STRENGTH 2D+2
Brawling 6D
TECHNICAL 3D
Space transport repair 6D+2
This character is Force-sensitive.
Force Points: 3
Character Points: 11
Move: 10
Capsule: Before meeting Karl Ancher, Kaine Paulsen was an excellent pirate; since then, he has become one of the greatest smugglers in Socorran
history. Known as Chu’la, Coynite for the “the mighty, little fox who will not be caught.” Kaine has an equally legendary reputation as an “honest” smuggler and a gentleman.
Kaine has run everything, from spice off Nal Hutta to guns for Abdi-Badawzi, Socorro’s own formidable criminal overlord. Shirking rivals and sector authorities as easily as shaking sandflies, he lives by his reputation as a shrewd businessman and pilot. Reportedly he is an excellent astrogator and keeps extensive star charts, most of which are unmapped by even the most experienced astrogators. Many suspect his journal is a treasure chest of galactic shortcuts and byways.
Kaine never remarried after the untimely death of his wife and managed to raise his only son. Drake, in the proud tradition of Socorran pirates, hoping to pass the legacy, as well as his irrefutable conscience, to his equally talented son.
Karl Ancher
Type: Old Smuggler
DEXTERITY 3D+1
Blaster 8D, dodge 6D, melee combat 5D, running 5D
KNOWLEDGE 2D+1
Alien species 5D+2, languages 6D, planetary systems 5D, streetwise 6D, value 6D
MECHANICAL 3D+2
Astrogation 8D, sensors 6D, space transports 7D+2, starship shields 6D
PERCEPTION 3D
Bargaining 6D, con 8D, forgery 9D, gambling 5D+1, persuasion 6D, search 6D
STRENGTH 3D
Brawling 7D, stamina 4D+1
TECHNICAL 2D+2
First aid 5D, space transport repair 6D
Special Abilities:
Reputation: Karl Ancher’s reputation often precedes him wherever he roams. While this is cause for problems (being recognized by bounty hunters and such), he is often welcomed and sheltered by other smugglers and crimelords who owe him favors.
Force Points: 3
Character Points: 22
Move: 10
Equipment: Comlink, heavy blaster pistol (5D)
Capsule: Karl Ancher is one of the grandfathers of modern smuggling. As one of the last pinnacles of “honest” business, he is highly sought as a mastermind and a mentor for up-and-coming smugglers. Weary from a life on the run, Karl retired to Socorro, a hotbed of smuggling and illegal activity. Never content with quiet living, he still organizes and runs smuggling operations from his bar, the Black Dust Tavern.
Often the Corellian’s business beliefs and methods conflict with the more traditional Socorran pirates. Known to keep a small stable of highly skilled pilots, Karl Ancher has a finger in every illegal run in the Socorran system and several other systems. The greatest pilot to emerge from his wings was Kaine Paulsen. Some believe that Kaine’s son Drake is the next prodigy to be produced under Karl Ancher’s charge.
Nikaede Celso
Type: Wookiee First Officer
DEXTERITY 2D+2
Bowcaster 5D, brawling parry 4D, dodge 3D+1, melee combat 3D, melee parry 3D
KNOWLEDGE 2D+1
Alien species 3D, intimidation 3D, planetary systems 1D+1
MECHANICAL 3D
Astrogation 3D+2, beast riding 5D, sensors 3D+1, space transports 5D, starship shields 4D, starship gunnery 3D+1
PERCEPTION 2D+1
Search 3D+2
STRENGTH 5D
Brawling 6D, lifting 6D, stamina 6D
TECHNICAL 2D+2
Blaster repair 4D+1, droid programming 4D, droid repair 4D, first aid 3D+2, space transports repair 6D
Special Abilities:
Berserker Rage: An enraged Wookiee gets a +2D bonus to Strength for causing damage while brawling, and suffers a -2D penalty to all non-Strength rolls.
Climbing Claws: Wookiees’ claws give them a +2D bonus to their climbing skill.
This character is Force-sensitive.
Force Points: 2
Dark Side Points: 1
Character Points: 13
Move: 13
Equipment: Bowcaster (4D), leather satchel, miscellaneous repair tools
Capsule: A formidable 2.4 meters tall, large even by Wookiee definitions, Nikaede Celso is a giant among her species. Despite her size, however, the Wookiee is an extremely clever and talented technician, working easily with numerous drive systems and small engine components. Her diligence and patience make her a primary candidate as first mate aboard any starship — however, when pressed, the young Wookiee female has a tendency to whine and bemoan each crisis.
Born of a noble family on Kashyyyk. Nikaede was smuggled from her homeworld through the selfless sacrifice of her parents. An exile, she knows nothing of what happened to her family and friends on her homeworld. As a result, she has a tendency to bond with down-on-their-luck types. Usually cool and reserved, the sensitive Wookiee angers easily and shows little tolerance to those foolish enough to provoke her rage.
