by Jim Butcher
Trains and ships were the ideal, especially if you could keep yourself a good way from the engines. Most wizards, when they traveled, stuck with ships and trains. Either that or they cheated—like I was about to do.
Back at the beginning of the war with the Vampire Courts, the White Council, with the help of a certain wizard private investigator from Chicago who shall remain nameless, negotiated the use of Ways through the near reaches of the Nevernever controlled by the Unseelie Court. The Nevernever, the world of ghosts and spirits and fantastic beings of every description, exists alongside our own mortal reality—but it isn’t the same shape. That meant that in places, the mortal world touched upon the Nevernever at two points that could be very close together, while in the mortal realm, they were very far apart. In short, use of the Ways meant that anyone who could open a path between worlds could use a major shortcut.
In this case, it meant I could make the trip from Chicago, Illinois, to Edinburgh, Scotland, in about half an hour.
The closest entry point to where I wanted to go in the Nevernever was a dark alley behind a building that had once been used for meat packing. A lot of things had died in that building, not all of them cleanly and not all of them cows. There’s a dark sense of finality to the place, a sort of ephemeral quality of dread that hangs so lightly on the air that the unobservant might not notice it at all. In the middle of the alley, a concrete staircase led down to a door that was held shut with both boards and chains—talk about overkill.
I walked down the steps to the bottom of the stairs, closed my eyes for a moment, and extended my otherworldly senses, not toward the door, but toward the section of concrete beside it. I could feel the thinness of the world there, where energy pulsed and hummed just beneath the seemingly rigid surface of reality.
It was a hot night in Chicago, but it wouldn’t be on the Ways. I wore a long-sleeved shirt and jeans, and a couple of pairs of socks beneath my hiking shoes. My heavy leather duster had me sweating. I gathered up my will, reached out my hand, and with a whisper of “Aparturum,” I opened a Way between worlds.
Honestly, it sounds quite a bit more dramatic than it looks. The surface of the concrete wall rippled with a quick flickering of color and began to put out a soft glow. I took a deep breath, gripped my staff in both hands, and stepped directly forward into the concrete.
My flesh passed through what should have been stone, and I emerged in a dark wood that lay covered in frost and a thin layer of snow. At least this time the ground in Chicago had been more or less level with the ground in the Nevernever. Last time, I’d had a three-inch drop I hadn’t expected, and I’d fallen on my ass into the snow. No harm done, I suppose, but this part of the Nevernever was just chock-full of things you did not want to think you were clumsy or vulnerable.
I took my bearings with a quick look around. The woods were the same, all three times I’d been through them. A hillside sank down ahead of me, and climbed steadily into the night behind me. At the top of the small mountain I stood upon, I was told, was a narrow and bitterly cold pass that led into the interior of the Unseelie Mountains, to Mab’s stronghold of Arctis Tor. Below me, the land sank into foothills and then into plains, where Mab’s authority ended and that of Titania the Summer Queen began.
I stood at a crossroads—which was only sensible, since I’d arrived from Chicago, one of the great crossroads of the world. One trail led upslope and down. The other crossed it at almost perfect right angles, and ran along the face of the hillside. I took a left, following the face of the hillside in a counterclockwise direction, also known as widdershins, in the parlance of the locals. The trail ran between frozen trees, their branches bowed beneath their burden of frost and snow.
I moved quickly, but not quickly enough to slip and blow out an ankle or brain myself on a low-hanging branch. The White Council had Mab’s permission to move through the woods, but they were by no means safe.
I found that out for myself about fifteen minutes into my walk, when snow suddenly fell softly from the trees all around, and silent black shapes descended to encircle me. It happened quickly, and in perfect silence—maybe a dozen spiders the size of ponies alit upon the frozen ground or clung to the trunks and branches of the surrounding trees. They were smooth-surfaced, sharp-edged creatures, like orbweavers, long-limbed and graceful and deadly-looking. They moved with an almost delicate precision, their bodies of a color of grey and blue and white that blended flawlessly with the snowy night.
