The Maze of the Enchanter

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by Clark Ashton Smith


  Among them, they carried a curious bier, made from interwoven strips of leather, and with monstrous bones that served for frame and handles. The leather was greasy and blackened as if from long years of mortuary use. Without speaking to Phariom or the innkeeper, and with no delay or formality of any sort, they advanced toward the bed on which Elaith was lying.

  Undeterred by their more than formidable aspect, and wholly distraught with grief and anger, Phariom drew from his girdle a short knife, the only weapon he possessed. Disregarding the minatory cry of the taverner, he rushed wildly upon the muffled figures. He was quick and muscular, and, moreover, was clad in light, close-fitting raiment, such as would seemingly have given him a brief advantage.

  The priests had turned their backs upon him; but, as if they had foreseen his every action, two of them wheeled about with the swiftness of tigers, dropping the handles of bone that they carried. One of them struck the knife from Phariom’s hand with a movement that the eye could barely follow in its snaky darting. Then both assailed him, beating him back with terrible flailing blows of their shrouded arms, and hurling him half across the room into an empty corner. Stunned by his fall, he lay senseless for a term of minutes.

  Recovering dazedly, with eyes that blurred as he opened them, he beheld the face of the stout taverner stooping above him like a tallow-colored moon. The thought of Elaith, more sharp than the thrust of a dagger, brought him back to agonizing consciousness. Fearfully he scanned the shadowy room, and saw that the ceremented priests were gone, that the bed was vacant. He heard the orotund and sepulchral croaking of the taverner:

  “The priests of Mordiggian are merciful, they make allowance for the frenzy and distraction of the newly bereaved. It is well for you that they are compassionate, and considerate of mortal weakness.”

  Phariom sprang erect, as if his bruised and aching body were scorched by a sudden fire. Pausing only to retrieve his knife, which still lay in the middle of the room, he started toward the door. He was stopped by the hand of the hosteler, clutching greasily at his shoulder.

  “Beware, lest you exceed the bounds of the mercy of Mordiggian. It is an ill thing to follow his priests—and a worse thing to intrude upon the deathly and sacred gloom of his temple.”

  Phariom scarcely heard the admonition. He wrenched himself hastily away from the odious fingers, and turned to go; but again the hand clutched him.

  “At least, pay me the money that you owe for food and lodging, ere you depart,” demanded the innkeeper. “Also, there is the matter of the physician’s fee, which I can settle for you, if you will entrust me with the proper sum. Pay now—for there is no surety that you will return.”

  Phariom drew out the purse that contained his entire worldly wealth, and filled the greedily cupped palm before him with coins that he did not pause to count. With no parting word or backward glance, he descended the mouldy and musty stairs of the worm-eaten hostelry, as if spurred by an incubus, and went out into the gloomy, serpentine streets of Zul-Bha-Sair.

  II

  Perhaps the city differed little from others, except in being older and darker; but to Phariom, in his extremity of anguish, the ways that he followed were like subterrene corridors that led only to some profound and monstrous charnel. The sun had risen above the overjutting houses, but it seemed to him that there was no light, other than a lost and doleful glimmering such as might descend into mortuary depths. The people, it may have been, were much like other people, but he saw them under a malefic aspect, as if they were ghouls and demons that went to and fro on the ghastly errands of a necropolis.

  Bitterly, in his distraction, he recalled the previous evening, when he had entered Zul-Bha-Sair at twilight with Elaith, the girl riding on the one dromedary that had survived their passage of the northern desert, and he walking beside her, weary but content. With the rosy purple of afterglow upon its walls and cupolas, with the deepening golden eyes of its lit windows, the place had seemed a fair and nameless city of dreams, and they had planned to rest there for a day or two before resuming the long, arduous journey to Pharaad, in Yoros.

