The Land_Alliances

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The Land_Alliances Page 34

by Aleron Kong


  - Grease: This spell will make a 10x10 foot area slick greatly increasing chance of anyone in the area falling down. This is a spell of Earth Magic. Cost: 15 mana. Duration: 5 min. Range 25 feet. Cast time: 2 seconds. Cooldown: 10 min.

  - Summon Insects: Summons a host of stinging and biting insects in a ten-foot wide circle. Causes minimal damage, but impedes concentration. This is a spell of Earth Magic. Cost: 25 mana. Duration: 5 minutes. Range 20 feet. Cast time: 1 second. Cool down: 20 minutes.

  - Rending Talons. Summons invisible claws to attack all targets within 10 foot AoE. This is a spell of Earth. Cost: 52 mana. Duration: 8 seconds. Range: 60 feet. Cast Time: 3 seconds. Cooldown: 10 minutes.

  - Sonic Wail. You can make a sound attack with your voice. All within cone shaped AoE suffer damage and risk being deafened. This is a spell of Earth. Cost: 27 mana. Duration: 3 seconds. Range: 20 feet. Cast Time: 1 second. Cooldown: 1 minute.

  - Paralysis Beam. Fires a beam that will lock the target’s body into position. This is a spell of Earth. Cost: 39 mana. Duration: 4 seconds. Range: 25 feet. Cast Time: 3 seconds. Cooldown: 6 minutes.

  - Summon Saproling. Summons a level five forest creature to do your bidding. You can only have one summoned creature at a time. This is a spell of Earth. Cost: 39 mana. Duration: Five minutes. Range: Five feet. Cast Time: 3 seconds. Cooldown: 1 hour.

  - Acid sphere. Creates a ball of acid that can be thrown at your target. Damage 4-6 per second. This is a spell of Earth. Cost: 22 mana. Duration 10 seconds. Range: Throwing range of caster. Cast Time: 2 seconds. Cooldown: N/A.

  Water

  - Ice Dagger: This spell will throw a dagger made of ice at your target. This is a spell of Water Magic. Cost 20 mana. Duration: 1 min. Range: 40 feet. Cast Time: 1 second. Cooldown: N/A.

  Air

  - Haste! This spell will increase the speed of the target. This is a spell of Air Magic. Cost 25 mana. Duration: 10 min. Range: 5 feet. Cast Time: 1 second. Cooldown: N/A.

  - Errant Wind! Increase the dodge of your party to projectiles. This spell will only work when you are outside. This is a spell of Air Magic. Cost 50 mana. Duration: 20 min. Range: 50. Cast Time: 4 seconds. Cooldown: 45 min.

  Fire

  - Flame! Shoot a weak gout of flame from your hand. This is a spell of Fire Magic. Cost: 10 mana. Duration: 3 seconds. Range: 5 feet. Cast Time: 1 second. Cooldown: N/A.

  Life

  - Charm! You can convince an enemy that they are your friend. In battle, they will fight for you. Casting this upon a creature lowers they regard for you after the spell wears off. This is a spell of Life Magic. Cost 60 mana. Duration: 1 hour. Range: 20 feet. Cast Time: 1 second. Cooldown: 10 minutes.

  - Slow Heal! Restore 30 missing health over 60 seconds upon casting. This is a spell of Life Magic. Cost 20 mana. Duration: 6 seconds. Range: Touch. Cast Time: 1 second. Cooldown: 1 min.

  - Cure! Remove minor poison effects! This is a spell of Life Magic. Cost 50 mana. Duration: 1 second. Range: Touch. Cast time: 2 seconds. Cooldown: 30 seconds.

  - Soul Trap: Binds the soul of the target to this plane, preventing passage to the beyond at the time of death. They will instead be pulled into any nearby empty soul stone of appropriate size. This is a spell of Life Magic. Cost: 30 mana. Duration: 2 minutes. Range: 10 feet. Cast time: 1 second. Cool down: N/A.

  - Minor Life Aura. The caster’s body is surrounded by a golden shield of pure Life energy. Any nearby death, dead or undead creatures will be discomforted. Any actual contact with the shield will cause damage to the undead. Cost: 50 mana. Duration: 15 minutes. Range: self. Cast time: 2 seconds. Cooldown: 20 minutes.

  - Courage! Improves your Fighting Spirit by +50. This is a spell of Life. Cost: 25 mana. Duration: 15 min. Range: self. Cast Time: 1 second. Cooldown: 15 min.

