The Soulforge

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by Margaret Weis




  THE BLADE MUST PASS THROUGH THE FIRE, ELSE IT WILL BREAK …

  “Here, pupil. You might as well see this for yourself.”

  Now that the scroll was in his hands, Raistlin wondered if he had the courage to read it. He hesitated a moment to insure that his hands did not tremble and betray him, then, with outward nonchalance masking inward apprehension, he unrolled the scroll.

  He tried to read it, but his nervousness impaired his eye sight. The words would not come into focus. When they did, he did not comprehend them.

  The aspiring magus, Raistlin Majere, is hereby summoned to the Tower of High Sorcery at Wayreth to appear before the Conclave of Wizards on the seventh day of the seventh month at the seventh minute of the seventh hour. At this time, in this place, you will be tested by your superiors for inclusion into the ranks of those gifted by the three gods, Solinari, Lunitari, Nuitari.

  To be invited to take the Test is a great honor, an honor accorded to few, and should be taken seriously. You may impart knowledge of this honor to members of your immediate family, but to no others. Failure to accede to this injunction could mean the forfeiture of the right to take the Test.

  In the unfortunate event of your demise during the Test, all personal effects will be returned to your family.

  Amazed and aghast, he stared at his master. “This … this can’t be right. I am too young.”

  “That is what I said,” Theobald stated in nasty tones. “But I was overruled.”

  Raistlin read the words again, words that, though they were not in the least magical, began to glow with the radiance of a thousand suns.

  RAISTLIN MAJERE WILL BE FORGED BY MAGIC AND BATTLE, INTO MAGE AND MASTER.

  BUT WHAT WILL SURVIVE OF HIM BEYOND HIS OVERWHELMING AMBITION?

  Raistlin Chronicles

  THE SOULFORGE

  ©2011 Wizards of the Coast LLC

  All characters in this book are fictitious. Any resemblance to actual persons, living or dead is purely coincidental.

  This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC.

  Published by Wizards of the Coast LLC.

  DRAGONLANCE, D&D, Wizards of the Coast, and their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. Hasbro SA, Represented by Hasbro Europe, Stockley Park, UB11 1AZ. UK.

  All Wizards of the Coast characters and their distinctive likenesses are property of Wizards of the Coast LLC.

  Cover art by Larry Elmore

  eISBN: 978-0-7869-5454-4

  U.S., Canada, Asia Pacific, & Latin America, Wizards of the Coast LLC, P.O. Box 707, Renton, WA 98057-0707, +1-800-324-6496, www.wizards.com/customerservice

  Europe, U.K., Eire & South Africa, Wizards of the Coast LLC, c/o Hasbro UK Ltd., P.O. Box 43, Newport, NP19 4YD, UK, Tel: +80457 12 55 99, Email: [email protected]

  Visit our websites at www.wizards.com

  www.DungeonsandDragons.com

  v3.1_r3

  Dedicated with love and friendship to

  Tracy Raye Hickman.

  Contents

  Cover

  Title Page

  Copyright

  Dedication

  Acknowledgments

  Foreword

  The Creation of Raistlin Majere

  Book 1

  Chapter 1

  Chapter 2

  Chapter 3

  Chapter 4

  Chapter 5

  Chapter 6

  Chapter 7

  Book 2

  Chapter 1

  Chapter 2

  Chapter 3

  Chapter 4

  Book 3

  Chapter 1

  Chapter 2

  Chapter 3

  Chapter 4

  Chapter 5

  Chapter 6

  Chapter 7

  Book 4

  Chapter 1

  Chapter 2

  Chapter 3

  Chapter 4

  Chapter 5

  Chapter 6

  Chapter 7

  Chapter 8

  Chapter 9

  Chapter 10

  Chapter 11

  Chapter 12

  Chapter 13

  Chapter 14

  Chapter 15

  Chapter 16

  Chapter 17

  Chapter 18

  Book 5

  Chapter 1

  Chapter 2

  Chapter 3

  Chapter 4

  Chapter 5

  Book 6

  Chapter 1

  Chapter 2

  Chapter 3

  Chapter 4

  Chapter 5

  Chapter 6

  Chapter 7

  Chapter 8

  Coda

  ACKNOWLEDGMENTS

  This is to gratefully acknowledge the help of the friends of Krynn on the alt.fan.dragonlance newsgroup. They have walked that magic land more recently than I and were able to supply me with invaluable information.

