The True Game

Home > Science > The True Game > Page 41
The True Game Page 41

by Sheri S. Tepper


  "You may recall," she said, "that Windlow once told us of the rules of the Game? How those rules had been made originally to protect; how those rules came to be more important than what they protected; how those rules came to be the Game itself! Well, those rules were made by men, Peter. Lunette chooses to make her own safety and her own justice within the Game. It is her choice."

  She was so annoyed with me that I thought it wise to change the subject. "Who was that minstrel who won the prize? Did I mistake him, or did he sing to you and me alone of all that crowd?"

  "Ah, one of my students, Jinian, thought the same. He has sung this wind song before. It seems to follow me wherever I go, into the orchards, the gardens. His name is Rupert of Theel, and he is well known among the musicians. Yesterday in my bath I heard 'Wild-wind weeps and illwind moans. Has the wind an eye? A hand? Has the wind sinews or bones? Healer, Healer, understand.' It so infuriated me I leaned naked from the window and told him to cease singing `Healer' or `wind' in my hearing."

  "Well, last night he sang `Healer,' but he also sang 'Gamesman,' "I commented." He sang to me as well as you if he sang to either." We wondered at it a bit. What was there in it, after all? A song. There was this much in it: it linked the two of us together as did Windlow's prophecy. Musing on this I reached out to take her into my arms. She sighed upon my shoulder and we sat there for a long time in the candle shine and starlight, lost in our own thoughts. When she drew away at last, I began to tell her what had brought me to Xammer.

  Thus Silkhands learned about the blues, and about Windlow's blue, the only person besides myself who knew of it, the first person beside myself to know the sorrow of it.

  "I take the blue into my hand," I whispered. "Windlow comes into my mind, a gentle visitor, gentle but insistent. Silkhands, he struggles there. I feel his struggle. He inhabits my mind as a man might inhabit a strange house-no, a strange workshop where nothing is in its accustomed place. I feel him search for words he cannot find, seek explanations for things which are not there-connections and implications which might have been obvious to Windlow in the flesh but which he cannot find in me. He struggles, and it is like watching him drown, unable to save him."

  "Not your fault," she soothed me. "Not your doing."

  "No," I agreed. And yet it was my doing. "If I do not take him up, then he lies imprisoned in the blue, a living intelligence imprisoned as intelligence is imprisoned in these students of yours who must hide it to protect themselves. Oh, Silkhands, worst of all is when he wants me to read to him."

  "Read? As a Demon Reads?"

  "No, no. Books. A book. He wants me to read the little book, the one he called the Onomasticon, over and over. As though there were something in it he needs to know and cannot find. Oh, he is gentle, kind, but I can feel the sorrow like a whip."

  At that she came into my arms again to comfort me, and we lay there upon the wide windowseat staring at the stars until we fell asleep. When I woke, stiff and sore, it was morning and she had gone. I went out to the necessary house behind the Guest House. (A silly place to have it. We had toilets near our rooms at the Bright Demesne.) The singer was there, Rupert, and I thought to find out about the wind song, perhaps find why it disturbed me so.

  "I am interested in the song you sang," I said politely. "The one about the wind?"

  "Better you than I, Gamesman," he said, making a face. "Would I could forget the thing."

  I evinced surprise, and he laughed a short bark without amusement. "I heard it first at the Minchery in Learner. They make shift there to train artists up from childhood, and there is a summer songfest at which many of us assemble to lend encouragement and judge the contests. There are always new songs, some written by students, some brought in from the Northern Lands. Many are of a caliginous nature, dark and mysterious, for the students love such. Well, this wind song was one of them. I heard it, and since have been unable to get it out of my head. I find me singing it when I eat, when I bathe, when I…" he gestured at the necessary house behind him.

  "The places mentioned in the song? Waeneye? The Wastes of Bleer? Where are those?"

  "Oh." He seemed puzzled. "I do not know that they exist, Gamesman. I took them for more mysteries. They may exist, certainly, but I know nothing of them." He smiled and bowed. I smiled and bowed. We took leave of one another. I believed he had told me all he knew. Considering how the song ran in my own head, I could believe it had haunted him.

  When I saw Silkhands. later in the morning, I asked, "Have you a cartographer at the School?"

