Conundrum aom-1

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by Jeff Crook




  Conundrum

  ( Age of Mortals - 1 )

  Jeff Crook

  Jeff Crook

  Conundrum

  Introduction

  Although the events described in this report are true, the dialogue has been slowed to protect the sanity of the reader.

  — The Literary Treasures and

  Racial Heritage Guild of Mount Nevermind

  Chapter

  1

  As they strolled along the strand, the gnome in the red jumpsuit with gold braids on the sleeves led the way with a purposeful (if short-legged) stride. The other two-a shorter gnome similarly dressed, and a green-vested kender-followed behind, delighting each other by singing the opposing parts in the accidental decapitation scene of the gnomish opera In the Hall of the Mountain Dwarf, otherwise known as The Nibelugnut. The shorter gnome roared the role of Turpidus, the dwarf toolmaker, while the kender’s shrill (though not unlovely) tones told of the dismay of the lovely and hapless Jadander as the vegetable polisher escapes her control and careens through the marketplace of Thorbardin.

  “Thy hand, Jadander?” Turpidus laments as his bearded head wags free of his neck. “Oh! Lay me in the earth.”

  The shorter gnome was dressed like his fellow-a tight red jumpsuit of close-knit material, with gold braids circling the cuffs, and the Tarbrush-and-Bilgepump symbol of the Maritime Sciences Guild sewn over his left breast pocket. He differed from the taller gnome only in his height, the amount of white hair on his rather bulbous head, and the variety of things protruding from the dozen or so pockets covering every available inch of free space on his jumpsuit. Where his companion’s pockets were nearly empty, except for a small, clever whistle neatly outlined on his right buttocks as he walked, the shorter gnome’s pockets were bulging with scrolls, papers, parchments, quills, pens, compasses, as well as what appeared to be an astrolabe.

  The kender wore a pair of faded yellow leggings tucked into his boots and a furry green vest, which he asserted was made from the hide of a behemoth. As he strode bouncingly along, his kender throat warbling with Jadander’s lamentations, he absentmindedly spun the inevitable weapon of the kender race-a hoopak staff. Its copper-shod tip glinted circles in the light of the westering sun, now beginning its descent toward the ocean.

  Ahead rose the dry, rocky hills of northern Sancrist Isle, and beyond the hills, a single mountain: Mount Nevermind, home of the gnomes of western Krynn.

  Their path along the beach did not lead toward the mountain. It led instead toward a pile of black boulders that split the beach like a wall, from the hills down into the surf, and around which the turbid ocean crashed and foamed. Tiny red crabs danced along the flat wet edges of the surf, back and forth, back and forth, waving their big pinchers over their backs.

  Jadander’s solo having come to an end, the kender immediately launched into a frighteningly realistic imitation of a gnomish bladder horn playing the old sailor’s ditty “Merry It Is,” but only a few ear-shattering notes into his tune, his voice trailed off into a sigh of wonder. His companions stopped, and the shorter gnome pointed toward the distant rocks.

  From beyond the black, seaweed-draped boulders shot a small dark object, roughly spherical and trailing a beard of fire. They heard a faint roar, like a great army cheering its champion as he rides out to deliver a challenge. The object scribed a perfect parabola out over the surging waves and fell with a thunderous splash a quarter mile out to sea. A little puff of steam marked the place where it fell. The cheering passed into groans of disappointment, which eventually tapered off into the percussion noises of hammers and the sighing of saws.

  “There they are,” the shorter gnome stated, lowering his hand. The three started forward again, but without musical accompaniment.

  They continued along the beach, the taller gnome in the lead, his compatriot immediately behind him, the green-vested kender bringing up a meandering rear guard. The kender strayed this way and that to inspect an unusually shaped bit of driftwood, chase a red crab, or pick up a seashell and drop it into one of his bulging pouches.

  “Is there any buried treasure along this beach?” he asked as they neared the boulders amid the continuing sounds of construction.

  “No,” the lead gnome answered.