The spider who had come down onto the trail directly in front of me raised its two forelegs in warning, and revealed fangs longer than my forearm, dripping with milky-white venom.
“Halt, man-thing,” said the creature.
That was actually scarier than the mere appearance of economy-sized arachnids. Between its fangs, I could see a mouth moving—a mouth that looked disturbingly human. Its multiple eyes gleamed like beads of obsidian. Its voice was a chirping, buzzing thing. “Halt, he whose blood will warm us. Halt, intruder upon the Wood of the Winter Queen.”
I stopped and looked around the circle of spiders. None of them seemed to be particularly larger or smaller than the others. If I had to fight my way clear, there wasn’t any obvious weak link to exploit. “Greetings,” I said, as I did. “I am no intruder, honored hunters. I am a Wizard of the White Council, and I and my folk have the Queen’s permission to tread these paths.”
The air around me shivered with chitters and hisses and clicks.
“Man-things speak often with false tongues,” said the lead spider, its forelimbs thrashing the air in agitation.
I held up my staff. “I guess they always have one of these, too, huh?”
The spider hissed, and venom bubbled from the tips of its fangs. “Many a man-thing bears such a long stick, mortal.”
“Careful, legs,” I said. “I’m on speaking terms with Queen Mab herself. I don’t think you want to play it like this.”
The spider’s legs shifted in an undulating motion, and the spider rippled two or three feet closer to me. The other spiders all shifted, too, moving a bit nearer. I didn’t like that, not even a little. If one of them jumped, they’d be all over me—and there were just too many of the damn big things to defend myself against them effectively.
The spider laughed, the sound hollow and mocking. “Mortals do not speak to the Queen and live to tell the tale.”
“It lies,” hissed the other spiders, the phrase a low buzzing around me. “And its blood is warm.”
I eyed all those enormous fangs and had an acutely uncomfortable flashback to Morgan driving his straw through the top of that damn juice box.
The spider in front of me flowed a little to the left and a little to the right, the graceful motion intended to distract me from the fact that it had gotten about a foot closer to me. “Man-thing, how are we to know what you truly are?”
In my professional opinion, you rarely get handed a straight line that good.
I thrust the tip of my staff forward, along with my gathered will, focusing it into an area the size of my own clenched fist as I shouted, “Forzare!”
An invisible force hammered into the lead spider, right in its disturbing mouth. It lifted the huge beast off all eight of its feet, drove it fifteen feet backward through the air, and ended at the trunk of an enormous old oak. The spider smacked into it like an enormous water bottle, making a hideous splattering sound upon impact. It bounced off the tree and landed on the frozen ground, its legs all quivering and jerking spasmodically. Maybe three hundred pounds of snow shaken loose by the impact came plummeting down from the oak tree’s branches and half buried the body.
Everything went still and silent.
I narrowed my eyes and swept my gaze around the circle of monstrous arachnids. I said nothing.
The spider nearest its dead companion shifted its weight warily from leg to leg. Then, in a much quieter voice, it trilled, “Let the wizard pass.”
“Damn right let him pass,” I muttered under my brea
th. Then I strode forward as though I intended to smash anything else that got in my way.
The spiders scattered. I kept walking without slowing, breaking stride, or looking back. They didn’t know how fast my heart was beating or how my legs were trembling with fear. And as long as they didn’t, I would be just fine.
After a hundred yards or so, I did look back—only to see the spiders gathered over the body of their dead companion. They were wrapping it up in silk, their fangs twitching and jerking hungrily. I shuddered and my stomach twisted onto itself.
One thing you can count on when visiting the Nevernever: you don’t ever get bored.
I turned off the forest path onto a foot trail at a tree whose trunk had been carved with a pentacle. The trees turned into evergreens and crowded close to the trail. Things moved out of sight among the trees making small scuttling noises, and I could barely hear high-pitched whispers and sibilant voices coming from the forest around me. Creepy, but par for the course.
