A Crown of Swords

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A Crown of Swords Page 87

by Jordan, Robert


  Sea Folk, the: More properly, the Atha’an Miere (AH-thah-AHN MEE-air), the People of the Sea. They live most of their lives on their ships and strongly dislike going any distance from the ocean. Relatively little is known of their customs, giving rise to an air of exotic mystery and often to fanciful tales. Most seaborne trade is carried by Sea Folk ships, which include the fastest by far and most of the largest, and they are considered by the inhabitants of port cities to be bargainers who outstrip the more widely known Domani. As survival at sea often depends on instant obedience, it should be no surprise that the Atha’an Miere stick strictly to their hierarchy, though there are surprising fluidities at some points. The Atha’an Miere are divided into numerous clans, both large and small, each headed by a Wavemistress. Below her are the Sailmistresses, the ships’ captains of the clan. A Wavemistress has vast authority, yet she is elected to that position by the twelve senior clan Sailmistresses, who are referred to as the First Twelve of that clan, and she can be removed by the order of the Mistress of the Ships to the Atha’an Miere. The Mistress of the Ships has a level of authority any shorebound king or queen would envy, yet she also is elected, for life, by unanimous vote of the twelve senior Wavemistresses, who are called the First Twelve of the Atha’an Miere. (The term “the First Twelve” is also used for the twelve senior Wavemistresses or Sailmistresses present in any gathering.) The position of Master of the Blades is held by a man who may or may not be the husband of the Mistress of the Ships. His responsibilities are the defense and the trade of the Sea Folk, and below him are the Swordmasters of Wavemistresses and the Cargomasters of Sailmistresses, who hold like positions and duties; for each of them, any authority outside these areas is held only as delegated by the woman he serves. Where any vessel sails and when is always up to the Sailmistress, but since trade and finances are totally in the hands of the Cargomaster (or, at higher levels, of the Swordmaster or the Master of the Blades), a close degree of cooperation is required. Every Sea Folk vessel, however small, and also every Wavemistress, has a Windfinder, a woman who is almost always able to channel and skilled in Weaving the Winds, as the Atha’an Miere call the manipulation of weather. The Windfinder to the Mistress of the Ships has authority over the Windfinders to the Wavemistresses, who in turn have authority over Windfinders to the Sailmistresses of their clans. One peculiarity of the Sea Folk is that all must begin at the very lowest rank and work their way up, and that anyone other than the Mistress of the Ships can be demoted by those above, even to the very bottom again in extreme instances.

  Seanchan (SHAWN-CHAN): (1) Descendants of the armies Artur Hawkwing sent across the Aryth Ocean, who conquered the lands there. They believe that any woman who can channel must be controlled for the safety of everyone else, and any man who can channel must be killed for the same reason. (2) The land from which the Seanchan come.

  Shayol Ghul (SHAY-ol GHOOL): A mountain in the Blasted Lands, beyond the Great Blight. Site of the Dark One’s prison.

  sister-wife: Aiel kinship term. Aiel women who are near-sisters or first-sisters, and who discover they love the same man or simply do not want a man to come between them, will both marry him, thus becoming sister-wives. Women who love the same man will sometimes try to find out whether they can become near-sisters and adopted first-sisters, a first step to becoming sister-wives. An Aiel man faced with this situation has the choice of marrying both women or neither; if he has a wife who decides to take a sister-wife, he finds himself with a second wife.

  siswai’aman: In the Old Tongue: “spears of the dragon,” with a strong implication of ownership. The name taken by a good many men among the Aiel, but no women. These men do not actually acknowledge the name—nor do any others, in fact—but they wear a strip of red cloth wound around the forehead with a disc, half black and half white, above the brows. Although gai’shain normally are prohibited from wearing anything that would be worn by an algai’d’siswai, a large number of gai’shain have taken to wearing the headband. See also gai’shain.

  Sorilea (soh-rih-LEE-ah): The Wise One of Shende Hold, a Jarra Chareen. Barely able to channel, she is also the oldest living Wise One, though not by as much as many think.

