics."

  The Reader's dismissive tone wasn't lost on Mrelder. Belloch had been a battle mage; many wizards scorned the inborn-and to their minds, unearned-powers of sorcery. Long used to far worse treatment, Mrelder was years beyond taking offense.

  "I've learned much in my time here, lords," he replied, trying to sound calm. "May I ask what this meeting concerns?"

  "We've received an urgent summons for every willing warrior and magic-wielder we can spare. A great battle rages, spawning small fires that can best be stamped out by such as you." Belloch grew a mirthless grin. "Your fascination with the city of Waterdeep has been noted; it should serve you well."

  "Waterdeep? You want me to go to Waterdeep?"

  Something in Belloch's face changed at Mrelder's awed tone. "I'll not lie to you, lad: this task may be your last. Monks' sparring is poor preparation for bloody war-and Binder forgive me, even all our books and scrolls leave many of that city's secrets untold."

  "I'll go," Mrelder said eagerly. "Of course I'll go."

  The Master Reader nodded and turned to the other scholars. "Choice made? Well, then: When 'tis time to return, say 'arranath' aloud, and so hear the way."

  As he silently mouthed that word to fix it in memory, Mrelder's thoughts were of Waterdeep. To see the City of Splendors with his own eyes!

  How often he'd dreamed this dream without really expecting it to become truth! Yet what crisis could threaten mighty Waterdeep that his small skills were needed? Had the great wizards of the city somehow… fallen?

  Wilder thoughts whirled through Mrelder as he watched Arkhaedun step onto a circular mosaic in the middle of the chamber floor, an intricate rune outlined in flecks of colored crystal. A fractured rainbow of light shot up from the crystal shards-and the monk disappeared.

  When the soft shafts of light faded, a sturdy, fair-haired lass Mrelder had seen frowning over high-piled tomes of battle magic stepped onto the rune. She was followed by a tall, silent scholar from the Inner Sea lands. When the soft glow of his journeying faded, a scholar of Tethyr was waved forward.

  Then Belloch nodded, and it was Mrelder's turn. The young sorcerer hastened into the circle.

  A searing flash of white light was his prompt greeting, as painful as falling into a hearthfire. Groaning, Mrelder fell to his knees, hands clapped to his burning eye.

  When his mistily swimming vision returned, he saw spear-points. The circle of guards had closed around him with deadly intent.

  Belloch pushed through them and dragged Mrelder roughly to his feet. "Are you a traitor or a fool?" he thundered. "Only one living thing at a time may pass the gate! What secret are you hiding?"

  Belatedly, Mrelder remembered what he bore coiled about his arm. "My familiar," he gasped, plucking back his sleeve. What had been his snake fell limply to the floor like a bit of severed rope.

  Chagrin twisted the Great Reader's face. "I-it did not occur to me you might have a familiar. It appears your sorcery hasn't been… sufficiently regarded."

  "I seldom speak of my Art," Mrelder murmured. "If there's fault, it's my own."

  He should have anticipated something like this. Of course any magical portal in this most precious of strongholds would be carefully warded. Allowing but one living thing to pass at a time was a wise safeguard, given the worth-beyond-price of Candlekeep's irreplaceable treasures.

  He gazed down at the little snake, the latest of many creatures to die in his service, and allowed himself a sigh. Then he looked at Belloch. "I'm ready to go."

  The Great Reader shook his head. "No. You'll be a staggering weak-wits until morn, no use in battle."

  Mrelder held out rock-steady hands. "I've… learned to withstand worse pain. I'm ready, and I am needed. Send me."

  After a moment's hesitation, the burly monk nodded and thrust Mrelder into the circle.

  The crystal mosaic blazed up and seemed to give way at the same time, and Mrelder found himself falling through a void of soft colors and eerie silence. In the utter absence of sound, the faint but constant ringing in his ears-another reminder of Golskyn- seemed deafening. It was almost a relief when he jolted to a stop on solid cobblestones amid the clanging cacophony of battle.

  Mrelder glanced quickly around. He stood in a reeking, rat-scurrying alley between two old, large, rather crumbling stone buildings-warehouses by their look. Over the stench of rotting refuse and a heavy smell of smoke, the stink of fish was strong in the air. Mount Waterdeep loomed up behind him, its first rising rocks only paces beyond an alley-blocking mound of rotting crates, barrels, and garbage. The other end of the alley opened into a larger cross-street filled with a hurrying crowd.

  They were all fleeing to Mrelder's left, shrieking and jostling as they ran. The crackle of fire and the clang of hard-wielded weapons sounded very near, off to the right.

  Beyond the warehouse to his left stood a taller, finer building. Wisps of steam coiled from a door left ajar, bearing the soft tang of seawater. This must be one of the heated saltwater baths said to be popular in Waterdeep. Mrelder stepped closer.

  A soft plash of disturbed water came through the steam.

  Mrelder frowned. It was unlikely even the notoriously jaded citizens of Waterdeep would be idly soaking in the public baths as their city burned around them.

  Then he heard something more from inside the bathhouse. Faint converse. The tongue was strange, liquid-sounding and guttural: Clicks, grunts, and deep thrumming croaks that plumbed depths no human voice could reach.

  Mrelder looked around for a likely weapon. One nearby crate looked sturdier and less rotten than most strewn about the alley. He pried loose one of its boards, noting with approval two long iron
nails protruding from one end. Sidling up to the bathhouse door, he peered in cautiously.

  Three large, wet, green-scaled creatures were padding softly through the steam of the lofty, many-pillared bathing hall, finned tails lashing. Barbed-headed spears were clutched in their webbed claws, and their staring black eyes were intent on the panicked crowd visible through the multi-paned windows along the street-front.

  Vaguely human, they resembled enormous upright frogs with tails that brought to mind merfolk or gigantic tadpoles. Their fish-like heads bristled with spikes, and were split by gaping jaws filled with lethal-looking fangs.

  Sahuagin.

  Mrelder swallowed hard, slipped inside, and followed them, flitting from pillar to pillar as silent as a shadow.

  Dripping, the fish-men stalked to the ornate front doors of the bathhouse. They glanced at each other-and then kicked the doors open, leveled their spears, and charged into the street. A chorus of screams and desperate shouts rose above the battle-din.

  Mrelder hurled himself into a run. Bursting from the building, he slammed his board into the head of the central, largest sahuagin, driving the nails deep into the glistening scales at the base of the creature's skull — and breaking the board into splinters.

  The sahuagin was thrusting its spear viciously over the shoulder of its comrade to the left at a tall armored warrior beyond. As Mrelder's strike slammed home, the creature shuddered. Before it could turn, he leaped onto its back and rode it down to the cobbles.

  The sahuagin writhed and bucked, trying to free itself of both imbedded weapon and stubborn attacker. The broken board swung wildly, slamming into Mrelder's clenched jaw.

  He struggled atop the fish-monster, avoiding its spines as best he could. Around him was confusion, swords swinging on all sides, scaly limbs waving, bubbling screams rising wetly from beneath him. Angry shouts were laced with squalls of rage and pain that didn't sound human.

  Finally Mrelder managed to tear the broken board-end free. Tossing it aside, he seized the finned head by two of its spines, and threw all his strength into a quick, brutal twist.

 

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