The path led up to a clearing in the woods. Centered in the clearing was a mound of earth about a dozen yards across and almost as high, thick with stones and vines. Massive slabs of rock formed the posts and lintel of a black doorway. A lone figure in a grey cloak stood beside the doorway, a lean and fit-looking young man with cheekbones sharp enough to slice bread and eyes of cobalt blue. Beneath the grey cloak, he wore an expensive dark blue cashmere suit, with a cream-colored shirt and a metallic copper-colored tie. A black bowler topped off the ensemble, and instead of a staff or a blasting rod, he bore a silver-headed walking cane in his right hand.
He was also holding the cane at full extension, pointed directly at me with narrowed, serious eyes as I came down the trail.
I stopped and waved a hand. “Easy there, Steed.”
The young man lowered the cane, and his face blossomed into a smile that made him look maybe ten years younger. “Ah,” he said. “Not too obvious a look, one hopes?”
“It’s a classic,” I said. “How you doing, Chandler?”
“I am freezing off my well-tailored ass,” Chandler said cheerily, in an elegant accent straight from Oxford. “But I endure thanks to excellent breeding, a background in preparatory academies, and metric tons of British fortitude.” Those intense blue eyes took a second look at me, and though his expression never changed, his voice gained a touch of concern. “How are you, Harry?”
“Been a long night,” I said, walking forward. “Aren’t there supposed to be five of you watching the door?”
“Five of me guarding the door? Are you mad? The sheer power of the concentrated fashion sense would obliterate visitors on sight.”
I burst out in a short laugh. “You must use your powers only for good?”
“Precisely, and I shall.” He tilted his head thoughtfully. “I can’t remember the last time I saw you here.”
“I only visited once,” I said. “And that was a few years ago, right after they drafted me.”
Chandler nodded soberly. “What brings you out of Chicago?”
“I heard about Morgan.”
The young Warden’s expression darkened. “Yes,” he said quietly. “It’s . . . hard to believe. You’re here to help find him?”
“I’ve found murderers before,” I said. “I figure I can do it again.” I paused. For whatever reason, Chandler was almost always to be found working near the Senior Council. If anyone would know the scuttlebutt, he would. “Who do you think I should talk to about it?”
“Wizard Liberty is coordinating the search,” he replied. “Wizard Listens-to-Wind is investigating the scene of the murder. Ancient Mai is getting the word out to the rest of the Council to convene an emergency session.”
I nodded. “What about Wizard McCoy?”
“Standing by with a strike team, when last I heard,” Chandler replied. “He’s one of the few who can reasonably expect to overpower Morgan.”
“Yeah,” I said. “Morgan’s a pain in the ass, all right.” I shivered and stamped my feet against the cold. “I’ve got some information they’re going to want. Where do I find them?”
Chandler considered. “Ancient Mai should be in the Crystalline Hall, Wizard Liberty is in the Offices, Wizard McCoy should be somewhere near the War Room and Wizard Listens-to-Wind and the Merlin are in LaFortier’s chambers.”
“How about the Gatekeeper?” I asked.
Chandler shrugged. “Gatekeeping, I daresay. The only wizard I see less frequently than he is you.”
I nodded. “Thanks, Chandler.” I faced him soberly and put a formal solemnity in my voice as I adhered to security protocols more than five centuries old. “I seek entry to the Hidden Halls, O Warden. May I pass?”
He eyed me for a moment and gave me a slow, regal nod, his eyes twinkling. “Be welcome to the seat of the White Council. Enter in peace and depart in peace.”
I nodded to him and walked forward through the archway.
I’d come in peace, sure. But if the killer was around and caught onto what I was doing, I wouldn’t depart in peace.
Just in pieces.
Chapter Fourteen
The Hidden Halls of Edinburgh were the redoubt and fortress of the White Council of Wizardry from time immemorial. Well, actually, that last bit isn’t true. It’s been our headquarters for a little under five hundred years.
