The Universe of Honor Harrington mth-4

Home > Science > The Universe of Honor Harrington mth-4 > Page 6
The Universe of Honor Harrington mth-4 Page 6

by David Weber

Nonetheless, the repeat voyages which would make an interstellar cargo-carrier profitable were extremely unlikely, and no freight carrier could afford to pay the salaries survey crews commanded. Further, the same pressures which caused colony expeditions to prefer cryo ships to hyper-capable transports applied to any military expedition, and the distance between star systems effectively limited warfare to intramural affairs within a given system.

  The Warshawski Sail changed that, along with everything else. Transit speeds soared as higher hyper bands were entered and their predominant grav waves slowly charted, and a Warshawski Sail hypership with inertial compensator could be of almost any desired mass. Huge ships might be slower than small ones, but they were still far, far faster than cryo ships, and their cargo carrying capacity could be enormous.

  The first interstellar warships were (probably inevitably) piratical. Hyperships were scarcely needed for system defense, as any attacker was required to reenter normal space and could then be engaged by sublight ships with normal impeller drives, and after centuries of being literally unable to get at one another, there were no such things as power struggles between rival star systems. Humans had not changed appreciably, however, and the emergence of latter day "vikings" to prey on newly established or weakly defended colonies was almost a forgone conclusion. Ownership of at least eleven colonies changed hands by force during the first half-century of Warshawski Sail capability, financed in many cases by "respectable" corporations formed for the express purpose of mounting filibustering expeditions. In time, particularly as interstellar shipping established itself and began to grow, actual squadrons of independent pirates came into existence. As always, threats to commerce provoked the creation of navies to police the trade lanes, and the first system navies of interstellar warships appeared.

  These navies were remarkably successful in running down and eliminating outright pirates, but they themselves didn't go away once the threat abated. Having been created, they took on a life of their own, particularly as the Warshawski Sail began knitting the far-flung community of Man back together. Traditional sources of contention reappeared, and the discovery of wormhole junctions created a whole new source of rivalry, as these were of immense value to trade, expansion, and warfare alike.

  Since the restoration of the precious gift of the ability to make war upon one's neighbors, several inter-system polities have been created. Most have grown relatively peacefully, on the pattern of the old Solarian League; others have been forged by more forceful means, and no political unit can afford to overlook its own security needs any longer.

  Aside from the Star Kingdom, the other three major polities of concern to Honor Harrington are: The Solarian League, the Anderman Empire, and the Republic of Haven. Although important as a trade partner and near-neighbor of the Star Kingdom, the Andermani have not (as yet) impinged as directly on Manticore's prospects of survival as have the League and the People's Republic, which are briefly described below.

  (B) The Solarian League:

  Composed of the oldest colony worlds, the Solarian League extends for roughly ninety-eight light-years from the Solar System. Old Earth is the League's capital but is only first among equals, as her daughter colonies had enjoyed centuries (in some cases over a millennium) of independence from the mother world and were unwilling to surrender their sovereignty when the new star nation emerged.

  As a result, every member world of the Solarian League exercises full local autonomy. That is, the League's Executive Council, its highest governing body, has no legal authority over the local policies of its member worlds. On the "national" level, the Executive Council consists of delegates from all member worlds, and each world holds a veto right. On the surface any central government ought to find it impossible under such circumstances to maintain any sort of sustained policy, but there are countervailing pressures.

  First, most of these worlds are quite populous, wealthy, and content, and pursue a consensual domestic policy, both locally and for the League as a whole, in which disputes which might draw a veto are unlikely to arise.

  Secondly, the League's member worlds work off a great deal of their contentiousness in foreign policy debates because they feel safe in treating foreign policy as an area in which to make "statements of principle." Most League statesmen realize that this attitude makes any coherent military or diplomatic policy impossible, but the League is enormous. With the greatest concentration of wealth in human history (and counting almost two-thirds of the total human race as its citizens), it feels unthreatened by external dangers. Its navy is the largest in the galaxy, and the idea that any foreseeable combination of foreign powers could threaten its security is unthinkable.

  Third, although every member world has veto right, the Executive Council has a counter-weapon; a two-thirds vote of the Council can strip any planet of its League membership. This power has never been used, but the threat of its use has brought several obstinate delegates to see reason over the centuries.

  Despite its lack of an organized foreign policy, the League has an almost uninterrupted history of gradual expansion. From time to time an independent world will request admission to the League, and these requests are almost always granted, but any form of organized League imperialism is virtually impossible. In a sense, the League is isolationist — willing to trade with anyone, still the greatest source of recruitment for new colonies, but content to stand aloof from the power struggles prevalent in other regions of the galaxy. For all that, however, the League's size, power, and historical record of attracting requests for admission have given it a sense of manifest destiny. Its view (which, so far, has been justified by events) is that any of its neighbors will eventually recognize the advantages of League membership and ask to join. There is thus no need for the League to conquer anyone, as passing time and the inevitability of peaceful expansion will take care of the problem.

