Steve Jobs—who was famously uninterested in discussing money—took a nuanced view of the subject of happiness and enjoyment at Apple. “I don’t know anyone who wouldn’t say it’s the most fulfilling experience in their lives,” he said. “People love it, which is different than saying they have fun. Fun comes and goes.”
3
Focus Obsessively
Tucked away in a walled-off section of the creative studio of Apple’s main marketing building is a room devoted to packaging. Compared with weighty and complex tasks such as software design or hardware manufacturing, packaging would be a pedestrian concern at many companies, almost an afterthought. Not at Apple, which devotes tremendous energy and resources to how it wraps its products. The packaging room is so secure that those with access to it need to badge in and out. To fully grasp how seriously Apple executives sweat the small stuff, consider this: For months, a packaging designer was holed up in this room performing the most mundane of tasks—opening boxes.
Mundane, perhaps, but also critically important. Inside the covert lab were hundreds of iPod box prototypes. That’s right: hundreds of boxes whose sole function was to give the designer the ability to experience the moment when customers picked up and held their new toy for the first time. One after another, the designer created and tested an endless series of arrows, colors, and tapes for a tiny tab designed to show the consumer where to pull back the invisible, full-bleed sticker adhered to the top of the clear iPod box. Getting it just right was this particular designer’s obsession. What’s more, it wasn’t just about one box. The tabs were placed so that when Apple’s factory packed multiple boxes for shipping to retail stores, there was a natural negative space between the boxes that protected and preserved the tab.
How a customer opens a box must be one of the last things a typical product designer would consider. Yet for Apple, the inexpensive box merits as much attention as the high-margin electronic device inside. As the last thing customers see before their greatly anticipated device, Apple’s packages are the capstone to a highly honed and exceedingly expensive process. It begins with prototype design, progresses to a collaboration between supply-chain experts who source the components and product managers who coordinate the assembly of hardware and software, and ends with a coordinated marketing, pricing, and retailing plan to get the devices in consumers’ hands.
Anticipating how the customer will feel holding a simple white box is merely the culmination of many thousands of details Apple will have thought of along the way. “Attention to detail, to me, symbolizes that you really care about the user, all the way through,” said Deep Nishar, an early Google executive who leads user-interface design for the Web company LinkedIn. Nishar described the reverence some of the designers who work for him have for the box that held their first iPhone. “Do you remember the packaging it came in?” he asked. “Some of them have kept it on their shelves. For the first time in history it was a spring-loaded box. It opened slowly. It continued to evoke that emotion and that feeling of anticipation, that you are about to see something beautiful, something great, something you had been reading about and hearing about, and had watched Steve talk about and demo. That’s the attention to detail, the feeling you want to invoke.”
Obsessing over details and bringing a Buddhist level of focus to a narrow assortment of offerings sets Apple apart from its competitors. Buddhism—a faith Jobs studied intensely—teaches that if you are going to prepare a cup of tea, the making of the cup of tea should command all your attention; even this insignificant task should be completed with all the mastery you can bring to it. It’s a seemingly goofy spiritual idea that can pay great dividends in the corporate world. Well-designed products provide their manufacturers with enviable benefits internally and externally. Internally, talent and resources flow to the products that the company does best.
Externally, good design subliminally telegraphs to consumers that the manufacturer cares about them. This, in turn, creates a bond between brand and consumer that transcends price points. I can’t wait to get the new iPad versus Which is a better deal, a Kindle or a Nook? So how does Apple use focus to set itself apart when it comes to design, manufacturing, and corporate planning?
Evoking a feeling is an extraordinary act for a device maker, let alone a packaging designer working for a device maker. (Try to imagine a Dell laptop evoking a feeling of any kind, other than frustration.) Yet it is what Steve Jobs did at Apple from the day he started the company. Jobs refused to think of Apple’s devices in a conventional way. They weren’t gadgets; they were works of art. “I think the artistry is in having an insight into what one sees around them,” he said in a 1995 interview for the Computerworld Smithsonian Awards Program Oral History Project. Jobs was referring to the people he had hired at Apple in its early days. Their goal, he said, was
putting things together in a way no one else has before and finding a way to express that to other people who don’t have that insight so they can get some of the advantage of that insight that makes them feel a certain way or allows them to do a certain thing. If you study these people a little bit more what you’ll find is that in this particular time, in the 70s and the 80s, the best people in computers would have normally been poets and writers and musicians. Almost all of them were musicians. A lot of them were poets on the side. They went into computers because it was so compelling. It was fresh and new. It was a new medium of expression for their creative talents. The feelings and the passion that people put into it were completely indistinguishable from a poet or a painter.
In retrospect, it seems almost hubristic for Jobs to have compared computer designers—or, heaven forbid, cardboard-box designers—to artists. It’s yet another topic that would seem a bit hokey, or even fringe, if the backdrop were some other company. When an approach to creating gadgets enters the cultural zeitgeist, however, and when awareness of that approach leads to customers snapping up so much product that the company in question blossoms into the most richly valued company in the world, the poetry of consumer electronics rises to the stature of its circuitry.