  "Gamesmistress Armiger Joumerie," she said. "A good Gamesmistress. A difficult person."

  "Difficult or not, I would like to see her."

  And I did see her that afternoon in my room at the Guest House, for no male may enter the School House. As the girls there were much valued for their ephemera they were much protected against its premature bestowal.

  I asked the Gamesmistress whether she knew of a place called Bleer, or one called Waeneye. Also did she know of Learner, or of any place where creatures called krylobos or gnarlibars might live. I had heard, I said, that gnarlibars lived in the north, but that might have been only talk.

  "Bleer, Bleer," she mumbled to herself, stroking her upper lip with its considerable moustache as an aid to concentration. She was a big woman, larger than many men, and her face had a hard, no-nonsense look about it. "Yes. That jostles a memory."

  "Possibly a mountainous place," I offered. The song had mentioned mountains and stone, an abyss, fells.

  "No help, Gamesman," she said tartly. "If one excepts the purlieus around the Gathered Waters and Lake Yost, virtually all the lands and demesnes are mountainous. You are not untraveled! Surely this has struck you. How much flatland have you seen?"

  I had to admit having seen little. The valley of the Banner was fairly flat, as were the valley bottoms leading into Long Valley in the southwest. Other than that I could think only of that vast, tilted upland which lay above the River Haws and south of the firehills and Schlaizy Noithn. I would not speak of that to the Gamesmistress, but the thought had reminded me of something. "Shadowpeople!" I said. "Where are shadowpeople said to dwell?"

  "Find me a place they are said not to dwell," she replied. "They live in the far north and west, in the southern mountains below the High Demesne, in the lands around the Great Dragon purlieu far east of here. No, that is no help to you, Gamesman. Give me a bit of time and I will find it for you. The name Bleer echoes in my mind. I have seen it on a chart before." It echoed in my mind, too, but I could not remember where I had heard of it. Had I asked the right question, I would have had quicker answers.

  As it was, Gamesmistress Joumerie returned to me that evening to say she had found the place.

  "The Wastes of Bleer," she informed me, licking her lips at the taste of the place, "lie to the north. A highland, the canyons of the Graywater to the west, the vast valley of the River Reave to the east where lies Learner or Learners, called variously. If you intend to go there, I could recommend the road to Betand and the eastern route from there over Graywater. There is a high bridge there at Kiquo, the only one for many leagues. Or, River Reave is navigable as far as Reavebridge, or even Learner in season. There are trails into the high country from there."

  "What Games, Gamesmistress?" I asked her. "Is there any troubling there? What Demesnes are active?"

  She snorted. "Wary are you? You are young to be so wary. My latest charts show little enough. The Dragon's Fire purlieu lies north on River Reave, but there is no Game there currently or presently expected. Who knows what hidden Games may be toward? Or games of intrigue or desperation?" She fixed me with an eye yellow as a flitchhawk's. "If you are that wary, lad, best enter my School House here and learn to dissemble as these girls do."

  I flushed at that. She went stalking away to the door, making the floor shake. In the doorway she stopped to speak more kindly, seeing she had hit me fair. "There is a cartographer in Xammer, in Artists' Street, by name one Yggery. H
e is honest, so far as that goes, by which I mean he will not put anything in a map he knows to be false nor leave out anything he knows to be true. This means his maps are rather more blank than most. Still, if you have treasure enough, buy a map from him before you go north. And if you take Silkhands with you (for I can see the tip of my nose in a mirror in a good light), care for her. She has had more of Gaming than many of us, and has burned herself in caring for others."

  I had not honestly thought of taking Silkhands with me until that moment. I had not thought she would want to leave Vorbold's House. Testing this notion, I asked her and was surprised to hear her say she would have made a trip north in any event.

  "I go north to escort Jinian, my student," she said. "I need a time away from Vorbold's House. There are some here who turn their eyes from the students to the Gamesmistresses, and I am… weary of that."

  "Have you been molested?" I was angry and therefore blunt. I should have known better, for she laughed at me.

  "In Vorbold's House? Don't be silly. Of course not. I have been sent proposals at intervals, and I have had to listen to a few representatives for the sake of… diplomacy. The offers have not been… unflattering." She fell silent, thinking of something she did not share with me, then,

  "Save to those like us who do not value flattery. I know I do not, and I presume you have not changed."

