by Various
He could feel the timelessness, the total absence of anything. Suddenly he felt the loneliness, for he knew there was no going back. He had to transfer his consciousness, his mind, to the place where the Dictator was, hoping against hope that he could find the place before time caught him wedged in the substance of the stone walls of the Palace. He reached the place that should be right, and waited--
And waited. There was no time in this place, and he had to wait for the normal time stream. The blackness worked at his mind, filling him with fear, choking him, making him want to scream in frightened agony--waiting--
And suddenly, abruptly, he was standing in a brightly lighted room. The arched dome over his head sparkled with jewels, and through paneled windows the red glow of the city's fires flickered grimly. He was in the Palace!
He looked about swiftly, and crossed the room toward a huge door. In an instant he had thrown it open. The bright lights of the office nearly blinded him, and the man behind the desk rose angrily, caught Roger's eye full--
Roger gasped, his eyes widening. For a moment he thought he was staring into a mirror. For the man behind the desk, clothed in a rich glowing tunic was a living image of--himself!
The Dictator's face opened into startled surprise and fear as he recognized Roger, and a frightened cry came from his lips. There was no one else in the room, but his eyes ran swiftly to the visiphone. With careful precision Roger Strang brought the heat-pistol to eye level, and pulled the trigger. Farrel Strang crumpled slowly from the knees, a black hole scorched in his chest.
Roger ran to the fallen man, stared into his face incredulously. His son--and himself, as alike as twin dolls, for all the age difference. Drengo's words rose in Roger's mind: "Medicine is advanced, you know. People don't grow old so soon these days--"
Swiftly Roger slipped from his clothes, an impossibly bold idea translating itself into rapid action. He stripped the glowing tunic from the man's flaccid body, and slipped his arms into the sleeves, pulling the cape in close to cover the burned spot.
He heard a knock on the door. Frantically he forced the body under the heavy desk, and sat down in the chair behind it, eyes wide with fear. "Come in," he croaked.
A young deputy stepped through the door, approached the desk deferentially. "The first reports, sir," he said, looking straight at Roger. Not a flicker of suspicion crossed his face. "The attack is progressing as expected."
"Turn all reports over to my private teletype," Roger snapped. The man saluted. "Immediately, sir!" He turned and left the room, closing the door behind him.
Roger panted, closing his eyes in relief. He could pass! Turning to the file, he examined the detailed plans for the Martian attack; the numbers of ships, the squadron leaders, the zero hours--then he was at the teletype keyboard, passing on the message of peace, the message to stop the War with Mars, to make an armistice; ALL SQUADRONS AND SHIPS ATTENTION: CEASE AND DESIST IN ATTACK PLANS: RETURN TO TERRA IMMEDIATELY: BY ORDER OF FARREL STRANG.
Wildly he tore into the files, ripping out budget reports, stabilization plans, battle plans, evacuation plans. It would be simple to dispose of the Dictator's body as that of an imposter, an assassin--and simply take control himself in Farrel's place. They would carry on with his plans, his direction. And an era of peace, and stability and rich commerce would commence at long last. The sheaf of papers grew larger and larger as Roger emptied out the files: plans of war, plans of conquest, of slavery--he aimed the heat-pistol at the pile, saw it spring into yellow flame, and circle up to the vaulted ceiling in blue smoke.
* * * * *
And then he sat down, panting, and flipped the visiphone switch. "Send one man, unarmed, to the building across the courtyard. Have him bring Martin Drengo to me."
The deputy's eyes widened on the screen. "Unarmed, sir?"
"Unarmed," Roger repeated. "By order of your Dictator."
* * *
Contents
LETTER OF THE LAW
by Alan E. Nourse
The place was dark and damp, and smelled like moldy leaves. Meyerhoff followed the huge, bear-like Altairian guard down the slippery flagstones of the corridor, sniffing the dead, musty air with distaste. He drew his carefully tailored Terran-styled jacket closer about his shoulders, shivering as his eyes avoided the black, yawning cell-holes they were passing. His foot slipped on the slimy flags from time to time, and finally he paused to wipe the caked mud from his trouser leg. "How much farther is it?" he shouted angrily.