  This journey had been undertaken only through necessity. Phariom, an impoverished youth of noble blood, had been exiled because of the political and religious tenets of his family, which were not in accord with those of the reigning emperor, Caleppos. Taking his newly wedded wife, Phariom had set out for Yoros, where certain allied branches of the house to which he belonged had already established themselves, and would give him a fraternal welcome.

  They had traveled with a large caravan of merchants, going directly southward to Tasuun. Beyond the borders of Xylac, amid the red sands of the Celotian waste, the caravan had been attacked by robbers, who had slain many of its members and dispersed the rest. Phariom and his bride, escaping with their dromedaries, had found themselves lost and alone in the desert, and, failing to regain the road toward Tasuun, had taken inadvertently another track, leading to Zul-Bha-Sair, a walled metropolis on the southwestern verge of the waste, which their itinerary had not included.

  Entering Zul-Bha-Sair, the couple had repaired for reasons of economy to a tavern in the humbler quarter. There, during the night, Elaith had been overcome by the third seizure of the cataleptic malady to which she was liable. The earlier seizures, occurring before her marriage to Phariom, had been recognized in their true character by the physicians of Xylac, and had been palliated by skillful treatment. It was hoped that the malady would not recur. The third attack, no doubt, had been induced by the fatigues and hardships of the journey. Phariom had felt sure that Elaith would recover; but a doctor of Zul-Bha-Sair, hastily summoned by the innkeeper, had insisted that she was actually dead; and, in obedience to the strange law of the city, had reported her without delay to the priests of Mordiggian. The frantic protests of the husband had been utterly ignored.

  There was, it seemed, a diabolic fatality about the whole train of circumstances through which Elaith, still living, though with that outward aspect of the tomb which her illness involved, had fallen into the grasp of the devotees of the charnel god. Phariom pondered this fatality almost to madness, as he strode with furious, aimless haste along the eternally winding and crowded streets.

  To the cheerless information received from the taverner, he added, as he went on, more and more of the tardily remembered legends which he had heard in Xylac. Ill and dubious indeed was the renown of Zul-Bha-Sair, and he marvelled that he should have forgotten it, and cursed himself with black curses for the temporary but fatal forgetfulness. Better would it have been if he and Elaith had perished in the desert, rather than enter the wide gates that stood always open, gaping for their prey, as was the custom of Zul-Bha-Sair.

  The city was a mart of trade, where outland travellers came, but did not care to linger, because of the repulsive cult of Mordiggian, the invisible eater of the dead, who was believed to share his provender with the shrouded priests. It was said that the bodies lay for days in the dark temple and were not devoured till corruption had begun. And people whispered of fouler things than necrophagism, of blasphemous rites that were solemnized in the ghoul-ridden vaults, and nameless uses to which the dead were put before Mordiggian claimed them. In all outlying places, the fate of those who died in Zul-Bha-Sair was a dreadful byword and a malediction. But to the people of that city, reared in the faith of the ghoulish god, it was merely the usual and expected mode of mortuary disposal. Tombs, graves, catacombs, funeral pyres, and other such nuisances, were rendered needless by this highly utilitarian deity.

  Phariom was surprised to see the people of the city going about the common businesses of life. Porters were passing with bales of household goods upon their shoulders. Merchants were squatting in their shops like other merchants. Buyers and sellers chaffered loudly in the public bazaars. Women laughed and chattered in the door ways. Only by their voluminous robes of red, black and violet, and their strange, uncouth accents, was he able to distinguish the men of Zul-Bha-Sair from those who were outlanders like him
self. The murk of nightmare began to lift from his impressions; and gradually, as he went on, the spectacle of everyday humanity all about him helped to calm a little his wild distraction and desperation. Nothing could dissipate the horror of his loss, and the abominable fate that threatened Elaith. But now, with a cool logic born of the cruel exigence, he began to consider the apparently hopeless problem of rescuing her from the ghoul-god’s temple.

