Thomas Covenant 01: Lord Foul's Bane

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by Stephen R. Donaldson


  TWENTY-FIVE: Survived

  Gray mist swirled around him for a long convulsive moment. Then it began to smear, and he lost it as well. His vision blurred, as if some hard god had rubbed a thumb across it. He blinked rapidly, tried to reach up to squeeze his eyes; but something soft prevented his hand. His sight remained blank.

  He was waking up, though he felt more as if he were dropping into grogginess.

  Gradually he became able to identify where he was. He lay in a bed with tubular protective bars on the sides. White sheets covered him to his chin. Gray curtains shut him off from the other patients in the room. A fluorescent light stared past him emptily from the ceiling. The air was faintly tinged with ether and germicide. A call button hung at the head of the bed.

  All his fingers and toes were numb.

  Nerves don’t regenerate, of course they don’t, they don’t—

  This was important—he knew it was important—but for some reason it did not carry any weight with him. His heart was too hot with other emotions to feel that particular ice.

  What mattered to him was that Prothall and Mhoram and the Quest had survived. He clung to that as if it were proof of sanity—a demonstration that what had happened to him, that what he had done, was not the product of madness, self-destruction. They had survived; at least his bargain with the Ranyhyn had accomplished that much. They had done exactly what Lord Foul wanted them to do—but they had survived. At least he was not guilty of their deaths, too. His inability to use his ring, to believe in his ring, had not made Wraiths of them. That was his only consolation for what he had lost.

  Then he made out two figures standing at the foot of the bed. One of them was a woman in white—a nurse. As he tried to focus on her, she said, “Doctor—he’s regaining consciousness.”

  The doctor was a middle-aged man in a brown suit. The flesh under his eyes sagged as if he were weary of all human pain, but his lips under his graying mustache were gentle. He approached along the side of the bed, touched Covenant’s forehead for a moment, then pulled up Covenant’s eyelids and shined a small light at his pupils.

  With an effort, Covenant focused on the light.

  The doctor nodded, and put his flashlight away. “Mr. Covenant?”

  Covenant swallowed at the dryness in his throat.

  “Mr. Covenant.” The doctor held his face close to Covenant’s, and spoke quietly, calmly. “You’re in the hospital. You were brought here after your run-in with that police car. You’ve been unconscious for about four hours.”

  Covenant lifted his head and nodded to show that he understood.

  “Good,” said the doctor. “I’m glad you’re coming around. Now, let me talk to you for a moment.

  “Mr. Covenant, the police officer who was driving that car says that he didn’t hit you. He claims that he stopped in time—you just fell down in front of him. From my examination, I would be inclined to agree with him. Your hands are scraped up a bit, and you have a bruise on your forehead—but things like that could have happened when you fell.” He hesitated momentarily, then asked, “Did he hit you?”

  Dumbly Covenant shook his head. The question did not feel important.

  “Well, I suppose you could have knocked yourself out by hitting your head on the pavement. But why did you fall?”

  That, too, did not feel important. He pushed the question away with a twitch of his hands. Then he tried to sit up in bed.

  He succeeded before the doctor could help or hinder him; he was not as weak as he had feared he might be. The numbness of his fingers and toes still seemed to lack conviction, as if they would recover as soon as their circulation was restored.

  Nerves don’t—

  After a moment, he regained his voice, and asked for his clothes.

  The doctor studied him closely. “Mr. Covenant,” he said, “I’ll let you go home if you want to. I suppose I should keep you under observation for a day or two. But I really haven’t been able to find anything wrong with you. And you know more about taking care of leprosy than I do.” Covenant did not miss the look of nausea that flinched across the nurse’s face. “And, to be perfectly honest”—the doctor’s tone turned suddenly acid—“I don’t want to have to fight the staff here to be sure that you get decent care. Do you feel up to it?”

  In answer, Covenant began fumbling with awkward fingers at the dull white hospital gown he wore.

  Abruptly the doctor went to a locker, and came back with Covenant’s clothes.

  Covenant gave them a kind of VSE. They were scuffed and dusty from his fall in the street; yet they looked exactly as they had looked when he had last worn them, during the first days of the Quest.

  Exactly as if none of it had ever happened.