The guard waved a heavy paw vaguely into the blackness ahead. Quite suddenly the corridor took a sharp bend, and the Altairian stopped, producing a huge key ring from some obscure fold of his hairy hide. "I still don't see any reason for all the fuss," he grumbled in a wounded tone. "We've treated him like a brother."
One of the huge steel doors clicked open. Meyerhoff peered into the blackness, catching a vaguely human outline against the back wall. "Harry?" he called sharply.
There was a startled gasp from within, and a skinny, gnarled little man suddenly appeared in the guard's light, like a grotesque, twisted ghost out of the blackness. Wide blue eyes regarded Meyerhoff from beneath uneven black eyebrows, and then the little man's face broke into a crafty grin. "Paul! So they sent you! I knew I could count on it!" He executed a deep, awkward bow, motioning Meyerhoff into the dark cubicle. "Not much to offer you," he said slyly, "but it's the best I can do under the circumstances."
Meyerhoff scowled, and turned abruptly to the guard. "We'll have some privacy now, if you please. Interplanetary ruling. And leave us the light."
The guard grumbled, and started for the door. "It's about time you showed up!" cried the little man in the cell. "Great day! Lucky they sent you, pal. Why, I've been in here for years--"
"Look, Zeckler, the name is Meyerhoff, and I'm not your pal," Meyerhoff snapped. "And you've been here for two weeks, three days, and approximately four hours. You're getting as bad as your gentle guards when it comes to bandying the truth around." He peered through the dim light at the gaunt face of the prisoner. Zeckler's face was dark with a week's beard, and his bloodshot eyes belied the cocky grin on his lips. His clothes were smeared and sodden, streaked with great splotches of mud and moss. Meyerhoff's face softened a little. "So Harry Zeckler's in a jam again," he said. "You look as if they'd treated you like a brother."
The little man snorted. "These overgrown teddy-bears don't know what brotherhood means, nor humanity, either. Bread and water I've been getting, nothing more, and then only if they feel like bringing it down." He sank wearily down on the rock bench along the wall. "I thought you'd never get here! I sent an appeal to the Terran Consulate the first day I was arrested. What happened? I mean, all they had to do was get a man over here, get the extradition papers signed, and provide transportation off the planet for me. Why so much time? I've been sitting here rotting--" He broke off in mid-sentence and stared at Meyerhoff. "You brought the papers, didn't you? I mean, we can leave now?"
Meyerhoff stared at the little man with a mixture of pity and disgust. "You are a prize fool," he said finally. "Did you know that?"
Zeckler's eyes widened. "What do you mean, fool? So I spend a couple of weeks in this pneumonia trap. The deal was worth it! I've got three million credits sitting in the Terran Consulate on Altair V, just waiting for me to walk in and pick them up. Three million credits--do you hear? That's enough to set me up for life!"
Meyerhoff nodded grimly. "If you live long enough to walk in and pick them up, that is."
"What do you mean, if?"
Meyerhoff sank down beside the man, his voice a tense whisper in the musty cell. "I mean that right now you are practically dead. You may not know it, but you are. You walk into a newly opened planet with your smart little bag of tricks, walk in here with a shaky passport and no permit, with no knowledge of the natives outside of two paragraphs of inaccuracies in the Explorer's Guide, and even then you're not content to come in and sell something legitimate, something the natives might con
ceivably be able to use. No, nothing so simple for you. You have to pull your usual high-pressure stuff. And this time, buddy, you're paying the piper."
"You mean I'm not being extradited?"
Meyerhoff grinned unpleasantly. "I mean precisely that. You've committed a crime here--a major crime. The Altairians are sore about it. And the Terran Consulate isn't willing to sell all the trading possibilities here down the river just to get you out of a mess. You're going to stand trial--and these natives are out to get you. Personally, I think they're going to get you."
Zeckler stood up shakily. "You can't believe anything the natives say," he said uneasily. "They're pathological liars. Why, you should see what they tried to sell me! You've never seen such a pack of liars as these critters." He glanced up at Meyerhoff. "They'll probably drop a little fine on me and let me go."
