Pixel Raiders_Dig World

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by Steven O'Donnell




  For our friend and mentor Janet "Sydski" Gaëta,

  who created Good Game and Good Game: Spawn

  Point. It is because of her that we began to share the

  wonderful, imaginative world of video games with kids

  (big and small) everywhere.—S.B. + S.O.

  Rocketpig, to our games past, present, and future.—C.K.

  Text copyright © 2016 by Stephanie Bendixsen and Steven O'Donnell

  Illustrations copyright © 2016 by Chris Kennett

  All rights reserved. Published by Scholastic Inc., Publishers since 1920,

  557 Broadway, New York, NY 10012. SCHOLASTIC and associated logos are trademarks

  and/or registered trademarks of Scholastic Inc.

  This edition published under license from Scholastic Australia Pty Limited.

  First published by Scholastic Australia Pty Limited in 2016.

  The publisher does not have any control over and does not assume any

  responsibility for author or third-party websites or their content.

  All rights reserved under International and Pan-American Copyright Conventions.

  No part of this publication may be reproduced, transmitted, downloaded,

  decompiled, reverse engineered, or stored in or introduced into any information

  storage and retrieval system, in any form or by any means, whether electronic

  or mechanical, now known or hereafter invented, without the express written

  permission of the publisher. For information regarding permission, write to

  Scholastic Australia, an imprint of Scholastic Australia Pty Limited, 345 Pacific

  Highway, Lindfield NSW 2070 Australia.

  This book is a work of fiction. Names, characters, places, and incidents

  are either the product of the author’s imagination or are used fictitiously, and

  any resemblance to actual persons, living or dead, business establishments,

  events, or locales is entirely coincidental.

  e-ISBN 978-1-338-23757-3

  First printing 2018

  Book design by Baily Crawford

  the FLoor

  is lava

  T

  he gamer’s skin prickled with heat as he

  leapt from stone to stone, narrowly avoiding

  glowing sparks of fire and popping explosions of

  molten rock. One false step and it would be

  GAME OVER. All he had to do was clear this

  platform section and make it to that narrow

  doorway, glowing bright atop the final stepping-

  stone.

  There were several paths ahead.

  Some of the rocks looked cracked and

  unsteady. Others bobbed in and out

  of the bubbling river of lava that

  surrounded him. He would

  only have one shot at

  selecting the correct

  stones to bear his

  weight.

  He waited as a boulder emerged momentarily

  from the molten river before leaping onto it, limbs

  flailing as he struggled to regain his balance.

  Immediately, he took another step, right before

  the boulder disappeared again beneath the lava’s

  surface.

  Beads of sweat started to appear all over his

  skin. The heat was fierce and distracting, making

  him dizzy.

  Keep going. Don’t stop!

  He carefully selected the next set of stones

  and made a confident leap toward a large, flat

  rock that sat a little higher above the boiling river.

  As soon as his foot touched down, he knew

  he’d chosen incorrectly. Something clicked

  beneath his boot—and his heart stopped.

  He had barely a moment to turn and see the

  flaming arrow that had been triggered by the trap

  he’d stepped on before it plunged directly into his

  chest. White-hot heat engulfed him.

  He opened his mouth to cry out, but he already

  4

  felt his body dissipating into pixels—and he had

  no voice to speak with.

  Looking down, he saw his hands fading,

  shifting, pixelating—until they had blinked out of

  existence completely. This was it.

  NOOOOO!!!

  GAME OVER

  He had failed. The burning, molten river

  continued to churn and surge against the rocks.

  The gamer waited to be taken back to the menu

  screen, so he could respawn and start again.

  Nothing happened.

  Why . . . why am I still here?

  6

  things are

  about to get

  inreal

  R

  ipley stared at the digital alarm clock on his

  bedside table.

  6:59.

  He glared at the

  numbers from his pillow, willing them to tick over.

  Any moment now . . .

  7:00.

  BLEEP! BLEEP! BLEE—

  7

  Ripley slammed a hand down onto the clock,

  silencing the alarm. He leapt out of bed with such

  a strong burst of excitement that his foot got

  caught in the sheets and he tripped, almost

  landing on his face.

  “Whoa!” he yelped, relieved no one saw his

  first act of clumsiness for the day. He gathered

  himself up, catching sight of his disheveled and

  slightly red-faced reflection in the bedroom

  mirror. His features settled into an expression of

  fierce determination.