  When he was dressed, he signed the releases. His hand was so cold that he could hardly write his name.

  But the Quest had survived. At least his bargain had been good for that.

  Then the doctor gave him a ride in a wheelchair down to the discharge exit. Outside the building, the doctor suddenly began to talk as if in some oblique way he were trying to apologize for not keeping Covenant in the hospital. “It must be hell to be a leper,” he said rapidly. “I’m trying to understand. It’s like I studied in Heidelberg, years ago, and while I was there I saw a lot of medieval art. Especially religious art. Being a leper reminds me of statues of the Crucifixion made during the Middle Ages. There is Christ on the Cross, and his features—his body, even his face—are portrayed so blandly that the figure is unrecognizable. It could be anyone, man or woman. But the wounds—the nails in the hands and feet, the spear in the side, the crown of thorns—are carved and even painted in incredibly vivid detail. You would think the artist crucified his model to get that kind of realism.

  “Being a leper must be like that.”

  Covenant felt the doctor’s sympathy, but he could not reply to it. He did not know how.

  After a few minutes, an ambulance came and took him back to Haven Farm.

  He had survived.

  He walked up the long driveway to his house as if that were his only hope.

  Here ends

  Lord Foul’s Bane

  Book One of

  “The Chronicles of Thomas Covenant the Unbeliever.”

  The story continues in Book Two

  The Illearth War.

  GLOSSARY

  Acence: a Stonedownor, sister of Atiaran

  aliantha: treasure-berries

  amanibhavam: horse-healing grass, poisonous to men

  anundivian yajña: lost Ramen craft of bone-sculpting

  Atiaran Trell-mate: a Stonedownor, daughter of Tiaran

  Banas Nimoram: the Celebration of Spring

  Bannor: a Bloodguard, assigned to Covenant

  Baradakas: a Hirebrand of Soaring Woodhelven

  Berek Halfhand: founder of the line of Lords

  Bhrathair: a people met by the wandering Giants

  Birinair: a Hirebrand, Hearthrall of Lord’s Keep

  Bloodguard: the defenders of the Lords

  Brabha: a Ranyhyn, Korik’s mount

  caamora: Giantish ordeal of grief by fire

  Caerroil Wildwood: Forestal of Garroting Deep

  Cavewights: evil creatures existing under Mount Thunder

  Celebration of Spring: the Dance of the Wraiths of Andelain on the dark of the moon in the middle night of Spring