Tait Ransom
Type: Smuggler
DEXTERITY 3D+1
Blaster 7D, dodge 6D+1, grenade 5D, melee combat 5D+1, running 5D
KNOWLEDGE 2D+1
Alien species 5D, planetary systems 5D+2, streetwise 6D, value 5D+2
MECHANICAL 3D+2
Astrogation 5D+2, sensors 5D, space transports 6D, starship gunnery 6D+1, starship shields 5D+1, swoop operation 5D
PERCEPTION 3D
Bargain 5D, con 4D+1, forgery 3D+1, gambling 4D, persuasion 3D+2, search 3D+1, sneak 3D+1
STRENGTH 3D
Brawling 3D+2, stamina 3D+1
TECHNICAL 2D+2
Blaster repair 3D, first aid 3D+1, space transports repair 4D
Force Points: 2
Character Points: 11
Move: 10
Equipment: Comlink, heavy blaster pistol (5D), personal transponder, vibro-shiv (STR+1D+2)
Capsule: Though Corellia is his birth planet, Tait Ransom claims no loyalty to any world. A man of rare integrity, Ransom brings a sense of honor to his occupation as a smuggler. What he lacks in piloting skills he makes up with a reckless and daring style that leaves no room for mistakes and offers a rare glimpse into a strategic genius.
Much like his mentor, Karl Ancher, Tait likes to keep a complement of highly skilled pilots nearby. This assures him a large measure of success and takes the pressure off his own piloting skills. Though the competition between Tait and Kaine Paulsen was fierce, there was a mutual respect between them. While his own life lacked a strong male figure, Tait is not above being a fatherly figure for Drake Paulsen, Kaine’s only son.
Drake Paulsen
Type: Young Pirate
DEXTERITY 3D+1
Blaster 4D, dodge 3D+2, melee combat 3D+2, pick pocket 4D, running 4D
KNOWLEDGE 2D+1
Alien species 3D, languages 4D+2, planetary systems 3D, streetwise 2D+2, survival 3D, survival: desert 3D+2
MECHANICAL 3D+2
Astrogation 4D, beast riding 4D, sensors 4D, space transports 4D, space transports: Ghtroc freighter 5D, starship shields 4D+1, swoop operations 5D
PERCEPTION 3D
Bargain 3D+1, con 3D+1, forgery 3D+1, search 3D+1, sneak 3D+1
STRENGTH 3D
Brawling 4D, stamina 3D+1
TECHNICAL 2D+2
Blaster repair 3D, first aid 3D, space transport repair 3D+2, starship weapon repair 3D
Special Abilities:
Languages: Drake gets +1D to understand and interpret unfamiliar alien dialects
This character is Force-sensitive.
Force Points: 4
Character Points: 15
Move: 10
Equipment: Comlink, sporting blaster (3D+1)
Capsule: Drake Paulsen is a 15-year-old, exotically handsome boy. His skin is deeply tann
ed, framing haunted blue eyes. Having an innate talent for language acquisition. Drake has been smuggling with his father. Kaine “Chu’la” Paulsen, since the tender age of five. Despite a childhood groomed in illegal trafficking, he is still a boy with much maturing to do.
Shortly after the death of his father, Drake left Socorro to pursue his own reputation and career. Considering his father’s success, the eyes of the criminal underworld will be watching, eager to bridle the young pilot’s potential and draw him into their organizations with the promise of profit and gain.
The Steadfast
Craft: Ghtroc Industries class 720 freighter
Type: Modified light freighter
Scale: Starfighter
Length: 35 meters
Skill: Space transports: Ghtroc freighter
Crew: 1 or 2 (can coordinate)
Passengers: 10
Cargo Capacity: 135 metric tons
Consumables: 6 months
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x14
Nav computer: Yes
Maneuverability: 1D+2
Space: 4
Atmosphere: 280; 800 kmh
Hull: 4D+1
Shields: 2D
Sensors:
Passive: 15/0D
Scan: 30/1D
Search: 50/3D
Focus: 2/4 D
Weapons:
Two Laser Cannons
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 2D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Capsule: The purchase of the Steadfast is shrouded in mystery. Not even Drake is certain how his father managed to acquire the freighter, though there is often a brief mention of ship-napping. The Ghtroc freighter is relatively new, definitely customized, and will undergo more customization under the ownership of her young captain. Relatively unknown as a smuggling ship, the freighter has never really been put to the test. But it is certain to perform well under the guidance of an experienced pilot and crew.
Adventure Idea
The characters are forced to land at a remote starport in dire need of technical assistance to repair their hyperdrive system. The starport technicians are unable to perform such a delicate job. However, the characters hear about a Wookiee with a talent for rewiring sensitive hyperdrives. Unfortunately, this Wookiee is locked up in an Imperial cell, awaiting execution at dawn unless the characters rescue her.
Adventure Idea
While resting up from their latest venture, the characters are recruited to deliver medical supplies and foodstuffs to a neighboring system. The job has only a few minor complications, enough to boost their confidence so that they agree to finish the last leg of the job and deliver the goods to a nearby mining colony. Only when they arrive in the system do they discover that there is a small-scale trade war going on between the planet’s inhabitants and the sector authorities.
From Star Wars Adventure Journal 3 (08-1994)
11.6.18.15.14.5-1
Star Wars - When the Domino Falls Page 4