Nascent (The Stork Tower Book 1)

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Nascent (The Stork Tower Book 1) Page 35

by Tony Corden


  Effect: Both the Mount and rider will become invisible to normal vision and to those with the ability to see heat sources. Please note that many creatures, players and NPC’s have vision which may penetrate this veil. Also, any spell caster who knows this spell at an equal or higher level will be immune.

  Do you wish to practice the intonation?

  [Yes] [No]

  Orumeck’s Spell of Hidden Quietness

  Novice Level 1 (max Level 20)

  This is an air spell of silent evocation. The spell allows the caster to move in silence, unseen by those around. The spell can also be directed to at another player, character or beast.

  Cost 1: [(20 /Spell Level) x Player Level] MP

  Cost 2: [(20 /Spell Level) x Player Level] KP

  Preset Activation: Silently say the following phrase with the correct intonation “Let the air my presence hide!” while making the appropriate gesture. To hide the caster say the phrase while laying your hand over your heart. If you are aiming to hide another then lay your hands on their heart. (Touch the spell in the spell book to hear the correct intonation)

  Alternatively, equip the skill to a specific hand gesture (see possible gestures in the menu) and make this gesture while touching the one to be hidden with your other hand.

  Effect: The subject will receive up to (40 x Agility) x [Spell Level/20] seconds of stealth.

  Cool Down Period: (10/Spell Level) minutes

  Do you wish to practice the intonation?

  [Yes] [No]

  Excerpt From ‘Odyssey’ Book 2 of The Stork Tower

  Leah was tired but wanted to put some distance between her and whoever Merideath had sent. She crept down the ramp onto the next floor. She could see all the miners were now Level 22, as she’d anticipated. Added to the mix was a Level 24 Goblin Overseer. He was carrying a better-quality sword and wore crude, but serviceable, armour. She equipped her bow and began firing at the goblins. It felt good to be back in Atherleah’s body, able to use both a bow and magic. Her first arrow was a head-shot which killed the Overseer. She quickly finished off the miners.

  After harvesting the various goblins, she worked her way through the rest of the floor picking up a small chest containing uncut emeralds and some poor quality gold ore. The ramp to the next floor led to a locked metal door and not to the network of tunnels and mining areas that Leah had been expecting. There was no keyhole on her side so either the goblins were locked in each night or she had to find a locking mechanism.

  She examined every inch of the door. Finally, in resignation, she closed her eyes and lowered her head against the door. As she placed her hands on the door, she felt a faint pattern on the surface. Opening her eyes, with her cheek pressed against the surface, she could just make out a multitude of minute indentations covering the door. An etched maze covered the whole surface. Four bare patches about the size of her hand stood out, and a closer look revealed a word engraved in the centre of each. Around the outside edge, she detected four small entryways into the maze.

  She didn’t touch any of the entrances but said, “Gèng, do the words ‘Altin,’ ‘Gumus,’ ‘Platin,’ or ‘Ejder’ have any significance in Dunyanin?”

  “Yes, they are all towns in different mountain ranges.”

  “Give me some information about each. Please?”

  “Altin is the sight of a gold mine and has a dungeon nearby inhabited by various undead goblins and trolls. Gumus has a nearby silver mine and a dungeon filled with cave goblins and various slimes. Platin is tough to get to, and there is a challenging dungeon system involving traps, dangerous flora and different dark mages including dark elves and necromancers. Ejder is a settlement which serves as a trading station in the only known pass through the Omurga Mountains.”

  “Are there any goblins at Platin or Ejder?”

  “Yes, many of the Mages in the Platin dungeon have goblin servants and warriors. Ejder has a recurrent problem with small bands of Goblins raiders who attack the merchant caravans.”

  “Ok! Thank you! I think this door is a portal to the various mines or dungeons near these towns. I think there must be an undiscovered mine near both Platin and Ejder and I surmise a dungeon near Ejder. Once I work out how to activate the portal I’ll head to Ejder, I think.”

  “The area around Ejder is unsafe for your level. The goblins start at Level 80, and most beasts are above Level 90.”

  “The dungeons at Altin, Gumus and Platin, what are their levels?”

  “They are all of varying difficulty based on who enters. Gumus begins at the level of the adventurer, and the final boss is at least eight levels above, it is recommended for multiple player groups. Altin is similar although it is recommended for teams of six and the MOBs begin above the Level of the highest player. Platin is also multiplayer and has a minimum recommended Level of 90, and that is the minimum level of MOBs. Those who have a higher Level on entry also face more difficult MOBs.”

  “So I only have a chance with my gear and level in Gumus.”

  “That is my conclusion.”

  “OK, I’m not suicidal, and if I die, I’m back in Maden Town. Gumus it is.”

  Leah worked backwards from Gumus and after almost ten minutes of squinting found the starting point at the top left of the door. She pressed her finger on the start, and the metal gave way slightly, and began to glow white. Leah had Gèng help her retrace the path. When she got to the bare area with Gumus engraved there was a brief flare of light, and the whole route became covered with silver. Leah pushed on the door but nothing happened, it didn’t open, and there was no portal. She traced the Altin route which lit up in a yellow hue and when finished changed to gold. Still, nothing happened to give her access to the door. She traced the path to Platin which glowed a faint blue colour before turning into platinum. Again no reaction, so she sketched the final route to Ejder which shone red and then turned into a dark black metal etched with red runes.

 

 

 


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