  “Today’s the day, Rip,” he said to himself. He

  smoothed his hair over, trying to coax back the

  flattened part that

  always seemed to get

  stuck in the same

  position when he slept,

  making him look like

  he’d been caught in a

  windstorm.

  Today was the day of

  the school field trip.

  8

  Like everyone else, Rip liked getting the

  chance to spend a day out of the classroom.

  But most field trips didn’t really thrill him

  beyond that. They were more fun for the kids

  who were good at math or science or sports or

  music.

  But Rip—he was one of the best gamers in the

  school. Everyone knew it, and it was something

  he was very proud of. So that’s why this field trip

  was a BIG deal for Ripley. Today they would be

  visiting INREAL GAMES—one of the biggest gaming

  companies in the world.

  They were responsible for all the greats:

  TEAMFORCE SPLATTER

  Dungeons of Direworld

  Space Horizons 1, 2, 3, and 4

  . . . and so many others. He couldn’t wait to

  see the very place where all these games were

  made.

  Besides, who knows? Maybe today he’d be

  able to take a peek at some secret, unannounced

  game that INREAL was working on. He could show

  9

  off some of his skills, and they’d see what a

  dedicated, highly skilled gamer he was. “This kid

  has a bright future in video games!” they’d say.

  “Perhaps he should skip school altogether and

  come work for us
!”

  Caught up in the daydream, Rip quivered with

  glee at the thought. He hoped to create his own

  games for INREAL one day . . .

  “RIPLEEEEYY. I DON’T HEAR THE SHOOOWEER.”

  Ripley snapped back to reality.

  “SORRY, MOM!”

  He fished around for his towel amid the messy

  chaos of his room, managing to retrieve it from

  beneath a pile of video-game boxes (none of

  which had the correct games in them).

  No more time for daydreaming. Today, he

  absolutely would not be late.

  Mei Lin grabbed the last empty seat on the

  school bus and plonked her schoolbag down

  next to her. Perfect. With no one next to her,

  10

  she’d be able to just play on her portable

  gaming device without any fuss or interruptions.

  She liked it better that way.

  Mei pulled out her Digi-Play and loaded up

  Dungeons of Direworld

  —it was her favorite,

  and she was on the second to last boss. So far,

  she hadn’t been able to beat it, but she knew she

  was close.

  As she waited for the level to load, she cast

  her eyes around the bus.

  11

  “Why haven’t we left yet?” she asked one of

  the kids behind her. It was Angela, who had

  decided to start munching on her packed lunch

  already.

  Angela shrugged. “I think we’re still waiting for

  someone,” she said, chewing with her mouth

  open. Seeing Mei’s unimpressed reaction, she

  grinned. “Do you like see-food?”

  She opened her mouth wide, giving a decent

  view of half-chewed peanut butter

  and jelly sandwich.

  “Ugh. Gross, Angela.” Mei

  scrunched up her face and

  turned back around to see

  Ripley standing alongside

  her seat and glaring at her.

  Mei didn’t know Ripley

  very well, but she knew

  he was a good gamer. She’d seen him posting

  his high scores and speedruns online, and some

  of them were better than hers. A lot better. It

  was annoying.

  12

  “I said, move your bag,

  please.”

  Mei begrudgingly pulled

  her bag off the seat and

  glared back at him. Rip sat

  down next to her and

  sighed. It looked like he’d just been running.

  He shot a sideways glance at her. “I missed my

  train,” he explained.

  “Oh. So you’re the reason we’re going to be

  late to INREAL,” Mei replied. “Thanks a lot.”

  Rip didn’t say anything. He just folded his arms

  and stared ahead.

  Mei went back to her game, letting her hair fall

  down over her face like a curtain to block out the

  world. Mei’s hair was like her safety net. It was

  glossy and black, but she liked to clip a blue

  hairpiece into the front for a bit of a “punk vibe.”

  She figured it made her look rebellious and

  people would be less likely to mess with her. Mei

  hit start on the console and the boss fight

  began almost immediately. She had only managed

  13

  to get a few hits in, however, when she noticed

  Rip leaning over her.

  “I know a better way to win that fight,” Rip

  said, matter-of-factly.

  Mei scowled slightly. “No, thanks. I want to

  figure it out for myself. Besides, I need the

  practice. I’m going to win the competition today.”

  Rip’s heart almost stopped. “Competition? What

  competition?”

  “Are you serious?” Mei’s eyebrows went up in

  disbelief. “I assumed you’d be all over it. The

  contest being held at INREAL GAMES today

  between all the students. The gamer with the

  highest score will get to test out some new title

  they’ve been working on.”

