[Warhammer 40K] - Daemon World

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[Warhammer 40K] - Daemon World Page 2

by Ben Counter - (ebook by Undead)


  Golgoth led Tarn, Varkith and the old man towards the warriors’ camp, imagining himself wading through the corpses of Grik’s lackeys, feeling a new determination to make the hermit’s illusion become real.

  It never occurred to him to ask how the old man had known his name.

  To the west of the Canis Mountains, beyond the rolling foothills and past the toothed banks of the Blackwater Delta, the heart of a continent was bounded by a wall of bone-white stone that grew in great plates and ribs from the broken earth. Soldiers swarmed along it like insects picking over a skeleton, pikes and spears bristling. Within the wall a city grew denser and denser like a spider’s web, first with isolated colonnades and plazas melting from the ground, then with massive chunks of fortress walls that lurched upwards as if trying to haul their stones into Torvendis’s jaundiced sky.

  Paved streets were ribbons of stone diving in and out of the grey-brown earth, running further into the city which grew closer and taller as if there was something at its heart that nourished it. Mushroom-like blooms of polished rock were ringed with windows in which barely-human knots of limbs writhed. Shanty towns clung to larger buildings like frightened pets, blossoming and dying as their inhabitants were dragged this way and that, draining into incense-filled catacombs or flooding out in great purges to turn the ground dark with their shadows. Pleasure-cults, in pack-animal mobs, roamed as the buildings grew taller and broader, sought out new sensations in streets that narrowed and crushed as the buildings expanded and contracted like huge stone organs.

  Further towards the centre the ground fell away into massive strip mines torn beneath the city, spindles of rock remaining to which buildings were chained to keep them flying away. For this was a place saturated with power, flowing up through the wounded earth below and seeping from the orgiastic sense-rites that thronged the walkways and platforms above. Precarious top-heavy factory hulks, like inverted pyramids, shook as they belched the smoke of rendered bodies. Streams of elixir distilled from hordes of sacrifices ran down their sides and rained onto screaming cultists. Silk-clad legionaries, their armour bright metallic like beetles’ carapaces, kept key intersections clear of the pleasure-seeking crowds and policed their infinitely complex ceremonies with shock-prods, halberds and guns.

  Observation towers leaned insanely, shaking as if with laughter, and trained spindly arrays of clockwork sensors on the heavens, seeking new experiences in the patterns of Torvendis’s many moons. Temples to Slaanesh were suspended on ropes of human hair above bottomless pits, silken pavilions protected by huge sweeping blades of gold and silver, armatures and daemon-bound engines studded with diamonds.

  Billowing clouds of incense turned the sky purple-black, where segmented sky-wyrms coiled and banners to the Pleasure God rippled up into the sky. In a wide ring around the city’s very heart stood spiked barricades guarded by the Traitor Space Marines of the Violators Chapter, their armour sky blue with purple-grey ichor weeping from the joints. And beyond these barriers stood Charybdia Keep.

  The city itself didn’t have a name, and was usually referred to as the “City”, or the “Capital”, or not mentioned at all. For it was simply the hinterland of Charybdia Keep. The mines beneath the city supplied its materials, and the city was itself a mine for slave-courtesans and the substances that could only be rendered down from the living. The keep was the seat of power on Torvendis, a power that had achieved dominance such as few had ever achieved in the planet’s long and tortuous history. The keep was the spiritual, military, political and physical lynchpin of the planet.

  It was built of pale grey fossilised remains precisely quarried from the rocks of Torvendis and tesselated into massive straight-edged blocks. Polished ribs and gleaming teeth sparkled on its surface. Corners were braced with webs of skeletal fingers. Schools of ossified sea monsters were packed into the dense foundation blocks that formed pillars sunk deep into the earth. The keep was a kilometre high, and every stone in its construction had once been something living.

  A chamber at the very peak of Charybdia Keep had once been the eye of some unimaginably huge creature, now a vitrified crystalline dome that sat on the battlements like a diamond in a crown. From here an observer would command a magnificent all-round view of the city, and watch as the buildings rippled slowly, shifting and changing like something alive. Which, in many ways, it was.