  “How do you know? Have you searched? There might have been pirates once…”

  “There are no pirates in these waters,” the taller gnome answered without turning. His thin white hair stirred restlessly in the wind as he walked.

  “Smugglers, then,” the kender pressed, “or shipwrecks.”

  “Actually, we don’t allow shipwrecks along this shore any longer,” the shorter gnome explained. “We’ve sunk a variety of safety precautions into the seabed offshore, which should prevent any future disasters.”

  The hammering and sawing stopped, and with a much louder cheer, another dark flaming object climbed heavenward beyond the boulders. This one was bigger, and scribed a higher, grander curve against the sky before it, too, crashed into the sea a quarter mile out. The cheers tapered off into groans. Soon came more hammering and sawing.

  Where the enormous black boulders marched down into the surf, the beach narrowed to less than fifty paces from the stony feet of the hills to the water at low tide. The sand here was smooth, flat, wet from the receding tide and the constant spray from the boulders, and made for easy walking. The sounds of hammering and sawing echoed noisily from the cliffs beyond the black rocks.

  Suddenly, two black-armored warriors appeared from between a pair of boulders. By the skull designs on their armor and on the horses” tack and barding, they appeared to be Knights of Neraka. Formerly known as Knights of Takhisis, they were the evil counterparts to the noble and goodly Knights of Solamnia. They spurred their horses directly at the three companions, their faces twisted into hideous grins. The two gnomes quickly scuttled crabwise out of the way, dragging the reluctant kender with them, while the horses thundered past, flinging gouts of wet sand from their hooves, and galloped off into the distance, vanishing around a bend in the coastline.

  The kender lay on the wet sand staring after the Knights before finally rising and brushing off his elbows. “You’d think they were trying to trample us on purpose,” he said. He settled his pouches about his waist and picked up his hoopak from where it had been smashed into the sand by a heavy, iron-shod hoof.

  “They mostly don’t even notice we are here,” the shorter gnome said. “Mostly.”

  “Except when they want something from us,” the other added grimly as they continued on their way.

  Upon closer inspection, it became apparent that the black boulders, which had appeared from a distance to be almost touching, were in fact widely separated, with numerous small tidal pools lying between them. The hoof-prints of the Knights” horses were plainly visible in the sand, as were the thousands of faint, spindly prints of the hundreds of birds-mostly plovers, spoonbills and waders-now working the pools.

  But what most interested the three, drawing gasps of delight from the kender and nods of approval from the gnomes, was the scene spreading beyond the boulders. The hills drew back from the beach and climbed ever higher. This left a wide, sandy bay, like a great amphitheater, walled on the northern side by tall cliffs that were home to many thousands of gulls. Hundreds of gnomes could be seen scurrying all over this beach and the surrounding hillsides, some dragging freshly cut trees down from the hills, others hauling barrels from a ship beached in the surf, still others busily quarrying huge stones from the nearby sea-washed cliff. More labored to haul the quarried stones on giant rafts through the breakers, while yet more were involved in constructing the wildest collection of catapults and ballista ever before assembled in one place. Each catapult was bigger than the last, wit
h the one currently under construction the biggest of them all. Beside this colossal catapult lay a stone nearly as big as a house.

  Nearer to the observers of this circus-like scene stood a party-colored canopy, its ropes staked out in the sand near the water’s edge. Beneath it, a gathering of Knights of Neraka, their squires and horses, keenly observed the gnomes” activities. It appeared to be the scene of a siege, yet there was nothing to besiege. No castle crouched on yonder beetling cliffs. While they watched, a catapult loosed a flaming stone out to sea. Hundreds of gnomes stopped their work to stand and cheer, only to groan with disappointment when the stone struck the sea in a mighty splash a good half-mile from shore. Only the Knights seemed pleased with this result, for there was a general round of nodding, backslapping, laughing and pointing at the spot where the stone sank. The gnomes returned to their business. Hammers rapped and saws snored, ropes creaked and chisels rang against stone.

  “It looks like things are going well,” the taller gnome observed as he looked over the chaotic scene.