  Rip’s mouth fell open. A BETA test! That HE could

  be a part of? How did he not know about this?!

  “It was on the permission slip,” said Mei, as if

  reading his mind.

  14

  She went back to her Digi-Play, her fingers

  deftly skating across the buttons on the game

  pad.

  He’d been so excited when he saw the words

  “FIELD TRIP” and “INREAL GAMES” that he hadn’t

  even bothered to read the rest of the note. If he

  had known about a competition, he would have

  been putting in extra gaming hours to really get

  his skills up. He glanced nervously over at Mei.

  The bus engine suddenly roared to life. Rip’s

  mind was racing. This could be it. This could be

  the day that changed his life forever.

  “HA!” Mei exclaimed, then blushed, clearly

  embarrassed that she’d been so loud. “Got ’im!

  See? Told you I could do it.” She held up the Digi-

  Play casually, showing off her score.

  She was good. Curse it!!

  Rip sank down into the seat. If he didn’t win

  the INREAL competition today, this could turn

  what was meant to be the best day of his life into

  the worst.

  15

  un-fun

  factory

  I

  NREAL GAMES was surrounded by a massive

  cement wall that seemed unusually tall.

  Surely this wasn’t the game studio? Ripley and

  the other students were expecting an exciting,

  bustling fun factory, but this looked more like a

  prison.

  They drove alongside the wall for what felt like

  hours until they reached a smooth, blue section

  which appeared to be the way in. There was a

  man with a clipboard, waving them down.

  The bus came to a halt, the doors opening at

  the same time. The bus driver leaned her head

  down the aisle and barked, “EVERYBODY OUT!”

  Rip leapt up, pushing past the other kids to

  exit the bus. Mei shook her head, and carefully

  powered down and packed up.

  16

  Rip stepped off the bus. He was sweating, and

  still panicking about the contest. “It’s OK, Rip.

  You can do this,” he mumbled. “Rely on your

  skills. You’ve been in competitions before. You’ve

  got this.” He looked up to see Mei directly in

  front of him, staring.

  “Do you talk to yourself a lot?” she asked.

  “It helps me focus,” he said, frowning.

  “Please focus more quietly,” Mei replied.

  The man with the clipboard raised both of his

  hands up in the air and waited until everyone

  was quiet.

  “Welcome, students,” he said in a

  slow, monotone voice. “I am your INREAL

  GAMES tour guide. Before we enter, I

  need to go through the rules. We have

  many rules. Rules make our company

  work. Obey the rules and you will

  have a fun day. Disobey the rules and

  you will be removed and permanently

  banned from all INREAL games. Rule

  One, NO talking. Rule Two, follow me, in

  17

  a single line, as
soon as I stop talking. I will now

  stop talking.”

  The blue wall parted in the middle, opening

  inward and revealing a long, smooth tunnel.

  Clipboard Man walked through the doors, and

  everyone lined up and followed politely.

  Rip moved behind Mei and nudged her. “Can

  you believe this guy is our tour guide?” he said.

  “You’d think that he’d be a bit more excited, you

  know, working in a video-game company and all.”

  Mei glanced at him. “He said no talking,” she

  replied, and turned back around, walking at a

  slightly faster pace.

  Soon the tunnel opened into a massive hall.

  The walls, ceiling, and floor were all made out of

  gray squares. The hall was filled with row after

  row of cubicles. They were gray too. The chairs

  were gray. The pens were gray. The computers

  were gray. Each desk had one mouse, one

  keyboard, and a computer. All gray. There was

  nothing else on them. No video-game boxes, no

  consoles, no controllers. Just rows of computers,

  18

  desks, and chairs. This did not look like the sort

  of place where awesome games were made.

  Rip knew that it took hundreds of people to

  make video games, especially games with the

  quality of INREAL GAMES titles. Where did the play

  testing happen? Where were the exciting conver-

  sations the developers were having, coming up

  with new game ideas?

  For that matter, where were the people?

  “Where is everyone?” Mei uttered quietly.

  “Shh, no talking!” said Rip, mocking her.

  Walking through the deserted hall, they all

  approached another large blue door, with TEST

  CHAMBER #10481337 printed on it in white.

  Clipboard Man raised both his arms high in the air

  again, and everyone shuffled to a halt. He turned

  around and said, “This is test chamber number

  10481337. This is where you will be tested.”

  The group of students looked at one another

  uncomfortably. This was all happening very

  quickly.

  Sam, a talkative boy, and also a bit of a class

  clown, put up his hand and started speaking

 

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