  There was only ever one such observer at the pinnacle of Charybdia Keep. Not because no one else was permitted there, but because there was only one person on Torvendis who could survive the insanity that was the keep long enough to reach the chamber. That observer was Lady Charybdia.

  Lady Charybdia sat back in the deep upholstery that filled the lower half of the globe, feeling it close around her. She waved a hand and the transparent surface above her clouded, shimmering with many colours as she focused her sight through the crystal. For a moment she let her senses relax, dulling them to the warmth of the chamber and the feel of the silk against her skin, the whispers that caressed her face after travelling as screams far across the city.

  It was as if she was sinking from some rarified, divine place into the drudgery of reality. The air was still. The thick velvet around her pulled back from her skin. The scent of all the emotions of the city died away Everything was quiet. Lady Charybdia could throw her senses back into hyper-reality with a thought, but she always liked to dampen them now, for the few moments before she used the chamber, so she would not get flooded by a planet’s worth of sensation.

  She usually felt as if she were just a receptacle for sensations, pure and transparent. She was suddenly very aware of her body, the same vessel of flesh that had served her for so long, but one that was very changed from its original form. Her fingers were too long, jointed in many places like spiders’ legs. Her face was like porcelain with wide gleaming eyes and high cheekbones, running up into a forehead split with a ridge of hardened skin that ran back along a grossly distended skull extending back for a full metre. The blades of her pelvis flared like petals of bone curving up from her waist, and her spine was greatly elongated with hundreds of vertebrae that writhed of their own accord. Her skin was decorated, not with anything so crude as tattoos, but with elegant spirals so faintly etched that they were only visible to someone who concentrated for many minutes on the play of light against Lady Charybdia’s body. Very few people, however, would dare to stare at Torvendis’s ruler in such a way. The thought pleased her.

  The clouded crystal swam, and images emerged. Lady Charybdia willed them into distinct columns and rows, each one a different facet of the planet that she considered to belong to her. It existed for the pleasure of Slaanesh, the god to whom she offered all her praises—but the rocks and the seas and the flesh and blood of its inhabitants, those were hers to mould like clay into whatever form she saw fit. It was this act, and the place of her imagination in it, that formed her worship. For Torvendis to be dedicated to her god, she had to own and control it completely.

  Focusing on each image in turn, she looked out upon Torvendis. A writhing slab of flesh throbbed in one of the city’s many buildings, bathed in the light of their lust—Lady Charybdia felt a faint nostalgia for the days when she had been young and naive, and had thrown herself with abandon into the orgiastic rites of Slaanesh. She had suffered the degradations and triumphs of those times and emerged as a true emissary of the Prince of Pleasure, given to the pure pleasures refined from the bodies and souls of her subjects. Though she herself was an aesthete, there were still untold millions of her underlings who worshipped Slaanesh in only as sophisticated a manner as their unenlightened minds could comprehend—hence the pulsing knot of tangled limbs.

  One strand of her attention sought out the corruption-drenched lands to the south, where magic saturated the earth like blood on velvet. Those who survived there farmed the land and traded with one another for the basics of existence, but their bloodlines had been devolved and they were blank-faced, cattle-minded people. She could feel the cloyin
g stupidity that lay behind their eyes—it smelled thick and spongy, it felt damp and sticky, and sounded like bubbling mud.

  In the oceans that bounded Torvendis’s largest continent schools of sea creatures lolled in the lightless depths, gnarled and mutated versions of those from which the keep’s foundations were built. The constant fear of predation and lust for prey was a sweet, sharp tang in the salt water.

  A straggle of barbarian warriors hiked across the tooth-like mountains. Charybdia cared little for such people—they led raids on the settlements that grew up around her outer walls, but they were like flies that could be swatted away by her legions if she ever got round to paying them any attention. The warriors were muscled and battered by a life amongst the elements—they had weapons slung over their backs and murder in their eyes. Charybdia had seen such men grow up, fight, and die a thousand times over. She moved on.

