The Gun Golems (Approaching Infinity Book 2)

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The Gun Golems (Approaching Infinity Book 2) Page 25

by Chris Eisenlauer


  Artifact Rank: 18

  Dark RPP: 14,400

  Dark RMP: 72,000

  Active Dates: 10,350-Current

  Residence: Root Palace

  As is the case with many psychics, Tia Winn does not have a separate Darkened state, but had her skin permanently bleached by her Artifact when she received it.

  The Keepsake Cameo significantly boosts Tia’s innate ability to create, enter into, and control the dreams of others, enabling her to create a shared experience for up to 36,000 people. Her dreams are vivid and memorable, but if they lead to violence or death, the victims suffer the same fate.

  Ren Fauer

  Specialist, Emergency Squad

  * * *

  Category: F-Gene Fighter

  Discipline: 10,000 Paths

  Height: 175 cm

  Weight: 74 kg

  Gravity Rank: 23

  RPP: 1,702

  RMP: 100

  Birthdate: 10,661.217

  Artifact: Riot Knives

  Artifact Rank: 18

  Dark RPP: 30,636

  Dark RMP: 1,800

  Active Dates: 10,688 (killed 10,688)

  Residence: Root Palace

  While Dark, Ren bristles with knife blades and only retains a general humanoid outline. The blades can be set to motion in countless individual tracks across and along his body that work miraculously in concert to produce an unbelievable display of deadly motion. Within an atmosphere, this motion can provide lift and gives him total control over his movement. This is, of course, in addition to his preexisting ability to fly using Approaching Infinity theory, which is also enhanced by the power supplied by the Riot Knives.

  The knives can provide a great offense if he attacks bodily, and offer an excellent defense against projectile attacks, batting away incoming fire. The knives are durable, but not indestructible. When broken, they quickly grow back.

  Gast Froster

  Specialist, Emergency Squad

  * * *

  Category: F-Gene Fighter

  Discipline: Wind Fission Sickles

  Height: 188 cm

  Weight: 78 kg

  Gravity Rank: 22

  RPP: 1,716

  RMP: 100

  Birthdate: 10,660.142

  Artifact: Particle Distributor

  Artifact Rank: 18

  Dark RPP: 30,888

  Dark RMP: 1,800

  Active Dates: 10,688 (killed 10,688)

  Residence: Root Palace

  While Dark, Gast Froster appears to be an anthropomorphic raven, covered completely in a smooth, electric blue metallic shell. He has the further ability to transform into the Scavenger Cloud, dispersing his body over an area and becoming insubstantial, unaffected by all but powerful incendiary attacks. In this state, he is still able to affect those within the Cloud, often using his sickles to attack.

  Brin Karvasti

  Specialist, Emergency Squad

  * * *

  Category: Psychic

  Discipline: Suggestion/Compulsion

  Height: 157 cm

  Weight: 45 kg

  Gravity Rank: 5

  RPP: 225

  RMP: 4,200

  Birthdate: 10,664.304

  Artifact: Dharma Engine

  Artifact Rank: 18

  Dark RPP: 4,050

  Dark RMP: 75,600

  Active Dates: 10,688-Current

  Residence: Root Palace

  Brin’s Artifact becomes visible at her back when she goes Dark, but otherwise she doesn’t change physically. She has the innate ability to make people do what she says. In general, her victims must be able to hear her voice, but she is able to transmit her power, chaining it between minds when they are in close proximity to one another.

  Of course her Artifact substantially increases this ability, but it also enables her to inflict the Dharma Clock on individual victims. This attack crucifies the victim and forces him or her submit to first psychological then physical trauma according to “guilt” they feel based on criteria—genuine, manufactured, or twisted—set by Brin.

  Isker Vays

  First General, 19th Generation, Retired

  * * *

  Category: F-Gene Fighter

  Discipline: Single Element Ghost Sword

  Height: 179 cm

  Weight: 79 kg

  Gravity Rank: 22

  RPP: 1,738

  RMP: 100

  Birthdate: 9,819.184

  Artifact: Jaaku Thorns

  Artifact Rank: 20

  Dark RPP: 34,760

  Dark RMP: 2,000

  Active Dates: 9,850-10,350 (killed 10,688)

  Residence: Planet 1019

  When Dark, the Jaaku Thorns sheathe Isker Vays in a tough layer of plant fiber, studded at intervals with deadly sharp thorns. He wields the Willow Sword, a a foil which is little more than a nearly unbreakable reed and which is produced as necessary from a dislodged thorn.

  The Jaaku Thorns also give Vays the ability to animate and control all manner of plants, turning those of sufficient mass into a monstrous, creeping army. His power pushes plants far beyond their original biological designs. After about 20 hours of constant animation, all affected plants burn out, wither, and die.