  - Minor Life Armor! Defense of all armor pieces increased by +1 (+3 vs. Death attacks). Cost: 30 mana. Duration: 10 min. Range: self. Cast Time: 1 seconds. Cooldown: N/A.

  - Summon Weak Life Wisp! Summons an entity comprised of Life magic. Will float in the area and restore a total of 100 mana to you or one of your allies. This is a spell of Life Magic. Cost 60 mana. Duration: 5 minutes. Range: Self. Cast Time: 3 second. Cooldown: 20 minutes.

  Dark

  - Night Vision! You can see even in the deepest darkness. This is a spell of Dark Magic. Cost 5 mana. Duration: 3 hours. Range: 10 feet. Cast Time: 1 second. Cooldown: N/A.]

  - Cloying Darkness! Cast a cone of thickened darkness from your hand. Movement and Attack speed of targets decreased by 20%. All in area of effect will suffer from spell. Will not work in direct sunlight. This is a spell of Dark Magic. Cost 30 mana. Duration: 10 minutes. Range: 10 feet. Cast Time: 1 second. Cooldown: 5 minutes.

  - Troubled Sleep. Places your target in a restless sleep. He will be plagued by nightmares until awakening. Any attack or hostile action taken against target will awaken them. Area of effect five feet. This is a spell of Dark Magic. Cost: 50 mana. Duration: one hour. Range 15 feet. Cast time: 3 seconds. Cool down: 15 minutes.

  - Flood of Darkness. Blankets an area 25 yards around you in darkness. Effect banished by direct sunlight. Blocks out all light based sight. This is a spell of Dark. Cost: 46 mana. Duration: 1 minute. Range: self. Cast Time: 1 second. Cooldown: 45 minutes.

  - Dark Bolts. Fires a bolt of concentrated Dark energy at your target. For every three skill levels the caster has in Dark magic, the spell will fire another bolt (Max 10). Damage 7-9. This is a spell of Dark. Cost: 31 mana. Duration: instant. Range: 40 feet. Cast Time: 2 seconds. Cooldown: 30 minutes.

  - Darkvision. Provides Darkvision for 25 yards. This is a spell of Dark. Cost: 43 mana. Duration: 20 minutes. Range: Self. Cast Time: 1 second. Cooldown: 5 minutes.

  Light

  - Simple Light! Creates a ball of white light that will hover above your head, moving with you. This is a spell of Light Magic. Cost: 2 mana. Duration: 10 minutes. Range: Self. Cast Time: 1 second. Cool Down: N/A.

  - Far Light! Creates a ball of white light that can be fixed to a distant surface. This is a spell of Light Magic. Cost: 5 mana. Duration: 10 minutes. Range: 100 yards. Cast Time: 1 second. Cool Down: N/A.

  - Mirror! Creates a 6x3 foot reflective surface. This is a spell of Light Magic. Cost: 15 mana. Duration: 1 minute. Range: 10 feet. Cast Time: 1 second. Cool Down: N/A.

  Spirit

  - Minor Aura Lance. Fires a blast of spiritual energy at your target. Does no physical damage, but causes disruption of the target’s aura. Reduces resistance to all spell types. This is a spell of Spirit. Cost: 168 mana. Duration: 1 hour. Range: 100 feet. Cast Time: 10 seconds. Cooldown: 1 day.

  Richter’s Skill Rank Bonuses

  1) Herb Lore

  Novie: Can detect one trait from picked herbs.

  Initiate: Can detect two traits from picked herbs. Can avoid one negative trait when ingesting

  Apprentice: Can detect three traits from picked herbs. Can avoid two negative traits when ingesting

  2) Pierce the Veil

  Novice: Can see hidden traps

  Initiate: Can see hidden compartments

  3) Trade

  Novice: Can “smell” a deal

  Initiate: 5% better prices, buying and selling

  Apprentice: 10% better prices, buying and selling. Can find black markets.

  4) Portal Construction

  Novice: Can travel only between two points on the same ley line.

  Initiate: can create portals to allow travel between any two points on the same type of ley line.

  Apprentice: Can create a portal with multiple exit points. This can only be built at a Place of Power. The number of destination points is determined by the number of ley lines present.

  5) Enchanting

  Novice: Can add an enchantment to an item while it is being created.

  Initiate: You now will gain more charges when recharging with a soul stone. Items you enchant now have their enchantment potential increased by +2. For each new rank in Enchanting that you achieve, encha
ntment potential will increase by another two points. You can now add enchantments to already created items, albeit with an 80% penalty to effectiveness.