  I would like to acknowledge the work of Terry Phillips, whose original Adventure Gamebook, The Soulforge, was the inspiration for my story.

  FOREWORD

  IT’S BEEN OVER TEN YEARS SINCE WE GATHERED IN MY LITTLE APARTMENT for a game session. Dragonlance was known only to a handful of us then, an infant full of promise not yet realized. We were playing the first adventure of what would eventually prove to be a wonderful experience for millions—but on that night, as I recall, we mostly didn’t know what we were doing. I was running the game from my own hastily assembled design notes. Both my wife and Margaret were there among a host of others who were struggling to find their characters from the thin shadowy outlines we had given them. Who were these Heroes of the Lance? What were they really like?

  We were just settling in to the game when I turned to my good friend Terry Phillips and asked what his character was doing. Terry spoke … and the world of Krynn was forever changed. His rasping voice, his sarcasm and bitterness all masking an arrogance and power that never needed to be stated suddenly were real. Everyone in the room was both transfixed and terrified. To this day Margaret swears that Terry wore the black robes to the party that night.

  Terry Phillips happened to choose Raistlin for his character and in that fated choice gave birth to one of DRAGONLANCE’S most enduring characters. Terry even wrote an Adventure Gamebook on Raistlin’s tests which bore the same title as the book you hold in your hands. Krynn—not to mention Margaret and myself—owe no small debt of gratitude to Terry for bringing us Raistlin.

  Other characters in DRAGONLANCE may belong to various creators, but Margaret, from the very outset, made it clear to all concerned that Raistlin was hers and hers alone. We never begrudged her the dark mage—she seemed to be the only one who could comfort his character and soothe his troubled mind. The truth is that Raistlin frightened the rest of us into distance. Only Margaret knew how to bridge that abyssal gulf.

  Now you hold the story of Raistlin as told by Margaret—the one person who knows him best of all. The journey may not always be comfortable but it will be a worthy one. Margaret has always been a master storyteller. Here, now, is the story that she has longed to tell.

  And if Terry is reading this now—wherever he is—I wish him peace.

  —Tracy Hickman

  October 10, 1997

  THE CREATION OF

  RAISTLIN MAJERE

  Margaret Weis

  I’M OFTEN ASKED, “WHO’S YOUR FAVORITE CHARACTER?” THIS IS tantamount to asking a mother to name her favorite child! We love our children for themselves, a love individual as each child.

  It is true, however, that a wr
iter comes to know and like some characters better than others. Some I know better than I know my own friends and family! The innermost recesses we hide from the world are clearly visible to our Creator. Playing God with my characters, I see their weaknesses, their strengths, their inner doubts and turmoil, and their dark and secret parts. Raistlin Majere was such a character.

  When I first met Raistlin, he was a name on a Character Sheet. I knew his “stats,” developed for the DRAGONLANCE roleplaying game. I knew he was a third-level mage in his early twenties. I knew he was slight in build, wore red robes, and that he was known among his friends as “The Sly One.” I knew he had a strong, well-built, powerful twin brother named Caramon. But he was just one of a number of characters—Tanis, Sturm, Flint, Tasslehoff—until I read the passage that said Raistlin had “golden skin and hourglass eyes.”

  “Why does he have golden skin and hourglass eyes?” I asked, puzzled.

  “Because the artists think he would look cool!” was the reply.

  This intrigued me. I had to know the reason Raistlin had golden skin and hourglass eyes. In trying to solve this mystery, I was led to an understanding of the true nature of Raistlin’s character.