  “Indeed,” his shorter companion concurred. “I suspect the professor has nearly completed his studies.”

  “What’re they doing?” the kender asked. “Testing new weapons?”

  “Don’t be ridiculous. The professor is studying the buoyancy of very large hot stones,” the taller gnome answered as he strode off in the direction of the Knights” tent.

  “Good evening,” the tall gnome said to the Knight who stopped them outside the tent when it became apparent that they intended to enter. “We are here to see Sir Wolhelm.”

  The Knight eyed the kender dubiously and maintained his position in front of the gnome, his mailed hand resting firmly on the sword at his hip.

  “I am Commodore Brigg, of the Maritime Sciences Guild,” the tall gnome said. “My compatriot here is Navigator Snork, also of the Maritime Sciences Guild.”

  The shorter gnome bowed, taking care to clap a hand over those pockets most likely to spill their contents. The kender stepped forward and extended his small sun-browned hand in greeting.

  “This is Razmous Pinchpocket, cartographer and chief acquisitions officer for the maiden voyage of the MNS Indestructible,” the commodore said. The Knight glared at the kender’s hand as if it were a snake, his fingers twitching round the hilt of his sword.

  “How do you do?” Razmous asked, edging closer to the Knight and eyeing the large leather pouch at his belt.

  The Knight took a cautious step back in the sand and gripped his sword more tightly. “What do you want here?” he demanded. “Go on. Be on your way before I have you arrested… and searched!” This last comment was directed at the kender, whose innocent smile collapsed into an injured pout.

  “We have been summoned here, Sir Knight!” Commodore Brigg snapped as he stepped closer, forcing the Knight to take another retreating step.

  “Sure. Right.” The Knight chuckled, half-drawing his sword.

  “Sir Morsed, who is that?” a booming, basso voice called from the group of black-armored figures beneath the canopy.

  “Some gnome,” the Knight answered over his shoulder. “Claims to be a Commodore Brigg.”

  “Show him in, please.”

  A smug smile spread across the commodore’s face, parting his white beard like a knife-stroke.

  “He’s got a kender, sir,” the Knight warned, still not sheathing his weapon.

  There was no immediate response, rather some muttering and restless shifting among the tent’s occupants. Finally, the baritone voice said, “Very well. Show them in.” At the same time, most of the Knights and squires departed the tent, many leading their steeds as well, as if they feared the kender might find some way to pocket a warhorse.

  This left just a few Knights remaining, their horses forming a restless wall between the open back of the tent and the sea. The largest and most important-looking of the Knights sat on a campstool behind a low table, on top of which was spread a profusion of papers and scrolls, enough to cause even the mildest kender heart to flutter with greedy longings. The Knight absently stroked his thick black beard as he pored over some calculation and made notations into a dog-eared book resting on his lap. Beside him stood a studious young Knight, dressed in long gray robes and holding a tablet to his chest A few others lounged about the tent, warily eyeing the approaching kender but continuing their conversations, which seemed mostly concerned with weight ratios, torsion strength, terminal velocities, and conic sections of a plane.

  The area beneath the tent was strewn with straw and smelled strongly of horses, oiled leather, and stale sweat. By the crumpled blankets lying in the corners it appeared the Knights had been here many days. Large canvas rolls, secured with straps to the underside of the canopy’s eaves, probably served as walls that could be let down at night to keep out the wind and elements.

  “This is half command post, half bedroom, and half barn,” Navigator Snork muttered distastefully as they entered.

  “Be quiet,” the commodore whispered. They stopped before Sir Wolhelm, and Commodore Brigg bowed low, sweeping the floor at his feet with one hand.

  “Sir Wolhelm, my companions and-”

  The Knight silenced him with an impatient wave, then continued scribbling in his book, the commodore’s lips set into a hard frown, but he said nothing. Navigator Snork sucked his teeth and listened to his belly growl; it was well past lunchtime. After scanning the contents of the tabletop and finding nothing but schematics, Razmous’s periwinkle eyes wandered around the interior of the tent, a bored expression settling into the delicate lines and wrinkles of his face. He absently chewed the brown tip of his topknot and fiddled with the things in his pouches. His gaze finally came to rest on one of the horses. The great black beast stamped and snorted nervously, its one visible red-rimmed eye glaring at the kender in alarm.