  There have, however, been two exceptions to the League's "non-imperial" policy. First, the League has a tradition of extending protectorate status to what might be called "third-world planets" along and beyond its current frontiers. This is justified on the basis that such worlds are vulnerable to piratical raids and/or economic exploitation by less principled interstellar powers. As such, they need looking after… which just happens to give the League's merchants the inside track and prepares the ground for the protectorate's eventual admission to the League.

  The second exception is a consistent policy of extending the same protectorate status to wormhole junctions with termini in or near League space. Among those junctions was the Erewhon Junction roughly a hundred light-years from the People's Republic of Haven's "southern" frontier, but this effort failed. The Erewhon Republic rejected League "protection," despite the proximity of the threat of the PRH. Instead, Erewhon chose to place its reliance upon the Manticoran Alliance and the assistance of the Royal Manticoran Navy — probably because the League's lack of a coherent foreign policy failed to fill the Republic with confidence in the face of Peep expansionism.

  The League itself contains no wormhole junctions, but at least five junctions have termini in League territory. Where possible, the League has secured control of the junction at the far end of the wormhole as a defensive measure, though the use of force majeure to do so remains contrary to League policy. Nor, for the most part, has force been required, as the League is well able to proffer economic and industrial incentives to encourage most colony worlds to accept League membership quite eagerly.

  The most important junction not to pass under League control is the Manticore Junction. Historically, Manticore has enjoyed congenial relations with the League but has no desire to submerge itself within the League's bureaucracy, and the combination of the revenues generated by the junction and the sturdily independent, continually growing population of its three worlds make the League's traditional incentives less attractive to the Manticorans than to most struggling colonies. In the last thirty years, however, an undeniable edge of strain has crept into League-M
anticoran relations due to the looming conflict with the People's Republic. The one thing the Star Kingdom most fears is a situation in which the Peeps would be able to purchase advanced technology from the League, thus redressing their tactical inferiority vis-a-vis the Royal Navy. In its efforts to prevent that situation from arising, the Cromarty Government was forced to resort to strong-arm economic pressure to get a technology embargo out of the Executive Council. The effort succeeded, but at the result of strained relations.

  (C) The People's Republic of Haven:

  Although the Haven System lies 667 light-years from Old Earth, 155 light-years further distant than Manticore, the first shuttle landed on its habitable planet (also called Haven) in 1309 pd, over a century before Manticore was settled. This was possible because of the fashion in which the introduction of the Warshawski Sail had revolutionized the logistics of colonization. Haven's day is 24.56 standard hours in length, and its year is 412.25 local days in length, divided into 13 months: 9 of 32 days each and 4 of 31 days each. The short months are the 3rd, 5th, 10th, and 12th. Every 4 years, the 3rd month is 32 days long.

  Haven lay in a particularly attractive region, with an unusually high proportion of F, G, and K class stars, and the original expedition was extremely well financed as a joint venture by no fewer than eleven corporations based on member planets of the Solarian League. Moreover, the planet of Haven proved well-named, for terrestrial life forms adapted to its environment with a minimum of difficulty and its climate was very nearly idyllic. With a powerful PR organization to tout its attractiveness, it exercised a magnetic effect on the would-be colonists of the League and, with the availability of the new hypership technology, grew at incredible speed. By 1430 pd, the Republic of Haven already boasted a planetary population of almost a billion and was beginning to mount colony expeditions of its own in what became known (despite the fact that six other systems in the same region had been colonized before or almost simultaneously with Haven) as the Haven Quadrant.

  By 1475, the Haven economy and government had proven themselves extremely efficient and effective. Politically, Haven was a representative democracy with a strong and politically active middle class, and its economic policy enshrined the principles of liberal capitalism with minimal government interference. Coupled with the "jump start" provided by the colony's highly favorable initial circumstances, this combination of market efficiency and flexible government created a planetary standard of living at least as high as that of most Solarian League member worlds, and it became the envy and the pattern for every other world in the quadrant.

  For the next two centuries, Haven continued to fulfill its promise, rising to a system population of almost seven billion and becoming a sort of interstellar Athens. The Haven Quadrant, although composed of independent worlds and star systems, rivaled the Solarian League for economic power, and it remained a vibrant and expansive entity, unlike the essentially satisfied and content League. Although the quadrant contained no wormhole junctions, it had access to the Manticore Junction (and, later, to the Erewhon Junction) and thence to the League, and there was every reason to believe that its expansion and prosperity would continue.

  It did not. Precise identification of a specific event which caused the change within the quadrant is impossible, but in general terms it might be called over-achievement. The quadrant — and, in particular, Haven — had done too well. Its wealth was incalculable, and it began to seem unfair that that wealth was not more evenly distributed. In particular, capitalism, as always, had produced stratified classes, ranging from the extremely wealthy to the marginal and even sub-marginal, and if the members of Haven's "sub-marginal" class were immeasurably better off than, say the pre-Anderman citizens of New Berlin, they were not well off compared to their own affluent fellow citizens.