  Apprentice: You can now enchant scrolls based on spells that you already know. Items that you enchant with a finite number of charges will now have +10 charges. For each new rank you obtain in Enchanting, you will get another +10 charges. You can now add enchantments to already created items, albeit with an 60% penalty to effectiveness.

  6) Tracking

  Novice: You can now follow tracks and spoor to find your quarry.

  Initiate: Your sense of smell is now heightened. You can track an enemy by scent if you have a piece of clothing or an item they were recently in contact with.

  7) Archery

  Novice: Increased ability to wield a bow

  Initiate: 50% chance to retrieve special arrows after they have been shot.

  Richter and Alma’s Status Pages

  Name: Richter

  Age: 24

  Level: 25, 25%

  Health: 589 Mana: 454 Stamina: 300

  Strength: 32

  Agility: 32

  Dexterity: 38

  Constitution: 41

  Endurance: 30

  Intelligence: 41

  Wisdom: 24

  Charisma: 24

  Luck: 17

  Abilities:

  Limitless

  Gift of Tongues

  Fast Learner

  Bounty of Life

  Psi Bond

  Qualities:

  Resolute

  Honorable

  Implacable

  Skills:

  Herb Lore Lvl 40; 47% to next level

  Alchemy Lvl 2; 48%% to next level

  Enchantment Lvl 28; 0% to next level

  Crafting Lvl 1; 0% to next level

  Smithing Lvl 1; 0% to next level

  Analyze Lvl 9; 11% to next level

  Pierce the Veil Lvl 23; 54% to next level

  Stealth Lvl 13; 61% to next level

  Traps Lvl 22; 22% to next level

  Trap Disarm Lvl 22; 18 to next level

  Tracking Lvl 15; 23% to next level

  Riding Lvl 7; 76% to next level

  Archery Lvl 11; 48% to next level

  Imbue Arrow Lvl 7; 9% to next level

  Focus Lvl 4; 47% to next level

  Double Shot Lvl 2; 11% to next level,

  Drill Shot Lvl 2; 81% to next level

  Swordsmanship Lvl 1; 43% to next level

  Small Blades Lvl 6; 12% to next level

  Unarmed Combat Lvl 1; 78% to next level

  Pressure Points Lvl 1; 0% to next level

  Dual Wield Lvl 1; 0% to next level

  Light Armor Lvl 10; 72% to next level

  Grace in Combat Lvl 8; 12% to next level

  Dual Cast Lvl 6; 68% to next level

  Air Magic Lvl 12; 17% to next level

  Life Magic Lvl 7; 53% to next level

  Earth Magic Lvl 6; 11% to next level

  Water Magic Lvl 5; 74% to next level

  Dark Magic Lvl 8; 94% to next level

  Light Magic Lvl 7; 37% to next level

  Fire Magic Lvl 6; 74% to next level

  Map Making Lvl MAX

  Trade Lvl 13; 0% to next level

  War Leader Lvl 3, 51% to next level

  Portal Construction Apprentice

  Lore Lvl 1

  Marks:

  Master of Mist Village

  Blood Oath

  Forge of Heavens

  Resistances:

  Air 50%

  Life 50%

  Mental 35%

  Spiritual 15%

  Race: Human (Chaos Seed)

  Reputation: Lvl 3 “You seem like someone worthy of my attention.”

  Alignment: Neutral

  Language: All

  Name: Alma

  Level: 21, 43%

  Health: 310 Mana: 403 Stamina: 310

  (Unused level points: 1)

  Abilities:

  Psi Bond – Lvl 3, points to next level: 3

  Psi Blast – Lvl 2, points to next level: 2

  Brain Drain – Lvl 6, points to next level: 6

  Can use:

  Air Magic

  Life Magic

  Resistances:

  Mental: 100%

  Air: 50%

  Life: 50%

  Race: Psi Dragonling

  Table of Contents

  THE LIGHT COURT

  CHAPTER 1

  CHAPTER 2

  CHAPTER 3

  CHAPTER 4

  CHAPTER 5

  CHAPTER 6

  CHAPTER 7

  CHAPTER 8

  CHAPTER 9

  CHAPTER 10

  CHAPTER 11

  CHAPTER 12

  CHAPTER 13

  CHAPTER 14

  CHAPTER 15

  CHAPTER 16

  CHAPTER 17

  CHAPTER 18

  CHAPTER 19

  CHAPTER 20

  CHAPTER 21

  CHAPTER 22

  CHAPTER 23

  INDEX

  Richter’s Spells

  Richter’s Skill Rank Bonuses

  Richter and Alma’s Status Pages

 

 

 


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