Apple is different, and what always has set Apple apart is its approach to products. Whether Jobs was describing the typical early Apple employee or merely talking elliptically about himself, Apple fashioned itself early on as a renegade. In the early days, Jobs famously flew a pirate’s skull-and-crossbones banner above the building that housed the Macintosh team, which he oversaw. From the beginning, Apple stood apart from the rest of the computer industry. The ethos at Apple was always about its uniqueness, and attention to detail is part of that ethos.
The computer industry was about standardization. “Clones” of IBM PCs were one of the industry’s great innovations. Apple, with its devotion to superior computers, was briefly an icon, but mostly it was a niche player. Years later, when Hewlett-Packard was enduring one of its many crises, a well-placed Silicon Valley executive reflected on why it would be difficult even for a talented Apple executive to turn HP around. “When Steve came back to Apple morale was terrible, but there remained a culture that understood what it meant to make great products,” this executive said. “HP hasn’t had that in years. There wouldn’t be anyone there to lead.”
The genesis of most Apple products is simply Apple’s desire to make them. Not focus groups. Not reader surveys. Not a competitive analysis. An unwillingness to stick a finger in the wind of customer requirements was one of Steve Jobs’s favorite tropes over the years. “When we first started Apple we really built the first computer because we wanted one,” he told Michael Moritz in the early 1980s for his book The Little Kingdom. It was a line that Jobs repeated over and over for decades. Twenty-five years later he stated, “We really do have the strong belief that we are building products for ourselves.”
The iPhone is a classic case in point. Prior to the device’s introduction, Apple executives typically hated their smartphones. “That’s why we decided to do our own,” Jobs said in an explanation that works at two level
s: It’s undoubtedly true, but it also sends a compelling message to customers. We like the dog food so much we eat it ourselves. You won’t be disappointed.
It’s astounding how little has changed philosophically at Apple from its earliest days to the present. Speaking of Jobs, Moritz writes: “He was unwilling to let product planning become burdened with analysis, focus groups, decision trees, the shifts of the bell curve, or any of the painful drudgery he associated with large companies. He found Apple’s prototype customer in the mirror and the company came to develop computers that Jobs, at one time or another, decided he would like to own.”
Design is the most tangible way to see Apple’s focus on detail. Apple products are born in another highly secured lab accessible to only a tiny number of Apple employees. It is called the Industrial Design studio, or ID for short. Its master is the designer Jonathan Ive, the closest any Apple executive other than Steve Jobs has ever come to celebrity status. Jobs loved spending time in the design studio, where he would sample the cookie dough Ive and his team were mixing.
The key to Apple’s design philosophy is that design is where Apple products start. Competitors marvel at the point of prominence Apple’s industrial designers have. “Most companies make all their plans, all their marketing, all their positioning, and then they kind of hand it down to a designer,” said Yves Behar, CEO of the design consultancy Fuseproject. The process is reversed at Apple, where everyone else in the organization needs to conform to the designer’s vision. “If the designers say the material has to have integrity, the whole organization says okay,” said Behar. In other words, a designer typically would be told what to do and say by the folks in manufacturing. At Apple it works the other way around.
John Sculley, Apple’s CEO in the 1980s, has continued to pay close attention to Apple, despite having had no relationship with the company in years. “Everything at Apple can be best understood through the lens of designing,” he told Leander Kahney, editor of the Apple-focused blog Cult of Mac, in 2010. He related a recent story about a friend who held meetings at Apple and Microsoft on the same day. “He went into the meeting at Apple [and] as soon as the designers walked in the room, everyone stopped talking because the designers are the most respected people in the organization. It is only at Apple where design reports directly to the CEO. Later in the day he was at Microsoft. When he went into the Microsoft meeting, everybody was talking and then the meeting starts and no designers ever walk into the room. All the technical people are sitting there trying to add their ideas of what ought to be in the design. That’s a recipe for disaster.”
Once the design is under way, the rest of the company kicks into gear. The two organizations that will be responsible for the product are the supply-chain team and the engineering corps. Thus begins the Apple New Product Process, or ANPP. The ANPP is the step-by-step playbook spelling out everything that needs to get done to make the product. The ANPP wasn’t always unique to Apple. Xerox, HP, and others used a similar playbook in the late 1970s and early 1980s. A former Apple engineer described Apple’s process, which began as a manufacturing aid for the Macintosh, as part art, part science. The goal of the ANPP “is to automate the science part so you can focus on the art,” said this engineer. The process elaborately maps out the stages a product’s creation will follow, who touches it, how responsibilities will be assigned across functions, and when assignments will be completed.
When a product is ready to leave the lab, two key people will take control: an engineering program manager, or EPM, and a global supply manager, or GSM. The former dictates what the product should be, and coordinates the work of teams of engineers. So powerful and feared are the program managers that some refer to them as the “EPM mafia.” The global supply manager, working on the operations group that Tim Cook built, figures out how to get the materials to make it. They do everything from sourcing to procurement to overseeing production. The two sides collaborate, sometimes with tension. “The way you end any discussion at Apple is: ‘It’s the right thing for the product.’ If you bring the data that proves that, you win,” said an engineer from the mid-2000s.