  The expression on her face as she uttered this last was one I knew she used in the classroom, alert, polite, both encouraging and cautionary. I could hear her speaking thus to her students, "Now, young ladies. We do not value flattery…" I giggled at the thought.

  She stared at me for a moment as though I had lost my wits, then giggled with me. We ended up rolling onto the carpet to end in front of the fire, heads pillowed on various parts of our anatomies as we talked it over.

  "I did sound properly Schoolhousy, didn't l?" she asked. "Well, being Gamesmistress does that to you. Perhaps I am too young for it. I am only twenty-one after all. Many of the students are older than I." She did not consider this remark at all important, but to me it came as a revelation. Only twenty-one. I was seventeen, almost eighteen, and she was only four years older? I had thought of her as… as… well, older-sisterly at least. I was suddenly aware of her thigh beneath my head and of a quickening pulse in my ears. I sat up too hastily, dumping her.

  "Come now," I said overheartily, trying to hide the fact that my hands were trembling. "We must make plans. I am going from here to the ruins where I first met you because the men who attacked me on the road would have taken me there."

  "Dindindaroo," she said, blinking in the firelight like an owl. "That's the name of the place, or once was. Dindindaroo, the cry of the fustigar. It is said the place was once a main habitation of Immutables."

  "Truly? Why was it abandoned?"

  "A flood, I think. And a great wind which laid waste to the land about there. At any rate, it was abandoned some three generations ago, perhaps eighty or a hundred years. We used to find old carvings and books when we were there. Himaggery spoke of sending a party of Rancelmen to explore, but he never did."

  "So the Immutables once occupied this place, Dindindaroo. Well, some villainy is centered upon it now, and I must go there in the guise of the Pursuivant to see what I can find. After that, however, if no sign of Quench has been found, why should I not go with you to the northlands? Windlow's vision sees us there together, and the song directs us there. Let us go."

  She agreed hesitantly. "I must take Jinian to the court of the Dragon King at the Dragon's Fire purlieu. He and another Ruler, Queen someone-I've forgotten her name-set up a Rulership there, a kind of King-Demesne. Having no sisters, he chose to build his strategy around sons rather than upon thalani, but all his sons save one were eaten in Game over the years. He has only one left, at school in Schooltown, Havad's House, I believe. He is desirous of children to replace those lost."

  I remembered out of dim mists having heard that name. "Ah. So the Queen died. Or was lost in Game?"

  "Died. Of too much childbearing to too little purpose, some say. Now he desires a strong young Gameswoman to bear him sons."

  "Who will also die of too many babies?"

  She smiled a secret smile at me. "No. Our students learn better than that. We may teach them covert game, Peter, but we teach them to survive at it and their children as well. Jinian will not over-bear."

  I did not pursue the matter, though I thought with a pang of the girl who had given me that long, level, understanding look at the dinner. She had not looked like one who would go uncomplaining into such a life. Well. Who could say.

  Silkhands went on: "It will be a few days before we are ready to leave. You have your own trip to make. How shall we combine our journeys later?" She looked at me, hopeful and luminous in the firelight. I would have promised to combine a journey with her to the stars, and she seemed to know that, making a pretty mouth at me in mockery. I gestured hopeless and resigned acquiescence, and we spent the remainder of the evening talking of other things. I think both of us thought then that we would become lovers. No. I think she thought it and I hoped it. We did nothing about it except stargazing. There seemed to be time, and no reason occurred to either of us to think time would run out. I can still remember the shape of her in firelight, half of her lit with a soft melon-colored light, the other half in darkness.

  So the morning after that found me back in the inn with Chance. The Invigilator had come around to some extent. He would sit up when told, and walk, and eat, and relieve himself. He would do nothing at all unless told to do so, and the strange cap had been on him only one full day. When Didir looked into his head she found an emptiness. "As though untenanted," she said. I was sorry then that we had put the thing on him. "Perhaps if it had not been on him so long," whispered Didir, "the effect would have been less."

  We thought this likely. My assailants could not have wanted to make me witless. What good would I have been to them in that condition? I could not even have served as bait. No, the Invigilator had simply been caught in his own trap, but I mourned nonetheless that his body lived while his mind was gone.