"A little fine of one Terran neck." Meyerhoff grinned nastily. "You've committed the most heinous crime these creatures can imagine, and they're going to get you for it if it's the last thing they do. I'm afraid, my friend, that your con-man days are over."
Zeckler fished in the other man's pocket, extracted a cigarette, and lighted it with trembling fingers. "It's bad, then," he said finally.
"It's bad, all right."
Some shadow of the sly, elfin grin crept over the little con-man's face. "Well, at any rate, I'm glad they sent you over," he said weakly. "Nothing like a good lawyer to handle a trial."
"Lawyer? Not me! Oh, no. Sorry, but no thanks." Meyerhoff chuckled. "I'm your advisor, old boy. Nothing else. I'm here to keep you from botching things up still worse for the Trading Commission, that's all. I wouldn't get tangled up in a mess with those creatures for anything!" He shook his head. "You're your own lawyer, Mr. Super-salesman. It's all your show. And you'd better get your head out of the sand, or you're going to lose a case like it's never been lost before!"
* * * * *
Meyerhoff watched the man's pale face, and shook his head. In a way, he thought, it was a pity to see such a change in the rosy-cheeked, dapper, cocksure little man who had talked his way glibly in and out of more jams than Meyerhoff could count. Trading brought scalpers; it was almost inevitable that where rich and unexploited trading ground was uncovered, it would first fall prey to the fast-trading boys. They spread out from Terra with the first wave of exploration--the slick, fast-talking con-men who could work new territories unfettered by the legal restrictions that soon closed down the more established planets. The first men in were the richest out, and through some curious quirk of the Terrestrial mind, they knew they could count on Terran protection, however crooked and underhand their methods.
But occasionally a situation arose where the civilization and social practices of the alien victims made it unwise to tamper with them. Altair I had been recognized at once by the Trading Commission as a commercial prize of tremendous value, but early reports had warned of the danger of wildcat trading on the little, musty, jungle-like planet with its shaggy, three-eyed inhabitants--warned specifically against the confidence tactics so frequently used--but there was always somebody, Meyerhoff reflected sourly, who just didn't get the word.
Zeckler puffed nervously on his cigarette, his narrow face a study in troubled concentration. "But I didn't do anything!" he exploded finally. "So I pulled an old con game. So what? Why should they get so excited? So I clipped a few thousand credits, pulled a little fast business." He shrugged eloquently, spreading his hands. "Everybody's doing it. They do it to each other without batting an eye. You should see these critters operate on each other. Why, my little scheme was peanuts by comparison."
Meyerhoff pulled a pipe from his pocket, and began stuffing the bowl with infinite patience. "And precisely what sort of con game was it?" he asked quietly.
Zeckler shrugged again. "The simplest, tiredest, moldiest old racket that ever made a quick nickel. Remember the old Terran gag about the Brooklyn Bridge? The same thing. Only these critters didn't want bridges. They wanted land--this gooey, slimy swamp they call 'farm land.' So I gave them what they wanted. I just sold them some land."
Meyerhoff nodded fiercely. "You sure did. A hundred square kilos at a swipe. Only you sold the same hundred square kilos to a dozen different natives." Suddenly he threw back his hands and roared. "Of all the things you shouldn't have done--"
"But what's a chunk of land?"
Meyerhoff shook his head hopelessly. "If you hadn't been so greedy, you'd have found out what a chunk of land was to these natives before you started peddling it. You'd have found out other things about them, too. You'd have learned that in spite of all their bumbling and fussing and squabbling they're not so dull. You'd have found out that they're marsupials, and that two out of five of them get thrown out of their mother's pouch before they're old enough to survive. You'd have realized that they have to start fighting for individual rights almost as soon as they're born. Anything goes, as long as it benefits them as individuals."