  Spine of the World: A towering mountain range, with few passes, which separates the Aiel Waste from the lands to the west. Also called the Dragonwall.

  stilling: The removal of a woman’s ability to channel. A woman who has been stilled can sense but not touch the True Source. Officially, stilling is the result of trial and sentence for a crime, and was last carried out in 859 NE. Novices have always been required to learn the name and crimes of all women who have suffered judicial stilling. When the ability to channel is lost accidentally, it is called being burned out, though “stilling” is often used for that also. Women who are stilled, however it occurs, seldom survive long; they seem to simply give up and die unless they find something to replace the emptiness left by the One Power. While it has always been believed that stilling was permanent, lately a method of Healing it has been discovered, though there appear to be limits to this which are yet to be explored.

  Stone of Tear: A great fortress in the city of Tear, said to have been made with the One Power soon after the Breaking of the World. Attacked and besieged unsuccessfully countless times, it fell in a single night to the Dragon Reborn and a few hundred Aiel, thus fulfilling two parts of the Prophecies of the Dragon.

  Talents: Abilities in the use of the One Power in specific areas. Aptitude in various Talents varies widely from individual to individual and is seldom related to the strength of the individual’s ability to channel. There are major Talents, the best-known and most widespread of which is Healing. Other examples are Cloud Dancing, the control of weather, and Earth Singing, which involves controlling movements of the earth, for example preventing, or causing, earthquakes or avalanches. There are also minor Talents, seldom given a name, such as the ability to see ta’veren or to duplicate the chance-twisting effect of ta’veren, though in a very small and localized area rarely covering more than a few square feet. Many Talents are now known only by their names and sometimes vague descriptions. Some, such as Traveling (the ability to shift from one place to another without crossing the intervening space) are only now being rediscovered. Others, such as Foretelling (the ability to foretell future events, but in a general way), and Delving (the location of ores and possibly their removal from the ground, although the term is now also used for the variant of Healing which is used to examine someone’s health and physical condition) are found rarely. Another Talent long thought lost is Dreaming, interpreting the Dreamer’s dreams to foretell future events in more specific fashion than Foretelling. Some Dreamers had the ability to enter Tel’aran’rhiod, the World of Dreams, and (it is said) even other people’s dreams. The last acknowledged Dreamer previously was Corianin Nedeal (coh-ree-AHN-ihn neh-dee-AHL), who died in 526 NE, but there is now another.

  Tallanvor, Martyn (TAL-lahn-vohr, mahr-TEEN): Former Guardsman-Lieutenant of the Queen’s Guards, who loves Morgase more than life or honor. See also Morgase.

  ta’veren (tah-VEER-ehn): A person around whom the Wheel of Time weaves all surrounding life-threads, perhaps ALL life-threads. This weaving is little understood except that it seems in many ways an alteration of chance; what might happen, but only rarely, does. The effect can at times be quite localized. Someone influenced by a ta’veren may say or do what they would only have said or done one time in a million under those circumstances. Events occur of seeming impossibility, such as a child falling a hundred feet from a tower unharmed. At other times the effect seems to extend to influencing history itself, though often by means of the localized effects. This, it is believed, is the real reason that ta’veren are born, in order to shift history and restore a balance to the turning of the Wheel.

  Tear (TEER): A nation on the Sea of Storms. Also the capital city of that nation, a great seaport. The banner of Tear is three white crescent moons slanting across a field half red, half gold. See also St
one of Tear.

  ter’angreal (TEER-ahn-GREE-ahl): Remnants of the Age of Legends that use the One Power. Unlike angreal and sa’angreal, each ter’angreal was made to do a particular thing. Some ter’angreal are used by Aes Sedai, but the original purposes of many are unknown. Some require channeling, while others may be used by anyone. Some will kill, or destroy the ability to channel of any woman who uses them. Like angreal and sa’angreal, the making of them has been lost since the Breaking of the World. See also angreal; sa’angreal.