  Before leaving Xammer, we went to Artists' Street to buy the chart Gamesmistress Joumerie had suggested, and also to the Gamehall to hire a Tragamor. Silkhands had arranged for the few blues held at Vorbold's House to be packed and delivered to the inn. The Tragamor, escorted by an Armiger, took them off to the Bright Demesne along with a message from me.

  "I am going north," I wrote, "to stop at the ruins of Dindindaroo. Thence to the land of the Immutables to leave the messages entrusted to me by Himaggery, and thence on the Great North Road in company with Silkhands, traveling to the Dragon's Fire purlieu. Word may be sent to me in the care of the Gamehalls on the way. Let me know if you find Huld, or Quench. I have found something odd I think Quench would know about." By which I meant the cap, of course, a thing made by magicians or techs, if I ever saw one. I sealed the letter, then unsealed it and added a postscript. "All affection to Mavin Manyshaped and to my thalan, Mertyn."

  I thought privately that it was a good deal easier to feel affection for them both when I was a good distance from them.

  3

  Dindindaroo

  WE RODE OUT OF XAMMER with me in the guise of the Pursuivant once more. He had been a man with lines in his face all crisscrossed from scowling, hard round cheeks and eyebrows which slanted upward over his nose to give him a falsely mournful expression. It was not a face which pleased me nor on which a smile fit easily, and after a time Chance told me to quit twitching it about and settle on something more comfortable for travel. "You can always gloom it a bit when we come to the ruins, lad," he said. "No sense making me the benefit of it while we're on the way." The Invigilator had no comment. We were still having to tell him when to drink and when to go into the bushes to pee, but Didir said there were glimmers of personality deep within which were beginning to emerge again. Evidently the evil little cap had done the same thing a devilish Demon migh
t have done, wiped out all the normal trails in a brain to leave it without any tracks at all. My conscience still bothered me about that. There are worse things than being dead, and this might be one of them.

  Once my face smoothed out into my own once more, it was a more comfortable trip. The ruins-Dindindaroo-were not far from Xammer, a short day's ride, no more. There was a lot of traffic on the road, too, for the comings and goings to and from Xammer were constant. Not only by emissaries of alliance hunters, either, but by merchants who found Xammer a profitable stop and a convenient place to buy luxuries for shipment farther north. One day I would go north on the road, I resolved, and see the jungle cities. Meantime, we amused ourselves, Chance and I, identifying Gamesmen in the trains. I saw a pair of Dragons, the fluttering cloaks painted with patterns of wings and flames and the feather crests snapping in the breeze. They nodded to us as they trotted past, hurrying away somewhere north, perhaps to the Dragon's Fire purlieu which was known for its population of air serpents. There were a good many exotic Gamesmen. I saw a Phantasm, gray and blue, faceplate faceted like a jewel, and a bright yellow Warbler who caroled a greeting at us as he passed, the subsonics and supersonics shivering our horses and making all the fustigars in the forests howl. There was a troop of brownclad Woodsmen, a common Talent among the Hidaman Mountains where they are much valued to fell timber and fight fires because of their ability to foretell where fires will happen and move earth and start backfires of their own. Though I had heard of a Woodsman taking his troop halfway down the range in pursuit of a fire he had Seen which was accidentally caused by his troop only after they arrived. Even old Windlow had said that Seeing was not dependable, and I considered it a good part flummery. Perhaps it was this opinion which made me reluctant to call up Sorah as I felt it would not make her think well of me.

  We saw a Thaumaturge and a Firedancer and a Salamander and then about evening came to the fork in the road where the winding trail led away to Dindindaroo, overgrown with weeds and not appearing to have been traveled at all for many seasons. I did not want to come upon the place in the dusk, even with Didir in my pocket telling me she could not Read any minds at all in the place. So we camped, Chance, the idiot Invigilator, and I, with me doing the cooking. Chance amused himself by having the Invigilator make the fire and gather firewood. I think he was making a pet of the creature. Come morning we were up and on the trail at early light, me with my face carefully shifted into a good likeness of the Pursuivant. I felt my Shifting slip away even before we saw the ruins swarming with men. Chance said, "Immutables," and I knew at once he was right. Well, Riddle might be among them, and he knew Chance, and it probably didn't matter that I could not hide my own face. Let me go as myself and tell part of the truth.

 

‹ Prev