  Without warning, a third gnome scurried into the tent, crossed to the table, and irritably shoved its contents onto the floor. From under his arm, he drew a soggy ream of drawings and schematics and flopped them onto the cleared space. Like Commodore Brigg and Navigator Snork, this gnome was short. He could have passed without ducking beneath the belly of any one of the Knights” warhorses, and he had a large, bulbous brown head scantily covered by a few thin wisps of downy white hair. From his jaws sprouted a thick tangle of curly white beard. What distinguished him most was his mode of dress. He wore a tan coverall buttoned up the back like a child’s pajamas, which was dark with seawater all the way up to his armpits. Over the right breast pocket was sewn the rock-and-pick symbol of the Geological Sciences Guild, but the blue background of the patch indicated that he was a marine geology specialist-a rare specialization for a mountain-dwelling race. Behind one large, sunburned ear protruded a pencil, another peeked from the curls of his beard, and a third was clamped firmly between his strong white teeth, giving him something of a snarling appearance. He looked round the table for a moment, then turned to the kender and held out one stubby-fingered hand, palm upward.

  “You haven’t got a pencil, have you?” he asked.

  “I don’t know,” Razmous answered with delight. “Let me see!” He flopped to the ground and upended his pouches.

  Sir Wolhelm rose in alarm. “See here now, Professor-” he began.

  Commodore Brigg perked up. “Professor? Professor Hap-Troggensbottle?”

  “At your service, sir!” the newcomer declared without hesitation, bowing low.

  The commodore grabbed his hand and shook it heartily. They embraced, slapping each other on the back like two people trying to put out a fire.

  “See here…” the Knight leader said.

  “Commodore Brigg of the MNS Indestructible,” the commodore said as they parted. “Navigator Snork, and Chief Acquisitions Officer Razmous Pinchpocket.”

  “How do you do?” the kender said from where he had chased something under the table. The Knights leaped back, clutching at their money pouches.

  Snork bowed, then tugged his beard in resp
ect. The professor made a rude noise with his lips. Snork bowed again, blushing with pride.

  The professor turned back to Commodore Brigg. “The Indestructible, eh? Isn’t that a…”

  “A Class C Submersible Deepswimmer, yes,” the commodore answered for him.

  “Ah, so that is why you are here.”

  “We would like to invite you-” Commodore Brigg began.

  Sir Wolhelm cut him off angrily. “I am in charge here! There will be no inviting without my say so.”

  “Yes, of course,” the commodore bowed. Professor Hap-Troggensbottle nodded his reluctant assent.

  The leader of the Knights resumed his seat behind the table, settling himself onto the tiny stool with as much dignity as he could muster, and glared around the tent. “Now,” he said, his black beard bristling, “Professor Hap-Troggensbottle, you are hereby ordered by the Knights of Neraka, the rightful rulers-regent of Mount Nevermind for His Inestimable Majesty Pyrothraxus the dragon, to undertake the voyage of the MNS Indestructible, representing the interests of the Knighthood and of Mount Nevermind in all matters of a geologic question.”

  Out on the beach, another of the catapults fired its load out to sea, forcing a pause. Commodore Brigg took this opportunity to resume the conversation.

  “We know of your life quest to discover why small rocks, and even big rocks, sink, while really big rocks like islands and continents float. We intend to subnavigate the continent of Ansalon,” said Commodore Brigg, “to complete the great voyage begun by the MNS Polywog, which nearly ended in disaster, some twenty-five years ago.”

  “It is ordered, by the Knights of Neraka,” Sir Wolhelm continued with a warning glance at the commodore, “that the legendary Sub-Ansalonian Passage between Mount Nevermind in the west and Winston’s Tower in the east be located and-”

 

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