  He composed his features, and constrained his febrile pacing to an idle saunter, so that none might guess the preoccupations that racked him inwardly. Pretending to be interested in the wares of a seller of men’s apparel, he drew the dealer into converse regarding Zul-Bha-Sair and its customs, and made such inquiries as a traveler from far lands might make. The dealer was talkative, and Phariom soon learned from him the location of the temple of Mordiggian, which stood at the city’s core. He also learned that the temple was open at all hours, and that people were free to come and go within its precincts. There were, however, no rituals of worship, other than certain private rites that were celebrated by the priesthood. Few cared to enter the fane, because of a superstition that any living person who intruded upon its gloom would return to it shortly as the provender of the god.

  Mordiggian, it seemed, was indeed a benign deity in the eyes of the inhabitants of Zul-Bha-Sair. Curiously enough, no definite personal attributes were ascribed to him. He was, so to speak, an impersonal force akin to the elements—a consuming and cleansing power, like fire. His hierophants were equally mysterious; they lived in the temple and emerged from it only in the execution of their funeral duties. No one knew the manner of their recruiting, but many believed that they were both male and female, thus renewing their numbers from generation to generation with no ulterior commerce. Others thought that they were not human beings at all, but an order of subterranean earth-entities, who lived forever, and who fed upon corpses like the god himself. Through this latter belief, of late years, a minor heresy had risen, some holding that Mordiggian was a mere hieratic figment, and the priests were the sole devourers of the dead. The dealer, quoting this heresy, made haste to disavow it with pious reprobation.

  Phariom chatted for awhile on other topics, and then continued his progress through the city, going as forthrightly toward the temple as the obliquely running thoroughfares would permit. He had formed no conscious plan, but desired to reconnoiter the vicinage. In that which the garment-dealer had told him, the one reassuring detail was the openness of the fane and its accessibility to all who dared enter. The rarity of visitors, however, would make Phariom conspicuous, and he wished above all to avoid attention. On the other hand, any effort to remove bodies from the temple was seemingly unheard of—a thing audacious beyond the dreams of the people of Zul-Bha-Sair. Through the very boldness of his design, he might avoid suspicion, and succeed in rescuing Elaith.

  The streets that he followed began to tend downward, and were narrower, dimmer and more tortuous than any he had yet traversed. He thought for awhile that he had lost his way, and he was about to ask the passers to redirect him, when four of the priests of Mordiggian, bearing one of the curious litter-like biers of bone and leather, emerged from an ancient alley just before him.

  The bier was occupied by the body of a girl, and for one moment of convulsive shock and agitation that left him trembling, Phariom thought that the girl was Elaith. Looking again, he saw his mistake. The gown that the girl wore, though simple, was made of some rare exotic stuff. Her features, though pale as those of Elaith, were crowned with curls like the petals of heavy black poppies. Her beauty, warm and voluptuous even in death, differed from the blond pureness of Elaith as tropic lilies differ from narcissi.

  Quietly, and maintaining a discreet interval, Phariom followed the sullenly shrouded figures and their lovely burden. He saw that people made way for the passage of the bier with awed, unquestioning alacrity; and the loud voices of hucksters and chafferers were hushed as the priests went by. Overhearing a murmured conversation between two of the townsfolk, he learned that the dead girl was Arctela, daughter of Quaos, a high noble and magistrate of Zul-Bha-Sair. She had died very quickly and mysteriously, from a cause unknown to the physicians, which had not marred or wasted her beauty in the least. There were those who held that an indetectable poison, rather than disease, had been the agency of death; and others deemed her the victim of malefic sorcery.

  The priests went on, and Phariom kept them in sight as well as he could in the blind tangle of streets. The way steepened, without affording any clear prospect of the levels below, and the houses seemed to crowd more closely, as if huddling back from a precipice. Finally the youth emerged behind his macabre guides in a sort of circular hollow at the city’s heart, where the temple of Mordiggian loomed alone and separate amid pavements of sad onyx, and funerary cedars whose green had blackened as if with the undeparting charnel shadows bequeathed by dead ages.