  Aila Schosser

  General, 19th Generation, Retired

  * * *

  Category: Psychic

  Discipline: Feline Transformation

  Height: 185 cm

  Weight: 70 kg / 90 kg

  Gravity Rank: 22

  RPP: 1,540 / 1,980

  RMP: 3,900

  Birthdate: 9,826.216

  Artifact: Cat’s-eye Marble

  Artifact Rank: 20

  Dark RPP: 39,600

  Dark RMP: 2,000

  Active Dates: 9,850-10,350 (killed 10,688)

  Residence: Planet 1035

  Aila Schosser has the ability to transform into a stark-white bipedal hunting cat with enhanced senses, increased strength, speed, and reflexes, and the ability to project a bolt of kinetic energy. When she goes Dark, her Artifact completes the transformation, turning her into a great 4-legged, white armored cat, standing over 2 meters at the shoulder. The Cats-eye Marble, visible while Dark, also enhances her prowess with the kinetic bolt.

  Mont Cranden

  First General, 18th Generation, Retired

  * * *

  Category: Psychic

  Discipline: Pocket Dimension Creation, Various Minor Powers

  Height: 182 cm

  Weight: 89 kg

  Gravity Rank: 10

  RPP: 890

  RMP: 5,500

  Birthdate: 9,312.235

  Artifact: Gate Crown

  Artifact Rank: 20

  Dark RPP: 17,800

  Dark RMP: 110,000

  Active Dates: 9,350-9,850 (killed 10,688)

  Residence: Locsard Psychic Academy

  Mont Cranden’s Gate Crown greatly facilitates his innate ability to create dimensional vaults, enabling him to create up to a total of 11,000 cubic meters of enclosed, sequestered space, to which only he has access. These vaults can remain semi-permanently in place where originally constructed or be mobile, following criteria of Cranden’s devising. In either case, his vaults and their contents are invisible to and inaccessible from the outside world. It is possible to tax the boundaries of one of Cranden’s vaults from the inside and find escape, but this requires a uniform and substantial display of force directed simultaneously against a large enough portion of the vault’s inner surface area to overwhelm Cranden’s mental constraints.

  Besides his vaults, Cranden possesses a number of other psychic disciplines, most notably true, invasive telepathy and minor telekinetic powers, which are limited to his person and mostly aid in self-defense.

  Sana Bale

  General, 18th Generation, Retired

  * * *

  Category: Psychic

  Discipline: Radiation Manipulation

  Height: 165 cm

  Weight: 44 kg


  Gravity Rank: 18

  RPP: 792

  RMP: 4,400

  Birthdate: 9,324.177

  Artifact: Prismatic Scales

  Artifact Rank: 20

  Dark RPP: 15,840

  Dark RMP: 88,000

  Active Dates: 9,350-9,850 (killed 10,688)

  Residence: Planet 912

  Sana Bale’s psychic ability enables her to sense, differentiate, and produce all forms of radiation. When Dark, she transforms into a being of living light, with her innate powers greatly enhanced.

  AFTERWORD

  I confess that I was late in coming to books. I was a slow reader, and there was always something to read for school. When I was 12, though, I was drawn in by a cover and blown away by Roger Zelazny’s Creatures of Light and Darkness (to reiterate a point I’ve made before, Temporal Fugue kicks ass!). Still love that book. It’s what made me want to write. Zelazny’s various spins on mythology showed me just how far words can take you. I will admit—a little sheepishly—to consciously borrowing one of Zelazny’s phrases (if there are more, it was unconscious, I swear!): “spatial hijackery” is all his and is intended as a nod to him, not as plagiarism.

  Much later, when I was about 25, some friends introduced me to H.P. Lovecraft and his Mythos world connected by an overpowering sense of dread and a surprising number of mind-shattering truths. I’m still amazed that Lovecraft was able to do what he did, creating a cohesive whole out of so many separate short stories and novellas with no single, defining narrative work to bind them. So much occurs between the lines and yet this “empty” space acts as the cement that holds it all together. If you’re only familiar with movies covering various aspects of Lovecraft’s universe (as I was at first), you’re missing out.

  Another ten years or so later, I read E. E. “Doc” Smith’s Lensman series. I’d known about it for years, but circumstances worked against my getting to the books any sooner. Now here was a sequential narrative that built an amazing world with no limits: near-godlike aliens, a benevolent police force of powerful psychics, undercover agents solving mysteries, ruthless pirates setting off high-stakes space battles, planets run by naked psychic amazon women (!), constantly evolving technology spurred by plot and setting, and a relentless push towards the next step of human evolution (as directed by some of those near-godlike aliens). Style and some of the period language aside, I’m still impressed (as I am with Lovecraft’s stories) that these books were written when they were. I don’t know if it’s accurate to say that they were ahead of their time, but many of the ideas put forth still seem new, at least to me. I started by saying that I came late to books, and I will add that I am, ashamedly, still not so well-read, so I’m sure that I’m missing a lot of what else is out there that may have been contemporary.

  In any case, I wanted to talk about these three authors and these particular works because each has played, in one way or another, a significant role in shaping the Viscain Empire and the world that is its victim. Some of the references are obvious—blatant even—some may be impossible to spot, but all are for the express purpose of transporting you, me, and anyone else who wants to come along for the ride to a place where anything can happen, where villains can be heroes, and where the laws of physics aren’t absolute. I hope it has been or will be worth your while. Thanks for reading.

  Chris Eisenlauer

  July, 2011

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