  clingor: adhesive leather

  Close, the: the council-chamber of Lord’s Keep

  Cord: Ramen second rank

  cording: ceremony of becoming a Cord

  Corruption: Bloodguard name for Lord Foul

  Creator, the: legendary Enemy of Lord Foul

  Damelon Giantfriend: son of Berek Halfhand, ancient High Lord

  Dance of the Wraiths: Celebration of Spring

  Demondim: makers of ur-viles and Waynhim

  Desolation, the: era of ruin in the Land, after the Ritual of Desecration

  Despiser, the: Lord foul

  Des
pite: Power of Evil

  diamondraught: Giantish liquor

  Drool Rockworm: a Cavewight, finder of the Staff of Law

  Dura Fairflank: a mustang, Covenant’s mount

  Earthfriend: title first given to Berek Halfhand

  Elohim: a people met by the wandering Giants

  Eoman: a unit of the Warward of Lord’s Keep, twenty warriors and a Warhaft

  Fangthane the Render: Ramen name for Lord Foul

  FireLions: fire-flow of Mount Thunder

  fire-stones: graveling

  First Mark: the Bloodguard commander

  First Ward of Kevin’s Lore: primary knowledge left by High Lord Kevin

  forbidding: a wall of power

  Forestal: protector of the remnants of the One Forest

  Foul’s Creche: the Despiser’s home

  Furl Falls: waterfall at Revelstone

  Furl’s Fire: warning fire at Revelstone

  Garth: Warmark of the Warward of Lord’s Keep

  Gay: a Winhome of the Ramen

  Giantclave: Giantish conference

  Giants: the Unhomed, ancient friends of the Lords

  Gilden: a maple-like tree with golden leaves

  Gildenlode: a power-wood formed from Gilden trees

  Grace: a Cord of the Ramen

  graveling: fire-stones, made to glow by stone-lore

  Gravelingas: a master of the stone-lore

  Gray Slayer: plains name for Lord Foul

  griffin: lion-like beast with wings

  Haruchai: a people from whom the Bloodguard come

  Healer: a physician

  Hearthrall of Lord’s Keep: one responsible for light, warmth and hospitality

  Heart of Thunder: cave of power in Mount Thunder

  Heartthew: Berek Halfhand

  heartwood chamber: meeting-place of a Woodhelven

  Herem: a Raver

  High Lord: leader of the Council of Lords

  High Wood: offspring of the One Tree

  Hirebrand: a master of wood-lore

  Hurn: a Cord of the Ramen

  hurtloam: a healing mud

  Huryn: a Ranyhyn, Terrel’s mount

  Hynaril: a Ranyhyn, mount of Tamarantha and Mhoram

  Illearth Stone: source of evil power found under Mount Thunder

  Imoiran Tomal-mate: a Stonedowner

  Irin: warrior of the Third Eoman of the Warward

  Jehannum: a Raver

  Kevin Landwaster: son of Loric Vilesilencer, last High Lord of the Old Lords

  Kevin’s Lore: knowledge of power left by Kevin in the Seven Wards

  Kiril Threndor: Heart of Thunder

  Korik: a Bloodguard

  kresh: savage, giant, yellow wolves

  Kurash Plenethor: region formerly named Stricken Stone, now called Trothgard

  Land, the: generally, area found on the map

  Lena: a Stonedownor, daughter of Atiaran

  Lifeswallower: the Great Swamp

  lillianrill: wood-lore, or masters of wood-lore

  Lithe: a Manethrall of the Ramen

  Llaura: Heer of Soaring Woodhelven

  lomillialor: High Wood

  Lord: master of the Sword and Staff parts of Kevin’s Lore

  Lord-Fatherer: Berek Halfhand

  Lord Foul: Lords’ name for the Enemy of the Land

  Lordsfire: staff-fire used by the Lords

  Lords’ Keep: Revelstone

  loremaster: a leader of ur-viles

  Loresraat: Trothgard school where Kevin’s Lore is studied

  Lorewarden: teacher in the Loresraat

  loreworks: Demondim power-laboratory

  Loric Vilesilencer: a High Lord, son of Damelon Giantfriend

  lor-liarill: Gildenlode

  Malliner: Woodhelvennin Heer, son of Veinnin

  Maneing: ceremony of becoming a Manethrall

  Manethrall: Ramen first rank

  Marny: a Ranyhyn, Tuvor’s mount

  marrowmeld: bone-sculpting

  Melenkurion abatha: phrase of invocation or power

  Mhoram: Lord, son of Variol

  Murrin Odona-mate: a Stonedownor

  Oath of Peace: oath by people of the Land against needless violence

  Odona Murrin-mate: a Stonedownor

  Old Lords: Lords prior to the Ritual of Desecration

  Omournil: Woodhelvennin Heer, daughter of Mournil

  One Forest: ancient forest which covered most of the Land

  One Tree, the: mystic tree from which the Staff of Law was made

  orcrest: a stone of power

  Osondrea: Lord, daughter of Sondrea

  Padrias: Woodhelvennin Heer, son of Mill

  Peak of the FireLions: Mount Thunder

  Pietten: Woodhelvennin child, son of Soranal

  Prothall: High Lord, son of Dwillian

  Quaan: Warhaft of the Third Eoman of the Warward

  Quest, the: search to rescue the Staff of Law

  Ramen: a people who serve the Ranyhyn

  Ranyhyn: the great, free horses of the Plains of Ra

  Ravers: Lord Foul’s three ancient servants

  Revelstone: Lord’s Keep, mountain city of the Lords

  rhadhamaerl: stone-lore, or masters of stone-lore

  Ringthane: Ramen name for Thomas Covenant

  Rites of Unfettering: the ceremony of becoming Unfettered

  Ritual of Desecration: act of despair by which High Lord Kevin destroyed the Old Lords and ruined most of the land