  Thom Merrilin (TOM MER-rih-lihn): A not-so-simple gleeman and traveler.

  Tinkers: Properly, the Tuatha’an (too-AH-thah-AHN), also called the Traveling People. A wandering folk who follow a totally pacifist philosophy called the Way of the Leaf, which allows no violence for any reason. Tuatha’an who fall away from this belief are called “the Lost,” and are no longer acknowledged by any others.

  treekillers: Disparaging term used by the Aiel for Cairhienin, along with “oathbreakers.” Both refer to King Laman’s cutting down of Avendoraldera, a gift from the Aiel, an act which violated the oaths given at the time the gift was given. To the Aiel, both terms rank with the worst that anyone can be called. See also Aiel War.

  Valda, Eamon (VAHL-dah, AY-mon): An impatient Lord Captain of the Children of the Light, a man who believes you can’t make dinner without breaking eggs and sometimes it is necessary to burn down the barn to get rid of the rats. He sees himself as a pragmatist, and will take whatever advantage offers itself. He is sure that Rand al’Thor is only a puppet of the White Tower and very likely cannot even channel. Hatred of Darkfriends (which of course include Aes Sedai) is the central pillar of his life. See also Children of the Light.

  Warder: A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power: by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest, and the ability to sense the taint of the Dark One at a distance. Warder and Aes Sedai share certain physical and emotional knowledge of one another through the bond. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuses to bond any Warders at all, and the Green Ajah believes an Aes Sedai may bond as many as she wishes. Ethically the Warder must accede to the bonding voluntarily, but it has been known to happen against the Warder’s will. What the Aes Sedai gain from the bonding is a closely held secret. By all known historical records, Warders have always been men, but recently a woman has been bonded, revealing certain differences in the effects. See also Birgitte.

  weight, units of: 10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.

  wilder: A woman who has learned to channel the One Power on her own; only one in four survive this. Such women usually build barriers against knowing what it is they are doing, but if these can be broken down, wilders are frequently among the most powerful of channelers. The term is often used in derogatory fashion.

  Wise One: Among the Aiel, Wise Ones are women chosen by other Wise Ones and trained in healing, herbs and other things. They have great authority and responsibility, as well as great influence with sept and clan chiefs, though these men often accuse them of meddling. A good many Wise Ones can channel to one degree or another; they find every Aiel woman born with the spark in her and most of those who can learn. The fact that Wise Ones can channel is not spoken of among Aiel, by custom; as a result many Aiel do not know for sure which Wise Ones can and which cannot. Also by custom, Wise Ones avoid all contact with Aes Sedai, even more so than other Aiel. Traditionally, Wise Ones have stood outside all feuds and battle, but this custom has recently been shattered, perhaps beyond mending. What this may do to the protections accorded Wise Ones under the Aiel belief of ji’e’toh has yet to be seen.

  Wise Woman: One of the fabled healers of Ebou Dar, distinguished by the wearing of a red belt. Their abilities with herbs and their medical knowledge are spoken of as far away as the Borderlands as being the next best to actual Healing by an Aes Sedai. Although Ebou Dar is a cosmopolitan city where outlanders frequently join the city’s many guilds, the oddity has been noted that Wise Women who actually are Ebou Dari are in truth quite rare.

  About the Author

  Robert Jordan was born in 1948 in Charleston, South Carolina. He taught himself to read when he was four with the incidental aid of a twelve-years-older brother, and was tackling Mark Twain and Jules Verne by five. He was a graduate of The Citadel, The Military College of South Carolina, with a degree in physics. He served two tours in Vietnam with the U.S. Army; among his decorations are the Distinguished Flying Cross with bronze oak leaf cluster, the Bronze Star with “V” and bronze oak leaf cluster, and two Vietnamese Gallantry Crosses with Palm. A history buff, he also wrote dance and theater criticism. He enjoyed the outdoor sports of hunting, fishing, and sailing, and the indoor sports of poker, chess, pool, and pipe collecting. He began writing in 1977 and continued until his death on September 16, 2007.

 

 

 


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