  The edifice was built of a strange stone, hued as with the blackish purple of carnal decay: a stone that refused the ardent luster of noon, and the prodigality of dawn or sunset glory. It was low and windowless, having the form of a monstrous mausoleum. Its portals yawned sepulchrally in the gloom of the cedars.

  Phariom watched the priests as they vanished within the portals, carrying the girl Arctela like phantoms who bear a phantom burden. The broad area of pavement between the recoiling houses and the temple was now deserted, but he did not venture to cross it in the blare of betraying daylight. Circling the area, he saw that there were several other entrances to the great fane, all open and unguarded. There was no sign of activity about the place; but he shuddered uncontrollably at the thought of that which was hidden within its walls, even as the feasting of worms is hidden in the marble tomb.

  Like a vomiting of charnels, the abominations of which he had heard rose up before him in the sunlight; and again he drew close to madness, knowing that Elaith must lie among the dead, in the temple, with the foul umbrage of such things upon her, and that he, consumed with unremitting frenzy, must wait for the favorable shrouding of darkness before he could execute his nebulous, doubtful plan of rescue. In the meanwhile, she might awake, and perish from the mortal horror of her surroundings... or worse even than this might befall, if the whispered tales were true....

  III

  Abnon-Tha, sorcerer and necromancer, was felicitating himself on the bargain he had made with the priests of Mordiggian. He felt, perhaps justly, that no one less clever than Abnon-Tha could have conceived and executed the various procedures that had made possible this bargain, through which Arctela, daughter of the proud Quaos, would became his unquestioning slave. No other lover, he told himself, could have been resourceful enough to obtain a desired woman in this way. Arctela, betrothed to Alos, a young noble of the city, was seemingly beyond the aspiration of a sorcerer. Abnon-Tha, however, was no common hedge-wizard, but an adept of long standing in the most awful and profound arcana of the black arts. He knew the spells that kill more quickly and surely than knife or poison, at a distance; and he knew also the darker spells by which the dead can be reanimated, even after years or ages of decay. He had slain Arctela in a manner that none could detect, with a rare and subtle invultuation that had left no mark; and her body lay now among the dead, in Mordiggian’s temple. Tonight, with the tacit connivance of the terrible, shrouded priests, he would bring her back to life.

  Abnon-Tha was not native to Zul-Bha-Sair, but had come many years before from the infamous, half-mythic isle of Sotar, lying somewhere to the east of the huge continent of Zothique. Like a sleek young vulture, he had established himself in the very shadow of the charnel fane, and had prospered, taking to himself pupils and assistants.

  His dealings with the priests were long and extensive, and the bargain he had just made was far from being the first of its kind. They had allowed him the temporary use of bodies claimed by Mordiggian, stipulating only that these bodies should not be removed from the temple during the course of any of his experiments in necromanc
y. Since the privilege was slightly irregular from their viewpoint, he had found it necessary to bribe them—not, however, with gold, but with the promise of a liberal purveyance of matters more sinister and corruptible than gold. The arrangement had been satisfactory enough to all concerned: cadavers had poured into the temple with more than their usual abundance ever since the coming of the sorcerer; the god had not lacked for provender; and Abnon-Tha had never lacked for subjects on which to employ his more baleful spells.

  On the whole, Abnon-Tha was not ill-pleased with himself. He reflected moreover, that, aside from his mastery of magic and his sleightful ingenuity, he was about to manifest a well-nigh unexampled courage. He had planned a robbery that would amount to dire sacrilege: the removal of the reanimated body of Arctela from the temple. Such robberies (either of animate or exanimate corpses), and the penalty attached to them, were a matter of legend only; for none had occurred in recent ages. Thrice terrible, according to common belief, was the doom of those who had tried, and failed. The necromancer was not blind to the risks of his enterprise; nor, on the other hand, was he deterred or intimidated by them.

 

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