  Deep below her, slave-gangs laboured in the shadows of the keep’s foundations. The slaves were drawn from the city’s unwanted children and the able-bodied captives that Charybdia’s forces took in battle, and the vast majority of them lived and died in the mines. Though they would never know it, their labours provided most of the raw ingredients for Lady Charybdia’s life of aesthetic excess, for beneath the earth lay endless slabs of the dead. Torvendis’s history was so long and crammed with conflict that the battlefield dead lay thick in layers like geological strata—it was from these seams of violent death that the slaves hacked fossilised bone and blood-rusted weaponry. Every now and again they would uncover something that could produce a completely new experience—a specimen of a species previously unused in the keep’s architecture, a nugget of surviving tissue potent with age, a talisman still drenched with magic that could have the memories of battle and bloodshed wrenched from it.

  Hundred-strong gangs sweated in the infernal heat and darkness of a rock face from which jutted stone claws gnarled in death and spikes of still-sharp steel. The slaves’ limbs were corded with muscles but their faces were drawn with fatigue. They were of all species—legions of indistinguishable humans, massive orks, monstrous ogryns, even a few shackled monsters from the alien fleets that traversed the cold space between the galaxies, goaded with shock-flails to tear at the rock with their claws.

  Most had been captured from those peoples of Torvendis who had at one point been in Lady Charybdia’s way, with the others brought in by raiders throughout the Maelstrom and handed over in tribute. But none of them would live one tenth of their normal lifespan—the lucky ones dropped dead of exhaustion or were crushed by chunks of fallen bone. Those who did try to flee would be butchered by the guards who stalked them. The guards missed nothing—their outer layers of skin were pared off so every breath of air was a raw wind of knives against their raw nerves, every movement was like a radar blip of pain in their minds. They carried shock-flails for herding the slave crowds, and implanted vibroblades in their hands and feet to make short work of any potential escapee.

  Lady Charybdia watched for a few moments as the slaves hacked away at the huge slope of rock, others sorting through the spoils that flowed down the rockface. They picked out finger bones, scraps of metal, the occasional jewelled armband or half-recognisable helmet. Many would call it a waste, thought Lady Charybdia—so many resources were poured into the mines that they probably formed her empire’s primary expense. But she knew it was worth it. The constant refinement of sensation was her own form of Slaaneshi worship, and if the unwanted and defeated could not be put to work honouring her god, then what good were they at all?

  And besides, the smell was wonderful. She reached out with her senses and the scent of despair filled her, thick and purple, hot inside her head. It was the first she had discovered, back when it seemed the galaxy itself was young, and she had never tired of it. They knew they would die, one way or another, and it was not just fear but an utter lack of hope. The smell of abandonment and tragedy. A million million broken spirits, bleeding out into the air and into the sense-centres of Lady Charybdia’s soul.

  She let the images shift and swim, looking for something amiss. Torvendis turned and its stories continued, every ending sparking a host of new tales. It was as it had always been.

  Except… there was one thing. A tiny nugget of wrongness in the cauldron of Torvendis. Just past the Canis Mountains in the swamplands where nothing lived, a hard, sharp, cold thing glimmered. Charybdia looked closer, and the image in the crystal blurred into focus. This did not belong on Torvendis—it was from somewhere outside, maybe even from beyond the warp storm of the Maelstrom.

  It was a spaceship. Shaped like a teardrop with a long tapering prow, the bulbous main body ribbed and studded with portholes. It was an old design, a shuttle or interceptor that had not flown in real-space since the Horus Heresy ten thousand years before.

  There was a visitor on her planet, and Lady Charybdia made it her business to know of any visitors. And, usually, to order them destroyed.

  She waved a hand and the images dissolved, leaving the glowing night sky of Torvendis shining down on her. The Slaughtersong was high, she saw, a curious omen of change and progress tempered with danger. Perhaps the visitor was more than a mere curiosity. In any case, they must possess some manner of sorcery or technology to arrive unannounced, and hence they were worth finding.