  That he would be jealous of his good-looking, stronger twin brother was a natural feeling to which every person who has ever grown up with a sibling could relate. That he was not generally trusted or well liked by his peers was obvious. If his friends called him “The Sly One,” what would his enemies term him? Naturally he would be the target of bullies, which would lead his brother to protect him. It seemed to me that Raistlin would grow dependent on his brother for such protection, but that he would, at the same time, resent Caramon for it. Thus Raistlin would constantly struggle against a love as smothering as it was nurturing.

  The fact that Raistlin was of slight build and physically weaker than his brother seemed to indicate a sickly youth, which might also be indicative of an introspective nature, particularly if he was forced to spend time cooped up in a sickbed. Such a childhood would have contributed to his feeling of alienation from his peers but would later give him empathy for others in like circumstances.

  That Raistlin would turn to the study of magic was again obvious. Of course, it would be his elder half-sister, the restless and ambitious Kitiara, who would lead his thoughts in that direction. In a rough and dangerous world her younger brother lacked physical strength to wield a weapon. He needed some way to defend himself. Magic was the answer, especially since he already showed some talent in that area. Raistlin soon came to realize that magic was also the means by which he could gain power and ascendancy over others.

  All very intriguing, but it didn’t explain the golden skin and hourglass eyes. Certainly he wasn’t born with them. His twin brother and his elder half-sister were perfectly normal-looking humans. Perhaps his study of magic had caused this transformation. He must have had to take a test to prove his abilities to the wizards who lived in the Towers of High Sorcery.

  What sort of magical test would they give young wizards? A difficult test, probably extremely difficult. Otherwise anyone with a bit of talent could declare himself a wizard. What if the Test required that a mage stake his or her very life on the outcome? And what if something happened during the Test that caused Raistlin’s skin to acquire a golden tinge and to give him eyes that would see the ravages of time upon all living things? Thus the Test in the Tower of High Sorcery came into existence. It was during that Test that Raistlin had the fateful meeting with the lich, Fistandantilus.

  I became so fascinated with Raistlin that I wrote a short story about his journey to the Tower to take the Test. I also came to know a lot about Caramon on that trip. I saw Caramon’s great inner goodness that to his friends would seem a weakness but that in the end would be the rock on which he would build a successful and happy life.

  I’m still learning about Raistlin. With every book I write about him and his twin and their adventures in the world, I discover something new. Raistlin is, and continues to be, a favorite of all the many different characters it has been my privilege and my joy to know.

  —Margaret Weis

  August 1998

  THE ALLOYS PRODUCED BY EARLY IRON WORKERS … WERE MADE by heating a mass of iron ore and charcoal in a forge or furnace having a forced draft. Under this treatment, the ore was reduced to the sponge of metallic iron filled with a slag composed of metallic impurities and charcoal ash. This sponge of iron was removed from the furnace while still incandescent and beaten with heavy sledges to drive out the slag and to weld and consolidate the iron.… Occasionally this technique of iron making produced, by accident, a true steel …1

  1 “Steel Production” Microsoft® Encarta® Encyclopedia, 1993-1995.

  BOOK 1

  A mage’s soul is forged in the crucible of the magic.

  —Antimodes of the White Robes

  1

  HE NEVER WORE HIS WHITE ROBES WHILE TRAVELING. FEW MAGES did, in those days, the days before the great and terrible War of the Lance spilled out of its cauldron like boiling oil and scalded the countryside. In those days, just fifteen or so years before the war, the fire beneath the pot had been lit, the Dark Queen and her minions had struck the sparks that would start the blaze. The oil was cool, black, and sluggish in the cauldron. But at the bottom, the oil was beginning to simmer.

  Most people on Ansalon would never see the cauldron, much less the bubbling oil inside, until it was poured on their heads, along with dragonfire and the countless other horrors of war. At this time of relative peace, the majority of people living on Ansalon never looked up, never looked from side to side to see what was going on in the world around them. Instead, they gazed at their own feet, plodding through the dusty day, and if they ever lifted their heads, it was usually to see if it was likely to rain and spoil their picnic.