The White Council has existed since pre-Roman times, in one form or another, and its headquarters has shifted from time to time, and place to place. Alexandria, Carthage, Rome—we were in the Vatican in the early days of the Church, believe it or not—Constantinople and Madrid have all been home to the Council’s leadership at one time or another—but since the end of the Middle Ages, they’ve been located in the tunnels and catacombs hewn from the unyielding stone of Scotland.
Edinburgh’s tunnel network is even more extensive than those beneath the city of Chicago, and infinitely more stable and sturdy. The main headquarters of the complex is located deep beneath the Auld Rock itself—Castle Edinburgh, where kings and queens, lords and ladies, have defied, besieged, betrayed and slaughtered one another since pre-Christian times.
There’s a reason a fortress has been there for as long as mankind can remember—it is one of the world’s largest convergences of ley lines. Ley lines are the natural currents of magical energy running through the world. They are the most powerful means of employing magic known to man—and the lines that intersect in the earth deep below the Auld Rock represent a staggering amount of raw power waiting to be tapped by someone skilled or foolish enough.
I walked over a ley line about three steps after I entered the Hidden Halls, and I could feel its shuddering energy beneath my feet, rushing by like an enormous, silent subterranean river. I walked a bit faster for a few paces, irrationally nervous about being swept off of my feet by it, until I could only sense it as a dim and receding vibration in the ground.
I didn’t need to call up a light. Crystals set in the walls glowed in a rainbow of gentle colors, bathing the whole place in soft, ambient illumination. The tunnel was ancient, worn, chilly, and damp. Water always seemed ready to condense into a half-frozen dew the instant it was given the opportunity by an exhaled breath or a warm body.
The tunnel was about as wide as my spread arms, and maybe eight feet high. The walls were lined with bas-relief carvings in the stone. Some of them were renditions of scenes of what I’d been told were the historical high points of the White Council. Since I didn’t recognize anyone in the images, I didn’t have much context for them, so they mostly just looked like the crudely drawn cast of thousands you see on the Bayeux Tapestry. The rest of the carvings were wards—seriously world-class heavyweight wards. I didn’t know what they did, but I could sense the deadly power behind them, and I tread carefully as I passed deeper into the complex.
The entry tunnel from the Nevernever was more than a quarter of a mile long, sloping gently downward the whole way. There were metal gates every couple of hundred yards, each of them manned by a Warden backed
up by a pair of Ancient Mai’s temple-dog statues.
The things were three feet high at the shoulder, and looked like escapees from a Godzilla movie. Carved from stone, the blocky figures sat inert and immobile—but I knew that they could come to dangerous life at an instant’s notice. I tried to think about what it might be like to be facing a pair of aggressive temple-dog statues in the relatively narrow hallway. I decided that I’d rather wrestle an oncoming subway locomotive. At least then it would be over quickly.
I exchanged polite greetings with the Wardens on guard until I passed the last checkpoint and entered the headquarters proper. Then I took a folded map from my duster pocket, squinted at it, and got my bearings. The layout of the tunnels was complex, and it would be easy to get lost.
Where to begin?
If the Gatekeeper had been around, I would have sought him out first. Rashid had been my supporter and ally on more than one occasion, God knew why. I wasn’t on what anyone would call good terms with the Merlin. I barely knew Martha Liberty or Listens-to-Wind. I found Ancient Mai to be a very scary little person. That left Ebenezar.
I headed for the War Room.
It took me the better part of half an hour to get there. Like I said, the tunnel complex is enormous—and after the way the war had reduced the ranks of the Council, it seemed lonelier and emptier than ever. My footsteps echoed hollowly back from stone walls for minutes at a time, unaccompanied by any other sound.
I felt intensely uncomfortable as I paced the Hidden Halls. I think it was the smell that did it. When I’d been a young man, hauled before the Council to be tried as a violator of the First Law of Magic, they had brought me to Edinburgh. The musty, wet, mineral smell of the place had been almost all I knew while I had waited, hooded and bound, in a cell for a full day. I remember being horribly cold and tortured by the knots my muscles worked themselves into after so many hours tied hand and foot. I remember feeling more alone than ever in my life, while I awaited whatever was going to happen.