  She would have to confer with her soothsayers. Lady Charybdia folded her arms around her, clasping her shoulders with her elongated fingers, and drifted down into the thick velvet. She sunk, and was disgorged several floors below. Around every corner of the keep’s tortured architecture was a different style of decoration—the corridor in which she emerged was crusted with gnarled gothic mouldings, with a high vaulted ceiling and stained glass windows coloured with the blood of a thousand species. She had trod it many times—one way lay the grand staircase lined with statues in which were trapped the souls of innocents, which sang the unbearably sad song of their imprisonment. She headed the other way, towards the lair of her chief soothsayer, Vai’Gar.

  This was a minor matter. While Lady Charybdia had many enemies on Torvendis, none had any real chance of threatening her. Once Vai’Gar had sought out the intruder and he had been dealt with, she would return to the depths of Charybdia Keep and enjoy the pure pleasures of her masterpiece.

  It was six days before they caught up with the caravan. By that time they had lost two more men. One had succumbed to exhaustion, falling asleep one night and not waking up, while Kirran, inevitably, had tumbled down a precipice. Kirran had been out of sight of all but Tarn at the time, and Golgoth suspected Tarn had killed the lad to keep his murderer’s hands bloody. Golgoth didn’t mind, as long as the assassin didn’t make a habit of it.

  Golgoth crept on his belly along the rocks, the lupine skin folded beneath his chest to stop the ridges of sharp flint from cutting him. Night had ended and day was crawling up the sky, milky morning light seeping over the stones. The two moons were still above the horizon, the large milky disc of the Widow and the small, blue-green Vulture. He and his men had spent a hard night moving across rough ground and picking their way alongside precipitous drops, to ensure that they would have the best position come morning. Now, they waited above the one place his plan could have a hope of succeeding—the Snake’s Throat.

  The Snake’s Throat was a pass that would lead travellers from the middle of the Canis Mountains clear through to the foothills. It was a huge channel burrowed through the rock, and old men said that it had been formed when Arguleon Veq hurled the world-snake, servant of the Last, down from the highest peak. The Throat was the impression the world-snake’s body had made when it crashed down, broken, onto the rocks. Golgoth didn’t know how many of Torvendis’s many stories he should believe, but there were certainly the broken stubs of giant cyclopean ribs stabbing from the vitrified walls of the Throat.

  Golgoth’s heart rose to see his timing had been perfect. Down the curved channel of the Throat, the caravan lumbered. There were three wagons, each pul
led by two hunched reptilian creatures, massive things twice the height of a man. The wagons were piled high with all manner of boxes and bundles, held down with ties of sinew and coverings of hide. Each one had a pair of drivers with barbed lashes, and they struck at the pack-beasts often, for the creatures were slow to feel pain.

  Grik’s guards rode on the sides of the wagons or walked alongside. They were warriors picked from Grik’s own encampment—they had travelled across the mountains to all the barbarian settlements of the Emerald Sword, and were now making the equally dangerous return journey. They had to be men of the greatest stamina and determination. Golgoth recognised faces glimpsed on the battlefield—here was a man whose stag-horn bow could shoot through three men at once, and here was one whose two-handed war-axe had a blade hewn from a single slab of flint.

  There must have been sixty men guarding the caravan, all warriors hardened by a lifetime of battle and the unforgiving passage across the mountains. But that was not the worst of it—on the top of the lead carriage sat a cross-legged man, naked from the waist up. The black skin of his hairless body and scalp were tattooed with vivid white designs, abstract swirls and patterns that would function to conduct the power around his body when he summoned it. A sorcerer—probably bought by Grik from one of the scattered desert lands to the southwest, trained and tutored even before he had been brought to the chieftain’s tent. He would have been expensive, which meant that he must be good.

  Kron had been correct. This was far too well-defended a quarry for thirty-three mountain warriors. Had they tried to take the tribute, as Golgoth had planned, they would all have been killed. Perhaps they would take a fair number of Grik’s warriors with them, and maybe even force Grik to forbid the use of the Snake’s Throat for his caravans again. They could cost him much effort and resources. But they would be dead, and Grik would be alive, and that was a concept intolerable to Golgoth.

 

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