Meyerhoff grinned at the little man's horrified face. "Never heard of that, had you? And you've never heard of other things, too. You've probably never heard that there are just too many Altairians here for the food their planet can supply, and their diet is so finicky that they just can't live on anything that doesn't grow here. And consequently, land is the key factor in their economy, not money; nothing but land. To get land, it's every man for himself, and the loser starves, and their entire legal and monetary system revolves on that principle. They've built up the most confusing and impossible system of barter and trade imaginable, aimed at individual survival, with land as the value behind the credit. That explains the lying--of course they're liars, with an economy like that. They've completely missed the concept of truth. Pathological? You bet they're pathological! Only a fool would tell the truth when his life depended on his being a better liar than the next guy! Lying is the time-honored tradition, with their entire legal system built around it."
Zeckler snorted. "But how could they possibly have a legal system? I mean, if they don't recognize the truth when it slaps them in the face?"
Meyerhoff shrugged. "As we understand legal systems, I suppose they don't have one. They have only the haziest idea what truth represents, and they've shrugged off the idea as impossible and useless." He chuckled maliciously. "So you went out and found a chunk of ground in the uplands, and sold it to a dozen separate, self-centered, half-starved natives! Encroachment on private property is legal grounds for murder on this planet, and twelve of them descended on the same chunk of land at the same time, all armed with title-deeds." Meyerhoff sighed. "You've got twelve mad Altairians in your hair. You've got a mad planet in your hair. And in the meantime, Terra's most valuable uranium source in five centuries is threatening to cut off supply unless they see your blood splattered liberally all the way from here to the equator."
Zeckler was visibly shaken. "Look," he said weakly, "so I wasn't so smart. What am I going to do? I mean, are you going to sit quietly by and let them butcher me? How could I defend myself in a legal setup like this?"
Meyerhoff smiled coolly. "You're going to get your sly little con-man brain to working, I think," he said softly. "By Interplanetary Rules, they have to give you a trial in Terran legal form--judge, jury, court procedure, all that folderol. They think it's a big joke--after all, what could a judicial oath mean to them?--but they agreed. Only thing is, they're going to hang you, if they die trying. So you'd better get those stunted little wits of yours clicking--and if you try to implicate me, even a little bit, I'll be out of there so fast you won't know what happened."
With that Meyerhoff walked to the door. He jerked it inward sharply, and spilled two guards over on their faces. "Privacy," he grunted, and started back up the slippery corridor.
* * * * *
It certainly looked like a courtroom, at any rate. In the front of the long, damp stone room was a bench, with a seat behind it, and a small straight chair to the right. To the left was a stand with twelve chairs--larger chairs, with a raili
ng running along the front. The rest of the room was filled almost to the door with seats facing the bench. Zeckler followed the shaggy-haired guard into the room, nodding approvingly. "Not such a bad arrangement," he said. "They must have gotten the idea fast."
Meyerhoff wiped the perspiration from his forehead, and shot the little con-man a stony glance. "At least you've got a courtroom, a judge, and a jury for this mess. Beyond that--" He shrugged eloquently. "I can't make any promises."
In the back of the room a door burst open with a bang. Loud, harsh voices were heard as half a dozen of the huge Altairians attempted to push through the door at once. Zeckler clamped on the headset to his translator unit, and watched the hubbub in the anteroom with growing alarm. Finally the question of precedent seemed to be settled, and a group of the Altairians filed in, in order of stature, stalking across the room in flowing black robes, pug-nosed faces glowering with self-importance. They descended upon the jury box, grunting and scrapping with each other for the first-row seats, and the judge took his place with obvious satisfaction behind the heavy wooden bench. Finally, the prosecuting attorney appeared, flanked by two clerks, who took their places beside him. The prosecutor eyed Zeckler with cold malevolence, then turned and delivered a sly wink at the judge.
In a moment the room was a hubbub as it filled with the huge, bumbling, bear-like creatures, jostling each other and fighting for seats, growling and complaining. Two small fights broke out in the rear, but were quickly subdued by the group of gendarmes guarding the entrance. Finally the judge glared down at Zeckler with all three eyes, and pounded the bench top with a wooden mallet until the roar of activity subsided. The jurymen wriggled uncomfortably in their seats, exchanging winks, and finally turned their attention to the front of the court.