  A few felt the heat of the newly kindled fire. A few had been watching closely the turgid black liquid in the cauldron. Now they could see that it was starting to simmer. These few were uneasy. These few began to make plans.

  The wizard’s name was Antimodes. He was human, of good middle-class merchant stock, hailing from Port Balifor. The youngest of three, he had been raised in the family business, which was tailoring. To this day, he still displayed with pride the scars of the pinpricks on the middle finger of his right hand. His early experience left him with a canny business sense and a taste for, and knowledge of, fine clothing, one reason he rarely wore his white robes.

  Some mages were afraid to wear their robes, which were a symbol of their calling, because that calling was not well loved in Ansalon. Antimodes was not afraid. He did not wear his white robes because white showed the dirt. He detested arriving at his destination mud-splattered, the stains of the road upon him.

  He traveled alone, which in those uneasy days meant that he was either a fool, a kender, or an extremely powerful person. Antimodes was not a fool, nor was he a kender. He traveled alone because he preferred his own company and that of his donkey, Jenny, to that of almost all others of his acquaintance. Hired bodyguards were generally loutish and dull, not to mention expensive. Antimodes could adequately and handily defend himself, should need arise.

  The need had rarely arisen, in all his fifty-plus years. Thieves look for prey that is timid, cowering, drunk, or heedless. Though his finely made dark blue woolen cloak with its silver clasps showed him to be a man of wealth, Antimodes wore that cloak with an air of confidence, riding with his back straight on his daintily stepping donkey, his head held high, his sharp-eyed gaze taking notice of every squirrel in the trees, every toad in the ruts.

  He displayed no weapon, but his long sleeves and tall leather boots could easily conceal a poignard; the bags that dangled from his hand-tooled leather belt almost certainly contained spell components. Every thief worth his lock-picking tools recognized that the ivory case Antimodes wore on a leather thong looped around his chest contained magical scrolls. Shadowy figures lurking in the hedgerows slunk out of his w
ay and waited for likelier victims.

  Antimodes was journeying to the Tower of High Sorcery in Wayreth. He was taking the long way around, for he could have easily walked the corridors of magic in order to reach the tower from his home in Port Balifor. He had been requested to make the journey overland. The request had come from Par-Salian, head of the Order of White Robes and head of the Wizards’ Conclave, and therefore, strictly speaking, Antimodes’s master. The two were fast friends, however, their friendship dating back to the day when both were young and had arrived at the Tower at the same time to take the exacting, grueling, and occasionally lethal test. Both had been kept waiting in the same antechamber in the tower, each had shared his trepidation and fear with the other, each had found much-needed comfort, consolation, and support. The two White Robes had been friends ever since.

  Thus Par-Salian “requested” that Antimodes take this long and tiresome journey. The head of the conclave did not order it, as he might have done with another.

  Antimodes was to accomplish two goals during his journey. First, he was to peer into every dark corner, eavesdrop on every whispered conversation, peep through the shutters of every window that was locked and bolted. Second, he was to look for new talent. The first was a bit dangerous; people do not take kindly to snoops, especially if said people have something to hide. The second was tedious and boring, for it generally meant dealing with children, and Antimodes had an aversion to children. All in all, Antimodes preferred the spying.

  He had written his report in his neat and precise tailor’s handwriting in a journal, which he would turn over to Par-Salian. Antimodes reread in his mind every word in that journal as he trotted along on his white donkey, a present from his eldest brother, who had taken over the family business and was now a prosperous tailor in Port Balifor. Antimodes spent his time on the road pondering all he had seen and heard—nothing significant, everything portentous.

  “Par-Salian will find this interesting reading,” Antimodes told Jenny, who gave her head a shake and pricked her ears to indicate her agreement. “I look forward to handing the journal over,” her master continued. “He will read it and ask questions, and I will explain what I have seen and heard, all the while drinking his most excellent elven wine. And you, my dear, will have oats for dinner.”

 

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