  The Republic thus began to experiment, cautiously at first, with assistance and welfare programs to increase the opportunities of its less advantaged citizens. Unfortunately, what began as an experiment gradually became something else. Transfer payments became increasingly important for the maintenance of the industrial poor, requiring greater levies on the productive elements of society. Marginal industrial operations were shored up by protective tariffs, government loans, and outright grants to encourage full employment, which both undercut the overall efficiency and productivity of the industrial base and encouraged inflation. Inflation further worsened the condition of the poor, requiring still higher transfer payments — payments which were soon adjusted for inflation on a mandated basis — and, as the network of assistance proliferated, it came to be seen as a fundamental "right" of those receiving the aid. By 1680 pd, Haven had issued its famous "Economic Bill of Rights," declaring that all of its citizens had an "unalienable right" to a relative standard of living to be defined (and adjusted as inflation required) by statute by the legislature.

  In the process, the government had initiated an unending spiral of inflation, higher transfer payments, and increasing deficit spending. Moreover, it had (quite unintentionally, at least at first) undermined the fundamental strength of its own democracy. The middle class, the traditional backbone of the Republic, was under increasing pressure both from above and below, caught in the squeeze between an increasingly less productive economy and ever larger levies against its earnings to support the welfare system. Whereas the middle class had once seen the upper class as (at worst) essentially friendly rivals or (at best) allies in their joint prosperity, they came to see the wealthy, like the poor, as enemies, fighting over a dwindling prosperity. Worse, the middle class's traditional aspiration to upward mobility had become an increasingly remote dream, and it was much easier to focus resentment on those who had more than the middle class than on those who had less — a tendency which became ever more pronounced as "enlightened" commentators and academics secured dominant positions in the media and educational system.

  Perhaps worst of all, was the emergence of the "Dolist" blocs. The Dolists (so called because they were "on the dole," receiving government assistance in greater or lesser degree) were still franchised voters and, quite logically, supported the candidates who offered them the most. It was a case of self-interest, and the Dolists' self-interest interlocked with that of increasingly careerist politicians. A new class of machine politicians, the "Dolist managers," emerged, playing the role of king-makers by delivering huge blocks of votes to chosen candidates. Incumbent politicians soon realized that their continued incumbency was virtually assured with the managers' backing — and that the converse was also true. A politician targeted by the "People's Quorum" (the official term for the alliance of Dolist managers) was doomed, and as the leaders of the Quorum became aware of their power, they selected specific politicians to punish as an example to all politicos of the power the Quorum represented.

  Finally, as if to complete the system-wide outbreak of mass insanity, most of those who recognized that something was wrong embraced a "conspiracy theory" which assumed that their problems must result from someone's hostile machinations — probably those of the domestic "monied classes" or foreign industries who "dumped" their cheap, shoddy products on the Haven economy. Almost worse, there was an entrenched element of "this wouldn't be happening to us if we weren't somehow at fault" in the vast majority of mid-18th century Havenite political and societal analysis and rhetoric, and this masochistic tendency only became more pronounced as the century wound to a close.

  By 1750 pd, the Republic — no longer "The Republic of Haven," but now "The People's Republic of Haven" — had become the captive of a coalition of professional politicians (indeed, politicians who had never had and were not qualified for any other career) and the Quorum, aided and abetted by a morally and intellectually bankrupt academic community and a mass media philosophically at home with the Quorum's objectives and cowed (where necessary) by threats of blacklisting. That the Quorum could succeed in blacklisting journalists had been demonstrated in 1746 pd, in the case of Adele Wasserman, one of the last moderate journa
lists. Her moderation, which was actually a bit left of center by mid-17th century standards, was labeled "conservative" or, more frequently, "reactionary" by her 18th century contemporaries. She herself was called "an enemy of the common man," "a slave of the monied powers," and (most cutting slur then available on Haven) "a fiscal elitist," and her employer, one of the last independent news services, was pressured into terminating her contract (for "socially insensitive and inappropriate demagoguery") by means of an economic boycott, strikes, and governmental pressure. Her firing, followed by her subsequent relocation to the Kingdom of Manticore and a successful career as a leading theorist of the Centrist Party, was the writing on the wall for any who had eyes. Unless something quite extraordinary intervened, the current Havenite system was doomed.

  The problem was one which had arisen as long ago as Old Earth's Roman Empire: when power depends on "bread and circuses," those in power are compelled to provide ever greater largess if they wish to remain in power. In effect, the politicos required a bottomless and ever-filled public trough to pay off the Dolists and provide the graft and corruption to support the lives to which they themselves had become accustomed, and after almost two centuries of increasingly serious self-inflicted wounds, not even the once-robust Havenite economy could support that burden. It became apparent to the political managers that the entire edifice was in trouble: tax revenues had not matched expenditures in over 143 T-years; R&D was faltering as an increasingly politicized (and hence ineffectual) educational system purveyed the pseudo-scientific mumbo-jumbo of collectivist economic theory rather than sound scientific training; and the decreasing numbers of truly capable industrial and technical managers produced by the system were increasingly lured to other star systems whose economies allowed them to use their talents and enjoy the benefits thereof. The "Technical Conservation Act" of 1778, which revoked emigration visas for all research and production engineers by nationalizing their expertise "as a resource of the Republic," was intended to put a stop to that, but it could not reverse the fatal trends.

 

‹ Prev