EPMs and GSMs at Apple are based in Cupertino, but they spend much of their time in China, where Apple contracts with Chinese manufacturers to build its computers and mobile devices. Other companies will attempt to perfect design and then outsource the manufacturing. This is the most cost-effective way. Apple takes an approach that often is the least cost-effective. It, too, designs products to be built and then tested at outsourced manufacturing sites. But once Apple is done designing, building, and testing a product it starts designing, building, and testing all over again. This “overt rhythm,” in the words of a former Apple engineer, culminates every four to six weeks with a gathering of key employees at a factory in China. An engineering program manager, whose job it is to pull together the various hardware and software engineers who contribute to a product, will typically bring the latest beta version back to Cupertino for senior executives to see—and then get right back on a plane for China to repeat the process.
Integration is the key. Steve Jobs summarized Apple’s approach in an interview published in Fortune in 2008. “You can’t do what you can do at Apple anywhere else,” he said. “The engineering is long gone in most PC companies. In the consumer-electronics companies, they don’t understand the software parts of it. And so you really can’t make the products that you can make at Apple anywhere else right now. Apple’s the only company that has everything under one roof. There’s no other company that could make a MacBook Air and the reason is that not only do we control the hardware, but we control the operating system. And it is the intimate interaction between the operating system and the hardware that allows us to do that.” Jobs was speaking at a conceptual level. A former Apple engineer broke it down to the nitty-gritty: “Apple is all about integration. The way to get true integration is to control everything from the operating system down to what kind of saw you are going to use on the glass.”
Think about that for a moment, because it’s not an exaggeration. Apple doesn’t own the saw, and it doesn’t own the company that owns the saw. It also doesn’t staff the factory where the saw will be used. But it absolutely has an opinion as to which saw its supplier will use. It’s a new form of vertical integration. Where once a manufacturer would own every step of the process, Apple now controls each step without owning any of it.
Integration is also internal at Apple. “Apple is not dependent on other companies to turn its vision into products,” said Rob Schoeben, a former top product marketing executive. “Microsoft was always frustrated that the PC industry didn’t do a better job of making PCs. Vertical integration is such a huge advantage for Apple. It’s shocking that no one has replicated it.” It’s possible Apple’s approach hasn’t been replicated because so few companies are organized the way Apple is.
As interesting as it is to understand why Apple chooses to make what it makes, it is equally insightful to study what it decides not to make. Saying no is a core tenet of Apple product development and, for that matter, Apple’s approach to doing business. In fact, the ability to say no—to reject features, products, categories, market segments, deals, and even certain partners—is how Steve Jobs explained Apple’s core strengths. “Focusing is powerful,” he said. “A start-up’s focus is very clear. Focus is not saying yes. It is saying no to really great ideas.”
Jobs preached this message inside Apple. It’s worth noting that he is not the first to have this insight. The observation more typically comes from those in the aesthetic rather than the entrepreneurial realm. Ludwig Mies van der Rohe, the Bauhaus alumnus who went on to design American skyscrapers including New York’s Seagram Building, famously said of modern architecture’s disdain for ornament, “Less is more.” Diana Vreeland, the doyenne of Vogue magazine from 1963 to 1971, was fond of saying, “Elegance is refusal.” Steve Jobs, however, worked in an industry that says yes to everything. Microsoft Word is loaded with features n
o normal user will ever see. Macintosh computers work straight out of the box and are the picture of simplicity.
Predictably, Jobs limited his sermons on the art of saying no to internal Apple audiences. On one occasion, though, he accepted an invitation to opine outside the company. Jerry Yang gathered about two hundred of his top-ranking executives at the Sofitel San Francisco Bay hotel in 2007, shortly after he took back the CEO reins at Yahoo! He wanted to discuss his plans for the troubled company. To boost the sagging spirits of his demoralized executives, he brought in a guest speaker, Steve Jobs. Separated by about a decade in age, Yang and Jobs had much in common. Each had been the celebrated co-founder of a game-changing and wildly successful Silicon Valley company. Each had given up leadership of the company in favor of more seasoned executives. Each had seen his company drift and decline. Now Yang was returning as Yahoo!’s CEO, just as Jobs had done at Apple exactly ten years earlier.
After being introduced by Yang, Jobs recounted the dire straits Apple was in when he returned. He reminded the audience that Apple had about ninety days of cash left. He noted that the Microsoft investment had given Apple some cash cushion, and that Jobs had cut and cut Apple until the iMac was ready to be released. “Strategy is figuring out what not to do,” he told the group. Back then, he went on, he specifically rejected pleas from his executives to create a personal digital assistant like the PalmPilot, preferring to focus on rejuvenating the Macintosh line. His advice to Yahoo!: “Just pick one thing you can do that’s great. We knew it was the Mac.”
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