  Rockbrother, Rocksister: term of affection between men and Giants

  Rustah: a Cord of the Ramen

  sacred enclosure: Vespers-hall at Revelstone

  Saltheart Foamfollower: a Giant, friend of Covenant

  Sandgorgons: monsters described by the Giants

  Satansheart: Giantish name for Lord Foul

  Seven Wards: collection of knowledge left by High Lord Kevin

  Seven Words: power-words

  Sheol: a Raver

  Soranal: a Woodhelvennin Heer, son of Thiller

  Soulcrusher: Giantish name for Lord Foul

  Sparlimb Keelsetter: a Giant, father of triplets

  springwine: a mild, refreshing liquor

  Staff, the: to distinguish from other staves a branch of Kevin’s Lore

  Staff of Law, the: formed by Berek from the One Tree

  Stonedown: a stone-village

  Stricken Stone: now called Trothgard

  suru-pa-maerl: a stone craft

  Sword, the: a branch of Kevin’s Lore

  Tamarantha Variol-mate: Lord, daughter of Enesta

  Terass: a Stonedownor, daughter of Annoria

  Terrel: a Bloodguard

  test of truth: test of veracity by lomillialor or orcrest

  Thew: a Cord of the Ramen

  Tohrm: Gravelingas and Hearthrall of Lord’s Keep

  Tomal: a Stonedownor craftmaster

  treasure-berries: aliantha; nourishing fruit found throughout the Land

  Trell Atiaran-mate: Gravelingas of Mithil Stonedown

  Triock: a Stonedownor, son of Thuler

  Tuvor: First mark of the Bloodguard

  Unbeliever: Thomas Covenant

  Unfettered: lore-students freed from conventional responsibilities

  Unhomed, the: The Giants

  ur-Lord: title given to Thomas Covenant

  ur-viles: Demondim-spawn, evil creatures

  Vailant: former High Lord

  Variol Tamarantha-mate: Lord, former High Lord, son of Pentil

  Viles: sires of Demondim

  Vow, the: Haruchai oath which formed the Bloodguard

  Warhaft: commander of an Eoman

  Warlore: Sword knowledge in Kevin’s Lore

  Warmark: commander of the Warward

  Warrenbridge: entrance to the catacombs under Mount Thunder

  Warward: the army of Lord’s Keep

  Wavenhair Haleall: a Giant, wife of Sparlimb Keelsetter, mother of triplets

  Waymeet: resting plac
e for travelers

  Waynhim: tenders of the Waymeets, opponents of ur-viles though Demondim-spawn

  Wightwarrens: homes of the Cavewights under Mount Thunder

  Winhome: Ramen lowest rank

  Woodhelven: wood-village

  Woodhelvennin: inhabitants of wood-village

  Word of Warning: a powerful, destructive forbidding

  Wraiths of Andelain: creatures that perform the Dance at the Celebration of Spring

  Dedication:

  For Dr. James R. Donaldson, M.D.,

  whose life expressed compassion and commitment

  more eloquently than any words

  and

  To John Eccker

  for years of help and friendship

  Books by Stephen R. Donaldson

  “The Chronicles of Thomas Covenant the Unbeliever”

  Lord Foul’s Bane

  The Illearth War

  The Power that Preserves

  “The Second Chronicles of Thomas Covenant”

  The Wounded Land

  The One Tree

  White Gold Wielder

  “The Last Chronicles of Thomas Covenant”

  The Runes of the Earth

  Fatal Revenant

  Against All Things Ending

  The Last Dark

  “Mordant’s Need”

  The Mirror of Her Dreams

  A Man Rides Through

  “The Gap Sequence”

  The Real Story

  Forbidden Knowledge

  A Dark and Hungry God Arises

  Chaos and Order

  This Day All Gods Die

  The “Axbrewder/Fistoulari” novels

  The Man Who Killed His Brother

  The Man Who Risked His Partner

  The Man Who Tried to Get Away

  The Man Who Fought Alone

  Short Story Collections

  Daughter of Regals and Other Tales

  Reave the Just and Other Tales

  Table of Contents

  Cover

  Title Page

  Copyright

  Map

  Epigraph

  1: Golden Boy

  2: “You Cannot Hope”

  3: Invitation to a Betrayal

  4: Kevin’s Watch

  5: Mithil Stonedown

  6: Legend of Berek Halfhand

  7: Lena

  8: The Dawn of the Message

  9: Jehannum

  10: The Celebration of Spring

 

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